using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Event of type `ItemPair`. Inherits from `AtomEvent<ItemPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/ItemPair", fileName = "ItemPairEvent")] public sealed class ItemPairEvent : AtomEvent { } }