using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Value List of type `Equipment`. Inherits from `AtomValueList<Equipment, EquipmentEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Equipment", fileName = "EquipmentValueList")] public sealed class EquipmentValueList : AtomValueList { } }