using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Value List of type `Equipment`. Inherits from `AtomValueList<Equipment, EquipmentEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Equipment", fileName = "EquipmentValueList")]
public sealed class EquipmentValueList : AtomValueList { }
}