using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Value List of type `Item`. Inherits from `AtomValueList<Item, ItemEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Item", fileName = "ItemValueList")] public sealed class ItemValueList : AtomValueList { } }