using UnityEngine; using KitsuneCafe.ItemSystem; namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem { /// /// Variable of type `Equipment`. Inherits from `EquatableAtomVariable<Equipment, EquipmentPair, EquipmentEvent, EquipmentPairEvent, EquipmentEquipmentFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Equipment", fileName = "EquipmentVariable")] public sealed class EquipmentVariable : EquatableAtomVariable { } }