using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
///
/// Variable of type `Item`. Inherits from `EquatableAtomVariable<Item, ItemPair, ItemEvent, ItemPairEvent, ItemItemFunction>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Item", fileName = "ItemVariable")]
public sealed class ItemVariable : EquatableAtomVariable-
{
}
}