import { before, describe, it } from 'node:test' import { addComponent, addEntity, createWorld, defineComponent, Types } from 'bitecs' import assert from './assert.js' import { query } from '../src/query.js' let engine = {} describe('query', () => { before(() => { const world = { default: createWorld() } const component = { Player: defineComponent(null, 10), NPC: defineComponent(null, 10), Knows: defineComponent({ from: Types.eid, to: Types.eid }, 10) } engine = { world, component } }) it('i just need a test runner', () => { const w = engine.world.default const { Player, NPC, Knows } = engine.component const create = (...components) => { const eid = addEntity(w) components.forEach(cmp => addComponent(w, cmp, eid)) return eid } const knows = (a, b) => { const edge = addEntity(w) addComponent(w, Knows, edge) Knows.from[edge] = a Knows.to[edge] = b return edge } const player = create(Player) // 0 const a = create(NPC) // 1 const b = create(NPC) // 2 const c = create(NPC) // 3 //const d = create(NPC) //const e = create(NPC) //const f = create(NPC) //const g = create(NPC) knows(player, a) // 4 knows(player, c) // 5 knows(a, player) // 6 knows(a, b) // 7 knows(a, c) // 8 knows(b, a) // 9 knows(c, player) // 10 //knows(c, b) // 11 const result = query('MATCH (player:NPC) RETURN player, a, b', engine) console.log(result.unwrap()) }) })