diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/LICENSE b/godot/addons/debug_draw_3d/addons/debug_draw_3d/LICENSE
new file mode 100644
index 0000000..617a15b
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2024 DmitriySalnikov
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the Software), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, andor sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
\ No newline at end of file
diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/README.md b/godot/addons/debug_draw_3d/addons/debug_draw_3d/README.md
new file mode 100644
index 0000000..3cd3961
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/README.md
@@ -0,0 +1,157 @@
+
+
+# Debug drawing utility for Godot
+
+This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in `C++` and can be used with `GDScript` or `C#`.
+
+Based on my previous addon, which was developed [only for C#](https://github.com/DmitriySalnikov/godot_debug_draw_cs), and which was inspired by [Zylann's GDScript addon](https://github.com/Zylann/godot_debug_draw)
+
+## [Documentation](https://dd3d.dmitriysalnikov.ru/docs/)
+
+## [Godot 3 version](https://github.com/DmitriySalnikov/godot_debug_draw_3d/tree/godot_3)
+
+## Support me
+
+Your support adds motivation to develop my public projects.
+
+
+
+
+
+USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v
+
+## Features
+
+3D:
+
+* Arrow
+* Billboard opaque square
+* Box
+* Camera Frustum
+* Cylinder
+* Gizmo
+* Grid
+* Line
+* Line Path
+* Line with Arrow
+* Plane
+* Points
+* Position 3D (3 crossing axes)
+* Sphere
+* 3D Text
+
+2D:
+
+* **[Work in progress]**
+
+Overlay:
+
+* Text (with grouping and coloring)
+
+Precompiled for:
+
+* Windows
+* Linux (built on Ubuntu 22.04)
+* macOS (10.15+)
+* Android (5.0+)
+* iOS
+* Web (Firefox is supported by Godot 4.3+)
+
+This addon supports working with several World3D and different Viewports.
+There is also a no depth test mode and other settings that can be changed for each instance.
+
+This library supports double-precision builds, for more information, [see the documentation](https://dd3d.dmitriysalnikov.ru/docs/?page=md_docs_2DoublePrecision.html).
+
+## [Interactive Web Demo](https://dd3d.dmitriysalnikov.ru/demo/)
+
+[](https://dd3d.dmitriysalnikov.ru/demo/)
+
+## Download
+
+To download, use the [Godot Asset Library](https://godotengine.org/asset-library/asset/1766) or use one of the stable versions from the [GitHub Releases](https://github.com/DmitriySalnikov/godot_debug_draw_3d/releases) page.
+
+For versions prior to `1.4.5`, just download one of the `source codes` in the assets. For newer versions, download `debug-draw-3d_[version].zip`.
+
+### Installation
+
+* Close editor
+* Copy `addons/debug_draw_3d` to your `addons` folder, create it if the folder doesn't exist
+* Launch editor
+
+## Examples
+
+More examples can be found in the `examples_dd3d/` folder.
+
+Simple test:
+
+```gdscript
+func _process(delta: float) -> void:
+ var _time = Time.get_ticks_msec() / 1000.0
+ var box_pos = Vector3(0, sin(_time * 4), 0)
+ var line_begin = Vector3(-1, sin(_time * 4), 0)
+ var line_end = Vector3(1, cos(_time * 4), 0)
+
+ DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
+ DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
+ DebugDraw2D.set_text("Time", _time)
+ DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
+ DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
+ DebugDraw2D.set_text("delta", delta)
+```
+
+
+
+An example of using scoped configs:
+
+```gdscript
+@tool
+extends Node3D
+
+func _ready():
+ # Set the base scoped_config.
+ # Each frame will be reset to these scoped values.
+ DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6)
+
+func _process(delta):
+ # Draw using the base scoped config.
+ DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
+ if true:
+ # Create a scoped config that will exist until exiting this if.
+ var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1)
+ # Draw with a thickness of 0
+ DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED)
+ # If necessary, the values inside this scope can be changed
+ # even before each call to draw_*.
+ _s.set_thickness(0.05)
+ DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET)
+```
+
+
+
+> [!TIP]
+>
+> If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config!
+
+## API
+
+This project has a separate [documentation](https://dd3d.dmitriysalnikov.ru/docs/) page.
+
+Also, a list of all functions is available in the documentation inside the editor (see `DebugDraw3D` and `DebugDraw2D`).
+
+
+
+## Known issues and limitations
+
+The text in the keys and values of a text group cannot contain multi-line strings.
+
+The entire text overlay can only be placed in one corner.
+
+[Frustum of Camera3D does not take into account the window size from ProjectSettings](https://github.com/godotengine/godot/issues/70362).
+
+## More screenshots
+
+`DebugDrawDemoScene.tscn` in editor
+
+
+`DebugDrawDemoScene.tscn` in play mode
+
diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/debug_draw_3d.gdextension b/godot/addons/debug_draw_3d/addons/debug_draw_3d/debug_draw_3d.gdextension
new file mode 100644
index 0000000..cead527
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/debug_draw_3d.gdextension
@@ -0,0 +1,153 @@
+[configuration]
+
+entry_symbol = "debug_draw_3d_library_init"
+compatibility_minimum = "4.2.2"
+reloadable = false
+
+[dependencies]
+
+; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", }
+; -------------------------------------
+; debug
+
+macos = { }
+windows.x86_64 = { }
+linux.x86_64 = { }
+
+; by default godot is using threads
+web.wasm32.nothreads = {}
+web.wasm32 = {}
+
+android.arm32 = { }
+android.arm64 = { }
+android.x86_32 = { }
+android.x86_64 = { }
+
+ios = {}
+
+; -------------------------------------
+; release no debug draw
+
+macos.template_release = { }
+windows.template_release.x86_64 = { }
+linux.template_release.x86_64 = { }
+
+web.template_release.wasm32.nothreads = { }
+web.template_release.wasm32 = { }
+
+android.template_release.arm32 = { }
+android.template_release.arm64 = { }
+android.template_release.x86_32 = { }
+android.template_release.x86_64 = { }
+
+ios.template_release = {}
+
+; -------------------------------------
+; release forced debug draw
+
+macos.template_release.forced_dd3d = { }
+windows.template_release.x86_64.forced_dd3d = { }
+linux.template_release.x86_64.forced_dd3d = { }
+
+web.template_release.wasm32.nothreads.forced_dd3d = { }
+web.template_release.wasm32.forced_dd3d = { }
+
+ios.template_release.forced_dd3d = {}
+
+[libraries]
+
+; -------------------------------------
+; debug
+
+macos = "libs/libdd3d.macos.editor.universal.framework"
+windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll"
+linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so"
+
+web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm"
+web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm"
+
+android.arm32 = "libs/libdd3d.android.template_debug.arm32.so"
+android.arm64 = "libs/libdd3d.android.template_debug.arm64.so"
+android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so"
+android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so"
+
+ios = "libs/libdd3d.ios.template_debug.universal.dylib"
+
+; -------------------------------------
+; release no debug draw
+
+macos.template_release = "libs/libdd3d.macos.template_release.universal.framework"
+windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll"
+linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so"
+
+web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm"
+web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm"
+
+android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so"
+android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so"
+android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so"
+android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so"
+
+ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib"
+
+; -------------------------------------
+; release forced debug draw
+
+macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework"
+windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll"
+linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so"
+
+web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"
+web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm"
+
+ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib"
+
+; -------------------------------------
+; DOUBLE PRECISION
+; -------------------------------------
+
+; -------------------------------------
+; debug
+
+macos.double = "libs/libdd3d.macos.editor.universal.double.framework"
+windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll"
+linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so"
+
+web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm"
+web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm"
+
+android.arm32.double = "libs/libdd3d.android.template_debug.arm32.double.so"
+android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so"
+android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so"
+android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so"
+
+ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
+
+; -------------------------------------
+; release no debug draw
+
+macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework"
+windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll"
+linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so"
+
+web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm"
+web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm"
+
+android.template_release.arm32.double = "libs/libdd3d.android.template_release.arm32.double.so"
+android.template_release.arm64.double = "libs/libdd3d.android.template_release.arm64.double.so"
+android.template_release.x86_32.double = "libs/libdd3d.android.template_release.x86_32.double.so"
+android.template_release.x86_64.double = "libs/libdd3d.android.template_release.x86_64.double.so"
+
+ios.template_release.double = "libs/libdd3d.ios.template_release.universal.double.dylib"
+
+; -------------------------------------
+; release forced debug draw
+
+macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework"
+windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll"
+linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so"
+
+web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm"
+web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm"
+
+ios.template_release.forced_dd3d.double = "libs/libdd3d.ios.template_release.universal.enabled.double.dylib"
diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/debug_draw_3d.gdextension.uid b/godot/addons/debug_draw_3d/addons/debug_draw_3d/debug_draw_3d.gdextension.uid
new file mode 100644
index 0000000..15da0d3
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/debug_draw_3d.gdextension.uid
@@ -0,0 +1 @@
+uid://svqaxfp5kyrl
diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/.gdignore b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/.gdignore
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diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/Resources/Info.plist b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/Resources/Info.plist
new file mode 100644
index 0000000..933a7f8
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/Resources/Info.plist
@@ -0,0 +1,37 @@
+
+
+
+
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ libdd3d.macos.editor.universal.dylib
+ CFBundleName
+ Debug Draw 3D
+ CFBundleDisplayName
+ Debug Draw 3D
+ CFBundleIdentifier
+ ru.dmitriysalnikov.dd3d
+ NSHumanReadableCopyright
+ Copyright (c) Dmitriy Salnikov.
+ CFBundleVersion
+ 1.5.1
+ CFBundleShortVersionString
+ 1.5.1
+ CFBundlePackageType
+ FMWK
+ CSResourcesFileMapped
+
+ DTPlatformName
+ macosx
+ LSMinimumSystemVersion
+ 10.14
+ CFBundleSupportedPlatforms
+
+ MacOSX
+
+
+
+
\ No newline at end of file
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diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/Resources/Info.plist b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/Resources/Info.plist
new file mode 100644
index 0000000..33bf631
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/Resources/Info.plist
@@ -0,0 +1,37 @@
+
+
+
+
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ libdd3d.macos.template_release.universal.enabled.dylib
+ CFBundleName
+ Debug Draw 3D
+ CFBundleDisplayName
+ Debug Draw 3D
+ CFBundleIdentifier
+ ru.dmitriysalnikov.dd3d
+ NSHumanReadableCopyright
+ Copyright (c) Dmitriy Salnikov.
+ CFBundleVersion
+ 1.5.1
+ CFBundleShortVersionString
+ 1.5.1
+ CFBundlePackageType
+ FMWK
+ CSResourcesFileMapped
+
+ DTPlatformName
+ macosx
+ LSMinimumSystemVersion
+ 10.14
+ CFBundleSupportedPlatforms
+
+ MacOSX
+
+
+
+
\ No newline at end of file
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diff --git a/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/Resources/Info.plist b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/Resources/Info.plist
new file mode 100644
index 0000000..0b36e0b
--- /dev/null
+++ b/godot/addons/debug_draw_3d/addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/Resources/Info.plist
@@ -0,0 +1,37 @@
+
+
+
+
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleDevelopmentRegion
+ en
+ CFBundleExecutable
+ libdd3d.macos.template_release.universal.dylib
+ CFBundleName
+ Debug Draw 3D
+ CFBundleDisplayName
+ Debug Draw 3D
+ CFBundleIdentifier
+ ru.dmitriysalnikov.dd3d
+ NSHumanReadableCopyright
+ Copyright (c) Dmitriy Salnikov.
+ CFBundleVersion
+ 1.5.1
+ CFBundleShortVersionString
+ 1.5.1
+ CFBundlePackageType
+ FMWK
+ CSResourcesFileMapped
+
+ DTPlatformName
+ macosx
+ LSMinimumSystemVersion
+ 10.14
+ CFBundleSupportedPlatforms
+
+ MacOSX
+
+
+
+
\ No newline at end of file
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diff --git a/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.gd b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.gd
new file mode 100644
index 0000000..8c4ef15
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.gd
@@ -0,0 +1,621 @@
+@tool
+extends Node3D
+
+@export var custom_font : Font
+@export var custom_3d_font : Font
+@export var zylann_example := false
+@export var update_in_physics := false
+@export var test_text := true
+@export var more_test_cases := true
+@export var draw_3d_text := true
+@export var draw_array_of_boxes := false
+@export var draw_text_with_boxes := false
+@export var draw_1m_boxes := false
+@export_range(0, 5, 0.001) var debug_thickness := 0.1
+@export_range(0, 1, 0.001) var debug_center_brightness := 0.8
+@export_range(0, 1) var camera_frustum_scale := 0.9
+
+@export_group("Text groups", "text_groups")
+@export var text_groups_show_examples := true
+@export var text_groups_show_hints := true
+@export var text_groups_show_stats := false
+@export var text_groups_show_stats_2d := false
+@export var text_groups_position := DebugDraw2DConfig.POSITION_LEFT_TOP
+@export var text_groups_offset := Vector2i(8, 8)
+@export var text_groups_padding := Vector2i(3, 1)
+@export_range(1, 100) var text_groups_default_font_size := 15
+@export_range(1, 100) var text_groups_title_font_size := 20
+@export_range(1, 100) var text_groups_text_font_size := 17
+
+@export_group("Tests", "tests")
+@export var tests_use_threads := false
+var test_thread : Thread = null
+var test_thread_closing := false
+
+var button_presses := {}
+var frame_rendered := false
+var physics_tick_processed := false
+
+var timer_1 := 0.0
+var timer_cubes := 0.0
+var timer_3 := 0.0
+var timer_text := 0.0
+
+
+func _process(delta) -> void:
+ #print("Label3Ds count: %d" % get_child(0).get_child_count() if Engine.is_editor_hint() else get_tree().root.get_child(0).get_child_count())
+
+ $OtherWorld.mesh.material.set_shader_parameter("albedo_texture", $OtherWorld/SubViewport.get_texture())
+
+ physics_tick_processed = false
+ if not update_in_physics:
+ main_update(delta)
+ _update_timers(delta)
+
+ _call_from_thread()
+
+
+## Since physics frames may not be called every frame or may be called multiple times in one frame,
+## there is an additional check to ensure that a new frame has been drawn before updating the data.
+func _physics_process(delta: float) -> void:
+ if not physics_tick_processed:
+ physics_tick_processed = true
+ if update_in_physics:
+ main_update(delta)
+ _update_timers(delta)
+
+ # Physics specific:
+ if not zylann_example:
+ DebugDraw3D.draw_line($"Lines/8".global_position, $Lines/Target.global_position, Color.YELLOW)
+
+ if more_test_cases:
+ _draw_rays_casts()
+
+ ## Additional drawing in the Viewport
+ if true:
+ var _w1 = DebugDraw3D.new_scoped_config().set_viewport(%OtherWorldBox.get_viewport()).set_thickness(0.01).set_center_brightness(1).set_no_depth_test(true)
+ DebugDraw3D.draw_box_xf(Transform3D(Basis()
+ .scaled(Vector3.ONE*0.3)
+ .rotated(Vector3(0,0,1), PI/4)
+ .rotated(Vector3(0,1,0), wrapf(Time.get_ticks_msec() / -1500.0, 0, TAU) - PI/4), %OtherWorldBox.global_transform.origin),
+ Color.BROWN, true, 0.4)
+
+
+func main_update(delta: float) -> void:
+ DebugDraw3D.scoped_config().set_thickness(debug_thickness).set_center_brightness(debug_center_brightness)
+
+ _update_keys_just_press()
+
+ if _is_key_just_pressed(KEY_F1):
+ zylann_example = !zylann_example
+
+ # Zylann's example :D
+ if zylann_example:
+ var _time = Time.get_ticks_msec() / 1000.0
+ var box_pos = Vector3(0, sin(_time * 4), 0)
+ var line_begin = Vector3(-1, sin(_time * 4), 0)
+ var line_end = Vector3(1, cos(_time * 4), 0)
+
+ DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
+ DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
+ DebugDraw2D.set_text("Time", _time)
+ DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
+ DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
+ DebugDraw2D.set_text("delta", delta)
+
+ $HitTest.visible = false
+ $LagTest.visible = false
+ $PlaneOrigin.visible = false
+ $OtherWorld.visible = false
+ %ZDepthTestCube.visible = false
+ return
+
+ $HitTest.visible = true
+ $LagTest.visible = true
+ $PlaneOrigin.visible = true
+ $OtherWorld.visible = true
+ %ZDepthTestCube.visible = true
+
+ # Testing the rendering layers by showing the image from the second camera inside the 2D panel
+ DebugDraw3D.config.geometry_render_layers = 1 if not Input.is_key_pressed(KEY_ALT) else 0b10010
+ $Panel.visible = Input.is_key_pressed(KEY_ALT)
+ DebugDraw2D.custom_canvas = %CustomCanvas if Input.is_key_pressed(KEY_ALT) else null
+
+ # More property toggles
+ DebugDraw3D.config.freeze_3d_render = Input.is_key_pressed(KEY_DOWN)
+ DebugDraw3D.config.visible_instance_bounds = Input.is_key_pressed(KEY_RIGHT)
+
+ # Regenerate meshes
+ if Input.is_action_just_pressed("ui_end"):
+ DebugDraw3D.regenerate_geometry_meshes()
+
+ # Some property toggles
+ if _is_key_just_pressed(KEY_LEFT):
+ DebugDraw3D.config.use_frustum_culling = !DebugDraw3D.config.use_frustum_culling
+ if _is_key_just_pressed(KEY_UP):
+ DebugDraw3D.config.force_use_camera_from_scene = !DebugDraw3D.config.force_use_camera_from_scene
+ if _is_key_just_pressed(KEY_CTRL):
+ if not Engine.is_editor_hint():
+ get_viewport().msaa_3d = Viewport.MSAA_DISABLED if get_viewport().msaa_3d == Viewport.MSAA_4X else Viewport.MSAA_4X
+
+ if not Engine.is_editor_hint():
+ if _is_key_just_pressed(KEY_1):
+ DebugDraw3D.debug_enabled = !DebugDraw3D.debug_enabled
+ if _is_key_just_pressed(KEY_2):
+ DebugDraw2D.debug_enabled = !DebugDraw2D.debug_enabled
+ if _is_key_just_pressed(KEY_3):
+ DebugDrawManager.debug_enabled = !DebugDrawManager.debug_enabled
+
+
+ DebugDraw3D.config.frustum_length_scale = camera_frustum_scale
+
+ # Zones with black borders
+ for z in $Zones.get_children():
+ DebugDraw3D.draw_box_xf(z.global_transform, Color.BLACK)
+
+ # Spheres
+ _draw_zone_title(%SpheresBox, "Spheres")
+
+ DebugDraw3D.draw_sphere_xf($Spheres/SphereTransform.global_transform, Color.CRIMSON)
+ if true:
+ var _shd = DebugDraw3D.new_scoped_config().set_hd_sphere(true)
+ DebugDraw3D.draw_sphere_xf($Spheres/SphereHDTransform.global_transform, Color.ORANGE_RED)
+
+ ## Delayed spheres
+ if timer_1 < 0:
+ DebugDraw3D.draw_sphere($Spheres/SpherePosition.global_position, 2.0, Color.BLUE_VIOLET, 2.0)
+ var _shd = DebugDraw3D.new_scoped_config().set_hd_sphere(true)
+ DebugDraw3D.draw_sphere($Spheres/SpherePosition.global_position + Vector3.FORWARD * 4, 2.0, Color.CORNFLOWER_BLUE, 2.0)
+ timer_1 = 2
+
+ # Cylinders
+ _draw_zone_title(%CylindersBox, "Cylinders")
+
+ DebugDraw3D.draw_cylinder($Cylinders/Cylinder1.global_transform, Color.CRIMSON)
+ DebugDraw3D.draw_cylinder(Transform3D(Basis.IDENTITY.scaled(Vector3(1,2,1)), $Cylinders/Cylinder2.global_position), Color.RED)
+ DebugDraw3D.draw_cylinder_ab($"Cylinders/Cylinder3/1".global_position, $"Cylinders/Cylinder3/2".global_position, 0.7)
+
+ # Boxes
+ _draw_zone_title(%BoxesBox, "Boxes")
+
+ DebugDraw3D.draw_box_xf($Boxes/Box1.global_transform, Color.MEDIUM_PURPLE)
+ DebugDraw3D.draw_box($Boxes/Box2.global_position, Quaternion.from_euler(Vector3(0, deg_to_rad(45), deg_to_rad(45))), Vector3.ONE, Color.REBECCA_PURPLE)
+ DebugDraw3D.draw_box_xf(Transform3D(Basis(Vector3.UP, PI * 0.25).scaled(Vector3.ONE * 2), $Boxes/Box3.global_position), Color.ROSY_BROWN)
+
+ DebugDraw3D.draw_aabb(AABB($Boxes/AABB_fixed.global_position, Vector3(2, 1, 2)), Color.AQUA)
+ DebugDraw3D.draw_aabb_ab($Boxes/AABB/a.global_position, $Boxes/AABB/b.global_position, Color.DEEP_PINK)
+
+ # Boxes AB
+ DebugDraw3D.draw_arrow($Boxes/BoxAB.global_position, $Boxes/BoxAB/o/up.global_position, Color.GOLD, 0.1, true)
+ DebugDraw3D.draw_box_ab($Boxes/BoxAB/a.global_position, $Boxes/BoxAB/b.global_position, $Boxes/BoxAB/o/up.global_position - $Boxes/BoxAB.global_position, Color.PERU)
+
+ DebugDraw3D.draw_arrow($Boxes/BoxABEdge.global_position, $Boxes/BoxABEdge/o/up.global_position, Color.DARK_RED, 0.1, true)
+ DebugDraw3D.draw_box_ab($Boxes/BoxABEdge/a.global_position, $Boxes/BoxABEdge/b.global_position, $Boxes/BoxABEdge/o/up.global_position - $Boxes/BoxABEdge.global_position, Color.DARK_OLIVE_GREEN, false)
+
+ # Lines
+ _draw_zone_title(%LinesBox, "Lines")
+
+ var target = $Lines/Target
+ DebugDraw3D.draw_square(target.global_position, 0.5, Color.RED)
+
+ DebugDraw3D.draw_line($"Lines/1".global_position, target.global_position, Color.FUCHSIA)
+ DebugDraw3D.draw_ray($"Lines/3".global_position, (target.global_position - $"Lines/3".global_position).normalized(), 3.0, Color.CRIMSON)
+
+ if timer_3 < 0:
+ DebugDraw3D.draw_line($"Lines/6".global_position, target.global_position, Color.FUCHSIA, 2.0)
+ timer_3 = 2
+
+ # Test UP vector
+ DebugDraw3D.draw_line($"Lines/7".global_position, target.global_position, Color.RED)
+
+ # Lines with Arrow
+ DebugDraw3D.draw_arrow($"Lines/2".global_position, target.global_position, Color.BLUE, 0.5, true)
+ DebugDraw3D.draw_arrow_ray($"Lines/4".global_position, (target.global_position - $"Lines/4".global_position).normalized(), 8.0, Color.LAVENDER, 0.5, true)
+
+ DebugDraw3D.draw_line_hit_offset($"Lines/5".global_position, target.global_position, true, abs(sin(Time.get_ticks_msec() / 1000.0)), 0.25, Color.AQUA)
+
+ # Paths
+ _draw_zone_title(%PathsBox, "Paths")
+
+ ## preparing data
+ var points: PackedVector3Array = []
+ var points_below: PackedVector3Array = []
+ var points_below2: PackedVector3Array = []
+ var points_below3: PackedVector3Array = []
+ var points_below4: PackedVector3Array = []
+ var lines_above: PackedVector3Array = []
+
+ for c in $LinePath.get_children():
+ if not c is Node3D:
+ break
+ points.append(c.global_position)
+ points_below.append(c.global_position + Vector3.DOWN)
+ points_below2.append(c.global_position + Vector3.DOWN * 2)
+ points_below3.append(c.global_position + Vector3.DOWN * 3)
+ points_below4.append(c.global_position + Vector3.DOWN * 4)
+
+ for x in points.size()-1:
+ lines_above.append(points[x] + Vector3.UP)
+ lines_above.append(points[x+1] + Vector3.UP)
+
+ ## drawing lines
+ DebugDraw3D.draw_lines(lines_above)
+ DebugDraw3D.draw_line_path(points, Color.BEIGE)
+ DebugDraw3D.draw_points(points_below, DebugDraw3D.POINT_TYPE_SQUARE, 0.2, Color.DARK_GREEN)
+ DebugDraw3D.draw_point_path(points_below2, DebugDraw3D.POINT_TYPE_SQUARE, 0.25, Color.BLUE, Color.TOMATO)
+ DebugDraw3D.draw_arrow_path(points_below3, Color.GOLD, 0.5)
+ if true:
+ var _sl = DebugDraw3D.new_scoped_config().set_thickness(0.05)
+ DebugDraw3D.draw_point_path(points_below4, DebugDraw3D.POINT_TYPE_SPHERE, 0.25, Color.MEDIUM_SEA_GREEN, Color.MEDIUM_VIOLET_RED)
+
+ # Misc
+ _draw_zone_title(%MiscBox, "Misc")
+
+ if Engine.is_editor_hint():
+ #for i in 1000:
+ var _a11 = DebugDraw3D.new_scoped_config().set_thickness(0)
+ DebugDraw3D.draw_camera_frustum($Camera, Color.DARK_ORANGE)
+
+ if true:
+ var _s123 = DebugDraw3D.new_scoped_config().set_center_brightness(0.1)
+ DebugDraw3D.draw_arrowhead($Misc/Arrow.global_transform, Color.YELLOW_GREEN)
+
+ DebugDraw3D.draw_square($Misc/Billboard.global_position, 0.5, Color.GREEN)
+
+ DebugDraw3D.draw_position($Misc/Position.global_transform, Color.BROWN)
+
+ DebugDraw3D.draw_gizmo($Misc/GizmoTransform.global_transform, DebugDraw3D.empty_color, true)
+ DebugDraw3D.draw_gizmo($Misc/GizmoOneColor.global_transform, Color.BROWN, true)
+ if true:
+ var _s123 = DebugDraw3D.new_scoped_config().set_center_brightness(0.5).set_no_depth_test(true)
+ DebugDraw3D.draw_gizmo($Misc/GizmoNormal.global_transform.orthonormalized(), DebugDraw3D.empty_color, false)
+
+ # Grids
+ _draw_zone_title_pos($Grids/GridCentered.global_position + Vector3(0, 1.5, 0), "Grids", 96, 36)
+
+ var tg : Transform3D = $Grids/Grid.global_transform
+ var tn : Vector3 = $Grids/Grid/Subdivision.transform.origin
+ DebugDraw3D.draw_grid(tg.origin, tg.basis.x, tg.basis.z, Vector2i(int(tn.x*10), int(tn.z*10)), Color.LIGHT_CORAL, false)
+
+ var tn1 = $Grids/GridCentered/Subdivision.transform.origin
+ DebugDraw3D.draw_grid_xf($Grids/GridCentered.global_transform, Vector2i(tn1.x*10, tn1.z*10))
+
+ if true:
+ var _s32 = DebugDraw3D.new_scoped_config().set_thickness(0.05)
+ DebugDraw3D.draw_box_xf($PostProcess.global_transform, Color.SEA_GREEN)
+
+ # Local transform
+ _draw_local_xf_box(%LocalTransformRecursiveOrigin.global_transform, 0.05, 10)
+
+ # 2D
+ DebugDraw2D.config.text_default_size = text_groups_default_font_size
+ DebugDraw2D.config.text_block_offset = text_groups_offset
+ DebugDraw2D.config.text_block_position = text_groups_position
+ DebugDraw2D.config.text_padding = text_groups_padding
+
+ DebugDraw2D.config.text_custom_font = custom_font
+
+ if test_text:
+ _text_tests()
+
+ # Lag Test
+ var lag_test_pos = $LagTest/RESET.get_animation("RESET").track_get_key_value(0,0)
+ _draw_zone_title_pos(lag_test_pos, "Lag test")
+
+ $LagTest.position = lag_test_pos + Vector3(sin(Time.get_ticks_msec() / 100.0) * 2.5, 0, 0)
+ DebugDraw3D.draw_box($LagTest.global_position, Quaternion.IDENTITY, Vector3.ONE * 2.01, Color.CHOCOLATE, true)
+
+ if more_test_cases:
+ for ray in $HitTest/RayEmitter.get_children():
+ ray.set_physics_process_internal(true)
+
+ _more_tests()
+ else:
+ for ray in $HitTest/RayEmitter.get_children():
+ ray.set_physics_process_internal(false)
+
+ _draw_other_world()
+
+ if draw_array_of_boxes:
+ _draw_array_of_boxes()
+
+
+func _text_tests():
+ DebugDraw2D.set_text("FPS", "%.2f" % Engine.get_frames_per_second(), 0, Color.GOLD)
+
+ if text_groups_show_examples:
+ if timer_text < 0:
+ DebugDraw2D.set_text("Some delayed text", "for 2.5s", -1, Color.BLACK, 2.5) # it's supposed to show text for 2.5 seconds
+ timer_text = 5
+
+ DebugDraw2D.begin_text_group("-- First Group --", 2, Color.LIME_GREEN, true, text_groups_title_font_size, text_groups_text_font_size)
+ DebugDraw2D.set_text("Simple text")
+ DebugDraw2D.set_text("Text", "Value", 0, Color.AQUAMARINE)
+ DebugDraw2D.set_text("Text out of order", null, -1, Color.SILVER)
+ DebugDraw2D.begin_text_group("-- Second Group --", 1, Color.BEIGE)
+ DebugDraw2D.set_text("Rendered frames", Engine.get_frames_drawn())
+ DebugDraw2D.end_text_group()
+
+ if text_groups_show_stats or text_groups_show_stats_2d:
+ DebugDraw2D.begin_text_group("-- Stats --", 3, Color.WHEAT)
+
+ var render_stats := DebugDraw3D.get_render_stats()
+ if render_stats && text_groups_show_stats:
+ DebugDraw2D.set_text("Total", render_stats.total_geometry)
+ DebugDraw2D.set_text("Instances", render_stats.instances + render_stats.instances_physics, 1)
+ DebugDraw2D.set_text("Lines", render_stats.lines + render_stats.lines_physics, 2)
+ DebugDraw2D.set_text("Total Visible", render_stats.total_visible, 3)
+ DebugDraw2D.set_text("Visible Instances", render_stats.visible_instances, 4)
+ DebugDraw2D.set_text("Visible Lines", render_stats.visible_lines, 5)
+
+ DebugDraw2D.set_text("---", null, 12)
+
+ DebugDraw2D.set_text("Culling time", "%.2f ms" % (render_stats.total_time_culling_usec / 1000.0), 13)
+ DebugDraw2D.set_text("Filling instances buffer", "%.2f ms" % (render_stats.time_filling_buffers_instances_usec / 1000.0), 14)
+ DebugDraw2D.set_text("Filling lines buffer", "%.2f ms" % (render_stats.time_filling_buffers_lines_usec / 1000.0), 15)
+ DebugDraw2D.set_text("Filling time", "%.2f ms" % (render_stats.total_time_filling_buffers_usec / 1000.0), 16)
+ DebugDraw2D.set_text("Total time", "%.2f ms" % (render_stats.total_time_spent_usec / 1000.0), 17)
+
+ DebugDraw2D.set_text("----", null, 32)
+
+ DebugDraw2D.set_text("Total Label3D", render_stats.nodes_label3d_exists_total, 33)
+ DebugDraw2D.set_text("Visible Label3D", render_stats.nodes_label3d_visible + render_stats.nodes_label3d_visible_physics, 34)
+
+ DebugDraw2D.set_text("-----", null, 48)
+
+ DebugDraw2D.set_text("Created scoped configs", "%d" % render_stats.created_scoped_configs, 49)
+
+ if text_groups_show_stats && text_groups_show_stats_2d:
+ DebugDraw2D.set_text("------", null, 64)
+
+ var render_stats_2d := DebugDraw2D.get_render_stats()
+ if render_stats_2d && text_groups_show_stats_2d:
+ DebugDraw2D.set_text("Text groups", render_stats_2d.overlay_text_groups, 96)
+ DebugDraw2D.set_text("Text lines", render_stats_2d.overlay_text_lines, 97)
+
+ DebugDraw2D.end_text_group()
+
+ if text_groups_show_hints:
+ DebugDraw2D.begin_text_group("controls", 1024, Color.WHITE, false)
+ if not Engine.is_editor_hint():
+ DebugDraw2D.set_text("WASD QE, LMB", "To move", 0)
+ DebugDraw2D.set_text("Alt: change render layers", DebugDraw3D.config.geometry_render_layers, 1)
+ if not OS.has_feature("web"):
+ DebugDraw2D.set_text("Ctrl: toggle anti-aliasing", "MSAA 4x" if get_viewport().msaa_3d == Viewport.MSAA_4X else "Disabled", 2)
+ DebugDraw2D.set_text("Down: freeze render", DebugDraw3D.config.freeze_3d_render, 3)
+ if Engine.is_editor_hint():
+ DebugDraw2D.set_text("Up: use scene camera", DebugDraw3D.config.force_use_camera_from_scene, 4)
+ DebugDraw2D.set_text("1,2,3: toggle debug", "%s, %s 😐, %s 😏" % [DebugDraw3D.debug_enabled, DebugDraw2D.debug_enabled, DebugDrawManager.debug_enabled], 5)
+ DebugDraw2D.set_text("Left: toggle frustum culling", DebugDraw3D.config.use_frustum_culling, 6)
+ DebugDraw2D.set_text("Right: draw bounds for culling", DebugDraw3D.config.visible_instance_bounds, 7)
+ DebugDraw2D.end_text_group()
+
+
+func _draw_zone_title(node: Node3D, title: String):
+ if draw_3d_text:
+ var _s1 = DebugDraw3D.new_scoped_config().set_text_outline_size(72)
+ DebugDraw3D.draw_text(node.global_position + node.global_basis.y * 0.85, title, 128)
+
+
+func _draw_zone_title_pos(pos: Vector3, title: String, font_size: int = 128, outline: int = 72):
+ if draw_3d_text:
+ var _s1 = DebugDraw3D.new_scoped_config().set_text_outline_size(outline)
+ DebugDraw3D.draw_text(pos, title, font_size)
+
+
+const _local_mul := 0.45
+const _local_mul_vec := Vector3(_local_mul, _local_mul, _local_mul)
+var __local_lines_cross_recursive = PackedVector3Array([Vector3(-0.5, -0.5, -0.5), Vector3(0.5, -0.5, 0.5), Vector3(-0.5, -0.5, 0.5), Vector3(0.5, -0.5, -0.5)])
+var __local_box_recursive = Transform3D.IDENTITY.rotated_local(Vector3.UP, deg_to_rad(30)).translated(Vector3(-0.25, -0.55, 0.25)).scaled(_local_mul_vec)
+var __local_sphere_recursive = Transform3D.IDENTITY.translated(Vector3(0.5, 0.55, -0.5)).scaled(_local_mul_vec)
+
+func _draw_local_xf_box(xf: Transform3D, thickness: float, max_depth: int, depth: int = 0):
+ if depth >= max_depth:
+ return
+
+ var _s1 = DebugDraw3D.new_scoped_config().set_thickness(thickness).set_transform(xf)
+
+ # a box with a small offset
+ DebugDraw3D.draw_box_xf(Transform3D(Basis(), Vector3(0, 0.001, 0)), Color.BROWN)
+ # a box and a stand for the next depth
+ DebugDraw3D.draw_box_xf(__local_box_recursive, Color.CHARTREUSE)
+ # just a sphere and lines
+ DebugDraw3D.draw_sphere_xf(__local_sphere_recursive, Color.DARK_ORANGE)
+ _s1.set_thickness(0)
+ DebugDraw3D.draw_lines(__local_lines_cross_recursive, Color.CRIMSON)
+
+ # A simple animation generator with descent into the depth of the scene
+ if false:
+ var anim: Animation = %RecursiveTransformTest.get_animation("recursive")
+ # clear keys
+ if depth == 0: for i in anim.track_get_key_count(0): anim.track_remove_key(0, 0); anim.track_remove_key(1, 0)
+
+ var time = depth * 2
+ var s_xf = xf * __local_sphere_recursive
+ var next_s_xf = (xf * __local_box_recursive.translated(__local_box_recursive.basis.y)) * __local_sphere_recursive
+ var get_sphere_pos = func(l_xf): return l_xf.origin + (l_xf).basis.y
+ anim.position_track_insert_key(0, time, get_sphere_pos.call(s_xf))
+ anim.rotation_track_insert_key(1, time, Transform3D(Basis(), get_sphere_pos.call(s_xf)).looking_at(get_sphere_pos.call(next_s_xf), xf.basis.y).basis.get_rotation_quaternion())
+
+ _draw_local_xf_box(xf * __local_box_recursive.translated(__local_box_recursive.basis.y), thickness * _local_mul, max_depth, depth + 1)
+
+
+func _draw_other_world():
+ var _w1 = DebugDraw3D.new_scoped_config().set_viewport(%OtherWorldBox.get_viewport())
+ DebugDraw3D.draw_box_xf(%OtherWorldBox.global_transform.rotated_local(Vector3(1,1,-1).normalized(), wrapf(Time.get_ticks_msec() / 1000.0, 0, TAU)), Color.SANDY_BROWN)
+ DebugDraw3D.draw_box_xf(%OtherWorldBox.global_transform.rotated_local(Vector3(-1,1,-1).normalized(), wrapf(Time.get_ticks_msec() / -1000.0, 0, TAU) - PI/4), Color.SANDY_BROWN)
+
+ if draw_3d_text:
+ var angle = wrapf(Time.get_ticks_msec() / 1000.0, 0, TAU)
+ if true:
+ var _w2 = DebugDraw3D.new_scoped_config().set_text_font(custom_3d_font)
+ DebugDraw3D.draw_text(%OtherWorldBox.global_position + Vector3(cos(angle), -0.25, sin(angle)), "Hello world!", 32, Color.CRIMSON, 0)
+
+ if true:
+ var _w3 = DebugDraw3D.new_scoped_config().set_no_depth_test(true).set_text_outline_color(Color.INDIAN_RED).set_text_outline_size(6)
+ DebugDraw3D.draw_text(%OtherWorldBox.global_position + Vector3(cos(angle), +0.25, sin(-angle)), "World without depth", 20, Color.PINK, 0)
+
+
+func _draw_rays_casts():
+ # Line hits render
+ _draw_zone_title_pos(%HitTestSphere.global_position, "Line hits", 96, 36)
+
+ for ray in $HitTest/RayEmitter.get_children():
+ if ray is RayCast3D:
+ ray.force_raycast_update()
+ DebugDraw3D.draw_line_hit(ray.global_position, ray.to_global(ray.target_position), ray.get_collision_point(), ray.is_colliding(), 0.3)
+
+
+func _more_tests():
+ # Delayed line render
+ if true:
+ var _a12 = DebugDraw3D.new_scoped_config().set_thickness(0.035)
+ DebugDraw3D.draw_line($LagTest.global_position + Vector3.UP, $LagTest.global_position + Vector3(0,3,sin(Time.get_ticks_msec() / 50.0)), DebugDraw3D.empty_color, 0.35)
+
+ if draw_3d_text:
+ DebugDraw3D.draw_text($LagTest.global_position + Vector3(0,3,sin(Time.get_ticks_msec() / 50.0)), "%.1f" % sin(Time.get_ticks_msec() / 50.0), 16, DebugDraw3D.empty_color, 0.35)
+
+ # Draw plane
+ if true:
+ var _s11 = DebugDraw3D.new_scoped_config().set_thickness(0.02).set_plane_size(10)
+
+ var pl_node: Node3D = $PlaneOrigin
+ var xf: Transform3D = pl_node.global_transform
+ var normal: = xf.basis.y.normalized()
+ var plane = Plane(normal, xf.origin.dot(normal))
+
+ var vp: Viewport = get_viewport()
+ if Engine.is_editor_hint() and Engine.get_singleton(&"EditorInterface").get_editor_viewport_3d(0):
+ vp = Engine.get_singleton(&"EditorInterface").get_editor_viewport_3d(0)
+
+ var cam = vp.get_camera_3d()
+ if cam:
+ var dir = vp.get_camera_3d().project_ray_normal(vp.get_mouse_position())
+ var intersect = plane.intersects_ray(cam.global_position, dir)
+
+ DebugDraw3D.draw_plane(plane, Color.CORAL * Color(1,1,1, 0.4), pl_node.global_position)
+ if intersect and intersect.distance_to(pl_node.global_position) < _s11.get_plane_size() * 0.5:
+ # Need to test different colors on both sides of the plane
+ var col = Color.FIREBRICK if plane.is_point_over(cam.global_position) else Color.AQUAMARINE
+ DebugDraw3D.draw_sphere(intersect, 0.3, col)
+
+
+func _draw_array_of_boxes():
+ # Lots of boxes to check performance..
+ var x_size := 50
+ var y_size := 50
+ var z_size := 3
+ var mul := 1
+ var cubes_max_time := 1.25
+ var show_text := draw_text_with_boxes
+ var cfg = DebugDraw3D.new_scoped_config()
+
+ if draw_1m_boxes:
+ x_size = 100
+ y_size = 100
+ z_size = 100
+ mul = 4
+ cubes_max_time = 60
+ show_text = false
+
+ var size := Vector3.ONE
+ var half_size := size * 0.5
+
+ if timer_cubes < 0:
+ var _start_time = Time.get_ticks_usec()
+ for x in x_size:
+ for y in y_size:
+ for z in z_size:
+ cfg.set_thickness(randf_range(0, 0.1))
+ var pos := Vector3(x * mul, (-4-z) * mul, y * mul) + global_position
+ DebugDraw3D.draw_box(pos, Quaternion.IDENTITY, size, DebugDraw3D.empty_color, false, cubes_max_time)
+
+ if show_text and z == 0:
+ DebugDraw3D.draw_text(pos + half_size, str(pos), 32, DebugDraw3D.empty_color, cubes_max_time)
+ #print("Draw Cubes: %.3fms" % ((Time.get_ticks_usec() - _start_time) / 1000.0))
+ timer_cubes = cubes_max_time
+
+
+func _ready() -> void:
+ _update_keys_just_press()
+
+ await get_tree().process_frame
+
+ # this check is required for inherited scenes, because an instance of this
+ # script is created first, and then overridden by another
+ if not is_inside_tree():
+ return
+
+ DebugDraw2D.config.text_background_color = Color(0.3, 0.3, 0.3, 0.8)
+
+
+func _is_key_just_pressed(key):
+ if (button_presses[key] == 1):
+ button_presses[key] = 2
+ return true
+ return false
+
+
+func _update_keys_just_press():
+ var set_key = func (k: Key):
+ if Input.is_key_pressed(k) and button_presses.has(k):
+ if button_presses[k] == 0:
+ return 1
+ else:
+ return button_presses[k]
+ else:
+ return 0
+ button_presses[KEY_LEFT] = set_key.call(KEY_LEFT)
+ button_presses[KEY_UP] = set_key.call(KEY_UP)
+ button_presses[KEY_CTRL] = set_key.call(KEY_CTRL)
+ button_presses[KEY_F1] = set_key.call(KEY_F1)
+ button_presses[KEY_1] = set_key.call(KEY_1)
+ button_presses[KEY_2] = set_key.call(KEY_2)
+ button_presses[KEY_3] = set_key.call(KEY_3)
+
+
+func _update_timers(delta : float):
+ timer_1 -= delta
+ timer_cubes -= delta
+ timer_3 -= delta
+ timer_text -= delta
+
+
+func _notification(what: int) -> void:
+ if what == NOTIFICATION_EDITOR_PRE_SAVE or what == NOTIFICATION_EXIT_TREE:
+ _thread_stop()
+
+
+func _call_from_thread():
+ if tests_use_threads and (not test_thread or not test_thread.is_alive()):
+ test_thread_closing = false
+ test_thread = Thread.new()
+ test_thread.start(_thread_body)
+ elif not tests_use_threads and (test_thread and test_thread.is_alive()):
+ _thread_stop()
+
+
+func _thread_stop():
+ if test_thread and test_thread.is_alive():
+ tests_use_threads = false
+ test_thread_closing = true
+ test_thread.wait_to_finish()
+
+
+func _thread_body():
+ print("Thread started!")
+ while not test_thread_closing:
+ DebugDraw3D.draw_box(Vector3(0,-1,0), Quaternion.IDENTITY, Vector3.ONE, Color.BROWN, true, 0.016)
+
+ var boxes = 10
+ for y in boxes:
+ var offset := sin(TAU/boxes * y + wrapf(Time.get_ticks_msec() / 100.0, 0, TAU))
+ var pos := Vector3(offset, y, 0)
+ DebugDraw3D.draw_box(pos, Quaternion.IDENTITY, Vector3.ONE, Color.GREEN_YELLOW, true, 0.016)
+ DebugDraw3D.draw_text(pos, str(y), 64, Color.WHITE , 0.016)
+
+ if y == 0:
+ DebugDraw2D.set_text("thread. sin", offset)
+
+ OS.delay_msec(16)
+ print("Thread finished!")
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.gd.uid b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.gd.uid
new file mode 100644
index 0000000..39b5273
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.gd.uid
@@ -0,0 +1 @@
+uid://ba2ie81p2x3x7
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.tscn b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.tscn
new file mode 100644
index 0000000..2193d51
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoScene.tscn
@@ -0,0 +1,1042 @@
+[gd_scene load_steps=43 format=3 uid="uid://c3sccy6x0ht5j"]
+
+[ext_resource type="Script" path="res://examples_dd3d/DebugDrawDemoScene.gd" id="1"]
+[ext_resource type="FontFile" uid="uid://erdgllynwqkw" path="res://examples_dd3d/Roboto-Bold.ttf" id="2_aedbq"]
+[ext_resource type="Script" path="res://examples_dd3d/demo_camera_movement.gd" id="3_3m1mp"]
+[ext_resource type="FontFile" uid="uid://7am1h57ldd6" path="res://examples_dd3d/PixelatedElegance.ttf" id="3_tkhi8"]
+[ext_resource type="Script" path="res://examples_dd3d/demo_music_visualizer.gd" id="4_eq2lt"]
+[ext_resource type="Script" path="res://examples_dd3d/demo_settings_panel.gd" id="5_31v5h"]
+[ext_resource type="Script" path="res://examples_dd3d/demo_web_docs_version_select.gd" id="6_07f7q"]
+
+[sub_resource type="Animation" id="Animation_ucqh5"]
+resource_name = "RESET"
+length = 0.001
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("..:tests_use_threads")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 1,
+"values": [false]
+}
+tracks/1/type = "value"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath(".:mesh:material:shader_parameter/albedo_texture")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 1,
+"values": [null]
+}
+
+[sub_resource type="AnimationLibrary" id="AnimationLibrary_cq37i"]
+_data = {
+"RESET": SubResource("Animation_ucqh5")
+}
+
+[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_87638"]
+sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
+ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
+
+[sub_resource type="Sky" id="Sky_4jfme"]
+sky_material = SubResource("ProceduralSkyMaterial_87638")
+
+[sub_resource type="Environment" id="Environment_38m85"]
+sky = SubResource("Sky_4jfme")
+tonemap_mode = 2
+fog_light_energy = 0.41
+fog_density = 0.0757
+fog_height = 0.5
+fog_height_density = 4.6102
+
+[sub_resource type="Animation" id="9"]
+resource_name = "New Anim"
+length = 1.5
+loop_mode = 1
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Spatial2:transform")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0, 0.7),
+"transitions": PackedFloat32Array(1, 1),
+"update": 0,
+"values": [Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 1), Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0.31558, 1)]
+}
+tracks/1/type = "value"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Spatial5:transform")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"times": PackedFloat32Array(0, 0.5),
+"transitions": PackedFloat32Array(1, 1),
+"update": 0,
+"values": [Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, -1, 1), Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, -1.5801, 1)]
+}
+tracks/2/type = "value"
+tracks/2/imported = false
+tracks/2/enabled = true
+tracks/2/path = NodePath("Spatial4:transform")
+tracks/2/interp = 1
+tracks/2/loop_wrap = true
+tracks/2/keys = {
+"times": PackedFloat32Array(0, 1),
+"transitions": PackedFloat32Array(1, 1),
+"update": 0,
+"values": [Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.443643, 0, 1.53767), Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.443643, -0.791383, 1.53767)]
+}
+tracks/3/type = "value"
+tracks/3/imported = false
+tracks/3/enabled = true
+tracks/3/path = NodePath("Spatial7:position")
+tracks/3/interp = 1
+tracks/3/loop_wrap = true
+tracks/3/keys = {
+"times": PackedFloat32Array(0.4, 1),
+"transitions": PackedFloat32Array(1, 1),
+"update": 0,
+"values": [Vector3(1.33, -0.119, -0.025), Vector3(1.32989, -0.583818, -0.025198)]
+}
+
+[sub_resource type="Animation" id="10"]
+length = 0.001
+tracks/0/type = "value"
+tracks/0/imported = false
+tracks/0/enabled = true
+tracks/0/path = NodePath("Spatial2:transform")
+tracks/0/interp = 1
+tracks/0/loop_wrap = true
+tracks/0/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 1)]
+}
+tracks/1/type = "value"
+tracks/1/imported = false
+tracks/1/enabled = true
+tracks/1/path = NodePath("Spatial5:transform")
+tracks/1/interp = 1
+tracks/1/loop_wrap = true
+tracks/1/keys = {
+"times": PackedFloat32Array(0),
+"transitions": PackedFloat32Array(1),
+"update": 0,
+"values": [Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, -1, 1)]
+}
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+}
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+[node name="SubViewport" type="SubViewport" parent="OtherWorld"]
+own_world_3d = true
+handle_input_locally = false
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+
+[node name="SubViewportContainer" type="SubViewportContainer" parent="OtherWorld/SubViewport"]
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+
+[node name="SubViewport" type="SubViewport" parent="OtherWorld/SubViewport/SubViewportContainer"]
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+
+[node name="Camera3D" type="Camera3D" parent="OtherWorld/SubViewport/SubViewportContainer/SubViewport"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.57063, 0.6, 7.25557)
+current = true
+far = 5.0
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="OtherWorld/SubViewport/SubViewportContainer/SubViewport"]
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+mesh = SubResource("CapsuleMesh_tigpa")
+skeleton = NodePath("../../..")
+
+[node name="OtherWorldBox" type="Node3D" parent="OtherWorld/SubViewport/SubViewportContainer/SubViewport"]
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+
+[node name="Misc" type="Node3D" parent="."]
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+
+[node name="Arrow" type="Node3D" parent="Misc"]
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+
+[node name="Position" type="Node3D" parent="Misc"]
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+
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+[node name="ZDepthTestCube" type="MeshInstance3D" parent="Misc/GizmoNormal"]
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+mesh = SubResource("BoxMesh_b14rm")
+
+[node name="GizmoTransform" type="Node3D" parent="Misc"]
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+
+[node name="GizmoOneColor" type="Node3D" parent="Misc"]
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+
+[node name="LocalTransformRecursiveOrigin" type="Node3D" parent="Misc"]
+unique_name_in_owner = true
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+
+[node name="RecursiveTransformTest" type="AnimationPlayer" parent="Misc/LocalTransformRecursiveOrigin"]
+unique_name_in_owner = true
+root_node = NodePath("../../..")
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+"": SubResource("AnimationLibrary_rcwnp")
+}
+
+[node name="HitTest" type="Node3D" parent="."]
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+
+[node name="StaticBody" type="StaticBody3D" parent="HitTest"]
+
+[node name="CollisionShape" type="CollisionShape3D" parent="HitTest/StaticBody"]
+shape = SubResource("4")
+
+[node name="HitTestSphere" type="CSGSphere3D" parent="HitTest/StaticBody"]
+unique_name_in_owner = true
+radius = 1.0
+radial_segments = 16
+rings = 10
+material = SubResource("5")
+
+[node name="RayEmitter" type="Node3D" parent="HitTest"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.03574, 2.47907, -0.819963)
+
+[node name="RayCast" type="RayCast3D" parent="HitTest/RayEmitter"]
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+enabled = false
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+[node name="RayCast2" type="RayCast3D" parent="HitTest/RayEmitter"]
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+enabled = false
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+
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+enabled = false
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+
+[node name="RayCast4" type="RayCast3D" parent="HitTest/RayEmitter"]
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+enabled = false
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+
+[node name="RayCast5" type="RayCast3D" parent="HitTest/RayEmitter"]
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+enabled = false
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+
+[node name="RayCast6" type="RayCast3D" parent="HitTest/RayEmitter"]
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+enabled = false
+target_position = Vector3(0, -3.464, 0)
+
+[node name="RayEmitterAnimationPlayer" type="AnimationPlayer" parent="HitTest"]
+unique_name_in_owner = true
+libraries = {
+"": SubResource("AnimationLibrary_vh8ml")
+}
+autoplay = "New Anim"
+
+[node name="Grids" type="Node3D" parent="."]
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+rotation_edit_mode = 2
+
+[node name="Subdivision" type="Node3D" parent="Grids/GridCentered"]
+transform = Transform3D(1, -6.03961e-14, -2.68221e-07, 3.55271e-13, 1, 1.42109e-14, -1.19209e-07, 1.1724e-13, 1, -0.2, 4.76837e-07, 0.4)
+
+[node name="Grid" type="Node3D" parent="Grids"]
+transform = Transform3D(5, 0, 4.76837e-07, 0, 1, 0, -4.76837e-07, 0, 5, 0, 0, 0)
+
+[node name="Subdivision" type="Node3D" parent="Grids/Grid"]
+transform = Transform3D(1, 0, -2.98023e-08, 0, 0.999999, 1.90735e-05, 0, 4.65661e-10, 0.999999, 1, 0, 1)
+
+[node name="PlaneOrigin" type="MeshInstance3D" parent="."]
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+[node name="Lines" type="Node3D" parent="."]
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+
+[node name="1" type="Node3D" parent="Lines"]
+transform = Transform3D(1, 6.61592e-09, 2.23038e-08, 9.40939e-07, 1, 0, -2.76085e-08, -1.49012e-08, 1, -1.46213, -4.03317, 0.61692)
+
+[node name="2" type="Node3D" parent="Lines"]
+transform = Transform3D(1, 6.61592e-09, 2.23038e-08, 9.40939e-07, 1, 0, -2.76085e-08, -1.49012e-08, 1, -1.01875, -1.79584, -0.163045)
+
+[node name="3" type="Node3D" parent="Lines"]
+transform = Transform3D(1, 6.61592e-09, 2.23038e-08, 6.87561e-07, 1, 0, -2.87275e-08, -1.49012e-08, 1, -0.1559, -0.407045, 0.0523388)
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+[node name="4" type="Node3D" parent="Lines"]
+transform = Transform3D(1, 6.61592e-09, 2.23038e-08, 4.9239e-07, 1, 0, -3.40677e-08, -1.49012e-08, 1, 1.18591, 1.8987, 0.301906)
+
+[node name="5" type="Node3D" parent="Lines"]
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+
+[node name="6" type="Node3D" parent="Lines"]
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+
+[node name="7" type="Node3D" parent="Lines"]
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+
+[node name="8" type="Node3D" parent="Lines"]
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+
+[node name="Target" type="Node3D" parent="Lines"]
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+[node name="RESET" type="AnimationPlayer" parent="LagTest"]
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+"": SubResource("AnimationLibrary_a7f1a")
+}
+
+[node name="PostProcess" type="MeshInstance3D" parent="."]
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+
+[node name="MusicVisualizer" type="VBoxContainer" parent="."]
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+
+[node name="OpenFile" type="Button" parent="MusicVisualizer"]
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+text = "Open music"
+
+[node name="RESET" type="AnimationPlayer" parent="MusicVisualizer"]
+root_node = NodePath("../OpenFile")
+libraries = {
+"": SubResource("AnimationLibrary_0ity1")
+}
+
+[node name="MusicPlayer" type="AudioStreamPlayer" parent="MusicVisualizer"]
+unique_name_in_owner = true
+autoplay = true
+bus = &"MusicAnalyzer"
+
+[node name="VBox" type="VBoxContainer" parent="MusicVisualizer"]
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+[node name="HBoxContainer" type="HBoxContainer" parent="MusicVisualizer/VBox"]
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+[node name="VolumeSlider" type="HSlider" parent="MusicVisualizer/VBox/HBoxContainer"]
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+size_flags_horizontal = 3
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+
+[node name="MuteMaster" type="CheckBox" parent="MusicVisualizer/VBox/HBoxContainer"]
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+
+[node name="AudioVisualizer" type="Node3D" parent="."]
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+
+[node name="CustomCanvas" type="Control" parent="."]
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+
+[node name="Settings" type="Control" parent="."]
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+theme = SubResource("3")
+script = ExtResource("5_31v5h")
+switch_to_scene = "res://examples_dd3d/DebugDrawDemoSceneCS.tscn"
+metadata/_edit_lock_ = true
+
+[node name="HBox" type="HBoxContainer" parent="Settings"]
+layout_mode = 1
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+[node name="VBoxContainer" type="VBoxContainer" parent="Settings/HBox"]
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+[node name="VersionBlock" type="HBoxContainer" parent="Settings/HBox/VBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+script = ExtResource("6_07f7q")
+
+[node name="Label" type="Label" parent="Settings/HBox/VBoxContainer/VersionBlock"]
+layout_mode = 2
+size_flags_horizontal = 10
+theme_override_font_sizes/font_size = 13
+text = "Demo version:"
+
+[node name="OptionButton" type="OptionButton" parent="Settings/HBox/VBoxContainer/VersionBlock"]
+layout_mode = 2
+size_flags_horizontal = 8
+theme_override_font_sizes/font_size = 13
+item_count = 1
+popup/item_0/text = "1.0.0"
+popup/item_0/id = 0
+
+[node name="Label" type="Label" parent="Settings/HBox/VBoxContainer"]
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+size_flags_horizontal = 3
+size_flags_vertical = 8
+theme_override_styles/normal = SubResource("StyleBoxEmpty_oj5gf")
+text = "GDScript example"
+horizontal_alignment = 2
+metadata/_edit_use_anchors_ = true
+
+[node name="VBox" type="VBoxContainer" parent="Settings/HBox"]
+layout_mode = 2
+alignment = 2
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+[node name="HideShowPanelButton" type="Button" parent="Settings/HBox/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 4
+theme_override_font_sizes/font_size = 13
+text = "Hide panel"
+
+[node name="SettingsPanel" type="PanelContainer" parent="Settings/HBox/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 3
+size_flags_vertical = 8
+theme_override_styles/panel = SubResource("StyleBoxFlat_boyhr")
+
+[node name="VBox" type="VBoxContainer" parent="Settings/HBox/VBox/SettingsPanel"]
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+size_flags_horizontal = 3
+alignment = 2
+
+[node name="Label" type="Label" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
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+theme_override_colors/font_color = Color(0.792157, 0.792157, 0.792157, 1)
+text = "Common:"
+
+[node name="HBox3" type="HBoxContainer" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+layout_mode = 2
+
+[node name="Label" type="Label" parent="Settings/HBox/VBox/SettingsPanel/VBox/HBox3"]
+layout_mode = 2
+text = "Thickness "
+
+[node name="ThicknessSlider" type="HSlider" parent="Settings/HBox/VBox/SettingsPanel/VBox/HBox3"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 3
+size_flags_vertical = 4
+max_value = 0.5
+step = 0.001
+value = 0.05
+
+[node name="HBox5" type="HBoxContainer" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+layout_mode = 2
+
+[node name="Label" type="Label" parent="Settings/HBox/VBox/SettingsPanel/VBox/HBox5"]
+layout_mode = 2
+text = "Frustum Scale"
+
+[node name="FrustumScaleSlider" type="HSlider" parent="Settings/HBox/VBox/SettingsPanel/VBox/HBox5"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 3
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+max_value = 1.0
+step = 0.001
+value = 0.5
+
+[node name="UpdateInPhysics" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Update in physics (15 Ticks) *"
+
+[node name="Label4" type="Label" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+layout_mode = 2
+theme_override_colors/font_color = Color(0.792157, 0.792157, 0.792157, 1)
+text = "Text:"
+
+[node name="ShowText" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Show text"
+
+[node name="ShowExamples" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Examples"
+
+[node name="ShowStats" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Debug stats"
+
+[node name="ShowHints" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Hints"
+
+[node name="Draw3DText" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "3D Text"
+
+[node name="Label3" type="Label" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+layout_mode = 2
+theme_override_colors/font_color = Color(0.792157, 0.792157, 0.792157, 1)
+text = "Boxes:"
+
+[node name="HBox4" type="HBoxContainer" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+layout_mode = 2
+
+[node name="DrawBoxes" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox/HBox4"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Draw an array of boxes"
+
+[node name="Draw1MBoxes" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox/HBox4"]
+unique_name_in_owner = true
+layout_mode = 2
+tooltip_text = "Draw 1 Million boxes, otherwise 7500pcs."
+text = "1M"
+
+[node name="DrawBoxesAddText" type="CheckBox" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Add text to boxes"
+
+[node name="SwitchLang" type="Button" parent="Settings/HBox/VBox/SettingsPanel/VBox"]
+unique_name_in_owner = true
+layout_mode = 2
+text = "Switch to C#"
+
+[connection signal="pressed" from="MusicVisualizer/OpenFile" to="MusicVisualizer" method="_pressed"]
+[connection signal="value_changed" from="MusicVisualizer/VBox/HBoxContainer/VolumeSlider" to="MusicVisualizer" method="_on_volume_slider_value_changed"]
+[connection signal="toggled" from="MusicVisualizer/VBox/HBoxContainer/MuteMaster" to="MusicVisualizer" method="_on_mute_master_toggled"]
+[connection signal="pressed" from="Settings/HBox/VBox/HideShowPanelButton" to="Settings" method="_on_hide_show_panel_pressed"]
+[connection signal="value_changed" from="Settings/HBox/VBox/SettingsPanel/VBox/HBox3/ThicknessSlider" to="Settings" method="_on_thickness_slider_value_changed"]
+[connection signal="value_changed" from="Settings/HBox/VBox/SettingsPanel/VBox/HBox5/FrustumScaleSlider" to="Settings" method="_on_frustum_scale_slider_value_changed"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/UpdateInPhysics" to="Settings" method="_on_update_in_physics_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/ShowText" to="Settings" method="_on_show_text_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/ShowExamples" to="Settings" method="_on_show_examples_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/ShowStats" to="Settings" method="_on_show_stats_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/ShowHints" to="Settings" method="_on_show_hints_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/Draw3DText" to="Settings" method="_on_draw_3d_text_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/HBox4/DrawBoxes" to="Settings" method="_on_draw_boxes_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/HBox4/Draw1MBoxes" to="Settings" method="_on_draw_1m_boxes_toggled"]
+[connection signal="toggled" from="Settings/HBox/VBox/SettingsPanel/VBox/DrawBoxesAddText" to="Settings" method="_on_add_text_to_boxes_toggled"]
+[connection signal="pressed" from="Settings/HBox/VBox/SettingsPanel/VBox/SwitchLang" to="Settings" method="_on_Button_pressed"]
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.cs b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.cs
new file mode 100644
index 0000000..f847d05
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.cs
@@ -0,0 +1,854 @@
+
+using Godot;
+using System;
+using System.Collections.Generic;
+
+[Tool]
+public partial class DebugDrawDemoSceneCS : Node3D
+{
+ Random random = new Random();
+
+ [Export] Font custom_font;
+ [Export] Font custom_3d_font;
+ [Export] bool zylann_example = false;
+ [Export] bool update_in_physics = false;
+ [Export] bool test_text = true;
+ [Export] bool more_test_cases = true;
+ [Export] bool draw_3d_text = true;
+ [Export] bool draw_array_of_boxes = false;
+ [Export] bool draw_text_with_boxes = false;
+ [Export] bool draw_1m_boxes = false;
+ [Export(PropertyHint.Range, "0, 5, 0.001")] float debug_thickness = 0.1f;
+ [Export(PropertyHint.Range, "0, 1")] float camera_frustum_scale = 0.9f;
+
+ [ExportGroup("Text groups", "text_groups")]
+ [Export] bool text_groups_show_examples = true;
+ [Export] bool text_groups_show_hints = true;
+ [Export] bool text_groups_show_stats = true;
+ [Export] bool text_groups_show_stats_2d = true;
+ [Export] DebugDraw2DConfig.BlockPosition text_groups_position = DebugDraw2DConfig.BlockPosition.LeftTop;
+ [Export] Vector2I text_groups_offset = new Vector2I(8, 8);
+ [Export] Vector2I text_groups_padding = new Vector2I(3, 1);
+ [Export(PropertyHint.Range, "1, 100")] int text_groups_default_font_size = 15;
+ [Export(PropertyHint.Range, "1, 100")] int text_groups_title_font_size = 20;
+ [Export(PropertyHint.Range, "1, 100")] int text_groups_text_font_size = 17;
+
+ Dictionary button_presses = new Dictionary() {
+ { Key.Left, 0 },
+ { Key.Up, 0 },
+ { Key.Ctrl, 0 },
+ { Key.F1, 0 },
+ { Key.Key1, 0 },
+ { Key.Key2, 0 },
+ { Key.Key3, 0 },
+ };
+
+ double timer_1 = 0.0;
+ double timer_cubes = 0.0;
+ double timer_3 = 0.0;
+ double timer_text = 0.0;
+
+ public override async void _Ready()
+ {
+ _get_nodes();
+ _update_keys_just_press();
+
+ await new SignalAwaiter(GetTree(), "process_frame", this);
+
+ // this check is required for inherited scenes, because an instance of this
+ // script is created first, and then overridden by another
+ if (!IsInsideTree())
+ return;
+
+ DebugDraw2D.Config.TextBackgroundColor = new Color(0.3f, 0.3f, 0.3f, 0.8f);
+ }
+
+ bool _is_key_just_pressed(Key key)
+ {
+ if (button_presses[key] == 1)
+ {
+ button_presses[key] = 2;
+ return true;
+ }
+ return false;
+ }
+
+ void _update_timers(double delta)
+ {
+ timer_1 -= delta;
+ timer_cubes -= delta;
+ timer_3 -= delta;
+ timer_text -= delta;
+ }
+
+ void _update_keys_just_press()
+ {
+ var set = (Key k) => Input.IsKeyPressed(k) ? (button_presses[k] == 0 ? 1 : button_presses[k]) : 0;
+ button_presses[Key.Left] = set(Key.Left);
+ button_presses[Key.Up] = set(Key.Up);
+ button_presses[Key.Ctrl] = set(Key.Ctrl);
+ button_presses[Key.F1] = set(Key.F1);
+ button_presses[Key.Key1] = set(Key.Key1);
+ button_presses[Key.Key2] = set(Key.Key2);
+ button_presses[Key.Key3] = set(Key.Key3);
+ }
+
+ bool phys_frame_called = false;
+ public override void _Process(double delta)
+ {
+ ((ShaderMaterial)((PrimitiveMesh)dOtherWorld.Mesh).Material).SetShaderParameter("albedo_texture", dOtherWorldViewport.GetTexture());
+
+ phys_frame_called = false;
+ if (!update_in_physics)
+ {
+ MainUpdate(delta);
+ _update_timers(delta);
+ }
+ }
+
+ public override void _PhysicsProcess(double delta)
+ {
+ if (!phys_frame_called)
+ {
+ phys_frame_called = true;
+ if (update_in_physics)
+ {
+ MainUpdate(delta);
+ _update_timers(delta);
+ }
+ }
+
+ // Physics specific:
+ if (!zylann_example)
+ {
+ DebugDraw3D.DrawLine(dLines_8.GlobalPosition, dLines_Target.GlobalPosition, Colors.Yellow);
+ if (more_test_cases)
+ {
+ _draw_rays_casts();
+ }
+
+ // Additional drawing in the Viewport
+ using (var _w1 = DebugDraw3D.NewScopedConfig().SetViewport(dOtherWorldBox.GetViewport()).SetThickness(0.01f).SetCenterBrightness(1).SetNoDepthTest(true))
+ {
+ DebugDraw3D.DrawBoxXf(new Transform3D(Basis.Identity
+ .Scaled(Vector3.One * 0.3f)
+ .Rotated(new Vector3(0, 0, 1), Mathf.Pi / 4)
+ .Rotated(new Vector3(0, 1, 0), Mathf.Wrap(Time.GetTicksMsec() / -1500.0f, 0, Mathf.Tau) - Mathf.Pi / 4), dOtherWorldBox.GlobalPosition),
+ Colors.Brown, true, 0.4f);
+ }
+ }
+ }
+
+ void MainUpdate(double delta)
+ {
+ DebugDraw3D.ScopedConfig().SetThickness(debug_thickness);
+
+ _update_keys_just_press();
+
+ if (_is_key_just_pressed(Key.F1))
+ zylann_example = !zylann_example;
+
+ // Zylann's example :D
+ if (zylann_example)
+ {
+ var _time = Time.GetTicksMsec() / 1000.0f;
+ var box_pos = new Vector3(0, Mathf.Sin(_time * 4f), 0);
+ var line_begin = new Vector3(-1, Mathf.Sin(_time * 4f), 0);
+ var line_end = new Vector3(1, Mathf.Cos(_time * 4f), 0);
+ DebugDraw3D.DrawBox(box_pos, Quaternion.Identity, new Vector3(1, 2, 1), new Color(0, 1, 0));
+ DebugDraw3D.DrawLine(line_begin, line_end, new Color(1, 1, 0));
+ DebugDraw2D.SetText("Time", _time);
+ DebugDraw2D.SetText("Frames drawn", Engine.GetFramesDrawn());
+ DebugDraw2D.SetText("FPS", Engine.GetFramesPerSecond());
+ DebugDraw2D.SetText("delta", delta);
+
+ dHitTest.Visible = false;
+ dLagTest.Visible = false;
+ dPlaneOrigin.Visible = false;
+ pZDepthTestCube.Visible = false;
+ dOtherWorld.Visible = false;
+ return;
+ }
+
+ dHitTest.Visible = true;
+ dLagTest.Visible = true;
+ dPlaneOrigin.Visible = true;
+ pZDepthTestCube.Visible = true;
+ dOtherWorld.Visible = true;
+
+ // Testing the rendering layers by showing the image from the second camera inside the 2D panel
+ DebugDraw3D.Config.GeometryRenderLayers = !Input.IsKeyPressed(Key.Alt) ? 1 : 0b10010;
+ dPanel.Visible = Input.IsKeyPressed(Key.Alt);
+ DebugDraw2D.CustomCanvas = Input.IsKeyPressed(Key.Alt) ? dCustomCanvas : null;
+
+ // More property toggles
+ DebugDraw3D.Config.Freeze3dRender = Input.IsKeyPressed(Key.Down);
+ DebugDraw3D.Config.VisibleInstanceBounds = Input.IsKeyPressed(Key.Right);
+
+ // Regenerate meshes
+ if (Input.IsActionJustPressed("ui_end"))
+ DebugDraw3D.RegenerateGeometryMeshes();
+
+ // Some property toggles
+ if (_is_key_just_pressed(Key.Left))
+ DebugDraw3D.Config.UseFrustumCulling = !DebugDraw3D.Config.UseFrustumCulling;
+
+ if (_is_key_just_pressed(Key.Up))
+ DebugDraw3D.Config.ForceUseCameraFromScene = !DebugDraw3D.Config.ForceUseCameraFromScene;
+
+ if (_is_key_just_pressed(Key.Ctrl))
+ if (!Engine.IsEditorHint())
+ GetViewport().Msaa3D = GetViewport().Msaa3D == Viewport.Msaa.Msaa4X ? Viewport.Msaa.Disabled : Viewport.Msaa.Msaa4X;
+
+ if (!Engine.IsEditorHint())
+ {
+ if (_is_key_just_pressed(Key.Key1))
+ DebugDraw3D.DebugEnabled = !DebugDraw3D.DebugEnabled;
+ if (_is_key_just_pressed(Key.Key2))
+ DebugDraw2D.DebugEnabled = !DebugDraw2D.DebugEnabled;
+ if (_is_key_just_pressed(Key.Key3))
+ DebugDrawManager.DebugEnabled = !DebugDrawManager.DebugEnabled;
+ }
+
+
+ DebugDraw3D.Config.FrustumLengthScale = camera_frustum_scale;
+
+ // Zones with black borders
+ foreach (var node in dZones.GetChildren())
+ {
+ if (node is Node3D z)
+ {
+ DebugDraw3D.DrawBoxXf(z.GlobalTransform, Colors.Black);
+ }
+ }
+
+ // Spheres
+ _draw_zone_title(pSpheresBox, "Spheres");
+
+ DebugDraw3D.DrawSphereXf(dSphereTransform.GlobalTransform, Colors.Crimson);
+ using (var _s1 = DebugDraw3D.NewScopedConfig().SetHdSphere(true))
+ DebugDraw3D.DrawSphereXf(dSphereHDTransform.GlobalTransform, Colors.OrangeRed);
+
+ /// Delayed spheres
+ if (timer_1 <= 0)
+ {
+ DebugDraw3D.DrawSphere(dSpherePosition.GlobalPosition, 2.0f, Colors.BlueViolet, 2.0f);
+ using (var _s1 = DebugDraw3D.NewScopedConfig().SetHdSphere(true))
+ DebugDraw3D.DrawSphere(dSpherePosition.GlobalPosition + Vector3.Forward * 4, 2.0f, Colors.CornflowerBlue, 2.0f);
+ timer_1 = 2;
+ }
+
+ timer_1 -= delta;
+
+ // Cylinders
+ _draw_zone_title(pCylindersBox, "Cylinders");
+
+ DebugDraw3D.DrawCylinder(dCylinder1.GlobalTransform, Colors.Crimson);
+ DebugDraw3D.DrawCylinder(new Transform3D(Basis.Identity.Scaled(new Vector3(1, 2, 1)), dCylinder2.GlobalPosition), Colors.Red);
+ DebugDraw3D.DrawCylinderAb(dCylinder3a.GlobalPosition, dCylinder3b.GlobalPosition, 0.7f);
+
+ // Boxes
+ _draw_zone_title(pBoxesBox, "Boxes");
+
+ DebugDraw3D.DrawBoxXf(dBox1.GlobalTransform, Colors.MediumPurple);
+ DebugDraw3D.DrawBox(dBox2.GlobalPosition, Quaternion.FromEuler(new Vector3(0, Mathf.DegToRad(45), Mathf.DegToRad(45))), Vector3.One, Colors.RebeccaPurple);
+ DebugDraw3D.DrawBoxXf(new Transform3D(new Basis(Vector3.Up, Mathf.Pi * 0.25f).Scaled(Vector3.One * 2), dBox3.GlobalPosition), Colors.RosyBrown);
+
+ DebugDraw3D.DrawAabb(new Aabb(dAABB_fixed.GlobalPosition, new Vector3(2, 1, 2)), Colors.Aqua);
+ DebugDraw3D.DrawAabbAb(dAABB.GetChild(0).GlobalPosition, dAABB.GetChild(1).GlobalPosition, Colors.DeepPink);
+
+ // Boxes AB
+
+ DebugDraw3D.DrawArrow(dBoxAB.GlobalPosition, dBoxABup.GlobalPosition, Colors.Gold, 0.1f, true);
+ DebugDraw3D.DrawBoxAb(dBoxABa.GlobalPosition, dBoxABb.GlobalPosition, dBoxABup.GlobalPosition - dBoxAB.GlobalPosition, Colors.Peru);
+
+ DebugDraw3D.DrawArrow(dBoxABEdge.GlobalPosition, dBoxABEdgeup.GlobalPosition, Colors.DarkRed, 0.1f, true);
+ DebugDraw3D.DrawBoxAb(dBoxABEdgea.GlobalPosition, dBoxABEdgeb.GlobalPosition, dBoxABEdgeup.GlobalPosition - dBoxABEdge.GlobalPosition, Colors.DarkOliveGreen, false);
+
+ // Lines
+ _draw_zone_title(pLinesBox, "Lines");
+
+ DebugDraw3D.DrawSquare(dLines_Target.GlobalPosition, 0.5f, Colors.Red);
+
+ DebugDraw3D.DrawLine(dLines_1.GlobalPosition, dLines_Target.GlobalPosition, Colors.Fuchsia);
+ DebugDraw3D.DrawRay(dLines_3.GlobalPosition, (dLines_Target.GlobalPosition - dLines_3.GlobalPosition).Normalized(), 3.0f, Colors.Crimson);
+
+
+ if (timer_3 <= 0)
+ {
+ DebugDraw3D.DrawLine(dLines_6.GlobalPosition, dLines_Target.GlobalPosition, Colors.Fuchsia, 2.0f);
+ timer_3 = 2;
+ }
+
+ timer_3 -= delta;
+
+ // Test UP vector
+ DebugDraw3D.DrawLine(dLines_7.GlobalPosition, dLines_Target.GlobalPosition, Colors.Red);
+
+ // Lines with Arrow
+ DebugDraw3D.DrawArrow(dLines_2.GlobalPosition, dLines_Target.GlobalPosition, Colors.Blue, 0.5f, true);
+ DebugDraw3D.DrawArrowRay(dLines_4.GlobalPosition, (dLines_Target.GlobalPosition - dLines_4.GlobalPosition).Normalized(), 8.0f, Colors.Lavender, 0.5f, true);
+
+ DebugDraw3D.DrawLineHitOffset(dLines_5.GlobalPosition, dLines_Target.GlobalPosition, true, Mathf.Abs(Mathf.Sin(Time.GetTicksMsec() / 1000.0f)), 0.25f, Colors.Aqua);
+
+ // Paths
+ _draw_zone_title(pPathsBox, "Paths");
+
+ /// preparing data
+ List points = new List();
+ List points_below = new List();
+ List points_below2 = new List();
+ List points_below3 = new List();
+ List points_below4 = new List();
+ List lines_above = new List();
+
+ foreach (var node in dLinePath.GetChildren())
+ {
+ if (node is Node3D c)
+ {
+ points.Add(c.GlobalPosition);
+ points_below.Add(c.GlobalPosition + Vector3.Down);
+ points_below2.Add(c.GlobalPosition + Vector3.Down * 2);
+ points_below3.Add(c.GlobalPosition + Vector3.Down * 3);
+ points_below4.Add(c.GlobalPosition + Vector3.Down * 4);
+ }
+ }
+
+ for (int x = 0; x < points.Count - 1; x++)
+ {
+ lines_above.Add(points[x] + Vector3.Up);
+ lines_above.Add(points[x + 1] + Vector3.Up);
+ }
+
+ /// drawing lines
+ DebugDraw3D.DrawLines(lines_above.ToArray());
+ DebugDraw3D.DrawLinePath(points.ToArray(), Colors.Beige);
+ DebugDraw3D.DrawPoints(points_below.ToArray(), DebugDraw3D.PointType.TypeSquare, 0.2f, Colors.DarkGreen);
+ DebugDraw3D.DrawPointPath(points_below2.ToArray(), DebugDraw3D.PointType.TypeSquare, 0.25f, Colors.Blue, Colors.Tomato);
+ DebugDraw3D.DrawArrowPath(points_below3.ToArray(), Colors.Gold, 0.5f);
+ using (var _sl = DebugDraw3D.NewScopedConfig().SetThickness(0.05f))
+ DebugDraw3D.DrawPointPath(points_below4.ToArray(), DebugDraw3D.PointType.TypeSphere, 0.25f, Colors.MediumSeaGreen, Colors.MediumVioletRed);
+
+ // Misc
+ _draw_zone_title(pMiscBox, "Misc");
+
+ if (Engine.IsEditorHint())
+ {
+ using var s = DebugDraw3D.NewScopedConfig().SetThickness(0);
+ DebugDraw3D.DrawCameraFrustum(dCamera, Colors.DarkOrange);
+ }
+
+ using (var s = DebugDraw3D.NewScopedConfig().SetCenterBrightness(0.1f))
+ {
+ DebugDraw3D.DrawArrowhead(dMisc_Arrow.GlobalTransform, Colors.YellowGreen);
+ }
+
+ DebugDraw3D.DrawSquare(dMisc_Billboard.GlobalPosition, 0.5f, Colors.Green);
+
+ DebugDraw3D.DrawPosition(dMisc_Position.GlobalTransform, Colors.Brown);
+
+ DebugDraw3D.DrawGizmo(dMisc_GizmoTransform.GlobalTransform, null, true);
+ DebugDraw3D.DrawGizmo(dMisc_GizmoOneColor.GlobalTransform, Colors.Brown, true);
+ using (var s = DebugDraw3D.NewScopedConfig().SetCenterBrightness(0.5f).SetNoDepthTest(true))
+ {
+ DebugDraw3D.DrawGizmo(dMisc_GizmoNormal.GlobalTransform.Orthonormalized(), null, false);
+ }
+
+ // Grids
+ _draw_zone_title_pos(dGrids_GridCentered.GlobalPosition + new Vector3(0, 1.5f, 0), "Grids", 96, 36);
+
+ Transform3D tg = dGrids_Grid.GlobalTransform;
+ Vector3 tn = dGrids_Grid_Subdivision.Transform.Origin;
+ DebugDraw3D.DrawGrid(tg.Origin, tg.Basis.X, tg.Basis.Z, new Vector2I((int)tn.X * 10, (int)tn.Z * 10), Colors.LightCoral, false);
+
+ var tn1 = dGrids_GridCentered_Subdivision.Transform.Origin;
+ DebugDraw3D.DrawGridXf(dGrids_GridCentered.GlobalTransform, new Vector2I((int)(tn1.X * 10), (int)(tn1.Z * 10)));
+
+ using (var s = DebugDraw3D.NewScopedConfig().SetThickness(0.05f))
+ {
+ DebugDraw3D.DrawBoxXf(dPostProcess.GlobalTransform, Colors.SeaGreen);
+ }
+
+ // Local transform
+ _draw_local_xf_box(pLocalTransformRecursiveOrigin.GlobalTransform, 0.05f, 10);
+
+ // 2D
+ DebugDraw2D.Config.TextDefaultSize = text_groups_default_font_size;
+ DebugDraw2D.Config.TextBlockOffset = text_groups_offset;
+ DebugDraw2D.Config.TextBlockPosition = text_groups_position;
+ DebugDraw2D.Config.TextPadding = text_groups_padding;
+
+ DebugDraw2D.Config.TextCustomFont = custom_font;
+
+
+ if (test_text)
+ {
+ _text_tests();
+ }
+
+ // Lag Test
+ var lag_test_pos = (Vector3)dLagTest_RESET.GetAnimation("RESET").TrackGetKeyValue(0, 0);
+ _draw_zone_title_pos(lag_test_pos, "Lag test");
+
+ dLagTest.Position = lag_test_pos + new Vector3(Mathf.Sin(Time.GetTicksMsec() / 100.0f) * 2.5f, 0, 0);
+ DebugDraw3D.DrawBox(dLagTest.GlobalPosition, Quaternion.Identity, Vector3.One * 2.01f, Colors.Chocolate, true);
+
+ if (more_test_cases)
+ {
+ foreach (var node in dHitTest_RayEmitter.GetChildren())
+ {
+ if (node is RayCast3D ray)
+ ray.SetPhysicsProcessInternal(true);
+ }
+
+ _more_tests();
+ }
+ else
+ {
+ foreach (var node in dHitTest_RayEmitter.GetChildren())
+ {
+ if (node is RayCast3D ray)
+ ray.SetPhysicsProcessInternal(false);
+ }
+ }
+
+ _draw_other_world();
+
+ if (draw_array_of_boxes)
+ {
+ _draw_array_of_boxes();
+ }
+
+ }
+
+ void _text_tests()
+ {
+ DebugDraw2D.SetText("FPS", $"{Engine.GetFramesPerSecond():F2}", 0, Colors.Gold);
+
+ if (text_groups_show_examples)
+ {
+ if (timer_text < 0)
+ {
+ DebugDraw2D.SetText("Some delayed text", "for 2.5s", -1, Colors.Black, 2.5f); // it's supposed to show text for 2.5 seconds
+ timer_text += 5;
+ }
+
+ DebugDraw2D.BeginTextGroup("-- First Group --", 2, Colors.LimeGreen, true, text_groups_title_font_size, text_groups_text_font_size);
+ DebugDraw2D.SetText("Simple text");
+ DebugDraw2D.SetText("Text", "Value", 0, Colors.Aquamarine);
+ DebugDraw2D.SetText("Text out of order", null, -1, Colors.Silver);
+ DebugDraw2D.BeginTextGroup("-- Second Group --", 1, Colors.Beige);
+ DebugDraw2D.SetText("Rendered frames", Engine.GetFramesDrawn());
+ DebugDraw2D.EndTextGroup();
+ }
+
+ if (text_groups_show_stats)
+ {
+ DebugDraw2D.BeginTextGroup("-- Stats --", 3, Colors.Wheat);
+ var render_stats = DebugDraw3D.GetRenderStats();
+
+ if (render_stats != null && text_groups_show_stats)
+ {
+ DebugDraw2D.SetText("Total", render_stats.TotalGeometry);
+ DebugDraw2D.SetText("Instances", render_stats.Instances, 1);
+ DebugDraw2D.SetText("Lines", render_stats.Lines, 2);
+ DebugDraw2D.SetText("Total Visible", render_stats.TotalVisible, 3);
+ DebugDraw2D.SetText("Visible Instances", render_stats.VisibleInstances, 4);
+ DebugDraw2D.SetText("Visible Lines", render_stats.VisibleLines, 5);
+
+ DebugDraw2D.SetText("---", "", 12);
+
+ DebugDraw2D.SetText("Culling time", $"{(render_stats.TotalTimeCullingUsec / 1000.0):F2} ms", 13);
+ DebugDraw2D.SetText("Filling instances buffer", $"{(render_stats.TimeFillingBuffersInstancesUsec / 1000.0):F2} ms", 14);
+ DebugDraw2D.SetText("Filling lines buffer", $"{(render_stats.TimeFillingBuffersLinesUsec / 1000.0):F2} ms", 15);
+ DebugDraw2D.SetText("Filling time", $"{(render_stats.TotalTimeFillingBuffersUsec / 1000.0):F2} ms", 16);
+ DebugDraw2D.SetText("Total time", $"{(render_stats.TotalTimeSpentUsec / 1000.0):F2} ms", 17);
+
+ DebugDraw2D.SetText("----", null, 32);
+
+ DebugDraw2D.SetText("Total Label3D", render_stats.NodesLabel3dExistsTotal, 33);
+ DebugDraw2D.SetText("Visible Label3D", render_stats.NodesLabel3dVisible + render_stats.NodesLabel3dVisiblePhysics, 34);
+
+ DebugDraw2D.SetText("-----", null, 48);
+
+ DebugDraw2D.SetText("Created scoped configs", $"{render_stats.CreatedScopedConfigs}", 49);
+ }
+
+ if (text_groups_show_stats && text_groups_show_stats_2d)
+ {
+ DebugDraw2D.SetText("------", null, 64);
+ }
+
+ var render_stats_2d = DebugDraw2D.GetRenderStats();
+ if (render_stats_2d != null && text_groups_show_stats_2d)
+ {
+ DebugDraw2D.SetText("Text groups", render_stats_2d.OverlayTextGroups, 96);
+ DebugDraw2D.SetText("Text lines", render_stats_2d.OverlayTextLines, 97);
+ }
+ DebugDraw2D.EndTextGroup();
+ }
+
+ if (text_groups_show_hints)
+ {
+ DebugDraw2D.BeginTextGroup("controls", 1024, Colors.White, false);
+ if (!Engine.IsEditorHint())
+ {
+ DebugDraw2D.SetText("WASD QE, LMB", "To move", 0);
+ }
+ DebugDraw2D.SetText("Alt: change render layers", DebugDraw3D.Config.GeometryRenderLayers, 1);
+ if (!OS.HasFeature("web"))
+ {
+ DebugDraw2D.SetText("Ctrl: toggle anti-aliasing", GetViewport().Msaa3D == Viewport.Msaa.Msaa4X ? "MSAA 4x" : "Disabled", 2);
+ }
+ DebugDraw2D.SetText("Down: freeze render", DebugDraw3D.Config.Freeze3dRender, 3);
+ if (Engine.IsEditorHint())
+ {
+ DebugDraw2D.SetText("Up: use scene camera", DebugDraw3D.Config.ForceUseCameraFromScene, 4);
+ }
+ DebugDraw2D.SetText("1,2,3: toggle debug", $"{DebugDraw3D.DebugEnabled}, {DebugDraw2D.DebugEnabled} 😐, {DebugDrawManager.DebugEnabled} 😏", 5);
+ DebugDraw2D.SetText("Left: toggle frustum culling", DebugDraw3D.Config.UseFrustumCulling, 6);
+ DebugDraw2D.SetText("Right: draw bounds for culling", DebugDraw3D.Config.VisibleInstanceBounds, 7);
+ }
+ }
+
+ void _draw_zone_title(Node3D node, string title)
+ {
+ if (draw_3d_text)
+ {
+ using var _s1 = DebugDraw3D.NewScopedConfig().SetTextOutlineSize(72);
+ DebugDraw3D.DrawText(node.GlobalPosition + node.GlobalBasis.Y * 0.85f, title, 128);
+ }
+ }
+
+ void _draw_zone_title_pos(Vector3 pos, string title, int font_size = 128, int outline = 72)
+ {
+ if (draw_3d_text)
+ {
+ using var _s1 = DebugDraw3D.NewScopedConfig().SetTextOutlineSize(outline);
+ DebugDraw3D.DrawText(pos, title, font_size);
+ }
+ }
+
+ const float _local_mul = 0.45f;
+ static readonly Vector3 _local_mul_vec = new(_local_mul, _local_mul, _local_mul);
+ Vector3[] __local_lines_cross_recursive = [new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f)];
+ Transform3D __local_box_recursive = Transform3D.Identity.RotatedLocal(Vector3.Up, Mathf.DegToRad(30)).Translated(new Vector3(-0.25f, -0.55f, 0.25f)).Scaled(_local_mul_vec);
+ Transform3D __local_sphere_recursive = Transform3D.Identity.Translated(new Vector3(0.5f, 0.55f, -0.5f)).Scaled(_local_mul_vec);
+
+ void _draw_local_xf_box(Transform3D xf, float thickness, int max_depth, int depth = 0)
+ {
+ if (depth >= max_depth)
+ return;
+
+ using var _s1 = DebugDraw3D.NewScopedConfig().SetThickness(thickness).SetTransform(xf);
+
+ // a box with a small offset
+ DebugDraw3D.DrawBoxXf(new Transform3D(Basis.Identity, new Vector3(0, 0.001f, 0)), Colors.Brown);
+ // a box and a stand for the next depth
+ DebugDraw3D.DrawBoxXf(__local_box_recursive, Colors.Chartreuse);
+ // just a sphere and lines
+ DebugDraw3D.DrawSphereXf(__local_sphere_recursive, Colors.DarkOrange);
+
+ _s1.SetThickness(0);
+
+ DebugDraw3D.DrawLines(__local_lines_cross_recursive, Colors.Crimson);
+
+ // A simple animation generator with descent into the depth of the scene
+#if false
+ {
+ Animation anim = pRecursiveTransformTest.GetAnimation("recursive");
+ // clear keys
+ if (depth == 0)
+ for (var i = 0; i < anim.TrackGetKeyCount(0); i++)
+ {
+ anim.TrackRemoveKey(0, 0);
+ anim.TrackRemoveKey(1, 0);
+ }
+
+ var time = depth * 2;
+ var s_xf = xf * __local_sphere_recursive;
+ var next_s_xf = (xf * __local_box_recursive.Translated(__local_box_recursive.Basis.Y)) * __local_sphere_recursive;
+ var get_sphere_pos = (Transform3D l_xf) => l_xf.Origin + (l_xf).Basis.Y;
+
+ anim.PositionTrackInsertKey(0, time, get_sphere_pos(s_xf));
+ anim.RotationTrackInsertKey(1, time, new Transform3D(Basis.Identity, get_sphere_pos(s_xf)).LookingAt(get_sphere_pos(next_s_xf), xf.Basis.Y).Basis.GetRotationQuaternion());
+ }
+#endif
+
+ _draw_local_xf_box(xf * __local_box_recursive.Translated(__local_box_recursive.Basis.Y), thickness * _local_mul, max_depth, depth + 1);
+ }
+
+
+ void _draw_other_world()
+ {
+ using var s = DebugDraw3D.NewScopedConfig().SetViewport(dOtherWorldBox.GetViewport());
+ DebugDraw3D.DrawBoxXf(dOtherWorldBox.GlobalTransform.RotatedLocal(new Vector3(1, 1, -1).Normalized(), Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0f, Mathf.Tau)), Colors.SandyBrown);
+ DebugDraw3D.DrawBoxXf(dOtherWorldBox.GlobalTransform.RotatedLocal(new Vector3(-1, 1, -1).Normalized(), Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0f, Mathf.Tau) - Mathf.Pi / 4), Colors.SandyBrown);
+
+ if (draw_3d_text)
+ {
+ var angle = Mathf.Wrap(Time.GetTicksMsec() / 1000.0f, 0, Mathf.Tau);
+ using (var _w2 = DebugDraw3D.NewScopedConfig().SetTextFont(custom_3d_font))
+ {
+ DebugDraw3D.DrawText(dOtherWorldBox.GlobalPosition + new Vector3(Mathf.Cos(angle), -0.25f, Mathf.Sin(angle)), "Hello world!", 32, Colors.Crimson, 0);
+ }
+
+ using (var _w3 = DebugDraw3D.NewScopedConfig().SetNoDepthTest(true).SetTextOutlineColor(Colors.IndianRed).SetTextOutlineSize(6))
+ {
+ DebugDraw3D.DrawText(dOtherWorldBox.GlobalPosition + new Vector3(Mathf.Cos(angle), +0.25f, Mathf.Sin(-angle)), "World without depth", 20, Colors.Pink, 0);
+ }
+ }
+ }
+
+ void _draw_rays_casts()
+ {
+ // Line hits render
+ _draw_zone_title_pos(pHitTestSphere.GlobalPosition, "Line hits", 96, 36);
+
+ foreach (var node in dHitTest_RayEmitter.GetChildren())
+ {
+ if (node is RayCast3D ray)
+ {
+ ray.ForceRaycastUpdate();
+ DebugDraw3D.DrawLineHit(ray.GlobalPosition, ray.ToGlobal(ray.TargetPosition), ray.GetCollisionPoint(), ray.IsColliding(), 0.3f);
+ }
+ }
+ }
+
+ void _more_tests()
+ {
+ // Delayed line render
+ using (var s = DebugDraw3D.NewScopedConfig().SetThickness(0.035f))
+ {
+ DebugDraw3D.DrawLine(dLagTest.GlobalPosition + Vector3.Up, dLagTest.GlobalPosition + new Vector3(0, 3, Mathf.Sin(Time.GetTicksMsec() / 50.0f)), null, 0.35f);
+
+ if (draw_3d_text)
+ {
+ DebugDraw3D.DrawText(dLagTest.GlobalPosition + new Vector3(0, 3, Mathf.Sin(Time.GetTicksMsec() / 50.0f)), $"{Mathf.Sin(Time.GetTicksMsec() / 50.0f):F1}", 16, null, 0.35f);
+ }
+ }
+
+ // Draw plane
+ using (var _s11 = DebugDraw3D.NewScopedConfig().SetThickness(0.02f).SetPlaneSize(10))
+ {
+ var pl_node = GetNode("PlaneOrigin");
+ var xf = pl_node.GlobalTransform;
+ var normal = xf.Basis.Y.Normalized();
+ var plane = new Plane(normal, xf.Origin.Dot(normal));
+
+ var vp = GetViewport();
+ if (Engine.IsEditorHint() && (Viewport)Engine.GetSingleton("EditorInterface").Call("get_editor_viewport_3d", 0) != null)
+ {
+ vp = (Viewport)Engine.GetSingleton("EditorInterface").Call("get_editor_viewport_3d", 0);
+ }
+
+ var cam = vp.GetCamera3D();
+ if (cam != null)
+ {
+ var dir = vp.GetCamera3D().ProjectRayNormal(vp.GetMousePosition());
+ Vector3? intersect = plane.IntersectsRay(cam.GlobalPosition, dir);
+
+ DebugDraw3D.DrawPlane(plane, Colors.Coral * new Color(1, 1, 1, 0.4f), pl_node.GlobalPosition);
+ if (intersect.HasValue && intersect.Value.DistanceTo(pl_node.GlobalPosition) < _s11.GetPlaneSize() * 0.5f)
+ {
+ // Need to test different colors on both sides of the plane
+ var col = plane.IsPointOver(cam.GlobalPosition) ? Colors.Firebrick : Colors.Aquamarine;
+ DebugDraw3D.DrawSphere(intersect.Value, 0.3f, col);
+ }
+ }
+ }
+ }
+
+ void _draw_array_of_boxes()
+ {
+ // Lots of boxes to check performance..
+ var x_size = 50;
+ var y_size = 50;
+ var z_size = 3;
+ var mul = 1.0f;
+ var cubes_max_time = 1.25f;
+ var show_text = draw_text_with_boxes;
+ using var cfg = DebugDraw3D.NewScopedConfig();
+
+ if (draw_1m_boxes)
+ {
+ x_size = 100;
+ y_size = 100;
+ z_size = 100;
+ mul = 4.0f;
+ cubes_max_time = 60f;
+ draw_text_with_boxes = false;
+ }
+
+ var size = Vector3.One;
+ var half_size = size * 0.5f;
+
+ if (timer_cubes <= 0)
+ {
+ var start_time = Time.GetTicksUsec();
+ for (int x = 0; x < x_size; x++)
+ {
+ for (int y = 0; y < y_size; y++)
+ {
+ for (int z = 0; z < z_size; z++)
+ {
+ cfg.SetThickness(Random.Shared.NextSingle() * 0.1f);
+ var pos = new Vector3(x * mul, (-4 - z) * mul, y * mul) + GlobalPosition;
+ DebugDraw3D.DrawBox(pos, Quaternion.Identity, size, null, false, cubes_max_time);
+
+ if (show_text && z == 0)
+ {
+ DebugDraw3D.DrawText(pos + half_size, pos.ToString(), 32, null, cubes_max_time);
+ }
+ }
+ }
+ }
+ //GD.Print($"Draw Cubes: {((Time.GetTicksUsec() - start_time) / 1000.0):F3}ms");
+ timer_cubes = cubes_max_time;
+ }
+ }
+
+ Node3D dHitTest;
+ CsgBox3D dLagTest;
+ PanelContainer dPanel;
+ Node3D dZones;
+ Node3D dSpherePosition;
+ Node3D dSphereTransform;
+ Node3D dSphereHDTransform;
+ Node3D dAABB;
+ Node3D dAABB_fixed;
+ Node3D dBox1;
+ Node3D dBox2;
+ Node3D dBox3;
+ Node3D dBoxAB;
+ Node3D dBoxABa;
+ Node3D dBoxABb;
+ Node3D dBoxABup;
+ Node3D dBoxABEdge;
+ Node3D dBoxABEdgea;
+ Node3D dBoxABEdgeb;
+ Node3D dBoxABEdgeup;
+ Node3D dLines_1;
+ Node3D dLines_2;
+ Node3D dLines_3;
+ Node3D dLines_4;
+ Node3D dLines_5;
+ Node3D dLines_6;
+ Node3D dLines_7;
+ Node3D dLines_8;
+ Node3D dLines_Target;
+ Node3D dLinePath;
+ Node3D dCylinder1;
+ Node3D dCylinder2;
+ Node3D dCylinder3a;
+ Node3D dCylinder3b;
+
+ Node3D pSpheresBox;
+ Node3D pCylindersBox;
+ Node3D pBoxesBox;
+ Node3D pLinesBox;
+ Node3D pPathsBox;
+ Node3D pMiscBox;
+
+ MeshInstance3D dPlaneOrigin;
+ MeshInstance3D pZDepthTestCube;
+
+ MeshInstance3D dOtherWorld;
+ SubViewport dOtherWorldViewport;
+ Node3D dOtherWorldBox;
+
+ Control dCustomCanvas;
+ Node3D dMisc_Arrow;
+ Camera3D dCamera;
+ Node3D dMisc_Billboard;
+ Node3D dMisc_Position;
+ Node3D dMisc_GizmoTransform;
+ Node3D dMisc_GizmoNormal;
+ Node3D dMisc_GizmoOneColor;
+ Node3D pLocalTransformRecursiveOrigin;
+ AnimationPlayer pRecursiveTransformTest;
+
+ Node3D dGrids_Grid;
+ Node3D dGrids_Grid_Subdivision;
+ Node3D dGrids_GridCentered_Subdivision;
+ Node3D dGrids_GridCentered;
+
+ MeshInstance3D dPostProcess;
+ AnimationPlayer dLagTest_RESET;
+ Node3D dHitTest_RayEmitter;
+ Node3D pHitTestSphere;
+
+ void _get_nodes()
+ {
+ dHitTest = GetNode("HitTest");
+ dLagTest = GetNode("LagTest");
+ dPanel = GetNode("Panel");
+ dZones = GetNode("Zones");
+ dSpherePosition = GetNode("Spheres/SpherePosition");
+ dSphereTransform = GetNode("Spheres/SphereTransform");
+ dSphereHDTransform = GetNode("Spheres/SphereHDTransform");
+ dAABB = GetNode("Boxes/AABB");
+ dAABB_fixed = GetNode("Boxes/AABB_fixed");
+ dBox1 = GetNode("Boxes/Box1");
+ dBox2 = GetNode("Boxes/Box2");
+ dBox3 = GetNode("Boxes/Box3");
+ dBoxAB = GetNode("Boxes/BoxAB");
+ dBoxABa = GetNode("Boxes/BoxAB/a");
+ dBoxABb = GetNode("Boxes/BoxAB/b");
+ dBoxABup = GetNode("Boxes/BoxAB/o/up");
+ dBoxABEdge = GetNode("Boxes/BoxABEdge");
+ dBoxABEdgea = GetNode("Boxes/BoxABEdge/a");
+ dBoxABEdgeb = GetNode("Boxes/BoxABEdge/b");
+ dBoxABEdgeup = GetNode("Boxes/BoxABEdge/o/up");
+ dLines_1 = GetNode("Lines/1");
+ dLines_2 = GetNode("Lines/2");
+ dLines_3 = GetNode("Lines/3");
+ dLines_4 = GetNode("Lines/4");
+ dLines_5 = GetNode("Lines/5");
+ dLines_6 = GetNode("Lines/6");
+ dLines_7 = GetNode("Lines/7");
+ dLines_8 = GetNode("Lines/8");
+ dLines_Target = GetNode("Lines/Target");
+ dLinePath = GetNode("LinePath");
+ dCylinder1 = GetNode("Cylinders/Cylinder1");
+ dCylinder2 = GetNode("Cylinders/Cylinder2");
+ dCylinder3a = GetNode("Cylinders/Cylinder3/1");
+ dCylinder3b = GetNode("Cylinders/Cylinder3/2");
+
+ pSpheresBox = GetNode("%SpheresBox");
+ pCylindersBox = GetNode("%CylindersBox");
+ pBoxesBox = GetNode("%BoxesBox");
+ pLinesBox = GetNode("%LinesBox");
+ pPathsBox = GetNode("%PathsBox");
+ pMiscBox = GetNode("%MiscBox");
+
+ dPlaneOrigin = GetNode("PlaneOrigin");
+ pZDepthTestCube = GetNode("%ZDepthTestCube");
+
+ dOtherWorld = GetNode("OtherWorld");
+ dOtherWorldViewport = GetNode("OtherWorld/SubViewport");
+ dOtherWorldBox = GetNode("OtherWorld/SubViewport/SubViewportContainer/SubViewport/OtherWorldBox");
+
+ dCustomCanvas = GetNode("CustomCanvas");
+ dMisc_Arrow = GetNode("Misc/Arrow");
+ dCamera = GetNode("Camera");
+ dMisc_Billboard = GetNode("Misc/Billboard");
+ dMisc_Position = GetNode("Misc/Position");
+ dMisc_GizmoTransform = GetNode("Misc/GizmoTransform");
+ dMisc_GizmoNormal = GetNode("Misc/GizmoNormal");
+ dMisc_GizmoOneColor = GetNode("Misc/GizmoOneColor");
+ pLocalTransformRecursiveOrigin = GetNode("%LocalTransformRecursiveOrigin");
+ pRecursiveTransformTest = GetNode("%RecursiveTransformTest");
+
+ dGrids_Grid = GetNode("Grids/Grid");
+ dGrids_Grid_Subdivision = GetNode("Grids/Grid/Subdivision");
+ dGrids_GridCentered_Subdivision = GetNode("Grids/GridCentered/Subdivision");
+ dGrids_GridCentered = GetNode("Grids/GridCentered");
+
+ dPostProcess = GetNode("PostProcess");
+
+ dLagTest_RESET = GetNode("LagTest/RESET");
+ dHitTest_RayEmitter = GetNode("HitTest/RayEmitter");
+ pHitTestSphere = GetNode("%HitTestSphere");
+ }
+}
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.cs.uid b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.cs.uid
new file mode 100644
index 0000000..8576e05
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.cs.uid
@@ -0,0 +1 @@
+uid://dnf8ejsrnlvxb
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.tscn b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.tscn
new file mode 100644
index 0000000..670c547
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/DebugDrawDemoSceneCS.tscn
@@ -0,0 +1,16 @@
+[gd_scene load_steps=3 format=3 uid="uid://sxtw8fme7g63"]
+
+[ext_resource type="PackedScene" uid="uid://c3sccy6x0ht5j" path="res://examples_dd3d/DebugDrawDemoScene.tscn" id="2"]
+[ext_resource type="Script" path="res://examples_dd3d/DebugDrawDemoSceneCS.cs" id="2_ipqea"]
+
+[node name="DebugDrawDemoSceneCS" instance=ExtResource("2")]
+script = ExtResource("2_ipqea")
+
+[node name="Settings" parent="." index="23"]
+switch_to_scene = "res://examples_dd3d/DebugDrawDemoScene.tscn"
+
+[node name="Label" parent="Settings/HBox/VBoxContainer" index="1"]
+text = "C# example"
+
+[node name="SwitchLang" parent="Settings/HBox/VBox/SettingsPanel/VBox" index="13"]
+text = "Switch to GDScript"
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf b/godot/addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf
new file mode 100644
index 0000000..ce55ead
Binary files /dev/null and b/godot/addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf differ
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf.import b/godot/addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf.import
new file mode 100644
index 0000000..7046ef7
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://7am1h57ldd6"
+path="res://.godot/imported/PixelatedElegance.ttf-afa66bcfa5f4155ab81c9eb4b7feee72.fontdata"
+
+[deps]
+
+source_file="res://addons/debug_draw_3d/examples_dd3d/PixelatedElegance.ttf"
+dest_files=["res://.godot/imported/PixelatedElegance.ttf-afa66bcfa5f4155ab81c9eb4b7feee72.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+disable_embedded_bitmaps=true
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
+force_autohinter=false
+hinting=1
+subpixel_positioning=1
+keep_rounding_remainders=true
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
+Compress=null
+compress=true
+preload=[]
+language_support={}
+script_support={}
+opentype_features={}
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf b/godot/addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf
new file mode 100644
index 0000000..d3f01ad
Binary files /dev/null and b/godot/addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf differ
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf.import b/godot/addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf.import
new file mode 100644
index 0000000..9f2d101
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf.import
@@ -0,0 +1,39 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://erdgllynwqkw"
+path="res://.godot/imported/Roboto-Bold.ttf-8898863a4b571640f76579de7e16a7d4.fontdata"
+
+[deps]
+
+source_file="res://addons/debug_draw_3d/examples_dd3d/Roboto-Bold.ttf"
+dest_files=["res://.godot/imported/Roboto-Bold.ttf-8898863a4b571640f76579de7e16a7d4.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+disable_embedded_bitmaps=true
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
+force_autohinter=false
+hinting=1
+subpixel_positioning=1
+keep_rounding_remainders=true
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
+Compress=null
+compress=true
+preload=[{
+"chars": [],
+"glyphs": [],
+"name": "New Configuration"
+}]
+language_support={}
+script_support={}
+opentype_features={}
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/VisualizerAudioBus.tres b/godot/addons/debug_draw_3d/examples_dd3d/VisualizerAudioBus.tres
new file mode 100644
index 0000000..4c7b662
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/VisualizerAudioBus.tres
@@ -0,0 +1,17 @@
+[gd_resource type="AudioBusLayout" load_steps=2 format=3 uid="uid://7sy4h4ibftrk"]
+
+[sub_resource type="AudioEffectSpectrumAnalyzer" id="AudioEffectSpectrumAnalyzer_odciy"]
+resource_name = "SpectrumAnalyzer"
+fft_size = 3
+
+[resource]
+bus/0/mute = true
+bus/0/volume_db = -20.0
+bus/1/name = &"MusicAnalyzer"
+bus/1/solo = false
+bus/1/mute = false
+bus/1/bypass_fx = false
+bus/1/volume_db = 0.0
+bus/1/send = &"Master"
+bus/1/effect/0/effect = SubResource("AudioEffectSpectrumAnalyzer_odciy")
+bus/1/effect/0/enabled = true
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.gd b/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.gd
new file mode 100644
index 0000000..4283024
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.gd
@@ -0,0 +1,11 @@
+@tool
+extends Node3D
+
+func _process(delta: float) -> void:
+ var a = DebugDraw3D.new_scoped_config().set_thickness(0.015)
+ DebugDraw3D.draw_box_xf($box.global_transform, Color.GREEN)
+ DebugDraw3D.draw_gizmo($gizmo.global_transform)
+ DebugDraw3D.draw_grid_xf($gizmo/grid.global_transform, Vector2i(2,2), DebugDraw3D.empty_color, false)
+ DebugDraw3D.draw_sphere_xf($sphere.global_transform, Color.RED)
+ DebugDraw3D.draw_cylinder($cylinder.global_transform, Color.BLUE)
+ DebugDraw3D.draw_line_hit_offset($"line/1".global_transform.origin, $"line/2".global_transform.origin, true, 0.3, 0.1)
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.gd.uid b/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.gd.uid
new file mode 100644
index 0000000..c3fca43
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.gd.uid
@@ -0,0 +1 @@
+uid://b2lj85riqyno0
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.tscn b/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.tscn
new file mode 100644
index 0000000..b577312
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/addon_icon.tscn
@@ -0,0 +1,37 @@
+[gd_scene load_steps=3 format=3 uid="uid://1lhiwf8tgleh"]
+
+[ext_resource type="Script" path="res://examples_dd3d/addon_icon.gd" id="1_bq18y"]
+
+[sub_resource type="Environment" id="1"]
+background_mode = 1
+
+[node name="icon" type="Node3D"]
+script = ExtResource("1_bq18y")
+
+[node name="Camera" type="Camera3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5.39732)
+environment = SubResource("1")
+current = true
+
+[node name="box" type="Node3D" parent="."]
+transform = Transform3D(0.316305, 0.0204714, -0.293415, -0.239575, 0.267896, -0.239575, 0.170631, 0.338191, 0.207538, -0.410294, 0.312541, 0.243199)
+
+[node name="gizmo" type="Node3D" parent="."]
+transform = Transform3D(0.707107, 0, -0.707107, -0.294265, 0.909294, -0.294265, 0.642968, 0.416154, 0.642968, 0, 0, 0)
+
+[node name="grid" type="Node3D" parent="gizmo"]
+transform = Transform3D(1, -2.98023e-08, 1.19209e-07, 0, 1, 0, 1.19209e-07, -2.98023e-08, 1, -0.0263093, -0.0170284, -0.0263093)
+
+[node name="sphere" type="Node3D" parent="."]
+transform = Transform3D(0.401341, 0.207831, -0.437109, -0.449118, 0.371584, -0.235691, 0.180418, 0.46267, 0.385639, 0.466197, 0.322665, 0.200436)
+
+[node name="cylinder" type="Node3D" parent="."]
+transform = Transform3D(0.155034, 0.231693, -0.112783, -0.160003, 0.264761, -0.0839674, 0.0232275, 0.277352, 0.174372, -0.0566943, -0.290515, 0.905274)
+
+[node name="line" type="Node3D" parent="."]
+
+[node name="1" type="Node3D" parent="line"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.568458, -0.615948, 0.653444)
+
+[node name="2" type="Node3D" parent="line"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0051975, 0.373791, 0.0974927)
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_camera_movement.gd b/godot/addons/debug_draw_3d/examples_dd3d/demo_camera_movement.gd
new file mode 100644
index 0000000..51f758d
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_camera_movement.gd
@@ -0,0 +1,60 @@
+extends Camera3D
+
+@export var mouse_sensitivity := 0.25
+@export var camera_speed := 10.0
+@export var camera_speed_fast := 30.0
+
+var btn_clicked := false
+const hPI := PI/2
+var rot_x := 0.0
+var rot_y := 0.0
+
+
+func _ready():
+ reset_input_rotation()
+
+
+func _unhandled_input(event) -> void:
+ if event is InputEventMouseButton:
+ btn_clicked = event.pressed
+
+
+func reset_input_rotation():
+ rot_x = rotation.y
+ rot_y = rotation.x
+
+
+func _input(event) -> void:
+ if btn_clicked:
+ if event is InputEventMouseMotion:
+ if event.button_mask == MOUSE_BUTTON_LEFT:
+ rot_x += -deg_to_rad(event.relative.x * mouse_sensitivity)
+ rot_y += -deg_to_rad(event.relative.y * mouse_sensitivity)
+ rot_y = clamp(rot_y, -hPI, hPI)
+
+ transform.basis = Basis()
+ rotate_object_local(Vector3.UP, rot_x)
+ rotate_object_local(Vector3.RIGHT, rot_y)
+
+
+func get_axis(neg : Array[Key], pos : Array[Key]) -> float:
+ var pressed = func (arr: Array[Key]):
+ var p: float = 0
+ for k in arr:
+ if Input.is_physical_key_pressed(k):
+ p = 1
+ break
+ return p
+
+ return pressed.call(pos) - pressed.call(neg)
+
+
+func _process(delta) -> void:
+ var motion := Vector2(get_axis([KEY_S], [KEY_W]), get_axis([KEY_A], [KEY_D]))
+ var lift := get_axis([KEY_Q, KEY_CTRL], [KEY_E, KEY_SPACE])
+ var speed := camera_speed_fast if Input.is_physical_key_pressed(KEY_SHIFT) else camera_speed
+ motion = motion.limit_length()
+
+ var b := global_transform.basis
+ var v := (-b.z * motion.x) + (b.x * motion.y) + (b.y * lift)
+ global_position += v.limit_length() * speed * delta
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_camera_movement.gd.uid b/godot/addons/debug_draw_3d/examples_dd3d/demo_camera_movement.gd.uid
new file mode 100644
index 0000000..03651ca
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_camera_movement.gd.uid
@@ -0,0 +1 @@
+uid://b5mdrjubj0lg5
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_music_visualizer.gd b/godot/addons/debug_draw_3d/examples_dd3d/demo_music_visualizer.gd
new file mode 100644
index 0000000..73e9867
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_music_visualizer.gd
@@ -0,0 +1,175 @@
+@tool
+extends VBoxContainer
+
+@export_range(1, 128) var bars_count := 32
+var transform: Transform3D:
+ get:
+ return %AudioVisualizer.global_transform
+@export_exp_easing("inout") var motion_smoothing := 0.025
+@export_range(0, 0.5) var bar_thickness := 0.065
+@export_range(0, 10) var bars_separation := 0.325
+@export_exp_easing("inout") var color_offset_speed := 0.4
+@export var colors: Gradient = null
+
+var MusicAnalyzerBus := &"MusicAnalyzer"
+var MasterBus := &"Master"
+var MAX_HZ := 16000.0
+var MIN_HZ := 20.0
+var MIN_DB := 60.0
+var spectrum: AudioEffectSpectrumAnalyzerInstance = null
+
+var smoothed_energy: Array[float] = []
+var color_offset := 0.0
+
+var _on_data_loaded_callback = null
+
+
+func _ready():
+ var bus = AudioServer.get_bus_index(MusicAnalyzerBus)
+ if bus == -1:
+ print("'MusicVisualizer' audio bus not found.\nSet 'VisualizerAudioBus.tres' as the default bus to use the audio visualizer.")
+
+ spectrum = AudioServer.get_bus_effect_instance(bus, 0)
+ %MuteMaster.button_pressed = AudioServer.is_bus_mute(AudioServer.get_bus_index(MasterBus))
+ %VolumeSlider.value = db_to_linear(AudioServer.get_bus_volume_db(AudioServer.get_bus_index(MasterBus)))
+
+ if OS.has_feature('web'):
+ motion_smoothing = motion_smoothing * 1.5
+
+ _on_data_loaded_callback = JavaScriptBridge.create_callback(_on_data_loaded)
+ # Retrieve the 'gd_callbacks' object
+ var gdcallbacks: JavaScriptObject = JavaScriptBridge.get_interface("gd_callbacks")
+ # Assign the callbacks
+ gdcallbacks.dataLoaded = _on_data_loaded_callback
+
+
+func _process(_delta):
+ if %MusicPlayer.playing:
+ draw_spectrum()
+
+
+func _pressed():
+ var open_file = func(filepath: String):
+ print("Opening '%s'" % filepath)
+ var file = FileAccess.open(filepath, FileAccess.READ)
+ var data = file.get_buffer(file.get_length())
+ open_stream(filepath.get_extension(), data)
+
+ if DisplayServer.has_feature(DisplayServer.FEATURE_NATIVE_DIALOG):
+ DisplayServer.file_dialog_show("Select audio file", "", "", true, DisplayServer.FILE_DIALOG_MODE_OPEN_FILE, ["*.mp3"],
+ func (status: bool, selected: PackedStringArray, _fileter: int):
+ if status and selected.size():
+ open_file.call(selected[0])
+ )
+ elif OS.has_feature('web'):
+ JavaScriptBridge.eval("loadData()")
+ else:
+ var fd := FileDialog.new()
+ add_child(fd)
+
+ fd.title = "Select audio file"
+ fd.access = FileDialog.ACCESS_FILESYSTEM
+ fd.file_mode = FileDialog.FILE_MODE_OPEN_FILE
+ fd.current_dir = OS.get_system_dir(OS.SYSTEM_DIR_DOWNLOADS)
+ fd.add_filter("*.mp3")
+ fd.popup_centered_ratio(0.8)
+
+ fd.file_selected.connect(func(path: String):
+ open_file.call(path)
+ )
+
+ fd.visibility_changed.connect(func():
+ if not fd.visible:
+ fd.queue_free()
+ )
+
+
+func _on_data_loaded(data: Array) -> void:
+ # Make sure there is something
+ if (data.size() == 0):
+ return
+
+ var file_name: String = data[0]
+ print("Opening '%s'" % file_name)
+
+ var arr: PackedByteArray = JavaScriptBridge.eval("gd_callbacks.dataLoadedResult;")
+ open_stream(file_name.get_extension(), arr)
+
+
+func open_stream(file_ext: String, data: PackedByteArray):
+ var stream: AudioStream = null
+ if file_ext == "mp3":
+ stream = AudioStreamMP3.new()
+ stream.data = data
+
+ if not stream.data:
+ print("Failed to load MP3!")
+ return
+
+ if not stream:
+ print("Failed to load music!")
+ return
+
+ %MusicPlayer.stream = stream
+ %MusicPlayer.bus = MusicAnalyzerBus
+ %MusicPlayer.play()
+
+ # Debugging frequencies
+ for ih in range(1, bars_count + 1):
+ var _hz: float = log_freq(ih / float(bars_count), MIN_HZ, MAX_HZ)
+ #print("%.0f hz %.2f" % [_hz, ih / float(bars_count)])
+
+
+func draw_spectrum():
+ var _s1 = DebugDraw3D.scoped_config().set_thickness(bar_thickness).set_center_brightness(0.9)
+ var prev_hz = MIN_HZ
+ smoothed_energy.resize(bars_count)
+
+ var xf := transform
+ var y := xf.basis.y
+ var h := y.length()
+ var x := xf.basis.x
+ var z := xf.basis.z
+ var origin := xf.origin - (x * bars_count + (x * bars_separation) * (bars_count - 1)) * 0.5
+ var sum := 0.0
+
+ for ih in range(1, bars_count + 1):
+ var i := ih - 1
+ var hz: float = log_freq(ih / float(bars_count), MIN_HZ, MAX_HZ)
+ var magnitude: float = spectrum.get_magnitude_for_frequency_range(prev_hz, hz, AudioEffectSpectrumAnalyzerInstance.MAGNITUDE_AVERAGE).length()
+ var energy: float = clampf((MIN_DB + linear_to_db(magnitude)) / MIN_DB, 0, 1)
+ var e: float = lerp(smoothed_energy[i], energy, clampf(get_process_delta_time() / motion_smoothing if motion_smoothing else 1.0, 0, 1))
+ smoothed_energy[i] = e
+ var height: float = e * h
+ sum += e
+
+ var s := x * bars_separation
+
+ var a := origin + x * i + s * i + (z * 0.5)
+ var b := origin + x * (i + 1) + s * i + (z * -0.5) + xf.basis.y.normalized() * clampf(height, 0.001, h)
+ var c := Color.HOT_PINK
+ if colors:
+ c = colors.sample(wrapf(float(ih) / bars_count + color_offset, 0, 1))
+ c.s = clamp(c.s - smoothed_energy[i] * 0.3, 0, 1.0)
+
+ DebugDraw3D.draw_box_ab(a, b, y, c)
+
+ prev_hz = hz
+
+ color_offset = wrapf(color_offset + sum / smoothed_energy.size() * clampf(get_process_delta_time() / color_offset_speed if color_offset_speed else 1.0, 0, 1), 0, 1)
+
+
+func log10(val: float) -> float:
+ return log(val) / 2.302585
+
+
+func log_freq(pos: float, min_hz: float, max_hz: float) -> float:
+ return pow(10, log10(min_hz) + (log10(max_hz) - log10(min_hz)) * pos)
+
+
+func _on_volume_slider_value_changed(value):
+ AudioServer.set_bus_volume_db(AudioServer.get_bus_index(MasterBus), linear_to_db(value))
+
+
+func _on_mute_master_toggled(toggled_on):
+ AudioServer.set_bus_mute(AudioServer.get_bus_index(MasterBus), toggled_on)
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_music_visualizer.gd.uid b/godot/addons/debug_draw_3d/examples_dd3d/demo_music_visualizer.gd.uid
new file mode 100644
index 0000000..7463855
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_music_visualizer.gd.uid
@@ -0,0 +1 @@
+uid://bebbekatkxaoe
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_settings_panel.gd b/godot/addons/debug_draw_3d/examples_dd3d/demo_settings_panel.gd
new file mode 100644
index 0000000..4896b47
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_settings_panel.gd
@@ -0,0 +1,103 @@
+@tool
+extends Control
+
+@export var switch_to_scene = ""
+var is_ready := false
+
+func _ready():
+ if Engine.is_editor_hint():
+ return
+
+ if ProjectSettings.has_setting("application/config/no_csharp_support"):
+ %SwitchLang.visible = false
+
+ %SwitchLang.disabled = true
+
+ %ThicknessSlider.value = get_parent().debug_thickness
+ %FrustumScaleSlider.value = get_parent().camera_frustum_scale
+ %UpdateInPhysics.text = "Update in physics (%d Ticks) *" % ProjectSettings.get_setting("physics/common/physics_ticks_per_second")
+ %UpdateInPhysics.button_pressed = get_parent().update_in_physics
+
+ %ShowText.button_pressed = get_parent().test_text
+ %ShowExamples.button_pressed = get_parent().text_groups_show_examples
+ %ShowStats.button_pressed = get_parent().text_groups_show_stats
+ %ShowHints.button_pressed = get_parent().text_groups_show_hints
+ %Draw3DText.button_pressed = get_parent().draw_3d_text
+
+ %DrawBoxes.button_pressed = get_parent().draw_array_of_boxes
+ %Draw1MBoxes.button_pressed = get_parent().draw_1m_boxes
+ %DrawBoxesAddText.button_pressed = get_parent().draw_text_with_boxes
+
+ if get_tree():
+ await get_tree().create_timer(0.2).timeout
+
+ %SwitchLang.disabled = false
+ is_ready = true
+
+
+func _on_Button_pressed() -> void:
+ get_tree().call_deferred("change_scene_to_file", switch_to_scene)
+
+
+func _on_hide_show_panel_pressed():
+ if %SettingsPanel.visible:
+ %SettingsPanel.hide()
+ %HideShowPanelButton.text = "Show panel"
+ else:
+ %SettingsPanel.show()
+ %HideShowPanelButton.text = "Hide panel"
+
+
+func _on_thickness_slider_value_changed(value):
+ if not is_ready: return
+
+ get_parent().debug_thickness = value
+
+
+func _on_frustum_scale_slider_value_changed(value):
+ if not is_ready: return
+
+ get_parent().camera_frustum_scale = value
+
+
+func _on_update_in_physics_toggled(toggled_on):
+ get_parent().update_in_physics = toggled_on
+
+
+func _on_show_text_toggled(toggled_on: bool) -> void:
+ get_parent().test_text = toggled_on
+
+
+func _on_show_examples_toggled(toggled_on: bool) -> void:
+ get_parent().text_groups_show_examples = toggled_on
+
+
+func _on_show_stats_toggled(toggled_on):
+ get_parent().text_groups_show_stats = toggled_on
+
+
+func _on_show_hints_toggled(toggled_on: bool) -> void:
+ get_parent().text_groups_show_hints = toggled_on
+
+
+func _on_draw_3d_text_toggled(toggled_on: bool) -> void:
+ get_parent().draw_3d_text = toggled_on
+
+
+func _on_draw_boxes_toggled(toggled_on):
+ get_parent().draw_array_of_boxes = toggled_on
+
+ DebugDraw3D.clear_all()
+ get_parent().timer_cubes = 0
+
+
+func _on_draw_1m_boxes_toggled(toggled_on):
+ get_parent().draw_1m_boxes = toggled_on
+
+ if get_parent().draw_array_of_boxes:
+ DebugDraw3D.clear_all()
+ get_parent().timer_cubes = 0
+
+
+func _on_add_text_to_boxes_toggled(toggled_on: bool) -> void:
+ get_parent().draw_text_with_boxes = toggled_on
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_settings_panel.gd.uid b/godot/addons/debug_draw_3d/examples_dd3d/demo_settings_panel.gd.uid
new file mode 100644
index 0000000..3b41e62
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_settings_panel.gd.uid
@@ -0,0 +1 @@
+uid://83dhsep7l725
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_web_docs_version_select.gd b/godot/addons/debug_draw_3d/examples_dd3d/demo_web_docs_version_select.gd
new file mode 100644
index 0000000..c63bc49
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_web_docs_version_select.gd
@@ -0,0 +1,42 @@
+extends HBoxContainer
+
+var _on_versions_loaded_callback = null
+@onready var btn: OptionButton = $OptionButton
+
+func _enter_tree():
+ hide()
+
+
+func _ready():
+ if OS.has_feature('web'):
+ _on_versions_loaded_callback = JavaScriptBridge.create_callback(_on_versions_loaded)
+ var versions_callbacks: JavaScriptObject = JavaScriptBridge.get_interface("versions_callbacks")
+ versions_callbacks.loaded = _on_versions_loaded_callback
+
+ JavaScriptBridge.eval("loadVersions()")
+
+
+func _on_versions_loaded(args: Array) -> void:
+ if (args.size() == 0):
+ return
+
+ var current_version: String = args[0]
+
+ var versions_str: String = JavaScriptBridge.eval("versions_callbacks.versions;")
+ var version_urls_str: String = JavaScriptBridge.eval("versions_callbacks.version_urls;")
+ var versions: PackedStringArray = versions_str.split(";", false)
+ var version_urls: PackedStringArray = version_urls_str.split(";", false)
+
+ if versions:
+ show()
+ btn.clear()
+ btn.item_selected.connect(func(idx):
+ # move to another version
+ JavaScriptBridge.eval("window.location.href = \"%s\"" % version_urls[idx])
+ )
+
+ for i in range(versions.size()):
+ btn.add_item(versions[i], i)
+
+ if versions[i] == current_version:
+ btn.select(i)
diff --git a/godot/addons/debug_draw_3d/examples_dd3d/demo_web_docs_version_select.gd.uid b/godot/addons/debug_draw_3d/examples_dd3d/demo_web_docs_version_select.gd.uid
new file mode 100644
index 0000000..a058966
--- /dev/null
+++ b/godot/addons/debug_draw_3d/examples_dd3d/demo_web_docs_version_select.gd.uid
@@ -0,0 +1 @@
+uid://hvx3t70syvkm
diff --git a/godot/addons/monads/option.gd b/godot/addons/monads/option.gd
index 327f46c..71111b0 100644
--- a/godot/addons/monads/option.gd
+++ b/godot/addons/monads/option.gd
@@ -3,134 +3,134 @@ class_name Option extends RefCounted
static var Unit = Option.some(null)
static func some(value: Variant) -> Option:
- return Some.new(value)
+ return Some.new(value)
static var none: Option.None = None.new()
static func from(value: Variant) -> Option:
- if typeof(value) == TYPE_NIL:
- return Option.none
- else: return Option.some(value)
+ if typeof(value) == TYPE_NIL:
+ return Option.none
+ else: return Option.some(value)
static func collect_some(options: Array[Option], ignore_none: bool = false) -> Option:
- var result = []
- for option in options:
- if option.is_some():
- result.push_back(option.unwrap())
- elif not ignore_none:
- return Option.none
- return Option.some(result)
+ var result = []
+ for option in options:
+ if option.is_some():
+ result.push_back(option.unwrap())
+ elif not ignore_none:
+ return Option.none
+ return Option.some(result)
class Some extends Option:
- var value: Variant
+ var value: Variant
- func _init(val: Variant) -> void:
- value = val
+ func _init(val: Variant) -> void:
+ value = val
- func and_then(fn: Callable) -> Option:
- return fn.call(value)
+ func and_then(fn: Callable) -> Option:
+ return fn.call(value)
- func and_other(other: Option) -> Option:
- return other
+ func and_other(other: Option) -> Option:
+ return other
- func contains(target_value: Variant) -> bool:
- return value == target_value
+ func contains(target_value: Variant) -> bool:
+ return value == target_value
- func filter(fn: Callable) -> Option:
- if fn.call(value): return self
- else: return Option.none
+ func filter(fn: Callable) -> Option:
+ if fn.call(value): return self
+ else: return Option.none
- func flatten() -> Option:
- if value is Option:
- return value.flatten()
- else: return Option.some(value)
+ func flatten() -> Option:
+ if value is Option:
+ return value.flatten()
+ else: return Option.some(value)
- func map(fn: Callable) -> Option:
- return Option.some(fn.call(value))
+ func map(fn: Callable) -> Option:
+ return Option.some(fn.call(value))
- func ok_or(_err: Variant) -> Result:
- return Result.ok(value)
+ func ok_or(_err: Variant) -> Result:
+ return Result.ok(value)
- func ok_or_else(fn: Callable) -> Result:
- return Result.ok(value)
+ func ok_or_else(fn: Callable) -> Result:
+ return Result.ok(value)
- func or_other(option: Option) -> Option:
- return self
+ func or_other(option: Option) -> Option:
+ return self
- func inspect(fn: Callable) -> Option:
- fn.call(value)
- return self
+ func inspect(fn: Callable) -> Option:
+ fn.call(value)
+ return self
- func is_some() -> bool:
- return true
+ func is_some() -> bool:
+ return true
- func is_none() -> bool:
- return false
+ func is_none() -> bool:
+ return false
- func unwrap() -> Variant:
- return value
+ func unwrap() -> Variant:
+ return value
- func unwrap_or(_default_value: Variant) -> Variant:
- return value
+ func unwrap_or(_default_value: Variant) -> Variant:
+ return value
- func unwrap_or_else(_fn: Callable) -> Variant:
- return value
+ func unwrap_or_else(_fn: Callable) -> Variant:
+ return value
- func xor_other(other: Option) -> Option:
- if other.is_none():
- return self
- else:
- return Option.none
+ func xor_other(other: Option) -> Option:
+ if other.is_none():
+ return self
+ else:
+ return Option.none
class None extends Option:
- func and_then(_fn: Callable) -> Option:
- return self
+ func and_then(_fn: Callable) -> Option:
+ return self
- func and_other(other: Option) -> Option:
- return self
+ func and_other(other: Option) -> Option:
+ return self
- func contains(value: Variant) -> bool:
- return false
+ func contains(value: Variant) -> bool:
+ return false
- func filter(_f: Callable) -> Option:
- return self
+ func filter(_f: Callable) -> Option:
+ return self
- func flatten() -> Option:
- return self
+ func flatten() -> Option:
+ return self
- func map(_fn: Callable) -> Option:
- return self
+ func map(_fn: Callable) -> Option:
+ return self
- func ok_or(err: Variant) -> Result:
- return Result.err(err)
+ func ok_or(err: Variant) -> Result:
+ return Result.err(err)
- func ok_or_else(fn: Callable) -> Result:
- return Result.err(fn.call())
+ func ok_or_else(fn: Callable) -> Result:
+ return Result.err(fn.call())
- func or_other(option: Option) -> Option:
- return option
+ func or_other(option: Option) -> Option:
+ return option
- func inspect(_fn: Callable) -> Option:
- return self
+ func inspect(_fn: Callable) -> Option:
+ return self
- func is_some() -> bool:
- return false
+ func is_some() -> bool:
+ return false
- func is_none() -> bool:
- return true
+ func is_none() -> bool:
+ return true
- func unwrap() -> Variant:
- assert(false, "Called unwrap() on a None value")
- return null
+ func unwrap() -> Variant:
+ assert(false, "Called unwrap() on a None value")
+ return null
- func unwrap_or(default_value: Variant) -> Variant:
- return default_value
+ func unwrap_or(default_value: Variant) -> Variant:
+ return default_value
- func unwrap_or_else(fn: Callable) -> Variant:
- return fn.call()
+ func unwrap_or_else(fn: Callable) -> Variant:
+ return fn.call()
- func xor_other(other: Option) -> Option:
- if other.is_some():
- return other
- else:
- return self
+ func xor_other(other: Option) -> Option:
+ if other.is_some():
+ return other
+ else:
+ return self
diff --git a/godot/resources/items/pistol.tres b/godot/resources/items/pistol.tres
new file mode 100644
index 0000000..2260a60
--- /dev/null
+++ b/godot/resources/items/pistol.tres
@@ -0,0 +1,12 @@
+[gd_resource type="Resource" script_class="Equipment" load_steps=3 format=3 uid="uid://crgwey6ibaf2h"]
+
+[ext_resource type="PackedScene" uid="uid://isqkayrtr7t8" path="res://scenes/pistol.tscn" id="1_6ttue"]
+[ext_resource type="Script" uid="uid://c710qg683rqbc" path="res://src/equipment.gd" id="1_lqglu"]
+
+[resource]
+script = ExtResource("1_lqglu")
+scene = ExtResource("1_6ttue")
+name = "Pistol"
+description = ""
+max_stack = 1
+metadata/_custom_type_script = "uid://c710qg683rqbc"
diff --git a/godot/resources/player_inventory.tres b/godot/resources/player_inventory.tres
index d13c4cf..2fb8b9f 100644
--- a/godot/resources/player_inventory.tres
+++ b/godot/resources/player_inventory.tres
@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="Inventory" load_steps=5 format=3 uid="uid://bllq6ri54q3ne"]
-[ext_resource type="Script" uid="uid://db4nrsnmkv3h0" path="res://src/item_instance.gd" id="1_uptie"]
+[ext_resource type="Script" uid="uid://1rjq1ttxq4nd" path="res://src/item_instance.gd" id="1_uptie"]
[ext_resource type="Script" uid="uid://dh4ytedxidq0x" path="res://src/inventory.gd" id="2_1njko"]
[ext_resource type="Resource" uid="uid://cqfnwpmo4fyv4" path="res://resources/items/key.tres" id="2_85a8j"]
diff --git a/godot/scenes/pistol.tscn b/godot/scenes/pistol.tscn
index 10527a0..8648140 100644
--- a/godot/scenes/pistol.tscn
+++ b/godot/scenes/pistol.tscn
@@ -1,30 +1,37 @@
-[gd_scene load_steps=4 format=3 uid="uid://isqkayrtr7t8"]
+[gd_scene load_steps=5 format=3 uid="uid://isqkayrtr7t8"]
[ext_resource type="Script" uid="uid://bn7dr8s404qnf" path="res://src/usable.gd" id="1_1e3ry"]
[ext_resource type="PackedScene" uid="uid://5a023hrws3gx" path="res://assets/Glock 17 Gen 4/Main.glb" id="1_igbvm"]
[ext_resource type="Script" uid="uid://ddqif2gmm1ec2" path="res://src/damage_source.gd" id="2_buff3"]
+[ext_resource type="Script" uid="uid://bgun1u5812uil" path="res://src/raycast.gd" id="4_t6oaa"]
[node name="Pistol" type="Node3D"]
script = ExtResource("1_1e3ry")
-[node name="Main" parent="." instance=ExtResource("1_igbvm")]
-
-[node name="RayCast3D" type="RayCast3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -1.25)
-target_position = Vector3(0, 0, -100)
-debug_shape_custom_color = Color(1, 0, 0, 1)
-debug_shape_thickness = 1
-
[node name="DamageSource" type="Node" parent="." node_paths=PackedStringArray("raycast")]
script = ExtResource("2_buff3")
damage = 1
-raycast = NodePath("../RayCast3D")
+raycast = NodePath("../Node3D/Raycast")
metadata/_custom_type_script = "uid://ddqif2gmm1ec2"
[node name="Timer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
+[node name="Node3D" type="Node3D" parent="."]
+transform = Transform3D(-0.0948472, 0.981445, -0.166645, -0.538265, -0.191379, -0.820759, -0.837421, 0.0118525, 0.546429, 3.16379, 3.48907, 1.04434)
+
+[node name="Main" parent="Node3D" instance=ExtResource("1_igbvm")]
+transform = Transform3D(10, 5.21541e-08, 0, -1.3411e-07, 10, 8.9407e-08, -4.76837e-07, 8.9407e-08, 10, 0, 0, 0)
+
+[node name="Raycast" type="Node3D" parent="Node3D"]
+transform = Transform3D(1, 1.02445e-08, 2.98023e-08, -8.3819e-09, 1, -3.25963e-08, -2.98023e-08, -3.58559e-08, 1, -0.35812, -1.98491, -11.4862)
+script = ExtResource("4_t6oaa")
+length = 1000.0
+custom_color = Color(1, 0, 0, 1)
+width = 1
+metadata/_custom_type_script = "uid://bgun1u5812uil"
+
[connection signal="used" from="." to="." method="disable"]
[connection signal="used" from="." to="DamageSource" method="try_damage"]
[connection signal="used" from="." to="Timer" method="start"]
diff --git a/godot/scenes/player.tscn b/godot/scenes/player.tscn
index a090346..a1d08f0 100644
--- a/godot/scenes/player.tscn
+++ b/godot/scenes/player.tscn
@@ -5,9 +5,9 @@
[ext_resource type="Script" uid="uid://877g2wvcupw6" path="res://src/player_input.gd" id="3_dqkch"]
[ext_resource type="Script" uid="uid://c3wlcxy4vnm2i" path="res://src/interactor.gd" id="4_dqkch"]
[ext_resource type="Script" uid="uid://csjl56hf0fnoy" path="res://src/item_container.gd" id="5_qlg0r"]
+[ext_resource type="Script" uid="uid://k1ihjmhj7ix" path="res://src/equipment_handler.gd" id="5_smehm"]
+[ext_resource type="Resource" uid="uid://crgwey6ibaf2h" path="res://resources/items/pistol.tres" id="6_smehm"]
[ext_resource type="Resource" uid="uid://bllq6ri54q3ne" path="res://resources/player_inventory.tres" id="6_tuyoq"]
-[ext_resource type="PackedScene" uid="uid://isqkayrtr7t8" path="res://scenes/pistol.tscn" id="7_fjrip"]
-[ext_resource type="Script" uid="uid://c710qg683rqbc" path="res://src/equipment.gd" id="7_ur7pv"]
[sub_resource type="SphereShape3D" id="SphereShape3D_qhqgy"]
@@ -206,17 +206,14 @@ script = ExtResource("3_dqkch")
script = ExtResource("5_qlg0r")
inventory = ExtResource("6_tuyoq")
-[node name="Weapon" type="BoneAttachment3D" parent="." node_paths=PackedStringArray("initial_equipment")]
+[node name="Weapon" type="BoneAttachment3D" parent="."]
transform = Transform3D(0.00876506, 0.0120414, 0.00178277, 0.00882159, -0.00779736, 0.00929411, 0.00838767, -0.00438243, -0.0116379, -0.128585, 1.36723, 0.500051)
bone_name = "mixamorigRightHandMiddle1"
bone_idx = 24
use_external_skeleton = true
external_skeleton = NodePath("../Mesh/AuxScene/Scene/Armature/Skeleton3D")
-script = ExtResource("7_ur7pv")
-initial_equipment = NodePath("Pistol")
-
-[node name="Pistol" parent="Weapon" instance=ExtResource("7_fjrip")]
-transform = Transform3D(-0.948472, 9.81445, -1.66645, -5.38265, -1.91379, -8.20758, -8.37422, 0.118531, 5.46429, 3.16379, 3.48907, 1.04434)
+script = ExtResource("5_smehm")
+initial_equipment = ExtResource("6_smehm")
[node name="Interactor" type="Node3D" parent="." node_paths=PackedStringArray("area", "root_node")]
script = ExtResource("4_dqkch")
diff --git a/godot/src/damage_source.gd b/godot/src/damage_source.gd
index c42bc57..c4a8657 100644
--- a/godot/src/damage_source.gd
+++ b/godot/src/damage_source.gd
@@ -1,23 +1,21 @@
class_name DamageSource extends Node
@export var damage: int
-@export var raycast: RayCast3D
+@export var raycast: Raycast
func _ready() -> void:
raycast.enabled = false
func raycast_to_target() -> Option:
raycast.force_raycast_update()
- if raycast.is_colliding():
- return Option.some(raycast.get_collider())
- else:
- return Option.none
+ return raycast.hit
func try_damage() -> void:
match raycast_to_target():
var option when option.is_some():
- var value = option.unwrap()
- match NodeExt.find_child_variant(value, Health):
+ var hit = option.unwrap()
+ var collider = hit.collider
+ match NodeExt.find_child_variant(collider, Health):
var node when node.is_some():
var health: Health = node.unwrap()
health.apply_damage(damage)
diff --git a/godot/src/equipment.gd b/godot/src/equipment.gd
index a05c95b..ae9259f 100644
--- a/godot/src/equipment.gd
+++ b/godot/src/equipment.gd
@@ -1,25 +1,9 @@
-class_name Equipment extends Node
+class_name Equipment extends Item
-signal unequipped(item: Item)
-signal equipped(item: Item)
+@export var scene: PackedScene
-@export var initial_equipment: Usable
-var current_item: Option = Option.none
-
-func _ready() -> void:
- current_item = Option.from(initial_equipment)
-
-func unequip():
- if current_item.is_some():
- var item = current_item.unwrap()
- current_item = Option.none
- unequipped.emit(item)
-
-func equip(item: Item):
- unequip()
- if item != null:
- current_item = Option.some(item)
- equipped.emit(item)
-
-func use():
- current_item.inspect(func(x: Variant) -> void: x.use())
+func create() -> Option:
+ if scene != null and scene.can_instantiate():
+ return Option.some(scene.instantiate())
+ else:
+ return Option.none
diff --git a/godot/src/equipment_handler.gd b/godot/src/equipment_handler.gd
new file mode 100644
index 0000000..e057b5a
--- /dev/null
+++ b/godot/src/equipment_handler.gd
@@ -0,0 +1,33 @@
+class_name EquipmentHandler extends Node3D
+
+signal unequipped(equipment: Equipment)
+signal equipped(equipment: Equipment)
+
+@export var initial_equipment: Equipment
+var current_equipment: Option = Option.none
+
+var has_equipped_item: bool:
+ get: return current_equipment.is_some()
+
+func _ready() -> void:
+ equip(initial_equipment)
+
+func unequip():
+ if current_equipment.is_some():
+ var equipment = current_equipment.unwrap()
+ current_equipment = Option.none
+ unequipped.emit(equipment)
+ equipment.queue_free()
+
+func equip(equipment: Equipment):
+ unequip()
+ if equipment != null:
+ match initial_equipment.create():
+ var opt when opt.is_some():
+ var item = opt.unwrap()
+ add_child(item)
+ current_equipment = Option.from(item)
+ equipped.emit(equipment)
+
+func use():
+ current_equipment.inspect(func(x: Variant) -> void: x.use())
diff --git a/godot/src/equipment_handler.gd.uid b/godot/src/equipment_handler.gd.uid
new file mode 100644
index 0000000..4953b98
--- /dev/null
+++ b/godot/src/equipment_handler.gd.uid
@@ -0,0 +1 @@
+uid://k1ihjmhj7ix
diff --git a/godot/src/player.gd b/godot/src/player.gd
index b5f5002..29dbd6f 100644
--- a/godot/src/player.gd
+++ b/godot/src/player.gd
@@ -5,12 +5,14 @@ class_name Player extends CharacterBody3D
@export var input: PlayerInput
@export var interactor: Interactor
-@export var equipment: Equipment
+@export var equipment: EquipmentHandler
var is_running: bool:
get: return velocity and input.is_running
-var is_carrying_item = true
+var is_carrying_item: bool:
+ get: return equipment.has_equipped_item
+
var is_weapon_ready: bool:
get: return is_carrying_item and input.is_weapon_ready
diff --git a/godot/src/raycast.gd b/godot/src/raycast.gd
new file mode 100644
index 0000000..6151ef9
--- /dev/null
+++ b/godot/src/raycast.gd
@@ -0,0 +1,90 @@
+class_name Raycast extends Node3D
+
+class RaycastHit extends RefCounted:
+ var collider: CollisionObject3D
+ var shape: int
+ var normal: Vector3
+ var position: Vector3
+ var face_index: int
+
+ @warning_ignore("shadowed_variable")
+ func _init(collider: CollisionObject3D, shape: int, normal: Vector3, position: Vector3, index: int) -> void:
+ self.collider = collider
+ self.shape = shape
+ self.normal = normal
+ self.position = position
+ self.face_index = index
+
+ func get_shape_owner() -> Option:
+ if typeof(self.collider) == TYPE_NIL or self.shape == 0: return Option.none
+ var owner_id = self.collider.shape_find_owner(shape)
+ return Option.some(self.collider.shape_owner_get_owner(owner_id))
+
+ static func from_dict(hit: Dictionary) -> Option:
+ if hit.is_empty(): return Option.none
+ return Option.some(
+ RaycastHit.new(
+ hit['collider'],
+ hit['shape'],
+ hit['normal'],
+ hit['position'],
+ hit['face_index']
+ )
+ )
+
+@export var enabled: bool = true
+@export var exclude_parent: bool = true
+@export var length: float = 1
+
+@export_flags_3d_physics var collision_mask: int = 1
+
+@export var hit_from_inside: bool = false
+@export var hit_backfaces: bool = true
+
+@export_group("Collide With")
+@export var areas: bool = false
+@export var bodies: bool = true
+
+@export var exclusions: Array[CollisionObject3D] = []
+var _exclusions: Array
+
+@export_group("Debug Shape")
+@export var custom_color: Color
+@export var width: int = 2
+
+var forward: Vector3:
+ get: return -global_basis.z
+
+var hit: Option = Option.none
+
+func _ready() -> void:
+ set_physics_process(enabled)
+ _exclusions = exclusions.map(func(x): return x.get_rid())
+ if exclude_parent:
+ match _find_parent_collider():
+ var x when x.is_some():
+ _exclusions.append(x.unwrap().get_rid())
+
+func _physics_process(_delta: float) -> void:
+ force_raycast_update()
+
+func _find_parent_collider(node: Node3D = self) -> Option:
+ if typeof(node) == TYPE_NIL: return Option.none
+ if is_instance_of(node, CollisionObject3D):
+ return Option.some(node)
+ else:
+ return _find_parent_collider(node.get_parent())
+
+func force_raycast_update() -> void:
+ var to = forward * length + global_position
+ var query = PhysicsRayQueryParameters3D.create(global_position, to, collision_mask, _exclusions)
+ DebugDraw3D.draw_ray(global_position, forward, length, custom_color, .25)
+ query.hit_from_inside = hit_from_inside
+ query.hit_back_faces = hit_backfaces
+ query.collide_with_areas = areas
+ query.collide_with_bodies = bodies
+ var raycast_hit = get_world_3d().direct_space_state.intersect_ray(query)
+ hit = RaycastHit.from_dict(raycast_hit)
+
+func is_colliding() -> bool:
+ return hit.is_some()