diff --git a/godot/addons/iterator/bounded_range.gd b/godot/addons/iterator/bounded_range.gd
new file mode 100644
index 0000000..e5796b0
--- /dev/null
+++ b/godot/addons/iterator/bounded_range.gd
@@ -0,0 +1,28 @@
+class_name BoundedRangeIterator extends Iterator
+
+var range: IntRange
+var bounds: IntRange
+var step: int
+var limit: int
+var index: int
+
+func _init(range: IntRange, bounds: IntRange, step: int = 1, limit: int = 1, start_index: int = range.min) -> void:
+ self.range = range
+ self.bounds = bounds
+ self.step = step
+ self.limit = limit
+ self.index = start_index
+
+func clone() -> BoundedRangeIterator:
+ return BoundedRangeIterator.new(range, bounds, step, limit, index)
+
+func next() -> Option:
+ if bounds.contains(index):
+ var current_value = Option.some(index)
+ index += step
+ return current_value
+ elif limit > 0:
+ limit -= 1
+ index = bounds.wrap(index)
+ return Option.some(index)
+ else: return Option.none
diff --git a/godot/addons/iterator/fused.gd b/godot/addons/iterator/fused.gd
new file mode 100644
index 0000000..a34adf1
--- /dev/null
+++ b/godot/addons/iterator/fused.gd
@@ -0,0 +1,22 @@
+class_name FusedIterator extends Iterator
+
+var _iters: Array[Iterator]
+var _index: int = 0
+
+func _init(iters: Array[Iterator]) -> void:
+ _iters = iters
+
+static func from(iterator: Variant) -> FusedIterator:
+ var arr: Array[Iterator] = []
+ for iter in iterator:
+ arr.append(iter)
+ return FusedIterator.new(arr)
+
+func next() -> Option:
+ if _index >= len(_iters): return Option.none
+
+ match _iters[_index].next():
+ var value when value.is_some(): return value
+ _:
+ _index += 1
+ return next()
diff --git a/godot/addons/iterator/iterator.gd b/godot/addons/iterator/iterator.gd
index 4c25ed7..cbe0947 100644
--- a/godot/addons/iterator/iterator.gd
+++ b/godot/addons/iterator/iterator.gd
@@ -1,11 +1,18 @@
class_name Iterator extends RefCounted
func clone() -> Iterator:
- return Iterator.new()
+ assert(false, "can't clone a abstract base class")
+ return null
func next() -> Option:
return Option.none
+func collect() -> Array:
+ var result = []
+ for item in self:
+ result.append(item)
+ return result
+
func into_peekable() -> PeekableIter:
return PeekableIter.new(self)
diff --git a/godot/addons/iterator/range.gd b/godot/addons/iterator/range.gd
index 4f8a032..424cbc5 100644
--- a/godot/addons/iterator/range.gd
+++ b/godot/addons/iterator/range.gd
@@ -1,19 +1,30 @@
class_name RangeIterator extends Iterator
-var _index: int
-var _to: int
-var _step: int
+var index: int
+var range: IntRange
+var step: int
+var descending: bool
-func _init(from: int, to: int, step: int = 1) -> void:
- _index = from - 1
- _to = to
- _step = step
+func _init(range: IntRange, start_index: int = range.min, step: int = 1) -> void:
+ assert(step != 0, "step cannot be zero")
+
+ self.range = range
+ self.index = start_index
+ self.step = step
+ self.descending = step < 0
+
+func from_values(from: int, to: int, start_index: int = range.min, step: int = 1) -> RangeIterator:
+ return RangeIterator.new(IntRange.new(from, to), start_index, step)
+
+func length() -> int:
+ return range.length()
func clone() -> RangeIterator:
- return RangeIterator.new(_index, _to, _step)
+ return RangeIterator.new(range, index)
func next() -> Option:
- if _index < _to:
- _index += 1
- return Option.some(_index)
+ if range.contains(index):
+ var current_value = Option.some(index)
+ index += step
+ return current_value
else: return Option.none
diff --git a/godot/addons/monads/option.gd b/godot/addons/monads/option.gd
index cb34c90..03acb5b 100644
--- a/godot/addons/monads/option.gd
+++ b/godot/addons/monads/option.gd
@@ -8,19 +8,13 @@ static func some(value: Variant) -> Option:
static var none: Option.None = None.new()
static func collect_some(options: Array[Option]) -> Option:
- match options:
- []: return Option.none
- [var x]: return x
- _:
- var result = []
-
- for option in options:
- if option.is_some():
- result.push_back(option.unwrap())
- else:
- return Option.none
-
- return Option.some(result)
+ var result = []
+ for option in options:
+ if option.is_some():
+ result.push_back(option.unwrap())
+ else:
+ return Option.none
+ return Option.some(result)
class Some extends Option:
var value: Variant
@@ -84,4 +78,5 @@ class None extends Option:
return fn.call()
func unwrap() -> Variant:
+ assert(false, "Called unwrap() on a None value")
return null
diff --git a/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png
new file mode 100644
index 0000000..3082789
Binary files /dev/null and b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png differ
diff --git a/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png.import b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png.import
new file mode 100644
index 0000000..ad3a214
--- /dev/null
+++ b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://censw3w53gldn"
+path="res://.godot/imported/PhantomCameraBtnPrimaryDefault.png-fcf3696b583a82b1078609a5bfd648f5.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png"
+dest_files=["res://.godot/imported/PhantomCameraBtnPrimaryDefault.png-fcf3696b583a82b1078609a5bfd648f5.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png
new file mode 100644
index 0000000..1e0c31a
Binary files /dev/null and b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png differ
diff --git a/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png.import b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png.import
new file mode 100644
index 0000000..dd6f1a4
--- /dev/null
+++ b/godot/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://pvr8mbvl1onm"
+path="res://.godot/imported/PhantomCameraBtnPrimaryHover.png-3d2e4d225f6a86ce8a9c981ee7926a16.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png"
+dest_files=["res://.godot/imported/PhantomCameraBtnPrimaryHover.png-3d2e4d225f6a86ce8a9c981ee7926a16.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/godot/addons/phantom_camera/examples/credits.txt b/godot/addons/phantom_camera/examples/credits.txt
new file mode 100644
index 0000000..d5e949a
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/credits.txt
@@ -0,0 +1,7 @@
+#####################
+EXAMPLE ASSET CREDITS
+#####################
+
+# level_spritesheet
+https://opengameart.org/content/a-platformer-in-the-forest
+https://opengameart.org/users/buch
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_example_scene.tscn
new file mode 100644
index 0000000..beca1b9
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_example_scene.tscn
@@ -0,0 +1,249 @@
+[gd_scene load_steps=12 format=4 uid="uid://ohwjxojqcj63"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_foq54"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_kmt5y"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_1cmgi"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="4_4dx73"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_gcww2"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_i3g4f"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="7_j2i8l"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_ytjsp"]
+[ext_resource type="Script" uid="uid://cnnaky2ns2pn4" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_o4c4h"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yx3lp"]
+texture = ExtResource("1_foq54")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_nawqc"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_yx3lp")
+
+[node name="Root" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="Pillar" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("AAAAAPr/AAAKAAIAAAAAAPv/AAAKAAMAAAAAAPz/AAAKAAMAAAAAAP3/AAAKAAMAAAAAAP7/AAAKAAMAAAAAAP//AAAKAAMAAAABAPr/AAALAAIAAAABAPv/AAALAAEAAAABAPz/AAALAAEAAAABAP3/AAALAAEAAAABAP7/AAALAAEAAAABAP//AAALAAEAAAACAPr/AAAMAAIAAAACAPv/AAAMAAMAAAACAPz/AAAMAAMAAAACAP3/AAAMAAMAAAACAP7/AAAMAAMAAAACAP//AAAMAAMAAAA=")
+tile_set = SubResource("TileSet_nawqc")
+collision_enabled = false
+navigation_enabled = false
+
+[node name="Terrain" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("AAABAAAAAAALAAAAAAACAAAAAAALAAAAAAADAAAAAAALAAAAAAAEAAAAAAALAAAAAAAFAAAAAAALAAAAAAAGAAAAAAALAAAAAAAHAAAAAAALAAAAAAAIAAAAAAALAAAAAAAJAAAAAAAMAAAAAAAJAAEAAAAMAAEAAAAJAAIAAAAMAAEAAAAJAAMAAAAMAAEAAAAJAAQAAAAMAAEAAAAJAAUAAAAMAAEAAAAJAAYAAAAMAAEAAAABAAEAAAALAAEAAAABAAIAAAALAAEAAAABAAMAAAALAAEAAAABAAQAAAAHAAEAAAABAAUAAAALAAEAAAABAAYAAAALAAEAAAACAAEAAAALAAEAAAACAAIAAAALAAEAAAACAAMAAAALAAEAAAACAAQAAAALAAEAAAACAAUAAAALAAEAAAACAAYAAAALAAEAAAADAAEAAAALAAEAAAADAAIAAAALAAEAAAADAAMAAAALAAEAAAADAAQAAAALAAEAAAADAAUAAAALAAEAAAADAAYAAAALAAEAAAAEAAEAAAAHAAEAAAAEAAIAAAALAAEAAAAEAAMAAAALAAEAAAAEAAQAAAALAAEAAAAEAAUAAAALAAEAAAAEAAYAAAALAAEAAAAFAAEAAAALAAEAAAAFAAIAAAALAAEAAAAFAAMAAAALAAEAAAAFAAQAAAAHAAEAAAAFAAUAAAALAAEAAAAFAAYAAAALAAEAAAAGAAEAAAALAAEAAAAGAAIAAAALAAEAAAAGAAMAAAALAAEAAAAGAAQAAAALAAEAAAAGAAUAAAALAAEAAAAGAAYAAAALAAEAAAAHAAEAAAALAAEAAAAHAAIAAAALAAEAAAAHAAMAAAALAAEAAAAHAAQAAAALAAEAAAAHAAUAAAALAAEAAAAHAAYAAAAHAAEAAAAIAAEAAAALAAEAAAAIAAIAAAALAAEAAAAIAAMAAAAHAAEAAAAIAAQAAAALAAEAAAAIAAUAAAALAAEAAAAIAAYAAAALAAEAAAAKAAEAAAAIAAUAAAALAAEAAAAIAAUAAAAMAAEAAAAIAAUAAAANAAEAAAAIAAUAAAAKAAIAAAAIAAYAAAALAAIAAAAIAAYAAAAMAAIAAAAIAAYAAAANAAIAAAAIAAYAAAAKAAMAAAALAAEAAAAKAAQAAAALAAEAAAALAAMAAAALAAEAAAALAAQAAAALAAEAAAAMAAMAAAALAAEAAAAMAAQAAAALAAEAAAANAAMAAAALAAEAAAANAAQAAAALAAEAAAAOAAEAAAAIAAUAAAAPAAEAAAAIAAUAAAAQAAEAAAAIAAUAAAAOAAIAAAAIAAYAAAAPAAIAAAAIAAYAAAAQAAIAAAAIAAYAAAAOAAMAAAALAAEAAAAPAAMAAAALAAEAAAAPAAQAAAALAAEAAAAQAAQAAAALAAEAAAAQAAMAAAALAAEAAAAOAAQAAAALAAEAAAARAAAAAAALAAQAAAARAAEAAAALAAUAAAARAAIAAAALAAUAAAARAAMAAAALAAUAAAARAAQAAAALAAUAAAASAAAAAAAMAAQAAAATAAAAAAAMAAQAAAAUAAAAAAAMAAQAAAAVAAAAAAAMAAQAAAAWAAAAAAAMAAQAAAAXAAAAAAAMAAQAAAASAAEAAAAMAAUAAAASAAIAAAAMAAUAAAASAAMAAAAMAAUAAAASAAQAAAAMAAUAAAATAAEAAAAMAAUAAAATAAIAAAAJAAYAAAATAAMAAAAMAAUAAAATAAQAAAAMAAUAAAAUAAEAAAAMAAUAAAAUAAIAAAAMAAUAAAAUAAMAAAAMAAUAAAAUAAQAAAAMAAUAAAAVAAEAAAAMAAUAAAAVAAIAAAAMAAUAAAAVAAMAAAAMAAUAAAAVAAQAAAAMAAUAAAAWAAEAAAAMAAUAAAAWAAIAAAAMAAUAAAAWAAMAAAAMAAUAAAAWAAQAAAAKAAYAAAAXAAEAAAAMAAUAAAAXAAIAAAAMAAUAAAAXAAMAAAAMAAUAAAAXAAQAAAAMAAUAAAARAAUAAAALAAUAAAARAAYAAAALAAUAAAASAAUAAAAJAAYAAAASAAYAAAAMAAUAAAATAAUAAAAMAAUAAAATAAYAAAAMAAUAAAAUAAUAAAAMAAUAAAAUAAYAAAAMAAUAAAAVAAUAAAAMAAUAAAAVAAYAAAAMAAUAAAAWAAUAAAAMAAUAAAAWAAYAAAAMAAUAAAAXAAUAAAAMAAUAAAAXAAYAAAAMAAUAAAAKAP7/AAALAAQAAAALAP7/AAAMAAQAAAAMAP7/AAAMAAQAAAAKAP//AAALAAYAAAALAP//AAAMAAYAAAAMAP//AAAMAAYAAAAQAP7/AAANAAQAAAAQAP//AAANAAYAAAANAP7/AAAMAAQAAAAOAP7/AAAMAAQAAAAPAP7/AAAMAAQAAAANAP//AAAMAAYAAAAOAP//AAAMAAYAAAAPAP//AAAMAAYAAAAMAP3/AAAOAAAAAAADAP//AAAOAAIAAAAEAP//AAAPAAIAAAAFAP//AAAQAAIAAAAGAP//AAAOAAIAAAAHAP//AAAPAAIAAAAIAP//AAAQAAIAAAD//wAAAAAKAAAAAAD//wEAAAAKAAEAAAD//wIAAAAKAAEAAAD//wMAAAAKAAEAAAD//wQAAAAKAAEAAAD//wUAAAAKAAEAAAD//wYAAAAKAAEAAAD//wcAAAAKAAEAAAD//wgAAAAKAAEAAAAAAAAAAAALAAAAAAAAAAEAAAALAAEAAAAAAAIAAAALAAEAAAAAAAMAAAALAAEAAAAAAAQAAAALAAEAAAAAAAUAAAALAAEAAAAAAAYAAAALAAEAAAAAAAcAAAALAAEAAAAAAAgAAAALAAEAAAABAAgAAAALAAEAAAACAAgAAAALAAEAAAADAAgAAAALAAEAAAAEAAgAAAALAAEAAAAFAAgAAAALAAEAAAAGAAgAAAALAAEAAAAHAAgAAAALAAEAAAAIAAgAAAALAAEAAAAJAAgAAAAMAAEAAAAJAAcAAAAMAAEAAAAIAAcAAAALAAEAAAAHAAcAAAALAAEAAAAGAAcAAAAHAAEAAAAFAAcAAAALAAEAAAAEAAcAAAALAAEAAAADAAcAAAALAAEAAAACAAcAAAALAAEAAAABAAcAAAALAAEAAAD///v/AAANAAQAAAD///z/AAANAAUAAAD///3/AAANAAUAAAD///7/AAANAAUAAAD/////AAANAAYAAAD+//v/AAAMAAQAAAD9//v/AAAMAAQAAAD+//z/AAAJAAYAAAD9//z/AAAMAAUAAAD6////AAAMAAUAAAD7////AAAMAAUAAAD8////AAAMAAUAAAD9////AAAMAAUAAAD+////AAAMAAUAAAD+//7/AAAMAAUAAAD+//3/AAAMAAUAAAD9//3/AAAMAAUAAAD9//7/AAAKAAYAAAD+/wAAAAANAAUAAAD+/wEAAAANAAUAAAD+/wIAAAANAAUAAAD+/wMAAAANAAUAAAD+/wQAAAANAAUAAAD+/wUAAAANAAUAAAD+/wYAAAANAAUAAAD9/wAAAAAMAAUAAAD8/wAAAAAMAAUAAAD7/wAAAAAMAAUAAAD6/wAAAAAMAAUAAAD5/wAAAAALAAUAAAD6/wEAAAAMAAUAAAD6/wIAAAAMAAUAAAD6/wMAAAAMAAUAAAD7/wMAAAAMAAUAAAD7/wQAAAAMAAUAAAD8/wEAAAAMAAUAAAD9/wEAAAAMAAUAAAD9/wIAAAAMAAUAAAD9/wMAAAAMAAUAAAD9/wQAAAAMAAUAAAD9/wUAAAAMAAUAAAD9/wYAAAAMAAUAAAD8/wUAAAAMAAUAAAD7/wUAAAAMAAUAAAD8/wYAAAAMAAUAAAD8/wQAAAAKAAYAAAD8/wMAAAAMAAUAAAD8/wIAAAAMAAUAAAD7/wEAAAAMAAUAAAD7/wIAAAAJAAYAAAD7/wYAAAAMAAUAAAD6/wYAAAAMAAUAAAD6/wUAAAAMAAUAAAD6/wQAAAAMAAUAAAD5////AAALAAUAAAD5/wEAAAALAAUAAAD5/wIAAAALAAUAAAD5/wMAAAALAAUAAAD5/wQAAAALAAUAAAD5/wUAAAALAAUAAAD5/wYAAAALAAUAAAD8//r/AAALAAMAAAAOAP3/AAALAAMAAAALAP3/AAALAAMAAAASAP//AAALAAMAAAAUAP//AAALAAMAAAD6//r/AAAQAAUAAAD7//r/AAALAAMAAAANAP3/AAAOAAYAAAAWAP//AAAPAAYAAAD9//r/AAAPAAUAAAAXAP//AAAQAAUAAAD5//v/AAALAAQAAAD5//z/AAALAAUAAAD5//3/AAALAAUAAAD5//7/AAALAAUAAAD6//v/AAAMAAQAAAD6//z/AAAKAAYAAAD6//3/AAAMAAUAAAD6//7/AAAMAAUAAAD7//v/AAAMAAQAAAD7//z/AAAMAAUAAAD7//3/AAAMAAUAAAD7//7/AAAMAAUAAAD8//v/AAAMAAQAAAD8//z/AAAMAAUAAAD8//3/AAAMAAUAAAD8//7/AAAMAAUAAAARAAcAAAALAAUAAAARAAgAAAALAAYAAAAXAAcAAAAMAAUAAAAWAAcAAAAMAAUAAAAVAAcAAAAMAAUAAAAUAAcAAAAMAAUAAAATAAcAAAAMAAUAAAASAAcAAAAMAAUAAAASAAgAAAAMAAYAAAATAAgAAAAMAAYAAAAUAAgAAAAMAAYAAAAVAAgAAAAMAAYAAAAWAAgAAAAMAAYAAAAXAAgAAAAMAAYAAAAKAAUAAAALAAEAAAAKAAYAAAALAAEAAAAKAAcAAAALAAEAAAAKAAgAAAALAAEAAAALAAUAAAALAAEAAAALAAYAAAALAAEAAAALAAcAAAALAAEAAAALAAgAAAALAAEAAAAMAAUAAAALAAEAAAAMAAYAAAALAAEAAAAMAAcAAAALAAEAAAAMAAgAAAALAAEAAAANAAUAAAALAAEAAAANAAYAAAALAAEAAAANAAcAAAALAAEAAAANAAgAAAALAAEAAAAOAAUAAAALAAEAAAAOAAYAAAALAAEAAAAOAAcAAAALAAEAAAAOAAgAAAALAAEAAAAPAAUAAAALAAEAAAAPAAYAAAALAAEAAAAPAAcAAAALAAEAAAAPAAgAAAALAAEAAAAQAAUAAAALAAEAAAAQAAYAAAALAAEAAAAQAAcAAAALAAEAAAAQAAgAAAALAAEAAAAdAAAAAAANAAQAAAAdAAEAAAANAAUAAAAdAAIAAAANAAUAAAAdAAMAAAANAAUAAAAdAAQAAAANAAUAAAAdAAUAAAANAAUAAAAdAAYAAAANAAUAAAAdAAcAAAANAAUAAAAdAAgAAAANAAYAAAAZAP//AAAOAAQAAAAYAAAAAAAMAAQAAAAZAAAAAAAMAAQAAAAaAAAAAAAMAAQAAAAbAAAAAAAMAAQAAAAcAAAAAAAMAAQAAAAYAAEAAAAMAAUAAAAZAAEAAAAMAAUAAAAaAAEAAAAMAAUAAAAbAAEAAAAMAAUAAAAcAAEAAAAMAAUAAAAcAAIAAAAMAAUAAAAcAAMAAAAJAAYAAAAbAAIAAAAMAAUAAAAaAAIAAAAMAAUAAAAZAAIAAAAMAAUAAAAYAAIAAAAMAAUAAAAYAAMAAAAMAAUAAAAYAAQAAAAMAAUAAAAYAAUAAAAMAAUAAAAYAAYAAAAMAAUAAAAYAAcAAAAMAAUAAAAYAAgAAAAMAAYAAAAZAAMAAAAMAAUAAAAZAAQAAAAMAAUAAAAZAAUAAAAMAAUAAAAZAAYAAAAMAAUAAAAZAAcAAAAMAAUAAAAZAAgAAAAMAAYAAAAaAAMAAAAMAAUAAAAaAAQAAAAMAAUAAAAaAAUAAAAMAAUAAAAaAAYAAAAKAAYAAAAaAAcAAAAMAAUAAAAaAAgAAAAMAAYAAAAbAAMAAAAMAAUAAAAbAAQAAAAMAAUAAAAbAAUAAAAMAAUAAAAbAAYAAAAMAAUAAAAbAAcAAAAMAAUAAAAbAAgAAAAMAAYAAAAcAAQAAAAMAAUAAAAcAAUAAAAMAAUAAAAcAAYAAAAMAAUAAAAcAAcAAAAMAAUAAAAcAAgAAAAMAAYAAAAPAP3/AAAQAAYAAAAiAPr/AAAQAAYAAAAfAPr/AAAOAAYAAAAkAPr/AAAPAAYAAAAgAPr/AAAPAAUAAAAbAP//AAALAAMAAAAaAP//AAALAAMAAAAjAPr/AAALAAMAAAAhAPr/AAALAAMAAAATAP//AAALAAMAAAAVAP//AAALAAMAAAAeAPv/AAALAAQAAAAeAPz/AAALAAUAAAAeAP3/AAALAAUAAAAeAP7/AAALAAUAAAAeAP//AAALAAUAAAAmAP//AAANAAUAAAAmAP7/AAANAAUAAAAmAP3/AAANAAUAAAAmAPv/AAANAAQAAAAfAPv/AAAMAAQAAAAgAPv/AAAMAAQAAAAhAPv/AAAMAAQAAAAiAPv/AAAMAAQAAAAjAPv/AAAMAAQAAAAkAPv/AAAMAAQAAAAlAPv/AAAMAAQAAAAmAPz/AAANAAUAAAAlAP//AAAMAAUAAAAlAP7/AAAMAAUAAAAlAP3/AAAMAAUAAAAlAPz/AAAMAAUAAAAkAPz/AAAMAAUAAAAjAPz/AAAMAAUAAAAiAPz/AAAMAAUAAAAhAPz/AAAMAAUAAAAgAPz/AAAMAAUAAAAfAPz/AAAMAAUAAAAfAP3/AAAKAAYAAAAfAP7/AAAMAAUAAAAfAP//AAAMAAUAAAAkAP//AAAKAAYAAAAkAP7/AAAJAAYAAAAkAP3/AAAMAAUAAAAjAP3/AAAMAAUAAAAiAP3/AAAMAAUAAAAhAP3/AAAMAAUAAAAgAP3/AAAMAAUAAAAgAP7/AAAJAAYAAAAgAP//AAAMAAUAAAAjAP//AAAMAAUAAAAjAP7/AAAMAAUAAAAiAP7/AAAMAAUAAAAhAP7/AAAMAAUAAAAhAP//AAAMAAUAAAAiAP//AAAMAAUAAAAeAAgAAAALAAYAAAAeAAcAAAALAAUAAAAeAAYAAAALAAUAAAAeAAUAAAALAAUAAAAeAAQAAAALAAUAAAAeAAMAAAALAAUAAAAeAAIAAAALAAUAAAAeAAEAAAALAAUAAAAeAAAAAAALAAUAAAAfAAgAAAAMAAYAAAAgAAgAAAAMAAYAAAAhAAgAAAAMAAYAAAAiAAgAAAAMAAYAAAAjAAgAAAAMAAYAAAAkAAgAAAAMAAYAAAAlAAgAAAAMAAYAAAAmAAgAAAANAAYAAAAmAAAAAAANAAUAAAAmAAEAAAANAAUAAAAmAAIAAAANAAUAAAAmAAMAAAANAAUAAAAmAAQAAAANAAUAAAAmAAUAAAANAAUAAAAmAAYAAAANAAUAAAAmAAcAAAANAAUAAAAfAAAAAAAMAAUAAAAfAAEAAAAMAAUAAAAfAAIAAAAMAAUAAAAfAAMAAAAMAAUAAAAfAAQAAAAMAAUAAAAfAAUAAAAMAAUAAAAfAAYAAAAKAAYAAAAfAAcAAAAMAAUAAAAgAAAAAAAMAAUAAAAgAAEAAAAMAAUAAAAgAAIAAAAMAAUAAAAgAAMAAAAMAAUAAAAgAAQAAAAMAAUAAAAgAAUAAAAMAAUAAAAgAAYAAAAMAAUAAAAgAAcAAAAMAAUAAAAhAAAAAAAMAAUAAAAhAAEAAAAMAAUAAAAhAAIAAAAKAAYAAAAhAAMAAAAMAAUAAAAhAAQAAAAMAAUAAAAhAAUAAAAMAAUAAAAhAAYAAAAMAAUAAAAhAAcAAAAMAAUAAAAiAAAAAAAMAAUAAAAiAAEAAAAMAAUAAAAiAAIAAAAMAAUAAAAiAAMAAAAMAAUAAAAiAAQAAAAKAAYAAAAiAAUAAAAKAAYAAAAiAAYAAAAMAAUAAAAiAAcAAAAMAAUAAAAjAAAAAAAMAAUAAAAjAAEAAAAMAAUAAAAjAAIAAAAMAAUAAAAjAAMAAAAMAAUAAAAjAAQAAAAMAAUAAAAjAAUAAAAMAAUAAAAjAAYAAAAMAAUAAAAjAAcAAAAMAAUAAAAkAAAAAAAKAAYAAAAkAAEAAAAMAAUAAAAkAAIAAAAMAAUAAAAkAAMAAAAMAAUAAAAkAAQAAAAMAAUAAAAkAAUAAAAMAAUAAAAkAAYAAAAMAAUAAAAkAAcAAAAKAAYAAAAlAAAAAAAMAAUAAAAlAAEAAAAMAAUAAAAlAAIAAAAMAAUAAAAlAAMAAAAMAAUAAAAlAAQAAAAMAAUAAAAlAAUAAAAMAAUAAAAlAAYAAAAMAAUAAAAlAAcAAAAMAAUAAAD6/wcAAAAMAAUAAAD7/wcAAAAMAAUAAAD8/wcAAAAMAAUAAAD9/wcAAAAMAAUAAAD5/wcAAAALAAUAAAD+/wcAAAANAAUAAAD5/wgAAAALAAYAAAD6/wgAAAAMAAYAAAD7/wgAAAAMAAYAAAD8/wgAAAAMAAYAAAD9/wgAAAAMAAYAAAD+/wgAAAANAAYAAAA=")
+tile_set = SubResource("TileSet_nawqc")
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_kmt5y")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_1cmgi")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Controls" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("4_4dx73")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Camera2D" type="Camera2D" parent="."]
+physics_interpolation_mode = 1
+position = Vector2(227, -28)
+zoom = Vector2(1.5, 1.5)
+process_callback = 0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("5_gcww2")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+process_priority = -1
+top_level = true
+position = Vector2(227, -28)
+script = ExtResource("6_i3g4f")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D")
+zoom = Vector2(1.5, 1.5)
+frame_preview = false
+tween_resource = ExtResource("7_j2i8l")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_ytjsp")]
+position = Vector2(227, -28)
+script = ExtResource("9_o4c4h")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_framed_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..9b9cc88
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_framed_example_scene.tscn
@@ -0,0 +1,251 @@
+[gd_scene load_steps=12 format=4 uid="uid://dg1tuoxd3b4tw"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_nf5bo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_5oggv"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_aku7q"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_j3ux0"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_uwr6r"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_4l0c3"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_briql"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_i4m1d"]
+[ext_resource type="Script" uid="uid://cnnaky2ns2pn4" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_m3lnd"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dpuou"]
+texture = ExtResource("1_nf5bo")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kxirl"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_dpuou")
+
+[node name="Root" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -345.0
+offset_top = -143.0
+offset_right = 947.0
+offset_bottom = 578.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="Pillar" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("AAAAAPr/AAAKAAIAAAAAAPv/AAAKAAMAAAAAAPz/AAAKAAMAAAAAAP3/AAAKAAMAAAAAAP7/AAAKAAMAAAAAAP//AAAKAAMAAAABAPr/AAALAAIAAAABAPv/AAALAAEAAAABAPz/AAALAAEAAAABAP3/AAALAAEAAAABAP7/AAALAAEAAAABAP//AAALAAEAAAACAPr/AAAMAAIAAAACAPv/AAAMAAMAAAACAPz/AAAMAAMAAAACAP3/AAAMAAMAAAACAP7/AAAMAAMAAAACAP//AAAMAAMAAAA=")
+tile_set = SubResource("TileSet_kxirl")
+collision_enabled = false
+navigation_enabled = false
+
+[node name="Terrain" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("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")
+tile_set = SubResource("TileSet_kxirl")
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_5oggv")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_aku7q")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+physics_interpolation_mode = 1
+position = Vector2(215, -73)
+zoom = Vector2(2, 2)
+process_callback = 0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_j3ux0")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(215, -73)
+script = ExtResource("5_uwr6r")
+priority = 5
+follow_mode = 5
+follow_target = NodePath("../CharacterBody2D")
+zoom = Vector2(2, 2)
+tween_resource = ExtResource("6_4l0c3")
+tween_on_load = false
+follow_offset = Vector2(0, -45)
+follow_damping = true
+dead_zone_width = 0.25
+dead_zone_height = 0.8
+show_viewfinder_in_play = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_briql")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_i4m1d")]
+position = Vector2(215, -28)
+script = ExtResource("9_m3lnd")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_group_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..dd7bcbc
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_group_example_scene.tscn
@@ -0,0 +1,261 @@
+[gd_scene load_steps=14 format=4 uid="uid://bio6mao7gtru2"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_8rflf"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_tafwr"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_37c7w"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_dxiro"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="5_gaaip"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ojk83"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_awenl"]
+[ext_resource type="Texture2D" uid="uid://cwep0on2tthn7" path="res://addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png" id="8_ys0m4"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="9_witv0"]
+[ext_resource type="Script" uid="uid://cnnaky2ns2pn4" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="10_aivri"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3qxnm"]
+texture = ExtResource("1_8rflf")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_14yng"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_3qxnm")
+
+[sub_resource type="Resource" id="Resource_spy00"]
+script = ExtResource("7_awenl")
+duration = 0.3
+transition = 4
+ease = 2
+
+[node name="Root" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="Pillar" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("AAAAAPr/AAAKAAIAAAAAAPv/AAAKAAMAAAAAAPz/AAAKAAMAAAAAAP3/AAAKAAMAAAAAAP7/AAAKAAMAAAAAAP//AAAKAAMAAAABAPr/AAALAAIAAAABAPv/AAALAAEAAAABAPz/AAALAAEAAAABAP3/AAALAAEAAAABAP7/AAALAAEAAAABAP//AAALAAEAAAACAPr/AAAMAAIAAAACAPv/AAAMAAMAAAACAPz/AAAMAAMAAAACAP3/AAAMAAMAAAACAP7/AAAMAAMAAAACAP//AAAMAAMAAAA=")
+tile_set = SubResource("TileSet_14yng")
+collision_enabled = false
+navigation_enabled = false
+
+[node name="Terrain" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("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+tile_set = SubResource("TileSet_14yng")
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_tafwr")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_37c7w")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+physics_interpolation_mode = 1
+position = Vector2(186, -172.5)
+zoom = Vector2(1.5, 1.5)
+process_callback = 0
+position_smoothing_speed = 8.0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_dxiro")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("5_gaaip")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_targets")]
+top_level = true
+position = Vector2(186, -172.5)
+script = ExtResource("6_ojk83")
+priority = 10
+follow_mode = 3
+follow_targets = [NodePath("../CharacterBody2D"), NodePath("../GroupNPCSprite")]
+zoom = Vector2(1.5, 1.5)
+tween_resource = SubResource("Resource_spy00")
+tween_on_load = false
+follow_damping = true
+auto_zoom = true
+auto_zoom_min = 0.5
+auto_zoom_max = 1.5
+auto_zoom_margin = Vector4(200, 0, 200, 0)
+draw_limits = true
+
+[node name="GroupNPCSprite" type="Sprite2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(107, -316)
+texture = ExtResource("8_ys0m4")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("9_witv0")]
+position = Vector2(265, -29)
+script = ExtResource("10_aivri")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_path_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..60342a2
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_path_example_scene.tscn
@@ -0,0 +1,269 @@
+[gd_scene load_steps=13 format=4 uid="uid://b75giavcvh1mv"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_t003o"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_4ncqd"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_tpji3"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_w0rat"]
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AAAAwAPn/AAAMAAUAAAAwAPr/AAAMAAUAAAAwAPv/AAAMAAUAAAAwAPz/AAAMAAUAAAAwAP3/AAAMAAYAAAAxAPb/AAAMAAQAAAAxAPf/AAAMAAUAAAAxAPj/AAAMAAUAAAAxAPn/AAAMAAUAAAAxAPr/AAAMAAUAAAAxAPv/AAAMAAUAAAAxAPz/AAAMAAUAAAAxAP3/AAAMAAYAAAAyAPb/AAAMAAQAAAAyAPf/AAAMAAUAAAAyAPj/AAAMAAUAAAAyAPn/AAAMAAUAAAAyAPr/AAAMAAUAAAAyAPv/AAAMAAUAAAAyAPz/AAAMAAUAAAAyAP3/AAAMAAUAAAArAP7/AAANAAQAAAArAP//AAANAAUAAAArAAAAAAANAAUAAAArAAEAAAANAAUAAAArAAIAAAANAAUAAAArAAMAAAANAAUAAAArAAQAAAANAAUAAAArAAUAAAANAAUAAAArAAYAAAANAAUAAAArAAcAAAANAAUAAAArAAgAAAANAAUAAAArAAkAAAANAAUAAAArAAoAAAANAAUAAAArAAsAAAANAAYAAAA=")
+tile_set = SubResource("TileSet_eyojy")
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_4ncqd")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_tpji3")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+physics_interpolation_mode = 1
+position = Vector2(374, -190)
+zoom = Vector2(1.5, 1.5)
+process_callback = 0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_w0rat")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("5_q77r4")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Player" type="Node" parent="."]
+
+[node name="Label" type="Label" parent="Player"]
+visible = false
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("5_q77r4")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target", "follow_path")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(374, -190)
+script = ExtResource("6_y6hoa")
+priority = 10
+follow_mode = 4
+follow_target = NodePath("../CharacterBody2D")
+follow_path = NodePath("../Path2D")
+zoom = Vector2(1.5, 1.5)
+tween_resource = ExtResource("7_wd55r")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="Path2D" type="Path2D" parent="."]
+position = Vector2(152, -190)
+curve = SubResource("Curve2D_usrhf")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("8_fy81j")]
+position = Vector2(225, -28)
+script = ExtResource("9_u6ygl")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_limit_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_limit_example_scene.tscn
new file mode 100644
index 0000000..35538eb
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_limit_example_scene.tscn
@@ -0,0 +1,319 @@
+[gd_scene load_steps=17 format=4 uid="uid://0ox7hgdpwpqp"]
+
+[ext_resource type="Script" uid="uid://dtcuvut1eklnd" path="res://addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd" id="1_bwr3f"]
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="2_f03of"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="3_cysy4"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="4_qqut6"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="5_yv8tn"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_2n5r1"]
+[ext_resource type="Script" uid="uid://cnnaky2ns2pn4" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="6_68ewj"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_ne05h"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="8_hulu3"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("2_f03of")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
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+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+15:2/0 = 0
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+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+11:3/0 = 0
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+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
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+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Resource" id="Resource_ct1eh"]
+script = ExtResource("7_ne05h")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xmxri"]
+size = Vector2(790, 410)
+
+[sub_resource type="Resource" id="Resource_exr3j"]
+script = ExtResource("7_ne05h")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_wtfjw"]
+size = Vector2(1530, 700)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_daeuh"]
+size = Vector2(1027.5, 610.5)
+
+[node name="ExampleScene2D" type="Node2D"]
+script = ExtResource("1_bwr3f")
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+metadata/_edit_lock_ = true
+
+[node name="StartingTerrain" type="TileMapLayer" parent="."]
+z_index = 1
+use_parent_material = true
+position = Vector2(-97, 0)
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("AAD9/wAAAAALAAAAAAD+/wAAAAALAAAAAAD//wAAAAALAAAAAAAAAAAAAAALAAAAAAABAAAAAAALAAAAAAACAAAAAAALAAAAAAADAAAAAAALAAAAAAAEAAAAAAALAAAAAAAFAAAAAAALAAAAAAAGAAAAAAALAAAAAAAHAAAAAAALAAAAAAAIAAAAAAALAAAAAAAJAAAAAAAMAAAAAAD8/wAAAAALAAAAAAD7/wAAAAAKAAAAAAD7/wEAAAAKAAEAAAD7/wIAAAAKAAEAAAD7/wMAAAAKAAEAAAD7/wQAAAAKAAEAAAD7/wUAAAAKAAEAAAD8/wEAAAALAAEAAAD8/wIAAAALAAEAAAD8/wMAAAALAAEAAAD8/wQAAAALAAEAAAD8/wUAAAALAAEAAAD9/wEAAAALAAEAAAD9/wIAAAALAAEAAAD9/wMAAAALAAEAAAD9/wQAAAALAAEAAAD9/wUAAAALAAEAAAD+/wEAAAALAAEAAAD+/wIAAAALAAEAAAD+/wMAAAALAAEAAAD+/wQAAAALAAEAAAD+/wUAAAALAAEAAAD//wEAAAALAAEAAAD//wIAAAALAAEAAAD//wMAAAALAAEAAAD//wQAAAALAAEAAAD//wUAAAALAAEAAAAAAAEAAAALAAEAAAAAAAIAAAALAAEAAAAAAAMAAAALAAEAAAAAAAQAAAALAAEAAAAAAAUAAAALAAEAAAABAAEAAAALAAEAAAABAAIAAAALAAEAAAABAAMAAAALAAEAAAABAAQAAAALAAEAAAABAAUAAAALAAEAAAACAAEAAAALAAEAAAACAAIAAAALAAEAAAACAAMAAAALAAEAAAACAAQAAAALAAEAAAACAAUAAAALAAEAAAADAAEAAAALAAEAAAADAAIAAAALAAEAAAADAAMAAAALAAEAAAADAAQAAAALAAEAAAADAAUAAAALAAEAAAAEAAEAAAALAAEAAAAEAAIAAAALAAEAAAAEAAMAAAALAAEAAAAEAAQAAAALAAEAAAAEAAUAAAALAAEAAAAFAAEAAAALAAEAAAAFAAIAAAALAAEAAAAFAAMAAAALAAEAAAAFAAQAAAALAAEAAAAFAAUAAAALAAEAAAAGAAEAAAALAAEAAAAGAAIAAAALAAEAAAAGAAMAAAALAAEAAAAGAAQAAAALAAEAAAAGAAUAAAALAAEAAAAHAAEAAAALAAEAAAAHAAIAAAALAAEAAAAHAAMAAAALAAEAAAAHAAQAAAALAAEAAAAHAAUAAAALAAEAAAAIAAEAAAALAAEAAAAIAAIAAAALAAEAAAAIAAMAAAALAAEAAAAIAAQAAAALAAEAAAAIAAUAAAALAAEAAAAJAAEAAAAMAAEAAAAJAAIAAAAMAAEAAAAJAAMAAAAMAAEAAAAJAAQAAAAMAAEAAAAJAAUAAAAMAAEAAAD7//n/AAALAAYAAAD7//j/AAALAAUAAAD7//f/AAALAAUAAAD7//b/AAALAAUAAAD7//X/AAALAAQAAAD8//n/AAAMAAYAAAD9//n/AAAMAAYAAAD+//n/AAAMAAYAAAD///n/AAAMAAYAAAAAAPn/AAAMAAYAAAABAPn/AAAMAAYAAAACAPn/AAAMAAYAAAADAPn/AAAMAAYAAAAEAPn/AAAMAAYAAAAFAPn/AAAMAAYAAAAGAPn/AAAMAAYAAAAHAPn/AAAMAAYAAAAIAPn/AAAMAAYAAAD8//X/AAAMAAQAAAD9//X/AAAMAAQAAAD+//X/AAAMAAQAAAD///X/AAAMAAQAAAAAAPX/AAAMAAQAAAABAPX/AAAMAAQAAAACAPX/AAAMAAQAAAADAPX/AAAMAAQAAAAEAPX/AAAMAAQAAAAFAPX/AAAMAAQAAAAGAPX/AAAMAAQAAAAHAPX/AAAMAAQAAAAIAPX/AAAMAAQAAAAJAPX/AAANAAQAAAAJAPb/AAANAAUAAAAJAPf/AAANAAUAAAAJAPj/AAANAAUAAAAJAPn/AAANAAYAAAD8//b/AAAMAAUAAAD8//f/AAAMAAUAAAD8//j/AAAMAAUAAAD9//b/AAAMAAUAAAD9//f/AAAMAAUAAAD9//j/AAAMAAUAAAD+//b/AAAMAAUAAAD+//f/AAAMAAUAAAD+//j/AAAMAAUAAAD///b/AAAMAAUAAAD///f/AAAMAAUAAAD///j/AAAMAAUAAAAAAPb/AAAMAAUAAAAAAPf/AAAMAAUAAAAAAPj/AAAMAAUAAAABAPb/AAAMAAUAAAABAPf/AAAMAAUAAAABAPj/AAAMAAUAAAACAPb/AAAMAAUAAAACAPf/AAAMAAUAAAACAPj/AAAMAAUAAAADAPb/AAAMAAUAAAADAPf/AAAMAAUAAAADAPj/AAAMAAUAAAAEAPb/AAAMAAUAAAAEAPf/AAAMAAUAAAAEAPj/AAAMAAUAAAAFAPb/AAAMAAUAAAAFAPf/AAAMAAUAAAAFAPj/AAAMAAUAAAAGAPb/AAAMAAUAAAAGAPf/AAAMAAUAAAAGAPj/AAAMAAUAAAAHAPb/AAAMAAUAAAAHAPf/AAAMAAUAAAAHAPj/AAAMAAUAAAAIAPb/AAAMAAUAAAAIAPf/AAAMAAUAAAAIAPj/AAAMAAUAAAA=")
+tile_set = SubResource("TileSet_kf7eg")
+
+[node name="OtherTerrain" type="TileMapLayer" parent="."]
+z_index = 1
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = 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+tile_set = SubResource("TileSet_kf7eg")
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("3_cysy4")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("4_qqut6")]
+unique_name_in_owner = true
+visible = false
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("5_yv8tn")]
+unique_name_in_owner = true
+z_index = 1
+position = Vector2(66, -28)
+script = ExtResource("6_68ewj")
+
+[node name="RoomLeftPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(141, -91.205)
+script = ExtResource("6_2n5r1")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_ct1eh")
+follow_offset = Vector2(0, -63.205)
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../StartingTerrain")
+limit_margin = Vector4i(-50, 0, -50, 0)
+
+[node name="RoomLeftArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(117, -174)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomLeftArea2D"]
+position = Vector2(-79, 43)
+shape = SubResource("RectangleShape2D_xmxri")
+debug_color = Color(0, 0.6, 0.701961, 0.0313726)
+
+[node name="RoomCentrePhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(1218, -217)
+script = ExtResource("6_2n5r1")
+follow_mode = 2
+zoom = Vector2(1.5, 1.5)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../RoomCentreArea2D/CollisionShape2D")
+
+[node name="RoomCentreArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(755, -179)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomCentreArea2D"]
+position = Vector2(338, -28)
+shape = SubResource("RectangleShape2D_wtfjw")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(2065, -160)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomRightArea2D"]
+position = Vector2(255.75, -3.25)
+shape = SubResource("RectangleShape2D_daeuh")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(2347, -156)
+scale = Vector2(1.0024, 1)
+script = ExtResource("6_2n5r1")
+follow_mode = 2
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+
+[node name="Camera2D" type="Camera2D" parent="."]
+physics_interpolation_mode = 1
+position = Vector2(141, -91.205)
+zoom = Vector2(2, 2)
+process_callback = 0
+limit_left = -147
+limit_top = -528
+limit_right = 673
+limit_bottom = 288
+position_smoothing_speed = 10.0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("8_hulu3")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_noise_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_noise_example_scene.tscn
new file mode 100644
index 0000000..68e792e
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_noise_example_scene.tscn
@@ -0,0 +1,289 @@
+[gd_scene load_steps=16 format=4 uid="uid://chw6g32u86uve"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_2m0x8"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_4bfy0"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_vdqsb"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="4_w2gh7"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_d6fcf"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_bdmii"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="7_dpnkg"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_u5o87"]
+[ext_resource type="Script" uid="uid://cnnaky2ns2pn4" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_suxld"]
+[ext_resource type="Script" uid="uid://bhd4nuiu23e7l" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd" id="10_p43w0"]
+[ext_resource type="Script" uid="uid://dimvdouy8g0sv" path="res://addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd" id="11_d6abr"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lvmak"]
+texture = ExtResource("1_2m0x8")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
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diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_tweening_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_tweening_example_scene.tscn
new file mode 100644
index 0000000..523b72c
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_tweening_example_scene.tscn
@@ -0,0 +1,402 @@
+[gd_scene load_steps=20 format=4 uid="uid://bvpp5na5054jd"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_h1rbo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_1f2t2"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_o6nri"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_j7670"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_gvv7r"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_rwobr"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_ylx0h"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_ytsgf"]
+[ext_resource type="Script" uid="uid://t8wa4e5y5hcf" path="res://addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd" id="9_3r1pw"]
+[ext_resource type="Script" uid="uid://cnnaky2ns2pn4" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_5jy5e"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="10_guf2v"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cvmao"]
+texture = ExtResource("1_h1rbo")
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+1:0/0 = 0
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+0:1/0 = 0
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+5:1/0 = 0
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+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
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+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
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+10:1/0 = 0
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+11:1/0 = 0
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+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
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+11:2/0 = 0
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+12:2/0 = 0
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+13:2/0 = 0
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+14:3/0 = 0
+15:3/0 = 0
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+13:4/0 = 0
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+14:4/0/custom_data_0 = &"Inventory"
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+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
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+12:5/0 = 0
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+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
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+13:6/0 = 0
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+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_na7gm"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_cvmao")
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_tgk1y"]
+size = Vector2(140, 160)
+
+[sub_resource type="Resource" id="Resource_mtp70"]
+script = ExtResource("10_guf2v")
+duration = 0.6
+transition = 1
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_clm0y"]
+size = Vector2(104, 160)
+
+[sub_resource type="Resource" id="Resource_8jg5c"]
+script = ExtResource("10_guf2v")
+duration = 0.3
+transition = 8
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_uka0w"]
+size = Vector2(560, 160)
+
+[sub_resource type="Resource" id="Resource_e4e41"]
+script = ExtResource("10_guf2v")
+duration = 1.2
+transition = 10
+ease = 2
+
+[node name="Root" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
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+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="Pillar" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
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+collision_enabled = false
+navigation_enabled = false
+
+[node name="Terrain" type="TileMapLayer" parent="."]
+use_parent_material = true
+scale = Vector2(3, 3)
+tile_map_data = PackedByteArray("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+tile_set = SubResource("TileSet_na7gm")
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_1f2t2")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_o6nri")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+physics_interpolation_mode = 1
+position = Vector2(227, -28)
+process_callback = 0
+position_smoothing_speed = 10.0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_j7670")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(227, -28)
+script = ExtResource("5_gvv7r")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D")
+tween_resource = ExtResource("6_rwobr")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -132.0
+offset_right = 332.0
+offset_bottom = -68.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_ytsgf")]
+position = Vector2(227, -28)
+script = ExtResource("9_5jy5e")
+
+[node name="WideArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(393, -40)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_3r1pw")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="WideArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_tgk1y")
+
+[node name="ColorRect" type="ColorRect" parent="WideArea"]
+offset_left = -70.0
+offset_top = -120.0
+offset_right = 70.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="WideArea"]
+offset_left = -77.0
+offset_top = -250.0
+offset_right = 76.0
+offset_bottom = -120.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "Transition Type:
+Sine
+
+Duration:
+0.6s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="WideArea"]
+position = Vector2(4, -100)
+script = ExtResource("5_gvv7r")
+zoom = Vector2(0.8, 0.8)
+tween_resource = SubResource("Resource_mtp70")
+draw_limits = true
+
+[node name="UpperZoomArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(649, -135)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_3r1pw")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="ColorRect" type="ColorRect" parent="UpperZoomArea"]
+offset_left = -52.0
+offset_top = -120.0
+offset_right = 52.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="UpperZoomArea"]
+offset_left = -74.0
+offset_top = -251.0
+offset_right = 79.0
+offset_bottom = -121.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="UpperZoomArea"]
+position = Vector2(2, -83)
+script = ExtResource("5_gvv7r")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_8jg5c")
+draw_limits = true
+
+[node name="ForwardArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(1136, -38)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_3r1pw")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="ForwardArea"]
+position = Vector2(0, -42)
+shape = SubResource("RectangleShape2D_uka0w")
+
+[node name="ColorRect" type="ColorRect" parent="ForwardArea"]
+offset_left = -280.0
+offset_top = -122.0
+offset_right = 280.0
+offset_bottom = 38.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="ForwardArea"]
+offset_left = -76.0
+offset_top = -252.0
+offset_right = 77.0
+offset_bottom = -122.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="ForwardArea"]
+position = Vector2(344, -46)
+script = ExtResource("5_gvv7r")
+zoom = Vector2(0.9, 0.9)
+tween_resource = SubResource("Resource_e4e41")
+draw_limits = true
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/2d_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_example_scene.tscn
new file mode 100644
index 0000000..7729dbb
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_example_scene.tscn
@@ -0,0 +1,245 @@
+[gd_scene load_steps=11 format=3 uid="uid://drvexsp2t0nfy"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_1utlo"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="2_mgsut"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_54fc4"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="6_kqt1v"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_pxbym"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="7_62i3t"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="7_fdx1s"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="12_k4p0h"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_1utlo")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
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+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
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+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[node name="ExampleScene2D2" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
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+[node name="ColorRect" type="ColorRect" parent="Background"]
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+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
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+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("7_fdx1s")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("6_kqt1v")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Controls" type="Label" parent="."]
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+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("12_k4p0h")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(227, -28)
+zoom = Vector2(1.5, 1.5)
+process_callback = 0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_54fc4")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+process_priority = -1
+top_level = true
+position = Vector2(227, -28)
+script = ExtResource("2_mgsut")
+priority = 10
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+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
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+frame_preview = false
+tween_resource = ExtResource("6_pxbym")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("7_62i3t")]
+position = Vector2(227, -28)
+
+[editable path="Player/CharacterBody2D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_framed_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..98a54c2
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_framed_example_scene.tscn
@@ -0,0 +1,245 @@
+[gd_scene load_steps=11 format=3 uid="uid://bxtsl6qlpq1ar"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_27o77"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_1tbys"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_1kfnp"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_mylkx"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_lwx5e"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_tju6r"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_bo8m7"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_wlikg"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_27o77")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -345.0
+offset_top = -143.0
+offset_right = 947.0
+offset_bottom = 578.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
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+layer_1/z_index = 1
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589819, 786432, 6, 589820, 786432, 6, 589821, 786432, 6, 589822, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_1tbys")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_1kfnp")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(282, -29)
+zoom = Vector2(2, 2)
+process_callback = 0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_mylkx")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(282, -29)
+script = ExtResource("5_lwx5e")
+priority = 5
+follow_mode = 5
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+zoom = Vector2(2, 2)
+tween_resource = ExtResource("6_tju6r")
+tween_on_load = false
+follow_damping = true
+dead_zone_width = 0.4
+dead_zone_height = 0.8
+show_viewfinder_in_play = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("8_bo8m7")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_wlikg")]
+position = Vector2(282, -29)
+
+[editable path="Player/CharacterBody2D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_group_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..ba1e261
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_group_example_scene.tscn
@@ -0,0 +1,255 @@
+[gd_scene load_steps=13 format=3 uid="uid://brrncnp26lrco"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_5kqbp"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_xmntp"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_8dojy"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_2efwt"]
+[ext_resource type="Texture2D" uid="uid://cwep0on2tthn7" path="res://addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png" id="5_0v2cd"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_diuy4"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="7_ybwrw"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="9_wk0p3"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="12_uvcwb"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_5kqbp")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Resource" id="Resource_spy00"]
+script = ExtResource("9_wk0p3")
+duration = 0.3
+transition = 4
+ease = 2
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1, 393225, 786432, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 458752, 1, 327681, 720896, 1, 393217, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 393218, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 393219, 720896, 1, 65540, 458752, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 393220, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 458752, 1, 327685, 720896, 1, 393221, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 393222, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 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+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_xmntp")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_8dojy")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(186, -172.5)
+zoom = Vector2(1.5, 1.5)
+position_smoothing_speed = 8.0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_2efwt")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("12_uvcwb")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_targets")]
+top_level = true
+position = Vector2(186, -172.5)
+script = ExtResource("6_diuy4")
+priority = 10
+follow_mode = 3
+follow_targets = [NodePath("../GroupNPCSprite"), NodePath("../CharacterBody2D/PlayerVisuals")]
+zoom = Vector2(1.5, 1.5)
+tween_resource = SubResource("Resource_spy00")
+tween_on_load = false
+follow_damping = true
+auto_zoom = true
+auto_zoom_min = 0.5
+auto_zoom_max = 1.5
+auto_zoom_margin = Vector4(200, 0, 200, 0)
+draw_limits = true
+
+[node name="GroupNPCSprite" type="Sprite2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(107, -316)
+texture = ExtResource("5_0v2cd")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("7_ybwrw")]
+position = Vector2(265, -29)
+
+[editable path="CharacterBody2D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_path_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..b7ebc1c
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_follow_path_example_scene.tscn
@@ -0,0 +1,263 @@
+[gd_scene load_steps=12 format=3 uid="uid://psbaaxnedqmq"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_17ngo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_whpvu"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_rbo5b"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_yddet"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_x25dj"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_4vtmp"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_6pcaf"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_a2pel"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_17ngo")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Curve2D" id="Curve2D_usrhf"]
+_data = {
+"points": PackedVector2Array(-96.4111, 42.3785, 0, 0, 222, 0, 0, 0, 0, 0, 1550, 0)
+}
+point_count = 2
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
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327736, 851968, 5, 393272, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_whpvu")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_rbo5b")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(374, -216)
+zoom = Vector2(1.5, 1.5)
+process_callback = 0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_yddet")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("8_6pcaf")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Player" type="Node" parent="."]
+
+[node name="Label" type="Label" parent="Player"]
+visible = false
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("8_6pcaf")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target", "follow_path")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(374, -216)
+script = ExtResource("5_x25dj")
+priority = 10
+follow_mode = 4
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+follow_path = NodePath("../Path2D")
+zoom = Vector2(1.5, 1.5)
+tween_resource = ExtResource("6_4vtmp")
+tween_on_load = false
+draw_limits = true
+
+[node name="Path2D" type="Path2D" parent="."]
+position = Vector2(152, -216)
+curve = SubResource("Curve2D_usrhf")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("8_a2pel")]
+position = Vector2(225, -28)
+
+[editable path="CharacterBody2D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/2d_limit_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_limit_example_scene.tscn
new file mode 100644
index 0000000..7735ec6
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_limit_example_scene.tscn
@@ -0,0 +1,324 @@
+[gd_scene load_steps=16 format=3 uid="uid://w20wokw3ohsq"]
+
+[ext_resource type="Script" uid="uid://c5yewe1hewu7j" path="res://addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd" id="1_ijqyv"]
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_wmhqb"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_v5qg2"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_oqmwp"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="4_4b648"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="5_pr2x5"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="9_twplb"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="9_w5e16"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_wmhqb")
+0:0/0 = 0
+1:0/0 = 0
+2:0/0 = 0
+3:0/0 = 0
+4:0/0 = 0
+5:0/0 = 0
+6:0/0 = 0
+7:0/0 = 0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+0:1/0 = 0
+1:1/0 = 0
+2:1/0 = 0
+3:1/0 = 0
+4:1/0 = 0
+5:1/0 = 0
+7:1/0 = 0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+2:2/0 = 0
+3:2/0 = 0
+4:2/0 = 0
+7:2/0 = 0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:3/0 = 0
+4:3/0 = 0
+5:3/0 = 0
+7:3/0 = 0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+3:4/0 = 0
+4:4/0 = 0
+5:4/0 = 0
+7:4/0 = 0
+3:5/0 = 0
+4:5/0 = 0
+7:5/0 = 0
+3:6/0 = 0
+4:6/0 = 0
+7:6/0 = 0
+2:7/0 = 0
+3:7/0 = 0
+4:7/0 = 0
+5:7/0 = 0
+8:0/0 = 0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0 = 0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0 = 0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0 = 0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0 = 0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0 = 0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:0/0 = 0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+16:0/0 = 0
+8:1/0 = 0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0 = 0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0 = 0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0 = 0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0 = 0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0 = 0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:1/0 = 0
+15:1/0 = 0
+16:1/0 = 0
+8:2/0 = 0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0 = 0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0 = 0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0 = 0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0 = 0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0 = 0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:2/0 = 0
+15:2/0 = 0
+16:2/0 = 0
+8:3/0 = 0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0 = 0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0 = 0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:3/0 = 0
+12:3/0 = 0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0 = 0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:3/0 = 0
+15:3/0 = 0
+16:3/0 = 0
+8:4/0 = 0
+9:4/0 = 0
+10:4/0 = 0
+11:4/0 = 0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+12:4/0 = 0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:4/0 = 0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+14:4/0 = 0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+16:4/0 = 0
+8:5/0 = 0
+9:5/0 = 0
+10:5/0 = 0
+11:5/0 = 0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0 = 0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0 = 0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+14:5/0 = 0
+15:5/0 = 0
+16:5/0 = 0
+8:6/0 = 0
+9:6/0 = 0
+10:6/0 = 0
+11:6/0 = 0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+12:6/0 = 0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:6/0 = 0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+14:6/0 = 0
+15:6/0 = 0
+16:6/0 = 0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Resource" id="Resource_ct1eh"]
+script = ExtResource("9_twplb")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xmxri"]
+size = Vector2(790, 410)
+
+[sub_resource type="Resource" id="Resource_exr3j"]
+script = ExtResource("9_twplb")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_wtfjw"]
+size = Vector2(1530, 700)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_daeuh"]
+size = Vector2(1027.5, 610.5)
+
+[node name="ExampleScene2D" type="Node2D"]
+script = ExtResource("1_ijqyv")
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+auto_translate_mode = 2
+anchors_preset = 15
+anchor_right = 1.0
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+offset_right = 981.0
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+grow_horizontal = 2
+grow_vertical = 2
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+metadata/_edit_lock_ = true
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+position = Vector2(-97, 0)
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
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+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(65533, 720896, 0, 65534, 720896, 0, 65535, 720896, 0, 0, 720896, 0, 1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65532, 720896, 0, 65531, 655360, 0, 131067, 655360, 1, 196603, 655360, 1, 262139, 655360, 1, 327675, 655360, 1, 393211, 655360, 1, 131068, 720896, 1, 196604, 720896, 1, 262140, 720896, 1, 327676, 720896, 1, 393212, 720896, 1, 131069, 720896, 1, 196605, 720896, 1, 262141, 720896, 1, 327677, 720896, 1, 393213, 720896, 1, 131070, 720896, 1, 196606, 720896, 1, 262142, 720896, 1, 327678, 720896, 1, 393214, 720896, 1, 131071, 720896, 1, 196607, 720896, 1, 262143, 720896, 1, 327679, 720896, 1, 393215, 720896, 1, 65536, 720896, 1, 131072, 720896, 1, 196608, 720896, 1, 262144, 720896, 1, 327680, 720896, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 720896, 1, 327681, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 65540, 720896, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 720896, 1, 327685, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 720896, 1, 262151, 720896, 1, 327687, 720896, 1, 65544, 720896, 1, 131080, 720896, 1, 196616, 720896, 1, 262152, 720896, 1, 327688, 720896, 1, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1)
+
+[node name="TileMap2" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(8, 786432, 4, 9, 786432, 4, 10, 786432, 4, 11, 786432, 4, 12, 786432, 4, 13, 786432, 4, 14, 786432, 4, 65528, 851968, 5, 65527, 786432, 5, 65526, 786432, 5, 65525, 786432, 5, 65524, 786432, 5, 65523, 786432, 5, 65544, 786432, 5, 131080, 786432, 5, 196616, 786432, 5, 262152, 786432, 5, 65545, 786432, 5, 131081, 786432, 5, 196617, 786432, 5, 262153, 786432, 5, 65546, 786432, 5, 131082, 786432, 5, 196618, 786432, 5, 262154, 786432, 5, 65547, 786432, 5, 131083, 786432, 5, 196619, 786432, 5, 262155, 786432, 5, 65548, 786432, 5, 131084, 786432, 5, 196620, 786432, 5, 262156, 786432, 5, 65549, 786432, 5, 131085, 786432, 5, 196621, 786432, 5, 262157, 786432, 5, 65550, 786432, 5, 131086, 786432, 5, 196622, 786432, 5, 262158, 786432, 5, 327694, 786432, 5, 327693, 786432, 5, 327692, 786432, 5, 327691, 786432, 5, 327690, 786432, 5, 327689, 786432, 5, 327688, 786432, 5, -131089, 720896, 5, -65553, 720896, 5, -17, 720896, 5, 65519, 720896, 6, -131088, 786432, 5, 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786432, 5, 327722, 786432, 5, -65493, 983040, 3, 43, 786432, 4, 65579, 786432, 5, 131115, 786432, 5, 196651, 786432, 5, 262187, 786432, 5, 327723, 786432, 5, -65492, 983040, 3, 44, 786432, 4, 65580, 786432, 5, 131116, 786432, 5, 196652, 786432, 5, 262188, 786432, 5, 327724, 786432, 5, -65491, 983040, 3, 45, 786432, 4, 65581, 786432, 5, 131117, 786432, 5, 196653, 786432, 5, 262189, 786432, 5, 327725, 786432, 5, -65490, 983040, 3, 46, 786432, 4, 65582, 786432, 5, 131118, 786432, 5, 196654, 786432, 5, 262190, 786432, 5, 327726, 786432, 5, -65489, 983040, 3, 47, 786432, 4, 65583, 786432, 5, 131119, 786432, 5, 196655, 786432, 5, 262191, 786432, 5, 327727, 786432, 5, -65488, 1048576, 3, 48, 786432, 4, 65584, 786432, 5, 131120, 786432, 5, 196656, 786432, 5, 262192, 786432, 5, 327728, 786432, 5, 49, 851968, 4, 65585, 851968, 5, 131121, 851968, 5, 196657, 851968, 5, 262193, 851968, 5, 327729, 851968, 5, -65497, 983040, 3, -589774, 720896, 4, -524238, 720896, 5, -458702, 720896, 5, -393166, 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786432, 5, 131125, 786432, 5, 196661, 786432, 5, 262197, 786432, 5, 327733, 786432, 5, -589770, 786432, 4, -524234, 786432, 5, -458698, 786432, 5, -393162, 786432, 5, -327626, 786432, 5, -262090, 786432, 5, -196554, 786432, 5, -131018, 786432, 5, -65482, 786432, 5, 54, 786432, 5, 65590, 786432, 5, 131126, 786432, 5, 196662, 786432, 5, 262198, 786432, 5, 327734, 786432, 5, -589769, 786432, 4, -524233, 786432, 5, -458697, 786432, 5, -393161, 786432, 5, -327625, 786432, 5, -262089, 786432, 5, -196553, 786432, 5, -131017, 786432, 5, -65481, 786432, 5, 55, 786432, 5, 65591, 786432, 5, 131127, 786432, 5, 196663, 786432, 5, 262199, 786432, 5, 327735, 786432, 5, -589768, 786432, 4, -524232, 786432, 5, -458696, 786432, 5, -393160, 786432, 5, -327624, 786432, 5, -262088, 786432, 5, -196552, 786432, 5, -131016, 786432, 5, -65480, 786432, 5, 56, 786432, 5, 65592, 786432, 5, 131128, 786432, 5, 196664, 786432, 5, 262200, 786432, 5, 327736, 786432, 5, -589767, 786432, 4, -524231, 786432, 5, -458695, 786432, 5, -393159, 786432, 5, -327623, 786432, 5, -262087, 786432, 5, -196551, 786432, 5, -131015, 786432, 5, -65479, 786432, 5, 57, 786432, 5, 65593, 786432, 5, 131129, 786432, 5, 196665, 786432, 5, 262201, 786432, 5, 327737, 786432, 5, -589766, 786432, 4, -524230, 786432, 5, -458694, 786432, 5, -393158, 786432, 5, -327622, 786432, 5, -262086, 786432, 5, -196550, 786432, 5, -131014, 786432, 5, -65478, 786432, 5, 58, 786432, 5, 65594, 786432, 5, 131130, 786432, 5, 196666, 786432, 5, 262202, 786432, 5, 327738, 786432, 5, -589765, 851968, 4, -524229, 851968, 5, -458693, 851968, 5, -393157, 851968, 5, -327621, 851968, 5, -262085, 851968, 5, -196549, 851968, 5, -131013, 851968, 5, -65477, 851968, 5, 59, 851968, 5, 65595, 851968, 5, 131131, 851968, 5, 196667, 851968, 5, 262203, 851968, 5, 327739, 851968, 5, 28, 786432, 4, 65564, 786432, 5, 131100, 786432, 5, 196636, 786432, 5, 262172, 786432, 5, 327708, 786432, 5, 29, 786432, 4, 65565, 786432, 5, 131101, 786432, 5, 196637, 786432, 5, 262173, 786432, 5, 327709, 786432, 5, 30, 786432, 4, 65566, 786432, 5, 131102, 786432, 5, 196638, 786432, 5, 262174, 786432, 5, 327710, 786432, 5, 31, 786432, 4, 65567, 786432, 5, 131103, 786432, 5, 196639, 786432, 5, 262175, 786432, 5, 327711, 786432, 5, 32, 786432, 4, 65568, 786432, 5, 131104, 786432, 5, 196640, 786432, 5, 262176, 786432, 5, 327712, 786432, 5, 33, 786432, 4, 65569, 786432, 5, 131105, 786432, 5, 196641, 786432, 5, 262177, 786432, 5, 327713, 786432, 5, 34, 786432, 4, 65570, 786432, 5, 131106, 786432, 5, 196642, 786432, 5, 262178, 786432, 5, 327714, 786432, 5, 35, 786432, 4, 65571, 786432, 5, 131107, 786432, 5, 196643, 786432, 5, 262179, 786432, 5, 327715, 786432, 5, 36, 786432, 4, 65572, 786432, 5, 131108, 786432, 5, 196644, 786432, 5, 262180, 786432, 5, 327716, 786432, 5, 37, 786432, 4, 65573, 786432, 5, 131109, 786432, 5, 196645, 786432, 5, 262181, 786432, 5, 327717, 786432, 5, -65487, 458752, 6, -131023, 458752, 5, -196559, 458752, 5, -262095, 458752, 5, -327631, 458752, 5, -393167, 458752, 5, -458703, 458752, 5, -524239, 458752, 5, -589775, 458752, 4)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_v5qg2")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_oqmwp")]
+unique_name_in_owner = true
+visible = false
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("5_pr2x5")]
+unique_name_in_owner = true
+position = Vector2(66, -28)
+
+[node name="RoomLeftPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(66, -91.205)
+script = ExtResource("4_4b648")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_ct1eh")
+follow_offset = Vector2(0, -63.205)
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../TileMap")
+limit_margin = Vector4i(-50, 0, -50, 0)
+
+[node name="RoomLeftArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(117, -174)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomLeftArea2D"]
+position = Vector2(-79, 43)
+shape = SubResource("RectangleShape2D_xmxri")
+debug_color = Color(0, 0.6, 0.701961, 0.0313726)
+
+[node name="RoomCentrePhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(1474, -149)
+script = ExtResource("4_4b648")
+follow_mode = 2
+zoom = Vector2(1.5, 1.5)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../RoomCentreArea2D/CollisionShape2D")
+
+[node name="RoomCentreArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(755, -179)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomCentreArea2D"]
+position = Vector2(338, -28)
+shape = SubResource("RectangleShape2D_wtfjw")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(2065, -160)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomRightArea2D"]
+position = Vector2(255.75, -3.25)
+shape = SubResource("RectangleShape2D_daeuh")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(2347, -156)
+scale = Vector2(1.0024, 1)
+script = ExtResource("4_4b648")
+follow_mode = 2
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(66, -91.205)
+zoom = Vector2(2, 2)
+process_callback = 0
+limit_left = -387
+limit_top = -528
+limit_right = 433
+limit_bottom = 288
+position_smoothing_speed = 10.0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("9_w5e16")
+
+[editable path="CharacterBody2D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/2d_tweening_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_tweening_example_scene.tscn
new file mode 100644
index 0000000..24f2f3b
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/2d_tweening_example_scene.tscn
@@ -0,0 +1,397 @@
+[gd_scene load_steps=19 format=3 uid="uid://cpyb3ucwcqj8l"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_oo2bo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_as4e6"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_6yi7w"]
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851968, 5, 589822, 851968, 5, 655358, 851968, 5, 786430, 851968, 5, 851966, 851968, 5, 917502, 851968, 5, 589824, 720896, 1, 655360, 720896, 1, 720896, 720896, 1, 786432, 720896, 1, 851968, 720896, 1, 589825, 720896, 1, 655361, 720896, 1, 720897, 720896, 1, 786433, 720896, 1, 851969, 720896, 1, 589826, 720896, 1, 655362, 720896, 1, 720898, 720896, 1, 786434, 720896, 1, 851970, 720896, 1, 589827, 720896, 1, 655363, 720896, 1, 720899, 720896, 1, 786435, 720896, 1, 851971, 720896, 1, 589828, 720896, 1, 655364, 720896, 1, 720900, 720896, 1, 786436, 720896, 1, 851972, 720896, 1, 589829, 720896, 1, 655365, 720896, 1, 720901, 720896, 1, 786437, 720896, 1, 851973, 720896, 1, 589830, 720896, 1, 655366, 720896, 1, 720902, 720896, 1, 786438, 720896, 1, 851974, 720896, 1, 589831, 720896, 1, 655367, 720896, 1, 720903, 720896, 1, 786439, 720896, 1, 851975, 720896, 1, 589832, 720896, 1, 655368, 720896, 1, 720904, 720896, 1, 786440, 720896, 1, 851976, 720896, 1, 589833, 786432, 1, 655369, 786432, 1, 720905, 786432, 1, 786441, 786432, 1, 851977, 786432, 1, 655359, 655360, 1, 720895, 655360, 1, 786431, 655360, 1, 851967, 655360, 1, 917503, 655360, 1, 589834, 720896, 1, 655370, 720896, 1, 720906, 720896, 1, 786442, 720896, 1, 851978, 720896, 1, 589835, 720896, 1, 655371, 720896, 1, 720907, 720896, 1, 786443, 720896, 1, 851979, 720896, 1, 589836, 720896, 1, 655372, 720896, 1, 720908, 720896, 1, 786444, 720896, 1, 851980, 720896, 1, 589837, 720896, 1, 655373, 720896, 1, 720909, 720896, 1, 786445, 720896, 1, 851981, 720896, 1, 589838, 720896, 1, 655374, 720896, 1, 720910, 720896, 1, 786446, 720896, 1, 851982, 720896, 1, 589839, 720896, 1, 655375, 720896, 1, 720911, 720896, 1, 786447, 720896, 1, 851983, 720896, 1, 589840, 720896, 1, 655376, 720896, 1, 720912, 720896, 1, 786448, 720896, 1, 851984, 720896, 1, 851985, 720896, 6, 851986, 786432, 6, 851987, 786432, 6, 851988, 786432, 6, 851989, 786432, 6, 851990, 786432, 6, 851991, 786432, 6, 851992, 786432, 6, 851993, 786432, 6, 851994, 786432, 6, 851995, 786432, 6, 851996, 786432, 6, 851997, 851968, 6, 524306, 786432, 5, 589842, 786432, 5, 655378, 786432, 5, 720914, 786432, 5, 786450, 786432, 5, 524307, 786432, 5, 589843, 786432, 5, 655379, 786432, 5, 720915, 786432, 5, 786451, 786432, 5, 524308, 786432, 5, 589844, 786432, 5, 655380, 786432, 5, 720916, 786432, 5, 786452, 786432, 5, 524309, 786432, 5, 589845, 786432, 5, 655381, 786432, 5, 720917, 786432, 5, 786453, 786432, 5, 524310, 786432, 5, 589846, 786432, 5, 655382, 786432, 5, 720918, 786432, 5, 786454, 786432, 5, 524311, 786432, 5, 589847, 786432, 5, 655383, 786432, 5, 720919, 786432, 5, 786455, 786432, 5, 524312, 786432, 5, 589848, 786432, 5, 655384, 786432, 5, 720920, 786432, 5, 786456, 786432, 5, 524313, 786432, 5, 589849, 786432, 5, 655385, 786432, 5, 720921, 786432, 5, 786457, 786432, 5, 524314, 786432, 5, 589850, 786432, 5, 655386, 786432, 5, 720922, 786432, 5, 786458, 786432, 5, 524315, 786432, 5, 589851, 786432, 5, 655387, 786432, 5, 720923, 786432, 5, 786459, 786432, 5, 524316, 786432, 5, 589852, 786432, 5, 655388, 786432, 5, 720924, 786432, 5, 786460, 786432, 5, 524305, 720896, 5, 589841, 720896, 5, 655377, 720896, 5, 720913, 720896, 5, 786449, 720896, 5, 524317, 851968, 5, 589853, 851968, 5, 655389, 851968, 5, 720925, 851968, 5, 786461, 851968, 5, -262106, 786432, 5, -196570, 786432, 5, -131034, 786432, 5, -65498, 786432, 5, 38, 786432, 5, 65574, 786432, 5, 131110, 655360, 6, 196646, 786432, 5, 262182, 786432, 5, 327718, 786432, 5, 393254, 786432, 5, 458790, 786432, 5, -262105, 786432, 5, -196569, 786432, 5, -131033, 786432, 5, -65497, 786432, 5, 39, 786432, 5, 65575, 786432, 5, 131111, 786432, 5, 196647, 786432, 5, 262183, 786432, 5, 327719, 786432, 5, 393255, 655360, 6, 458791, 786432, 5, -262104, 786432, 5, -196568, 786432, 5, -131032, 786432, 5, -65496, 786432, 5, 40, 655360, 6, 65576, 786432, 5, 131112, 786432, 5, 196648, 786432, 5, 262184, 655360, 6, 327720, 786432, 5, 393256, 786432, 5, 458792, 786432, 5, -262103, 786432, 5, -196567, 655360, 6, -131031, 786432, 5, -65495, 786432, 5, 41, 786432, 5, 65577, 786432, 5, 131113, 786432, 5, 196649, 786432, 5, 262185, 786432, 5, 327721, 786432, 5, 393257, 786432, 5, 458793, 786432, 5, -262102, 786432, 5, -196566, 786432, 5, -131030, 786432, 5, -65494, 786432, 5, 42, 786432, 5, 65578, 786432, 5, 131114, 655360, 6, 196650, 786432, 5, 262186, 786432, 5, 327722, 786432, 5, 393258, 786432, 5, 458794, 655360, 6, 524326, 786432, 6, 524327, 786432, 6, 524328, 786432, 6, 524329, 786432, 6, 524330, 786432, 6, -327642, 786432, 4, -327641, 786432, 4, -327640, 786432, 4, -327639, 786432, 4, -327638, 786432, 4, -327632, 851968, 4, -262096, 851968, 5, -196560, 851968, 5, -131024, 851968, 5, -65488, 851968, 5, 48, 851968, 5, 65584, 851968, 5, 131120, 851968, 5, 196656, 851968, 5, 262192, 851968, 5, 327728, 851968, 5, 393264, 851968, 5, 458800, 851968, 5, 524336, 851968, 6, -327637, 786432, 4, -327636, 786432, 4, -327635, 786432, 4, -327634, 786432, 4, -327633, 786432, 4, -262101, 786432, 5, -196565, 786432, 5, -131029, 655360, 6, -65493, 786432, 5, 43, 786432, 5, 65579, 786432, 5, 131115, 786432, 5, 196651, 786432, 5, 262187, 786432, 5, 327723, 655360, 6, 393259, 786432, 5, 458795, 786432, 5, -262100, 786432, 5, -196564, 786432, 5, -131028, 786432, 5, -65492, 786432, 5, 44, 655360, 6, 65580, 786432, 5, 131116, 786432, 5, 196652, 786432, 5, 262188, 786432, 5, 327724, 786432, 5, 393260, 786432, 5, 458796, 786432, 5, -262099, 786432, 5, -196563, 786432, 5, -131027, 786432, 5, -65491, 786432, 5, 45, 786432, 5, 65581, 655360, 6, 131117, 786432, 5, 196653, 786432, 5, 262189, 786432, 5, 327725, 786432, 5, 393261, 786432, 5, 458797, 786432, 5, -262098, 655360, 6, -196562, 786432, 5, -131026, 786432, 5, -65490, 786432, 5, 46, 786432, 5, 65582, 786432, 5, 131118, 786432, 5, 196654, 655360, 6, 262190, 786432, 5, 327726, 786432, 5, 393262, 786432, 5, 458798, 655360, 6, -262097, 786432, 5, -196561, 786432, 5, -131025, 786432, 5, -65489, 786432, 5, 47, 786432, 5, 65583, 786432, 5, 131119, 786432, 5, 196655, 786432, 5, 262191, 786432, 5, 327727, 786432, 5, 393263, 786432, 5, 458799, 786432, 5, 524331, 786432, 6, 524332, 786432, 6, 524333, 786432, 6, 524334, 786432, 6, 524335, 786432, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_as4e6")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_6yi7w")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(227, -28)
+process_callback = 0
+position_smoothing_speed = 10.0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_bb7en")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+top_level = true
+position = Vector2(227, -28)
+script = ExtResource("5_kikl5")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+tween_resource = ExtResource("6_gu0o0")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -132.0
+offset_right = 332.0
+offset_bottom = -68.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_g1syc")]
+position = Vector2(227, -28)
+
+[node name="WideArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(393, -40)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_184pu")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="WideArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_tgk1y")
+
+[node name="ColorRect" type="ColorRect" parent="WideArea"]
+offset_left = -70.0
+offset_top = -120.0
+offset_right = 70.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="WideArea"]
+offset_left = -77.0
+offset_top = -250.0
+offset_right = 76.0
+offset_bottom = -120.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "Transition Type:
+Sine
+
+Duration:
+0.6s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="WideArea"]
+position = Vector2(4, -100)
+script = ExtResource("5_kikl5")
+zoom = Vector2(0.8, 0.8)
+tween_resource = SubResource("Resource_mtp70")
+draw_limits = true
+
+[node name="UpperZoomArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(649, -135)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_184pu")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="ColorRect" type="ColorRect" parent="UpperZoomArea"]
+offset_left = -52.0
+offset_top = -120.0
+offset_right = 52.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="UpperZoomArea"]
+offset_left = -74.0
+offset_top = -251.0
+offset_right = 79.0
+offset_bottom = -121.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="UpperZoomArea"]
+position = Vector2(2, -83)
+script = ExtResource("5_kikl5")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_8jg5c")
+draw_limits = true
+
+[node name="ForwardArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(1136, -38)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_184pu")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="ForwardArea"]
+position = Vector2(0, -42)
+shape = SubResource("RectangleShape2D_uka0w")
+
+[node name="ColorRect" type="ColorRect" parent="ForwardArea"]
+offset_left = -280.0
+offset_top = -122.0
+offset_right = 280.0
+offset_bottom = 38.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="ForwardArea"]
+offset_left = -76.0
+offset_top = -252.0
+offset_right = 77.0
+offset_bottom = -122.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="ForwardArea"]
+position = Vector2(344, -46)
+script = ExtResource("5_kikl5")
+zoom = Vector2(0.9, 0.9)
+tween_resource = SubResource("Resource_e4e41")
+draw_limits = true
+
+[editable path="Player/CharacterBody2D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn b/godot/addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn
new file mode 100644
index 0000000..f0dca01
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn
@@ -0,0 +1,120 @@
+[gd_scene load_steps=10 format=3 uid="uid://7kh0xydx0b1o"]
+
+[ext_resource type="Script" uid="uid://cb46ypjv5p72s" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd" id="1_jnc14"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_62b2n"]
+[ext_resource type="Texture2D" uid="uid://cscjjt55iw2cu" path="res://addons/phantom_camera/examples/textures/2D/player_sprite.svg" id="2_yr8cm"]
+[ext_resource type="Script" uid="uid://bhexx6mj1xv3q" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="4_rloon"]
+[ext_resource type="Resource" uid="uid://cecrnq0wnkexh" path="res://addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres" id="5_4iyk1"]
+[ext_resource type="Resource" uid="uid://cllveybboaqk5" path="res://addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres" id="6_2h6fv"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5hryl"]
+bg_color = Color(0.85098, 0.894118, 0.937255, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.113725, 0.113725, 0.113725, 1)
+corner_radius_top_left = 7
+corner_radius_top_right = 7
+corner_radius_bottom_right = 7
+corner_radius_bottom_left = 7
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xj4ar"]
+size = Vector2(64, 57)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_18i13"]
+size = Vector2(64, 57)
+
+[node name="CharacterBody2D" type="CharacterBody2D"]
+script = ExtResource("1_jnc14")
+
+[node name="DarkOverlay" type="ColorRect" parent="."]
+unique_name_in_owner = true
+visible = false
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -1000.0
+offset_top = -1000.0
+offset_right = 1000.0
+offset_bottom = 1000.0
+grow_horizontal = 2
+grow_vertical = 2
+color = Color(0, 0, 0, 0.615686)
+
+[node name="PlayerVisuals" type="Node2D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerSprite" type="Sprite2D" parent="PlayerVisuals"]
+unique_name_in_owner = true
+scale = Vector2(0.5, 0.5)
+texture = ExtResource("2_yr8cm")
+
+[node name="InteractionPrompt" type="Panel" parent="PlayerVisuals"]
+unique_name_in_owner = true
+visible = false
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+offset_left = -16.0
+offset_top = -66.0
+offset_right = 16.0
+offset_bottom = -34.0
+grow_horizontal = 2
+grow_vertical = 0
+size_flags_vertical = 0
+theme_override_styles/panel = SubResource("StyleBoxFlat_5hryl")
+
+[node name="Label" type="Label" parent="PlayerVisuals/InteractionPrompt"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = -3.0
+offset_bottom = 5.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_colors/font_color = Color(0, 0, 0, 1)
+theme_override_fonts/font = ExtResource("2_62b2n")
+theme_override_font_sizes/font_size = 26
+text = "F"
+horizontal_alignment = 1
+vertical_alignment = 1
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, -0.5)
+shape = SubResource("RectangleShape2D_xj4ar")
+
+[node name="PlayerArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+collision_layer = 2
+collision_mask = 2
+priority = 20
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerArea2D"]
+position = Vector2(0, -0.5)
+shape = SubResource("RectangleShape2D_18i13")
+
+[node name="ItemFocusPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(0, -122)
+script = ExtResource("4_rloon")
+zoom = Vector2(2, 2)
+frame_preview = false
+tween_resource = ExtResource("5_4iyk1")
+follow_damping_value = Vector2(0, 0)
+draw_limits = true
+
+[node name="InventoryPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(-183, -5)
+script = ExtResource("4_rloon")
+zoom = Vector2(2.5, 2.5)
+frame_preview = false
+tween_resource = ExtResource("6_2h6fv")
+follow_damping_value = Vector2(0, 0)
+draw_limits = true
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_example_scene.tscn
new file mode 100644
index 0000000..d557c93
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_example_scene.tscn
@@ -0,0 +1,413 @@
+[gd_scene load_steps=41 format=3 uid="uid://cypbptekk8etg"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_u86qq"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_jl1he"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="3_an0dt"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="3_yfuq5"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="4_iy6qn"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="5_0ku52"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="6_prr6u"]
+[ext_resource type="Script" uid="uid://uvw6pg1ut0ms" path="res://addons/phantom_camera/examples/scripts/3D/npc.gd" id="7_nl3ax"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="8_xvqcg"]
+[ext_resource type="Script" uid="uid://bnhxcejvr6wi3" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="9_hqgwi"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="10_cd0kn"]
+
+[sub_resource type="Resource" id="Resource_jtk1d"]
+script = ExtResource("6_prr6u")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_o161n"]
+script = ExtResource("6_prr6u")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxMesh" id="BoxMesh_7tjw4"]
+size = Vector3(2, 0.5, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hpllm"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_65o6h"]
+size = Vector3(2, 0.5, 4)
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tpc7d"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_g0eml"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v5iy7"]
+albedo_color = Color(0.988235, 0.478431, 0.905882, 1)
+
+[sub_resource type="Resource" id="Resource_tpvee"]
+script = ExtResource("8_xvqcg")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_bxbnv"]
+script = ExtResource("6_prr6u")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_wcrbb"]
+size = Vector3(6.8, 0.1, 5.4)
+
+[sub_resource type="Resource" id="Resource_7ih0k"]
+script = ExtResource("8_xvqcg")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_4iyps"]
+script = ExtResource("6_prr6u")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ctyr8"]
+size = Vector3(7.4, 0.1, 3.6)
+
+[sub_resource type="Resource" id="Resource_x5y0u"]
+script = ExtResource("8_xvqcg")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_pgiyx"]
+script = ExtResource("6_prr6u")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ua072"]
+size = Vector3(6.8, 0.1, 3.6)
+
+[sub_resource type="BoxMesh" id="BoxMesh_ugc3s"]
+size = Vector3(1, 1, 2)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_68thd"]
+albedo_color = Color(0.34902, 0.862745, 0.854902, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_wphly"]
+size = Vector3(1, 0.5, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_gyp5s"]
+size = Vector3(20, 40, 30)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_lfaqs"]
+size = Vector3(20, 40, 30)
+
+[sub_resource type="BoxMesh" id="BoxMesh_n70lt"]
+size = Vector3(14, 40, 6)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_jxmqm"]
+size = Vector3(14, 40, 6)
+
+[sub_resource type="BoxMesh" id="BoxMesh_x0tgm"]
+size = Vector3(8, 40, 1)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_t67ef"]
+size = Vector3(50, 40, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_rmslh"]
+size = Vector3(0.5, 6, 13.5)
+
+[sub_resource type="BoxMesh" id="BoxMesh_242ij"]
+size = Vector3(2, 3, 3)
+
+[sub_resource type="BoxMesh" id="BoxMesh_niuda"]
+size = Vector3(8, 6, 0.5)
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.948876, 0.315649, 0, -0.315649, 0.948876, -2.53871, 2, 9.76232)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_u86qq")
+
+[node name="PlayerGroup" type="Node" parent="."]
+
+[node name="PlayerCharacterBody3D" parent="PlayerGroup" instance=ExtResource("2_jl1he")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.53871, 0.5, 7.26232)
+script = ExtResource("3_yfuq5")
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="PlayerGroup"]
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -2.47682, -0.0708016, 7.93048)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("3_an0dt")
+font_size = 48
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="PlayerGroup" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999858, 0, 0, 0, 0.94884, 0.315632, 0, -0.315637, 0.948825, -2.53871, 2, 9.76232)
+top_level = true
+script = ExtResource("4_iy6qn")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = ExtResource("5_0ku52")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jtk1d")
+follow_offset = Vector3(0, 1.5, 2.5)
+follow_damping = true
+
+[node name="NPCGroup" type="Node" parent="."]
+
+[node name="NPCPhantomCamera3D" type="Node3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(0.616596, -0.109786, 0.779587, -2.23517e-08, 0.990229, 0.13945, -0.78728, -0.0859841, 0.610571, -2.98802, 1.50739, 1.19719)
+script = ExtResource("4_iy6qn")
+tween_resource = ExtResource("5_0ku52")
+camera_3d_resource = SubResource("Resource_o161n")
+
+[node name="NPCDescriptionLabel" type="Label3D" parent="NPCGroup"]
+transform = Transform3D(1, 0, 0, 0, 0.866026, 0.5, 0, -0.5, 0.866025, -3.04693, 0.367287, 0.953757)
+text = "Input Example"
+font = ExtResource("3_an0dt")
+
+[node name="NPCDialogueExampleLabel" type="Label3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(1, 4.54671e-10, 1.65487e-10, 4.25644e-10, 0.939693, 0.34202, 0, -0.34202, 0.939693, -4.46738, 1.58641, -0.253679)
+modulate = Color(1, 0.603922, 0.254902, 1)
+text = "Press [ F ] to change camera"
+font = ExtResource("3_an0dt")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="NPCGroup"]
+transform = Transform3D(0.819152, 4.83851e-10, -0.573576, -3.92481e-09, 1, -6.3473e-09, 0.573576, 7.45058e-09, 0.819152, -3.46138, -0.4, 0.875321)
+mesh = SubResource("BoxMesh_7tjw4")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_hpllm")
+metadata/_edit_group_ = true
+
+[node name="NPCInteractionArea3D" type="Area3D" parent="NPCGroup/NPCInteractionZoneMesh"]
+unique_name_in_owner = true
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+monitorable = false
+
+[node name="NPCInterationCollisionShape3D" type="CollisionShape3D" parent="NPCGroup/NPCInteractionZoneMesh/NPCInteractionArea3D"]
+shape = SubResource("BoxShape3D_65o6h")
+
+[node name="NPC" type="StaticBody3D" parent="NPCGroup"]
+transform = Transform3D(1, 4.83851e-10, 0, 4.25644e-10, 1, -7.45058e-09, 0, 7.45058e-09, 1, -4.56338, 0.5, -0.272679)
+script = ExtResource("7_nl3ax")
+
+[node name="PlayerCollisionShape3D2" type="CollisionShape3D" parent="NPCGroup/NPC"]
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+shape = SubResource("CapsuleShape3D_tpc7d")
+
+[node name="NPCMesh" type="MeshInstance3D" parent="NPCGroup/NPC"]
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+mesh = SubResource("CapsuleMesh_g0eml")
+skeleton = NodePath("../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_v5iy7")
+
+[node name="MoveToLocation" type="Node3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.70084, 0.5, 0.962891)
+
+[node name="FixedCameraTriggerZone" type="Node" parent="."]
+
+[node name="FixedCameraLabel" type="Label3D" parent="FixedCameraTriggerZone"]
+unique_name_in_owner = true
+transform = Transform3D(0.939693, 0.280167, -0.196175, 1.49012e-08, 0.573577, 0.819152, 0.34202, -0.769751, 0.538986, -0.538716, -0.247626, 3.13456)
+text = "Fixed Camera
+Example"
+font = ExtResource("3_an0dt")
+
+[node name="NorthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(0.38357, -0.555836, 0.737507, -0.105898, 0.766851, 0.633027, -0.917417, -0.320912, 0.235279, 6.89638, 4.73986, 0.115512)
+script = ExtResource("4_iy6qn")
+tween_resource = SubResource("Resource_tpvee")
+camera_3d_resource = SubResource("Resource_bxbnv")
+
+[node name="NorthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, -0.9)
+priority = 5
+script = ExtResource("9_hqgwi")
+area_pcam = NodePath("../NorthRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/NorthRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, -0.4)
+shape = SubResource("BoxShape3D_wcrbb")
+
+[node name="EntryRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(0.258818, -0.482963, 0.836515, 1.3027e-15, 0.866025, 0.499999, -0.965924, -0.129409, 0.224143, 6.69741, 4.73364, 4.02374)
+script = ExtResource("4_iy6qn")
+tween_resource = SubResource("Resource_7ih0k")
+camera_3d_resource = SubResource("Resource_4iyps")
+
+[node name="EntryRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00003, -0.454982, 3.00572)
+priority = 5
+script = ExtResource("9_hqgwi")
+area_pcam = NodePath("../EntryRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/EntryRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 0, 0.2)
+shape = SubResource("BoxShape3D_ctyr8")
+
+[node name="SouthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(-0.766043, -0.492403, 0.413175, 0, 0.642787, 0.766043, -0.642786, 0.586825, -0.492403, 6.89741, 4.73364, 5.62374)
+script = ExtResource("4_iy6qn")
+tween_resource = SubResource("Resource_x5y0u")
+camera_3d_resource = SubResource("Resource_pgiyx")
+
+[node name="SouthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, 6.7)
+priority = 5
+script = ExtResource("9_hqgwi")
+area_pcam = NodePath("../SouthRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/SouthRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0.1)
+shape = SubResource("BoxShape3D_ua072")
+
+[node name="CSGMesh3D" type="CSGMesh3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14238, 1.82571, 2.88655)
+mesh = SubResource("BoxMesh_ugc3s")
+material = SubResource("StandardMaterial3D_68thd")
+
+[node name="CSGMesh3D2" type="CSGMesh3D" parent="FixedCameraTriggerZone/CSGMesh3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00192642, -0.0120339, 0.00494432)
+operation = 2
+mesh = SubResource("BoxMesh_wphly")
+material = SubResource("StandardMaterial3D_68thd")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Environment" type="Node3D" parent="Environment"]
+
+[node name="Floor" parent="Environment/Environment" instance=ExtResource("10_cd0kn")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="West Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.5, 0)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/West Wall"]
+mesh = SubResource("BoxMesh_gyp5s")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/West Wall"]
+shape = SubResource("BoxShape3D_lfaqs")
+
+[node name="East Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.999, 0.502, 0)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/East Wall"]
+mesh = SubResource("BoxMesh_gyp5s")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/East Wall"]
+shape = SubResource("BoxShape3D_lfaqs")
+
+[node name="North Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -6.90828)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/North Wall"]
+mesh = SubResource("BoxMesh_n70lt")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/North Wall"]
+shape = SubResource("BoxShape3D_jxmqm")
+
+[node name="South Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.5, 9.087)
+metadata/_edit_group_ = true
+
+[node name="MeshInstance3D3" type="MeshInstance3D" parent="Environment/Environment/South Wall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0)
+mesh = SubResource("BoxMesh_x0tgm")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/South Wall"]
+shape = SubResource("BoxShape3D_t67ef")
+
+[node name="FixedCamOuterWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 2)
+use_collision = true
+mesh = SubResource("BoxMesh_rmslh")
+
+[node name="FixedCamOuterDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamOuterWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 1)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[node name="FixedCamNorthWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 1)
+use_collision = true
+mesh = SubResource("BoxMesh_niuda")
+
+[node name="FixedCamNorthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamNorthWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[node name="FixedCamSouthWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 5.1)
+use_collision = true
+mesh = SubResource("BoxMesh_niuda")
+
+[node name="FixedCamSouthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamSouthWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.50541, 1.19209e-07)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_framed_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..b7086c0
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_framed_example_scene.tscn
@@ -0,0 +1,158 @@
+[gd_scene load_steps=11 format=3 uid="uid://cx7x48cpi8gcd"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_6uslv"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_5cpe8"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_422w7"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_4qurp"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_uw36d"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="6_fcomr"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_i060b"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="7_iyghi"]
+
+[sub_resource type="Resource" id="Resource_wg1pr"]
+script = ExtResource("4_4qurp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("7_iyghi")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.793353, 0.608762, 0, -0.608762, 0.793353, 0, 2.93468, 3.17294)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_6uslv")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, 0, 2.93468, 3.17294)
+top_level = true
+script = ExtResource("2_5cpe8")
+follow_mode = 5
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = ExtResource("3_422w7")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_wg1pr")
+follow_damping = true
+follow_distance = 4.0
+dead_zone_width = 0.139
+dead_zone_height = 0.14
+show_viewfinder_in_play = true
+spring_length = 4.0
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_uw36d")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+script = ExtResource("6_fcomr")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_i060b")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.636134, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.54597, -0.540694, -3.39517)
+use_collision = true
+radius = 1.53269
+height = 2.5036
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.64877, -1.50101, 1.22863)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.4732, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.40027, -1.69814, 3.36997)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.13768, -0.599204, -1.04651)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.7976, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.84078, -0.497663, 4.44352)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.88916, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.83837, -0.241718, 7.14677)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.34377, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.9834, 0.138478, -1.89037)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.38147, 0.0440434, 8.36617)
+use_collision = true
+size = Vector3(4.57784, 1.08809, 3.11285)
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_glued_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_glued_example_scene.tscn
new file mode 100644
index 0000000..e7ad802
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_glued_example_scene.tscn
@@ -0,0 +1,211 @@
+[gd_scene load_steps=15 format=3 uid="uid://d2lx45noxq685"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_7a3wq"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_158c0"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_ganw1"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_kig2n"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_caky3"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="6_b6ic4"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_kkbaa"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="7_i1dbs"]
+
+[sub_resource type="Resource" id="Resource_ucp3e"]
+script = ExtResource("3_ganw1")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ab013"]
+script = ExtResource("4_kig2n")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("7_i1dbs")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.638767, 0.7694, 0, -0.7694, 0.638768, 0, 6.39, 7)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_7a3wq")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, 0, 6.39, 7)
+top_level = true
+script = ExtResource("2_158c0")
+priority = 5
+follow_mode = 1
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_ucp3e")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ab013")
+follow_damping = true
+follow_damping_value = Vector3(0.3, 0.3, 0.3)
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_caky3")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.39, 7)
+script = ExtResource("6_b6ic4")
+enable_gravity = false
+
+[node name="PlayerVisual" parent="Player/PlayerCharacterBody3D" index="2"]
+visible = false
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.04486, 0.519002, -1.52506)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.51494, 0.519, 4.06618)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_kkbaa")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.62737, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.9378, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.58617, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.774, 0.201103, 2.71259)
+use_collision = true
+radius = 1.41311
+height = 1.40221
+sides = 32
+
+[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.40488, 0.201101, 11.6804)
+use_collision = true
+radius = 2.21673
+height = 7.88261
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.20971, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9771, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.555532, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0611, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.21187, -1.90735e-06, 0.346393)
+use_collision = true
+inner_radius = 1.3
+outer_radius = 2.0
+sides = 32
+ring_sides = 18
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.9283, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.49828, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.15267, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3427, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.08027, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.7748, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.1473, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_group_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..c60b01d
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_group_example_scene.tscn
@@ -0,0 +1,180 @@
+[gd_scene load_steps=13 format=3 uid="uid://cqy81q5p0tsda"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_3iw7y"]
+[ext_resource type="PackedScene" uid="uid://cb83in8f0tbb1" path="res://addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_3d.tscn" id="2_m6p13"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_65wck"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_b0eay"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_i3ale"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_5hq8j"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="7_7lab4"]
+
+[sub_resource type="Resource" id="Resource_1iman"]
+script = ExtResource("5_i3ale")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("7_7lab4")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.621367, 0.78352, 0, -0.78352, 0.621367, -7.26116, 10.1812, 8.76176)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_3iw7y")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("2_m6p13")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083587, 0.5, 2.05493)
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_targets")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.621285, 0.783464, 0, -0.783416, 0.621322, -7.26116, 10.1812, 8.76176)
+top_level = true
+script = ExtResource("3_65wck")
+priority = 5
+follow_mode = 3
+follow_targets = [NodePath("../PlayerCharacterBody3D"), NodePath("../../NPCs/PlayerMeshInstance3D"), NodePath("../../NPCs/PlayerMeshInstance3D2")]
+tween_resource = ExtResource("4_b0eay")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_1iman")
+follow_damping = true
+follow_distance = 5.0
+auto_follow_distance = true
+auto_follow_distance_min = 5.0
+auto_follow_distance_max = 15.0
+auto_follow_distance_divisor = 20.0
+spring_length = 5.0
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, 0.128472)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 0.249913)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_5hq8j")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.6099, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4682, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.90455, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_path_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..5b4597f
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_path_example_scene.tscn
@@ -0,0 +1,245 @@
+[gd_scene load_steps=25 format=3 uid="uid://oo1y1sjdmr6k"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_p8ccw"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_8itog"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_xqpq0"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_akuuo"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_0nadx"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="6_7h7mx"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_mkxip"]
+[ext_resource type="Script" uid="uid://cgknbkjar73w" path="res://addons/phantom_camera/examples/scripts/3D/path_follow.gd" id="7_g1m51"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="8_a1h2k"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="9_rk5lh"]
+
+[sub_resource type="Resource" id="Resource_ofv2c"]
+script = ExtResource("4_akuuo")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_01tho"]
+script = ExtResource("6_mkxip")
+duration = 1.2
+transition = 3
+ease = 2
+
+[sub_resource type="Resource" id="Resource_syh5m"]
+script = ExtResource("4_akuuo")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Curve3D" id="Curve3D_b33df"]
+_data = {
+"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -10),
+"tilts": PackedFloat32Array(0, 0)
+}
+point_count = 2
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_aovgi"]
+size = Vector3(6, 0.1, 10)
+
+[sub_resource type="BoxMesh" id="BoxMesh_0hdeh"]
+size = Vector3(6, 0.1, 10)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fsm1b"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="Resource" id="Resource_xci4c"]
+script = ExtResource("4_akuuo")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Curve3D" id="Curve3D_8uw2x"]
+_data = {
+"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0),
+"tilts": PackedFloat32Array(0, 0)
+}
+point_count = 2
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ctnqu"]
+size = Vector3(12, 0.1, 4)
+
+[sub_resource type="BoxMesh" id="BoxMesh_f6dp8"]
+size = Vector3(12, 0.1, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwnkj"]
+transparency = 1
+albedo_color = Color(0.568403, 0.988235, 0.762724, 0.0901961)
+
+[sub_resource type="BoxMesh" id="BoxMesh_7l3dh"]
+
+[sub_resource type="BoxMesh" id="BoxMesh_as6ok"]
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(0.999996, -0.00216283, 0.00184472, 0, 0.648938, 0.760841, -0.00284268, -0.760838, 0.648936, 0, 2.5, 1.5)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_p8ccw")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 0, 2.5, 1.5)
+top_level = true
+script = ExtResource("2_8itog")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D2")
+tween_resource = ExtResource("3_xqpq0")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ofv2c")
+follow_offset = Vector3(0, 2, 1.5)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("5_0nadx")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+script = ExtResource("6_7h7mx")
+
+[node name="Paths" type="Node" parent="."]
+
+[node name="PathPhantomCamera3D" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
+transform = Transform3D(-4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, -0.31028, 7.9199, -1.60976)
+top_level = true
+script = ExtResource("2_8itog")
+priority = 2
+follow_mode = 4
+follow_target = NodePath("../../PlayerCharacterBody3D2")
+follow_path = NodePath("../FollowPath")
+tween_resource = SubResource("Resource_01tho")
+camera_3d_resource = SubResource("Resource_syh5m")
+follow_damping = true
+
+[node name="FollowPath" type="Path3D" parent="Paths"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31028, 7.9199, -1.60976)
+curve = SubResource("Curve3D_b33df")
+
+[node name="StraightPathFollowTrigger" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, -0.45, -6.73666)
+priority = 5
+script = ExtResource("7_g1m51")
+path_pcam = NodePath("../PathPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger"]
+shape = SubResource("BoxShape3D_aovgi")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger/CollisionShape3D"]
+mesh = SubResource("BoxMesh_0hdeh")
+skeleton = NodePath("../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_fsm1b")
+metadata/_edit_group_ = true
+
+[node name="PathPhantomCamera3D2" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.9199, -13.4572)
+top_level = true
+visible = false
+script = ExtResource("2_8itog")
+priority = 2
+follow_mode = 4
+follow_target = NodePath("../../PlayerCharacterBody3D2")
+follow_path = NodePath("../FollowPath2")
+tween_resource = SubResource("Resource_01tho")
+camera_3d_resource = SubResource("Resource_xci4c")
+follow_damping = true
+follow_damping_value = Vector3(0.6, 0.1, 0.1)
+
+[node name="FollowPath2" type="Path3D" parent="Paths"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.97141, 7.9199, -13.4572)
+curve = SubResource("Curve3D_8uw2x")
+
+[node name="StraightPathFollowTrigger2" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, 0, -13.7367)
+priority = 5
+script = ExtResource("7_g1m51")
+path_pcam = NodePath("../PathPhantomCamera3D2")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger2"]
+shape = SubResource("BoxShape3D_ctnqu")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger2/CollisionShape3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
+mesh = SubResource("BoxMesh_f6dp8")
+skeleton = NodePath("../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_gwnkj")
+metadata/_edit_group_ = true
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Floor3" parent="Environment" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(6, 0, 0, 0, 1, 0, 0, 0, 1, -0.44204, 0, 1.76334)
+
+[node name="Floor2" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, -0.516667, 1, -6.5)
+
+[node name="Floor5" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, 0.65, 1, -6.5)
+
+[node name="Floor4" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(2, 0, 0, 0, 3, 0, 0, 0, 1, 0.0666667, 1, -18)
+
+[node name="Floor6" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, -0.766667, 1, -13)
+mesh = SubResource("BoxMesh_7l3dh")
+
+[node name="Floor8" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, -1.01667, 1, -15.5)
+mesh = SubResource("BoxMesh_as6ok")
+
+[node name="Floor9" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, 1.15, 1, -15.5)
+mesh = SubResource("BoxMesh_as6ok")
+
+[node name="Floor7" parent="Environment/Floor3" instance=ExtResource("8_a1h2k")]
+transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, 0.9, 1, -13)
+mesh = SubResource("BoxMesh_7l3dh")
+
+[node name="NPCDescriptionLabel" type="Label3D" parent="Environment"]
+transform = Transform3D(5.21541e-08, -1, -7.7486e-07, -1.10675e-15, 2.23517e-07, 0.999999, -0.999999, -7.45058e-08, -5.68829e-14, -3.47306, 2.59595, -5.51755)
+text = "Camera follows player while confined to a Path3D"
+font = ExtResource("9_rk5lh")
+font_size = 64
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.02174, -0.455369, 0.570585)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("9_rk5lh")
+font_size = 48
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_simple_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_simple_example_scene.tscn
new file mode 100644
index 0000000..610e62a
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_simple_example_scene.tscn
@@ -0,0 +1,164 @@
+[gd_scene load_steps=12 format=3 uid="uid://c7uyfhhnrmkbx"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_gt67h"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_4ltlo"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_hldrt"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_pqibl"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_o4k7v"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="6_8yuc5"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_m6ich"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="7_pagh0"]
+
+[sub_resource type="Resource" id="Resource_28vpp"]
+script = ExtResource("3_hldrt")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_axopo"]
+script = ExtResource("4_pqibl")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("7_pagh0")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D2" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.906308, 0.422618, 0, -0.422618, 0.906308, -13.2122, 2.5, 10.4016)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_gt67h")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.2122, 2.5, 10.4016)
+top_level = true
+script = ExtResource("2_4ltlo")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_28vpp")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_axopo")
+follow_offset = Vector3(0, 2, 2)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_o4k7v")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.2122, 0.5, 8.40162)
+script = ExtResource("6_8yuc5")
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_m6ich")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.8332, -0.540694, -3.39517)
+use_collision = true
+radius = 1.53269
+height = 2.5036
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.936, -1.50101, 1.22863)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.6875, -1.69814, 3.36997)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.14955, -0.599204, -1.04651)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.44645, -0.497663, 4.44352)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1256, 0.335247, 7.14677)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.30382, 0.138478, -1.89037)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.04727, 0.0440434, 8.36617)
+use_collision = true
+size = Vector3(4.57784, 1.08809, 3.11285)
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_third_person_attribtues_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_third_person_attribtues_example_scene.tscn
new file mode 100644
index 0000000..593198c
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_third_person_attribtues_example_scene.tscn
@@ -0,0 +1,222 @@
+[gd_scene load_steps=22 format=3 uid="uid://bklrp02eywxsx"]
+
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="1_s26cy"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="2_m2d6w"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="3_l7kg8"]
+[ext_resource type="PackedScene" uid="uid://mskcwn1a1v6d" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn" id="4_qcyfd"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_8von1"]
+[ext_resource type="Script" uid="uid://bkr71vxe2t18n" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person_4.4.gd" id="5_tarnu"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_o1fj6"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_amcmx"]
+[ext_resource type="Texture2D" uid="uid://c3mskbmvnpwux" path="res://addons/phantom_camera/examples/textures/3D/target.png" id="8_rjcgw"]
+
+[sub_resource type="Resource" id="Resource_8fhct"]
+script = ExtResource("2_m2d6w")
+duration = 0.3
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_7m0fv"]
+script = ExtResource("3_l7kg8")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_i42vj"]
+dof_blur_far_enabled = true
+dof_blur_far_distance = 5.99
+dof_blur_near_enabled = true
+dof_blur_near_distance = 0.05
+dof_blur_amount = 0.21
+
+[sub_resource type="Resource" id="Resource_e7t18"]
+script = ExtResource("2_m2d6w")
+duration = 0.4
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_jogxh"]
+script = ExtResource("3_l7kg8")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 1.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_fvhx5"]
+dof_blur_far_enabled = true
+dof_blur_far_distance = 31.1
+dof_blur_near_enabled = true
+dof_blur_near_distance = 1.79
+
+[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_fnb35"]
+dof_blur_far_enabled = true
+dof_blur_far_distance = 5.99
+dof_blur_near_enabled = true
+dof_blur_near_distance = 0.05
+dof_blur_amount = 0.21
+
+[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
+size = Vector3(1, 10, 20)
+
+[sub_resource type="Resource" id="Resource_afrr1"]
+script = ExtResource("2_m2d6w")
+duration = 0.6
+transition = 3
+ease = 1
+
+[sub_resource type="Resource" id="Resource_unpfd"]
+script = ExtResource("3_l7kg8")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CylinderMesh" id="CylinderMesh_sm466"]
+top_radius = 1.51
+height = 0.2
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hp48l"]
+transparency = 1
+albedo_texture = ExtResource("8_rjcgw")
+uv1_scale = Vector3(1.91, 1.91, 1.91)
+uv1_offset = Vector3(0.025, -0.927, 0)
+
+[node name="Root" type="Node3D"]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 9.63713)
+script = ExtResource("1_s26cy")
+priority = 10
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_8fhct")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_7m0fv")
+attributes = SubResource("CameraAttributesPractical_i42vj")
+follow_damping = true
+follow_distance = 3.5
+spring_length = 3.5
+
+[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.953716, -0.0418501, 0.297778, 0, 0.990266, 0.139173, -0.300705, -0.132731, 0.944432, 0.427258, 1.68564, 7.6237)
+script = ExtResource("1_s26cy")
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_e7t18")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jogxh")
+attributes = SubResource("CameraAttributesPractical_fvhx5")
+follow_offset = Vector3(0, 0.97, -0.399)
+follow_damping_value = Vector3(0, 0, 0)
+follow_distance = 1.5
+spring_length = 1.5
+
+[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("4_qcyfd")]
+unique_name_in_owner = true
+transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, -0.0194088, 0.506884, 6.60605)
+script = ExtResource("5_tarnu")
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -0.0194088, 2.25688, 9.63713)
+attributes = SubResource("CameraAttributesPractical_fnb35")
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("5_8von1")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall2" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall3" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall4" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
+script = ExtResource("1_s26cy")
+tween_resource = SubResource("Resource_afrr1")
+camera_3d_resource = SubResource("Resource_unpfd")
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
+visible = false
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("7_amcmx")
+font_size = 48
+
+[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
+visible = false
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Right Mouse Click] to \"aim\""
+font = ExtResource("7_amcmx")
+font_size = 48
+
+[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
+visible = false
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Space] to toggle PCam"
+font = ExtResource("7_amcmx")
+font_size = 48
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.260217, 1.60477, -9.07797)
+mesh = SubResource("CylinderMesh_sm466")
+surface_material_override/0 = SubResource("StandardMaterial3D_hp48l")
+
+[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
+transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0.0525861, 1.60477, 9.98156)
+mesh = SubResource("CylinderMesh_sm466")
+surface_material_override/0 = SubResource("StandardMaterial3D_hp48l")
+
+[editable path="PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_third_person_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_third_person_example_scene.tscn
new file mode 100644
index 0000000..2adc6b5
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_follow_third_person_example_scene.tscn
@@ -0,0 +1,190 @@
+[gd_scene load_steps=17 format=3 uid="uid://ceelq6qrb41uf"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="2_47xf2"]
+[ext_resource type="Script" uid="uid://bkr71vxe2t18n" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person_4.4.gd" id="2_uhq7m"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_whx47"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_lii5s"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_jt2lp"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_oc4q1"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_kg7u1"]
+[ext_resource type="PackedScene" uid="uid://mskcwn1a1v6d" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn" id="7_kut0u"]
+
+[sub_resource type="Resource" id="Resource_8fhct"]
+script = ExtResource("2_47xf2")
+duration = 0.3
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_7m0fv"]
+script = ExtResource("5_jt2lp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_e7t18"]
+script = ExtResource("2_47xf2")
+duration = 0.4
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_jogxh"]
+script = ExtResource("5_jt2lp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 1.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
+size = Vector3(1, 10, 20)
+
+[sub_resource type="BoxMesh" id="BoxMesh_bj3re"]
+size = Vector3(1, 7, 7)
+
+[sub_resource type="Resource" id="Resource_afrr1"]
+script = ExtResource("2_47xf2")
+duration = 0.6
+transition = 3
+ease = 1
+
+[sub_resource type="Resource" id="Resource_ioijp"]
+script = ExtResource("5_jt2lp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[node name="Root" type="Node3D"]
+
+[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("7_kut0u")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+script = ExtResource("2_uhq7m")
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866023, 0.499997, 0, -0.499999, 0.866021, 0, 2.24999, 3.03107)
+script = ExtResource("2_whx47")
+priority = 10
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_8fhct")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_7m0fv")
+follow_damping = true
+follow_distance = 3.5
+spring_length = 3.5
+
+[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.953716, -0.0104945, 0.300522, 0, 0.99939, 0.0348995, -0.300706, -0.0332842, 0.953135, 0.450783, 1.35235, 1.0307)
+script = ExtResource("2_whx47")
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_e7t18")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jogxh")
+follow_offset = Vector3(0, 0.8, -0.399)
+follow_distance = 1.5
+spring_length = 1.5
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 2.24999, 3.03107)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("5_oc4q1")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall5" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.133, 3, -6.5)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall6" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 3, 0)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall7" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 3, 0)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall2" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall3" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall4" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
+script = ExtResource("2_whx47")
+tween_resource = SubResource("Resource_afrr1")
+camera_3d_resource = SubResource("Resource_ioijp")
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Right Mouse Click] to \"aim\""
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Space] to toggle PCam"
+font = ExtResource("7_kg7u1")
+font_size = 48
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_look_at_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_look_at_example_scene.tscn
new file mode 100644
index 0000000..6fe3289
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_look_at_example_scene.tscn
@@ -0,0 +1,200 @@
+[gd_scene load_steps=15 format=3 uid="uid://dsfixtpa5xwqt"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_jbmnd"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_t3gk2"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_b2lea"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_mqo2b"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_pxkua"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="6_3rtu0"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_uuxs3"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="7_0dyt0"]
+
+[sub_resource type="Resource" id="Resource_pwcgo"]
+script = ExtResource("3_b2lea")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ft2w3"]
+script = ExtResource("4_mqo2b")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("7_0dyt0")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(0.999765, 0.010421, -0.0189909, 0, 0.876683, 0.481069, 0.0216623, -0.480956, 0.876477, -0.137901, 4.03222, 6.36446)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_jbmnd")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("look_at_target")]
+transform = Transform3D(0.999765, 0.010421, -0.018991, 0, 0.876683, 0.481069, 0.0216623, -0.480956, 0.876478, -0.137901, 4.03222, 6.36446)
+script = ExtResource("2_t3gk2")
+priority = 10
+look_at_mode = 2
+look_at_target = NodePath("../PlayerCharacterBody3D2")
+tween_resource = SubResource("Resource_pwcgo")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ft2w3")
+look_at_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("5_pxkua")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+script = ExtResource("6_3rtu0")
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.96028, 0.519002, -1.52506)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.59952, 0.519, 4.06618)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_uuxs3")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.00548, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.5597, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.96428, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.3959, 0.201103, 2.71259)
+use_collision = true
+radius = 1.41311
+height = 1.40221
+sides = 32
+
+[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.02677, 0.201101, 11.6804)
+use_collision = true
+radius = 2.21673
+height = 7.88261
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.8316, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5989, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.17742, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.4392, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.58998, -1.90735e-06, 0.346393)
+use_collision = true
+inner_radius = 1.3
+outer_radius = 2.0
+sides = 32
+ring_sides = 18
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.5502, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.1202, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53078, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9646, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.70216, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.1529, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.7692, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_noise_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_noise_example_scene.tscn
new file mode 100644
index 0000000..34aac82
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_noise_example_scene.tscn
@@ -0,0 +1,195 @@
+[gd_scene load_steps=21 format=3 uid="uid://d0fyuvesb472p"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_25rmy"]
+[ext_resource type="Script" uid="uid://x5g7kf5k2mac" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_first_person_4.4.gd" id="2_7nd2u"]
+[ext_resource type="Script" uid="uid://cuffvge5ad4aa" path="res://addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd" id="3_t4fhv"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="4_tnm2f"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="5_4webr"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="6_dmm4a"]
+[ext_resource type="Script" uid="uid://ccmiitq0sdh7j" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd" id="7_2vtho"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="8_bw5oq"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="9_jpkpr"]
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="10_8pr3k"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="11_vp57v"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_yvgu3"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vc6km"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lsrh7"]
+radius = 0.269454
+
+[sub_resource type="Resource" id="Resource_lhgur"]
+script = ExtResource("5_4webr")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ghjuj"]
+script = ExtResource("6_dmm4a")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_2l4w0"]
+script = ExtResource("3_t4fhv")
+amplitude = 40.0
+frequency = 0.2
+randomize_noise_seed = 0
+noise_seed = 0
+rotational_noise = true
+positional_noise = false
+rotational_multiplier_x = 1.0
+rotational_multiplier_y = 1.0
+rotational_multiplier_z = 0.0
+positional_multiplier_x = 0.1
+positional_multiplier_y = 0.1
+positional_multiplier_z = 0.1
+
+[sub_resource type="Resource" id="Resource_6tnhy"]
+script = ExtResource("3_t4fhv")
+amplitude = 10.0
+frequency = 20.0
+randomize_noise_seed = 0
+noise_seed = 928
+rotational_noise = true
+positional_noise = false
+rotational_multiplier_x = 1.0
+rotational_multiplier_y = 1.0
+rotational_multiplier_z = 0.1
+positional_multiplier_x = 1.0
+positional_multiplier_y = 1.0
+positional_multiplier_z = 1.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qi01t"]
+albedo_texture = ExtResource("9_jpkpr")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ey47a"]
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_right = 4
+border_width_bottom = 4
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_bottom_right = 20
+expand_margin_bottom = 6.0
+
+[node name="Root2" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(-0.0372114, 0.0351643, 0.998689, -5.82077e-11, 0.999381, -0.0351886, -0.999307, -0.00130942, -0.0371883, -16.46, 0.503767, 4.249)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_25rmy")
+
+[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -16.46, 0.503767, 4.249)
+script = ExtResource("2_7nd2u")
+
+[node name="PlayerVisual" type="MeshInstance3D" parent="PlayerCharacterBody3D"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.76837e-05, 0.00331134, 0)
+mesh = SubResource("CapsuleMesh_yvgu3")
+surface_material_override/0 = SubResource("StandardMaterial3D_vc6km")
+
+[node name="PlayerArea3D" type="Area3D" parent="PlayerCharacterBody3D"]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D/PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_lsrh7")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D"]
+shape = SubResource("CapsuleShape3D_lsrh7")
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.00441533, 0, 0.999915, 0, 0.999995, 0, -0.999923, 0, 0.00441529, -16.46, 0.503767, 4.249)
+top_level = true
+script = ExtResource("4_tnm2f")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_lhgur")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ghjuj")
+noise = SubResource("Resource_2l4w0")
+noise_emitter_layer = 1
+
+[node name="PlayerPhantomCameraNoiseEmitter3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37085e-08, 0, 0.999925, 0, 0.999995, 0, -0.999933, 0, -4.37081e-08, -16.46, 0.503767, 4.249)
+script = ExtResource("7_2vtho")
+noise = SubResource("Resource_6tnhy")
+duration = 0.1
+decay_time = 0.1
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("8_bw5oq")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.525, 6.539, 2.5)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 8.83707, 6.53866, -1.80739)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -38.9392, 6.53866, -1.80739)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.525, 6.539, 6)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="EmitterTip" type="Panel" parent="."]
+unique_name_in_owner = true
+visible = false
+anchors_preset = -1
+anchor_right = 0.3
+anchor_bottom = 0.1
+theme_override_styles/panel = SubResource("StyleBoxFlat_ey47a")
+
+[node name="Guidance" type="RichTextLabel" parent="EmitterTip"]
+layout_mode = 1
+anchors_preset = -1
+anchor_top = 0.5
+anchor_right = 1.0
+anchor_bottom = 0.5
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_vertical = 8
+theme_override_fonts/normal_font = ExtResource("10_8pr3k")
+theme_override_fonts/bold_font = ExtResource("11_vp57v")
+theme_override_font_sizes/normal_font_size = 18
+theme_override_font_sizes/bold_font_size = 24
+bbcode_enabled = true
+text = "[center]Press [b]Q[/b] to trigger Noise Emitter"
+fit_content = true
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_tweening_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_tweening_example_scene.tscn
new file mode 100644
index 0000000..d596960
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/3d_tweening_example_scene.tscn
@@ -0,0 +1,293 @@
+[gd_scene load_steps=23 format=3 uid="uid://cvnbgtbaxwj5p"]
+
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_d55xf"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="2_d1opf"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_4whss"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_8ap1e"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_1sgnu"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="6_lr46m"]
+[ext_resource type="Script" uid="uid://bnhxcejvr6wi3" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="7_istoq"]
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="7_x1jex"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="8_qepee"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="9_ptb3h"]
+
+[sub_resource type="Resource" id="Resource_0dtvs"]
+script = ExtResource("5_1sgnu")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_j6fha"]
+size = Vector3(5, 0.1, 4)
+
+[sub_resource type="BoxMesh" id="BoxMesh_xg4en"]
+size = Vector3(5, 0.1, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2dct5"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="Resource" id="Resource_v8ndi"]
+script = ExtResource("8_qepee")
+duration = 0.6
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_kmep1"]
+script = ExtResource("5_1sgnu")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_uxg44"]
+script = ExtResource("8_qepee")
+duration = 0.3
+transition = 1
+ease = 2
+
+[sub_resource type="Resource" id="Resource_eu3bc"]
+script = ExtResource("5_1sgnu")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_0nci0"]
+script = ExtResource("8_qepee")
+duration = 0.3
+transition = 8
+ease = 2
+
+[sub_resource type="Resource" id="Resource_u0lff"]
+script = ExtResource("5_1sgnu")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_50m5g"]
+script = ExtResource("8_qepee")
+duration = 1.2
+transition = 10
+ease = 2
+
+[sub_resource type="Resource" id="Resource_rexf8"]
+script = ExtResource("5_1sgnu")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[node name="Root" type="Node3D"]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Floor" parent="Environment" instance=ExtResource("1_d55xf")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 2.5, 2)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("2_d1opf")
+
+[node name="------------------" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, 0, 2.5, 2)
+top_level = true
+script = ExtResource("3_4whss")
+priority = 3
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = ExtResource("4_8ap1e")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_0dtvs")
+follow_offset = Vector3(0, 2, 2)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("6_lr46m")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
+script = ExtResource("7_x1jex")
+
+[node name="-------------------" type="Node" parent="."]
+
+[node name="Tweening Example" type="Node3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.97)
+
+[node name="Linear" type="Node3D" parent="Tweening Example"]
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Linear" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("7_istoq")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Linear"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_4whss")
+tween_resource = SubResource("Resource_v8ndi")
+camera_3d_resource = SubResource("Resource_kmep1")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Linear"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
+text = "Transition Type:
+Linear
+
+Duration:
+0.6s"
+font = ExtResource("9_ptb3h")
+font_size = 48
+
+[node name="Sine" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.4)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Sine" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("7_istoq")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Sine"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_4whss")
+tween_resource = SubResource("Resource_uxg44")
+camera_3d_resource = SubResource("Resource_eu3bc")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Sine"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
+text = "Transition Type:
+Sine
+
+Duration:
+0.3s"
+font = ExtResource("9_ptb3h")
+font_size = 72
+
+[node name="Circ" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -14.1)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Circ" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("7_istoq")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Circ"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_4whss")
+tween_resource = SubResource("Resource_0nci0")
+camera_3d_resource = SubResource("Resource_u0lff")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Circ"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+font = ExtResource("9_ptb3h")
+font_size = 72
+
+[node name="Back" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -21)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Back" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("7_istoq")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Back/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Back/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Back"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, -0.8, 4.8, 3.3)
+script = ExtResource("3_4whss")
+tween_resource = SubResource("Resource_50m5g")
+camera_3d_resource = SubResource("Resource_rexf8")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Back"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+font = ExtResource("9_ptb3h")
+font_size = 48
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_3d.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_3d.tscn
new file mode 100644
index 0000000..b402af7
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_3d.tscn
@@ -0,0 +1,31 @@
+[gd_scene load_steps=5 format=3 uid="uid://cb83in8f0tbb1"]
+
+[ext_resource type="Script" uid="uid://tgv6xpi88sd0" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd" id="1_pl87s"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8efyg"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2cfaw"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3ldp"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[node name="PlayerCharacterBody3D2" type="CharacterBody3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083587, 0.507, 2.05493)
+script = ExtResource("1_pl87s")
+metadata/_edit_group_ = true
+
+[node name="PlayerArea3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_8efyg")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("CapsuleShape3D_8efyg")
+
+[node name="PlayerVisual" type="Node3D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerModel" type="MeshInstance3D" parent="PlayerVisual"]
+mesh = SubResource("CapsuleMesh_2cfaw")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_r3ldp")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_third_person_3d.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_third_person_3d.tscn
new file mode 100644
index 0000000..9285cbb
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D-4.4/sub_scenes/playable_character_third_person_3d.tscn
@@ -0,0 +1,43 @@
+[gd_scene load_steps=6 format=3 uid="uid://bhd1kwv2fwj1y"]
+
+[ext_resource type="Script" uid="uid://bkr71vxe2t18n" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person_4.4.gd" id="1_skas8"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s61dn"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_47f0o"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mv4do"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[sub_resource type="PrismMesh" id="PrismMesh_wg1x3"]
+size = Vector3(0.5, 0.5, 0.3)
+
+[node name="PlayerCharacterBody3D" type="CharacterBody3D"]
+transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, -0.0194088, 0.506884, -0.0163251)
+collision_layer = 2
+script = ExtResource("1_skas8")
+metadata/_edit_group_ = true
+
+[node name="PlayerArea3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_s61dn")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("CapsuleShape3D_s61dn")
+
+[node name="PlayerVisual" type="Node3D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerVisual"]
+transform = Transform3D(1, 0, 0, 0, 1, 4.65661e-10, 0, 0, 1, 0, 0, 0)
+mesh = SubResource("CapsuleMesh_47f0o")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
+
+[node name="PlayerDirection" type="MeshInstance3D" parent="PlayerVisual"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, -9.31323e-10, 1, 4.65661e-10, 2.98023e-08, 0, 1, -0.0156226, 1.08631, 0)
+mesh = SubResource("PrismMesh_wg1x3")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_example_scene.tscn
new file mode 100644
index 0000000..5886011
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_example_scene.tscn
@@ -0,0 +1,412 @@
+[gd_scene load_steps=40 format=3 uid="uid://ci12ytew5vwty"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_wn7ww"]
+[ext_resource type="Script" uid="uid://uvw6pg1ut0ms" path="res://addons/phantom_camera/examples/scripts/3D/npc.gd" id="2_2n1da"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_e7gxt"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_tvx5n"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_y3dy8"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="3_f5qrw"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_a27nb"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_m2vbn"]
+[ext_resource type="Script" uid="uid://bnhxcejvr6wi3" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="4_moad5"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_jitt8"]
+
+[sub_resource type="Resource" id="Resource_jtk1d"]
+script = ExtResource("4_m2vbn")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_o161n"]
+script = ExtResource("4_m2vbn")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxMesh" id="BoxMesh_7tjw4"]
+size = Vector3(2, 0.5, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hpllm"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_65o6h"]
+size = Vector3(2, 0.5, 4)
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tpc7d"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_g0eml"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v5iy7"]
+albedo_color = Color(0.988235, 0.478431, 0.905882, 1)
+
+[sub_resource type="Resource" id="Resource_tpvee"]
+script = ExtResource("7_jitt8")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_bxbnv"]
+script = ExtResource("4_m2vbn")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_wcrbb"]
+size = Vector3(6.8, 0.1, 5.4)
+
+[sub_resource type="Resource" id="Resource_7ih0k"]
+script = ExtResource("7_jitt8")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_4iyps"]
+script = ExtResource("4_m2vbn")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ctyr8"]
+size = Vector3(7.4, 0.1, 3.6)
+
+[sub_resource type="Resource" id="Resource_x5y0u"]
+script = ExtResource("7_jitt8")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_pgiyx"]
+script = ExtResource("4_m2vbn")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ua072"]
+size = Vector3(6.8, 0.1, 3.6)
+
+[sub_resource type="BoxMesh" id="BoxMesh_ugc3s"]
+size = Vector3(1, 1, 2)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_68thd"]
+albedo_color = Color(0.34902, 0.862745, 0.854902, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_wphly"]
+size = Vector3(1, 0.5, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_gyp5s"]
+size = Vector3(20, 40, 30)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_lfaqs"]
+size = Vector3(20, 40, 30)
+
+[sub_resource type="BoxMesh" id="BoxMesh_n70lt"]
+size = Vector3(14, 40, 6)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_jxmqm"]
+size = Vector3(14, 40, 6)
+
+[sub_resource type="BoxMesh" id="BoxMesh_x0tgm"]
+size = Vector3(8, 40, 1)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_t67ef"]
+size = Vector3(50, 40, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_rmslh"]
+size = Vector3(0.5, 6, 13.5)
+
+[sub_resource type="BoxMesh" id="BoxMesh_242ij"]
+size = Vector3(2, 3, 3)
+
+[sub_resource type="BoxMesh" id="BoxMesh_niuda"]
+size = Vector3(8, 6, 0.5)
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.948876, 0.315649, 0, -0.315649, 0.948876, -2.53871, 2, 9.76232)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_wn7ww")
+
+[node name="PlayerGroup" type="Node" parent="."]
+
+[node name="PlayerCharacterBody3D" parent="PlayerGroup" instance=ExtResource("2_tvx5n")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.53871, 0.5, 7.26232)
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="PlayerGroup"]
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -2.47682, -0.0708016, 7.93048)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("2_e7gxt")
+font_size = 48
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="PlayerGroup" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999858, 0, 0, 0, 0.94884, 0.315632, 0, -0.315637, 0.948825, -2.53871, 2, 9.76232)
+top_level = true
+script = ExtResource("2_y3dy8")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = ExtResource("4_a27nb")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jtk1d")
+follow_offset = Vector3(0, 1.5, 2.5)
+follow_damping = true
+
+[node name="NPCGroup" type="Node" parent="."]
+
+[node name="NPCPhantomCamera3D" type="Node3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(0.616596, -0.109786, 0.779587, -2.23517e-08, 0.990229, 0.13945, -0.78728, -0.0859841, 0.610571, -2.98802, 1.50739, 1.19719)
+script = ExtResource("2_y3dy8")
+tween_resource = ExtResource("4_a27nb")
+camera_3d_resource = SubResource("Resource_o161n")
+
+[node name="NPCDescriptionLabel" type="Label3D" parent="NPCGroup"]
+transform = Transform3D(1, 0, 0, 0, 0.866026, 0.5, 0, -0.5, 0.866025, -3.04693, 0.367287, 0.953757)
+text = "Input Example"
+font = ExtResource("2_e7gxt")
+
+[node name="NPCDialogueExampleLabel" type="Label3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(1, 4.54671e-10, 1.65487e-10, 4.25644e-10, 0.939693, 0.34202, 0, -0.34202, 0.939693, -4.46738, 1.58641, -0.253679)
+modulate = Color(1, 0.603922, 0.254902, 1)
+text = "Press [ F ] to change camera"
+font = ExtResource("2_e7gxt")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="NPCGroup"]
+transform = Transform3D(0.819152, 4.83851e-10, -0.573576, -3.92481e-09, 1, -6.3473e-09, 0.573576, 7.45058e-09, 0.819152, -3.46138, -0.4, 0.875321)
+mesh = SubResource("BoxMesh_7tjw4")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_hpllm")
+metadata/_edit_group_ = true
+
+[node name="NPCInteractionArea3D" type="Area3D" parent="NPCGroup/NPCInteractionZoneMesh"]
+unique_name_in_owner = true
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+monitorable = false
+
+[node name="NPCInterationCollisionShape3D" type="CollisionShape3D" parent="NPCGroup/NPCInteractionZoneMesh/NPCInteractionArea3D"]
+shape = SubResource("BoxShape3D_65o6h")
+
+[node name="NPC" type="StaticBody3D" parent="NPCGroup"]
+transform = Transform3D(1, 4.83851e-10, 0, 4.25644e-10, 1, -7.45058e-09, 0, 7.45058e-09, 1, -4.56338, 0.5, -0.272679)
+script = ExtResource("2_2n1da")
+
+[node name="PlayerCollisionShape3D2" type="CollisionShape3D" parent="NPCGroup/NPC"]
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+shape = SubResource("CapsuleShape3D_tpc7d")
+
+[node name="NPCMesh" type="MeshInstance3D" parent="NPCGroup/NPC"]
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+mesh = SubResource("CapsuleMesh_g0eml")
+skeleton = NodePath("../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_v5iy7")
+
+[node name="MoveToLocation" type="Node3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.70084, 0.5, 0.962891)
+
+[node name="FixedCameraTriggerZone" type="Node" parent="."]
+
+[node name="FixedCameraLabel" type="Label3D" parent="FixedCameraTriggerZone"]
+unique_name_in_owner = true
+transform = Transform3D(0.939693, 0.280167, -0.196175, 1.49012e-08, 0.573577, 0.819152, 0.34202, -0.769751, 0.538986, -0.538716, -0.247626, 3.13456)
+text = "Fixed Camera
+Example"
+font = ExtResource("2_e7gxt")
+
+[node name="NorthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(0.38357, -0.555836, 0.737507, -0.105898, 0.766851, 0.633027, -0.917417, -0.320912, 0.235279, 6.89638, 4.73986, 0.115512)
+script = ExtResource("2_y3dy8")
+tween_resource = SubResource("Resource_tpvee")
+camera_3d_resource = SubResource("Resource_bxbnv")
+
+[node name="NorthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, -0.9)
+priority = 5
+script = ExtResource("4_moad5")
+area_pcam = NodePath("../NorthRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/NorthRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, -0.4)
+shape = SubResource("BoxShape3D_wcrbb")
+
+[node name="EntryRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(0.258818, -0.482963, 0.836515, 1.3027e-15, 0.866025, 0.499999, -0.965924, -0.129409, 0.224143, 6.69741, 4.73364, 4.02374)
+script = ExtResource("2_y3dy8")
+tween_resource = SubResource("Resource_7ih0k")
+camera_3d_resource = SubResource("Resource_4iyps")
+
+[node name="EntryRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00003, -0.454982, 3.00572)
+priority = 5
+script = ExtResource("4_moad5")
+area_pcam = NodePath("../EntryRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/EntryRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 0, 0.2)
+shape = SubResource("BoxShape3D_ctyr8")
+
+[node name="SouthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(-0.766043, -0.492403, 0.413175, 0, 0.642787, 0.766043, -0.642786, 0.586825, -0.492403, 6.89741, 4.73364, 5.62374)
+script = ExtResource("2_y3dy8")
+tween_resource = SubResource("Resource_x5y0u")
+camera_3d_resource = SubResource("Resource_pgiyx")
+
+[node name="SouthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, 6.7)
+priority = 5
+script = ExtResource("4_moad5")
+area_pcam = NodePath("../SouthRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/SouthRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0.1)
+shape = SubResource("BoxShape3D_ua072")
+
+[node name="CSGMesh3D" type="CSGMesh3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14238, 1.82571, 2.88655)
+mesh = SubResource("BoxMesh_ugc3s")
+material = SubResource("StandardMaterial3D_68thd")
+
+[node name="CSGMesh3D2" type="CSGMesh3D" parent="FixedCameraTriggerZone/CSGMesh3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00192642, -0.0120339, 0.00494432)
+operation = 2
+mesh = SubResource("BoxMesh_wphly")
+material = SubResource("StandardMaterial3D_68thd")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Environment" type="Node3D" parent="Environment"]
+
+[node name="Floor" parent="Environment/Environment" instance=ExtResource("3_f5qrw")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="West Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.5, 0)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/West Wall"]
+mesh = SubResource("BoxMesh_gyp5s")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/West Wall"]
+shape = SubResource("BoxShape3D_lfaqs")
+
+[node name="East Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.999, 0.502, 0)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/East Wall"]
+mesh = SubResource("BoxMesh_gyp5s")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/East Wall"]
+shape = SubResource("BoxShape3D_lfaqs")
+
+[node name="North Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -6.90828)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/North Wall"]
+mesh = SubResource("BoxMesh_n70lt")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/North Wall"]
+shape = SubResource("BoxShape3D_jxmqm")
+
+[node name="South Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.5, 9.087)
+metadata/_edit_group_ = true
+
+[node name="MeshInstance3D3" type="MeshInstance3D" parent="Environment/Environment/South Wall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0)
+mesh = SubResource("BoxMesh_x0tgm")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/South Wall"]
+shape = SubResource("BoxShape3D_t67ef")
+
+[node name="FixedCamOuterWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 2)
+use_collision = true
+mesh = SubResource("BoxMesh_rmslh")
+
+[node name="FixedCamOuterDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamOuterWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 1)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[node name="FixedCamNorthWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 1)
+use_collision = true
+mesh = SubResource("BoxMesh_niuda")
+
+[node name="FixedCamNorthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamNorthWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[node name="FixedCamSouthWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 5.1)
+use_collision = true
+mesh = SubResource("BoxMesh_niuda")
+
+[node name="FixedCamSouthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamSouthWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.50541, 1.19209e-07)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[editable path="PlayerGroup/PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_framed_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..0be8a65
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_framed_example_scene.tscn
@@ -0,0 +1,156 @@
+[gd_scene load_steps=10 format=3 uid="uid://c4llb3gsbfv1a"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_7824u"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_g1bv4"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_420vh"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_oqbub"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_t4fso"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_c0upu"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_f2w3x"]
+
+[sub_resource type="Resource" id="Resource_wg1pr"]
+script = ExtResource("4_oqbub")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_c0upu")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.793353, 0.608762, 0, -0.608762, 0.793353, 0.083587, 2.94168, 5.22787)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_7824u")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, 0, 2.43468, 3.17294)
+top_level = true
+script = ExtResource("2_g1bv4")
+follow_mode = 5
+follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = ExtResource("3_420vh")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_wg1pr")
+follow_damping = true
+follow_distance = 4.0
+dead_zone_width = 0.161
+dead_zone_height = 0.386
+show_viewfinder_in_play = true
+spring_length = 4.0
+
+[node name="PlayerCharacterBody3D2" parent="Player" instance=ExtResource("5_f2w3x")]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_t4fso")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.636134, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.54597, -0.540694, -3.39517)
+use_collision = true
+radius = 1.53269
+height = 2.5036
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.64877, -1.50101, 1.22863)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.4732, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.40027, -1.69814, 3.36997)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.13768, -0.599204, -1.04651)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.7976, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.84078, -0.497663, 4.44352)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.88916, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.83837, -0.241718, 7.14677)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.34377, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.9834, 0.138478, -1.89037)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.38147, 0.0440434, 8.36617)
+use_collision = true
+size = Vector3(4.57784, 1.08809, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D2"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_glued_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_glued_example_scene.tscn
new file mode 100644
index 0000000..0fbcc3b
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_glued_example_scene.tscn
@@ -0,0 +1,208 @@
+[gd_scene load_steps=14 format=3 uid="uid://dw2yflu7up2rr"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_pmeux"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_q1ygp"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_hpix1"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_8qqha"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_evdoo"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_vqgn5"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_wr3bq"]
+
+[sub_resource type="Resource" id="Resource_ucp3e"]
+script = ExtResource("3_hpix1")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ab013"]
+script = ExtResource("4_evdoo")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_wr3bq")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.638767, 0.7694, 0, -0.7694, 0.638768, 0, 6.39, 7)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_pmeux")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, 0, 6.39, 7)
+top_level = true
+script = ExtResource("2_q1ygp")
+priority = 5
+follow_mode = 1
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_ucp3e")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ab013")
+follow_damping = true
+follow_damping_value = Vector3(0.3, 0.3, 0.3)
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_vqgn5")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.39, 7)
+enable_gravity = false
+
+[node name="PlayerVisual" parent="Player/PlayerCharacterBody3D" index="2"]
+visible = false
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.04486, 0.519002, -1.52506)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.51494, 0.519, 4.06618)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_8qqha")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.62737, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.9378, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.58617, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.774, 0.201103, 2.71259)
+use_collision = true
+radius = 1.41311
+height = 1.40221
+sides = 32
+
+[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.40488, 0.201101, 11.6804)
+use_collision = true
+radius = 2.21673
+height = 7.88261
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.20971, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9771, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.555532, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0611, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.21187, -1.90735e-06, 0.346393)
+use_collision = true
+inner_radius = 1.3
+outer_radius = 2.0
+sides = 32
+ring_sides = 18
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.9283, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.49828, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.15267, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3427, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.08027, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.7748, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.1473, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_group_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..29eb009
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_group_example_scene.tscn
@@ -0,0 +1,180 @@
+[gd_scene load_steps=13 format=3 uid="uid://dbfiy6svpcqap"]
+
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_r00ve"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_pi7mp"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_wnlkq"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_1eb12"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="3_a5igg"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="3_wr1tj"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_70gws"]
+
+[sub_resource type="Resource" id="Resource_1iman"]
+script = ExtResource("5_70gws")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("3_a5igg")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.906308, 0.422618, 0, -0.422618, 0.906308, -7.26116, 5.72974, 12.279)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("3_wr1tj")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerCharacterBody3D2" parent="Player" instance=ExtResource("2_wnlkq")]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_targets")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -7.30295, 5.45858, 11.2744)
+top_level = true
+script = ExtResource("2_pi7mp")
+priority = 5
+follow_mode = 3
+follow_targets = [NodePath("../PlayerCharacterBody3D2"), NodePath("../../NPCs/PlayerMeshInstance3D"), NodePath("../../NPCs/PlayerMeshInstance3D2")]
+tween_resource = ExtResource("3_1eb12")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_1iman")
+follow_damping = true
+follow_distance = 5.0
+auto_follow_distance = true
+auto_follow_distance_min = 5.0
+auto_follow_distance_max = 15.0
+auto_follow_distance_divisor = 20.0
+spring_length = 5.0
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, 0.128472)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 0.249913)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("1_r00ve")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.6099, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4682, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.90455, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D2"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_path_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..e2d196a
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_path_example_scene.tscn
@@ -0,0 +1,244 @@
+[gd_scene load_steps=24 format=3 uid="uid://dxx7ngi0emt8h"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lm5n8"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_bd7x3"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_od2r4"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_dfdlo"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_hni7n"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="4_lfwkm"]
+[ext_resource type="Script" uid="uid://cgknbkjar73w" path="res://addons/phantom_camera/examples/scripts/3D/path_follow.gd" id="5_vdqkm"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_vms5c"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="6_obo83"]
+
+[sub_resource type="Resource" id="Resource_ofv2c"]
+script = ExtResource("4_hni7n")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_01tho"]
+script = ExtResource("4_lfwkm")
+duration = 1.2
+transition = 3
+ease = 2
+
+[sub_resource type="Resource" id="Resource_syh5m"]
+script = ExtResource("4_hni7n")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Curve3D" id="Curve3D_b33df"]
+_data = {
+"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -10),
+"tilts": PackedFloat32Array(0, 0)
+}
+point_count = 2
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_aovgi"]
+size = Vector3(6, 0.1, 10)
+
+[sub_resource type="BoxMesh" id="BoxMesh_0hdeh"]
+size = Vector3(6, 0.1, 10)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fsm1b"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="Resource" id="Resource_xci4c"]
+script = ExtResource("4_hni7n")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Curve3D" id="Curve3D_8uw2x"]
+_data = {
+"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0),
+"tilts": PackedFloat32Array(0, 0)
+}
+point_count = 2
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ctnqu"]
+size = Vector3(12, 0.1, 4)
+
+[sub_resource type="BoxMesh" id="BoxMesh_f6dp8"]
+size = Vector3(12, 0.1, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwnkj"]
+transparency = 1
+albedo_color = Color(0.568403, 0.988235, 0.762724, 0.0901961)
+
+[sub_resource type="BoxMesh" id="BoxMesh_7l3dh"]
+
+[sub_resource type="BoxMesh" id="BoxMesh_as6ok"]
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999996, -0.00216283, 0.00184472, 0, 0.648938, 0.760841, -0.00284268, -0.760838, 0.648936, 0, 2.507, 1.5)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_lm5n8")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 0, 2.507, 1.5)
+top_level = true
+script = ExtResource("3_bd7x3")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = ExtResource("3_od2r4")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ofv2c")
+follow_offset = Vector3(0, 2, 1.5)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("5_vms5c")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.507, 0)
+
+[node name="Paths" type="Node" parent="."]
+
+[node name="PathPhantomCamera3D" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
+transform = Transform3D(-4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, -0.31028, 7.9199, -1.60976)
+top_level = true
+script = ExtResource("3_bd7x3")
+priority = 2
+follow_mode = 4
+follow_target = NodePath("../../PlayerCharacterBody3D2/PlayerVisual")
+follow_path = NodePath("../FollowPath")
+tween_resource = SubResource("Resource_01tho")
+camera_3d_resource = SubResource("Resource_syh5m")
+follow_damping = true
+
+[node name="FollowPath" type="Path3D" parent="Paths"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31028, 7.9199, -1.60976)
+curve = SubResource("Curve3D_b33df")
+
+[node name="StraightPathFollowTrigger" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, -0.45, -6.73666)
+priority = 5
+script = ExtResource("5_vdqkm")
+path_pcam = NodePath("../PathPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger"]
+shape = SubResource("BoxShape3D_aovgi")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger/CollisionShape3D"]
+mesh = SubResource("BoxMesh_0hdeh")
+skeleton = NodePath("../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_fsm1b")
+metadata/_edit_group_ = true
+
+[node name="PathPhantomCamera3D2" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.9199, -13.4572)
+top_level = true
+visible = false
+script = ExtResource("3_bd7x3")
+priority = 2
+follow_mode = 4
+follow_target = NodePath("../../PlayerCharacterBody3D2/PlayerVisual")
+follow_path = NodePath("../FollowPath2")
+tween_resource = SubResource("Resource_01tho")
+camera_3d_resource = SubResource("Resource_xci4c")
+follow_damping = true
+follow_damping_value = Vector3(0.6, 0.1, 0.1)
+
+[node name="FollowPath2" type="Path3D" parent="Paths"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.97141, 7.9199, -13.4572)
+curve = SubResource("Curve3D_8uw2x")
+
+[node name="StraightPathFollowTrigger2" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, 0, -13.7367)
+priority = 5
+script = ExtResource("5_vdqkm")
+path_pcam = NodePath("../PathPhantomCamera3D2")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger2"]
+shape = SubResource("BoxShape3D_ctnqu")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger2/CollisionShape3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
+mesh = SubResource("BoxMesh_f6dp8")
+skeleton = NodePath("../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_gwnkj")
+metadata/_edit_group_ = true
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Floor3" parent="Environment" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(6, 0, 0, 0, 1, 0, 0, 0, 1, -0.44204, 0, 1.76334)
+
+[node name="Floor2" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, -0.516667, 1, -6.5)
+
+[node name="Floor5" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, 0.65, 1, -6.5)
+
+[node name="Floor4" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(2, 0, 0, 0, 3, 0, 0, 0, 1, 0.0666667, 1, -18)
+
+[node name="Floor6" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, -0.766667, 1, -13)
+mesh = SubResource("BoxMesh_7l3dh")
+
+[node name="Floor8" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, -1.01667, 1, -15.5)
+mesh = SubResource("BoxMesh_as6ok")
+
+[node name="Floor9" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, 1.15, 1, -15.5)
+mesh = SubResource("BoxMesh_as6ok")
+
+[node name="Floor7" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, 0.9, 1, -13)
+mesh = SubResource("BoxMesh_7l3dh")
+
+[node name="NPCDescriptionLabel" type="Label3D" parent="Environment"]
+transform = Transform3D(5.21541e-08, -1, -7.7486e-07, -1.10675e-15, 2.23517e-07, 0.999999, -0.999999, -7.45058e-08, -5.68829e-14, -3.47306, 2.59595, -5.51755)
+text = "Camera follows player while confined to a Path3D"
+font = ExtResource("6_obo83")
+font_size = 64
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.02174, -0.455369, 0.570585)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("6_obo83")
+font_size = 48
+
+[editable path="PlayerCharacterBody3D2"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_simple_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_simple_example_scene.tscn
new file mode 100644
index 0000000..a3da80d
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_simple_example_scene.tscn
@@ -0,0 +1,163 @@
+[gd_scene load_steps=11 format=3 uid="uid://buglvjwpn85ny"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_3tok8"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_grjck"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_j3f4l"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_4u2y6"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_sielv"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_1tybo"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_7ywxt"]
+
+[sub_resource type="Resource" id="Resource_28vpp"]
+script = ExtResource("3_j3f4l")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_axopo"]
+script = ExtResource("4_sielv")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_1tybo")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D2" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.906308, 0.422618, 0, -0.422618, 0.906308, -13.2122, 2.5, 10.4016)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_3tok8")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.2122, 2.5, 10.4016)
+top_level = true
+script = ExtResource("2_grjck")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_28vpp")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_axopo")
+follow_offset = Vector3(0, 2, 2)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_7ywxt")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.2122, 0.5, 8.40162)
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_4u2y6")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.8332, -0.540694, -3.39517)
+use_collision = true
+radius = 1.53269
+height = 2.5036
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.936, -1.50101, 1.22863)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.6875, -1.69814, 3.36997)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.14955, -0.599204, -1.04651)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.44645, -0.497663, 4.44352)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1256, 0.335247, 7.14677)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.30382, 0.138478, -1.89037)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.04727, 0.0440434, 8.36617)
+use_collision = true
+size = Vector3(4.57784, 1.08809, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_attribtues_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_attribtues_example_scene.tscn
new file mode 100644
index 0000000..664c40e
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_attribtues_example_scene.tscn
@@ -0,0 +1,219 @@
+[gd_scene load_steps=21 format=3 uid="uid://5pjtxclcnx4f"]
+
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="1_s26cy"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="2_m2d6w"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="3_l7kg8"]
+[ext_resource type="PackedScene" uid="uid://mskcwn1a1v6d" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn" id="4_qcyfd"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_8von1"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="6_o1fj6"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_amcmx"]
+[ext_resource type="Texture2D" uid="uid://c3mskbmvnpwux" path="res://addons/phantom_camera/examples/textures/3D/target.png" id="8_rjcgw"]
+
+[sub_resource type="Resource" id="Resource_8fhct"]
+script = ExtResource("2_m2d6w")
+duration = 0.3
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_7m0fv"]
+script = ExtResource("3_l7kg8")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_i42vj"]
+dof_blur_far_enabled = true
+dof_blur_far_distance = 5.99
+dof_blur_near_enabled = true
+dof_blur_near_distance = 0.05
+dof_blur_amount = 0.21
+
+[sub_resource type="Resource" id="Resource_e7t18"]
+script = ExtResource("2_m2d6w")
+duration = 0.4
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_jogxh"]
+script = ExtResource("3_l7kg8")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 1.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_fvhx5"]
+dof_blur_far_enabled = true
+dof_blur_far_distance = 31.1
+dof_blur_near_enabled = true
+dof_blur_near_distance = 1.79
+
+[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_pst8q"]
+dof_blur_far_enabled = true
+dof_blur_far_distance = 5.99
+dof_blur_near_enabled = true
+dof_blur_near_distance = 0.05
+dof_blur_amount = 0.21
+
+[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
+size = Vector3(1, 10, 20)
+
+[sub_resource type="Resource" id="Resource_afrr1"]
+script = ExtResource("2_m2d6w")
+duration = 0.6
+transition = 3
+ease = 1
+
+[sub_resource type="Resource" id="Resource_unpfd"]
+script = ExtResource("3_l7kg8")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CylinderMesh" id="CylinderMesh_sm466"]
+top_radius = 1.51
+height = 0.2
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hp48l"]
+transparency = 1
+albedo_texture = ExtResource("8_rjcgw")
+uv1_scale = Vector3(1.91, 1.91, 1.91)
+uv1_offset = Vector3(0.025, -0.927, 0)
+
+[node name="Root" type="Node3D"]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 9.63713)
+script = ExtResource("1_s26cy")
+priority = 10
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_8fhct")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_7m0fv")
+attributes = SubResource("CameraAttributesPractical_i42vj")
+follow_damping = true
+follow_distance = 3.5
+spring_length = 3.5
+
+[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.953716, -0.0418501, 0.297778, 0, 0.990266, 0.139173, -0.300705, -0.132731, 0.944432, 0.427258, 1.68564, 7.6237)
+script = ExtResource("1_s26cy")
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_e7t18")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jogxh")
+attributes = SubResource("CameraAttributesPractical_fvhx5")
+follow_offset = Vector3(0, 0.97, -0.399)
+follow_damping_value = Vector3(0, 0, 0)
+follow_distance = 1.5
+spring_length = 1.5
+
+[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("4_qcyfd")]
+unique_name_in_owner = true
+transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, -0.0194088, 0.506884, 6.60605)
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -0.0194088, 2.25688, 9.63713)
+attributes = SubResource("CameraAttributesPractical_pst8q")
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("5_8von1")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall2" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall3" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall4" parent="Environment" instance=ExtResource("6_o1fj6")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
+script = ExtResource("1_s26cy")
+tween_resource = SubResource("Resource_afrr1")
+camera_3d_resource = SubResource("Resource_unpfd")
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
+visible = false
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("7_amcmx")
+font_size = 48
+
+[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
+visible = false
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Right Mouse Click] to \"aim\""
+font = ExtResource("7_amcmx")
+font_size = 48
+
+[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
+visible = false
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Space] to toggle PCam"
+font = ExtResource("7_amcmx")
+font_size = 48
+
+[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0.260217, 1.60477, -9.07797)
+mesh = SubResource("CylinderMesh_sm466")
+surface_material_override/0 = SubResource("StandardMaterial3D_hp48l")
+
+[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
+transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0.0525861, 1.60477, 9.98156)
+mesh = SubResource("CylinderMesh_sm466")
+surface_material_override/0 = SubResource("StandardMaterial3D_hp48l")
+
+[editable path="PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_example_scene.tscn
new file mode 100644
index 0000000..e2fe01a
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_example_scene.tscn
@@ -0,0 +1,188 @@
+[gd_scene load_steps=16 format=3 uid="uid://4i5csj0s34nb"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="2_47xf2"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_whx47"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_lii5s"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_jt2lp"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_oc4q1"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_kg7u1"]
+[ext_resource type="PackedScene" uid="uid://mskcwn1a1v6d" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn" id="7_kut0u"]
+
+[sub_resource type="Resource" id="Resource_8fhct"]
+script = ExtResource("2_47xf2")
+duration = 0.3
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_7m0fv"]
+script = ExtResource("5_jt2lp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_e7t18"]
+script = ExtResource("2_47xf2")
+duration = 0.4
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_jogxh"]
+script = ExtResource("5_jt2lp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 1.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
+size = Vector3(1, 10, 20)
+
+[sub_resource type="BoxMesh" id="BoxMesh_bj3re"]
+size = Vector3(1, 7, 7)
+
+[sub_resource type="Resource" id="Resource_afrr1"]
+script = ExtResource("2_47xf2")
+duration = 0.6
+transition = 3
+ease = 1
+
+[sub_resource type="Resource" id="Resource_ioijp"]
+script = ExtResource("5_jt2lp")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[node name="Root" type="Node3D"]
+
+[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("7_kut0u")]
+unique_name_in_owner = true
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866023, 0.499997, 0, -0.499999, 0.866021, -0.0194088, 2.25687, 3.01475)
+script = ExtResource("2_whx47")
+priority = 10
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_8fhct")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_7m0fv")
+follow_damping = true
+follow_distance = 3.5
+spring_length = 3.5
+
+[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.953716, -0.0104945, 0.300522, 0, 0.99939, 0.0348995, -0.300706, -0.0332842, 0.953135, 0.431374, 1.35923, 1.01438)
+script = ExtResource("2_whx47")
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_e7t18")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jogxh")
+follow_offset = Vector3(0, 0.8, -0.399)
+follow_distance = 1.5
+spring_length = 1.5
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -0.0194088, 2.25687, 3.01475)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("5_oc4q1")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall5" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.133, 3, -6.5)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall6" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 3, 0)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall7" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 3, 0)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall2" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall3" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall4" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
+script = ExtResource("2_whx47")
+tween_resource = SubResource("Resource_afrr1")
+camera_3d_resource = SubResource("Resource_ioijp")
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Right Mouse Click] to \"aim\""
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Space] to toggle PCam"
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[editable path="PlayerCharacterBody3D"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_look_at_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_look_at_example_scene.tscn
new file mode 100644
index 0000000..c50d90b
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_look_at_example_scene.tscn
@@ -0,0 +1,198 @@
+[gd_scene load_steps=14 format=3 uid="uid://bdhrdhbux7sjg"]
+
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="1_i2pjc"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lldvu"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_8md3q"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_dqss1"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_2i811"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_m3qpq"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_u5qhp"]
+
+[sub_resource type="Resource" id="Resource_pwcgo"]
+script = ExtResource("3_dqss1")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ft2w3"]
+script = ExtResource("4_m3qpq")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_u5qhp")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.998682, 0.0324725, -0.0397495, 0, 0.774433, 0.632656, 0.0513272, -0.631822, 0.773412, -0.137901, 4.03222, 6.36446)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_lldvu")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("look_at_target")]
+transform = Transform3D(0.999694, 0.0136487, -0.0206552, -0.000166996, 0.838005, 0.545663, 0.0247567, -0.545492, 0.837751, -0.137901, 4.03222, 6.36446)
+script = ExtResource("2_8md3q")
+priority = 10
+look_at_mode = 2
+look_at_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = SubResource("Resource_pwcgo")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ft2w3")
+look_at_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("1_i2pjc")]
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.96028, 0.519002, -1.52506)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.59952, 0.519, 4.06618)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_2i811")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.00548, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.5597, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.96428, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.3959, 0.201103, 2.71259)
+use_collision = true
+radius = 1.41311
+height = 1.40221
+sides = 32
+
+[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.02677, 0.201101, 11.6804)
+use_collision = true
+radius = 2.21673
+height = 7.88261
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.8316, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5989, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.17742, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.4392, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.58998, -1.90735e-06, 0.346393)
+use_collision = true
+inner_radius = 1.3
+outer_radius = 2.0
+sides = 32
+ring_sides = 18
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.5502, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.1202, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53078, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9646, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.70216, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.1529, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.7692, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="PlayerCharacterBody3D2"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_noise_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_noise_example_scene.tscn
new file mode 100644
index 0000000..0e63ea5
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_noise_example_scene.tscn
@@ -0,0 +1,210 @@
+[gd_scene load_steps=22 format=3 uid="uid://p7s5t3tthmo"]
+
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_ggfbg"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_dreow"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_f8fcw"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_mjtut"]
+[ext_resource type="Script" uid="uid://cuffvge5ad4aa" path="res://addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd" id="4_poyyk"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="5_d6uqs"]
+[ext_resource type="Script" uid="uid://b3n22atuw76sm" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd" id="6_fbad7"]
+[ext_resource type="Script" uid="uid://ccmiitq0sdh7j" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd" id="6_n8u0x"]
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="6_vpla5"]
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="10_0thai"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="11_i8r8q"]
+
+[sub_resource type="Resource" id="Resource_t3bgw"]
+script = ExtResource("4_poyyk")
+amplitude = 30.0
+frequency = 2.0
+randomize_noise_seed = 1
+noise_seed = 0
+rotational_noise = true
+positional_noise = false
+rotational_multiplier_x = 0.1
+rotational_multiplier_y = 0.1
+rotational_multiplier_z = 0.0
+positional_multiplier_x = 0.0
+positional_multiplier_y = 0.0
+positional_multiplier_z = 0.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_yvgu3"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vc6km"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lsrh7"]
+radius = 0.269454
+
+[sub_resource type="Resource" id="Resource_lhgur"]
+script = ExtResource("3_f8fcw")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ghjuj"]
+script = ExtResource("4_mjtut")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_2l4w0"]
+script = ExtResource("4_poyyk")
+amplitude = 40.0
+frequency = 0.2
+randomize_noise_seed = 0
+noise_seed = 0
+rotational_noise = true
+positional_noise = false
+rotational_multiplier_x = 1.0
+rotational_multiplier_y = 1.0
+rotational_multiplier_z = 0.0
+positional_multiplier_x = 0.1
+positional_multiplier_y = 0.1
+positional_multiplier_z = 0.1
+
+[sub_resource type="Resource" id="Resource_6tnhy"]
+script = ExtResource("4_poyyk")
+amplitude = 10.0
+frequency = 4.2
+randomize_noise_seed = 0
+noise_seed = 928
+rotational_noise = true
+positional_noise = false
+rotational_multiplier_x = 1.0
+rotational_multiplier_y = 1.0
+rotational_multiplier_z = 0.1
+positional_multiplier_x = 1.0
+positional_multiplier_y = 1.0
+positional_multiplier_z = 1.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qi01t"]
+albedo_texture = ExtResource("6_vpla5")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ey47a"]
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_right = 4
+border_width_bottom = 4
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_bottom_right = 20
+expand_margin_bottom = 6.0
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.0129783, 0.0962422, 0.995273, 0, 0.995357, -0.0962503, -0.999916, 0.00124916, 0.012918, -16.46, 0.503767, 4.249)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("1_ggfbg")
+
+[node name="PlayerCharacterBody3D" type="CharacterBody3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -16.46, 0.503767, 4.249)
+script = ExtResource("6_fbad7")
+run_noise = SubResource("Resource_t3bgw")
+
+[node name="PlayerVisual" type="MeshInstance3D" parent="PlayerCharacterBody3D"]
+unique_name_in_owner = true
+visible = false
+mesh = SubResource("CapsuleMesh_yvgu3")
+surface_material_override/0 = SubResource("StandardMaterial3D_vc6km")
+
+[node name="PlayerArea3D" type="Area3D" parent="PlayerCharacterBody3D"]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D/PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_lsrh7")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="PlayerCharacterBody3D"]
+shape = SubResource("CapsuleShape3D_lsrh7")
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.00441533, 0, 0.999915, 0, 0.999995, 0, -0.999923, 0, 0.00441529, -16.46, 0.503767, 4.249)
+top_level = true
+script = ExtResource("2_dreow")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D")
+tween_resource = SubResource("Resource_lhgur")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ghjuj")
+noise = SubResource("Resource_2l4w0")
+noise_emitter_layer = 1
+
+[node name="PlayerPhantomCameraNoiseEmitter3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37085e-08, 0, 0.999925, 0, 0.999995, 0, -0.999933, 0, -4.37081e-08, -16.46, 0.503767, 4.249)
+script = ExtResource("6_n8u0x")
+noise = SubResource("Resource_6tnhy")
+duration = 0.1
+decay_time = 0.1
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("5_d6uqs")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.525, 6.539, 2.5)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 8.83707, 6.53866, -1.80739)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -38.9392, 6.53866, -1.80739)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.525, 6.539, 6)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_qi01t")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="EmitterTip" type="Panel" parent="."]
+unique_name_in_owner = true
+visible = false
+anchors_preset = -1
+anchor_right = 0.3
+anchor_bottom = 0.1
+theme_override_styles/panel = SubResource("StyleBoxFlat_ey47a")
+
+[node name="Guidance" type="RichTextLabel" parent="EmitterTip"]
+layout_mode = 1
+anchors_preset = -1
+anchor_top = 0.5
+anchor_right = 1.0
+anchor_bottom = 0.5
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_vertical = 8
+theme_override_fonts/normal_font = ExtResource("10_0thai")
+theme_override_fonts/bold_font = ExtResource("11_i8r8q")
+theme_override_font_sizes/normal_font_size = 18
+theme_override_font_sizes/bold_font_size = 24
+bbcode_enabled = true
+text = "[center]Press [b]Q[/b] to trigger Noise Emitter"
+fit_content = true
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/3d_tweening_example_scene.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_tweening_example_scene.tscn
new file mode 100644
index 0000000..2524686
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/3d_tweening_example_scene.tscn
@@ -0,0 +1,291 @@
+[gd_scene load_steps=22 format=3 uid="uid://5xtssqdfilal"]
+
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_ydeog"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="2_b2yrt"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_m2w30"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_425ma"]
+[ext_resource type="Script" uid="uid://b8hhnqsugykly" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_cn3g7"]
+[ext_resource type="Script" uid="uid://bnhxcejvr6wi3" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="5_h0ouh"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="6_gcjyn"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_wup4d"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_60rny"]
+
+[sub_resource type="Resource" id="Resource_0dtvs"]
+script = ExtResource("5_cn3g7")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_j6fha"]
+size = Vector3(5, 0.1, 4)
+
+[sub_resource type="BoxMesh" id="BoxMesh_xg4en"]
+size = Vector3(5, 0.1, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2dct5"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="Resource" id="Resource_v8ndi"]
+script = ExtResource("6_wup4d")
+duration = 0.6
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_kmep1"]
+script = ExtResource("5_cn3g7")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_uxg44"]
+script = ExtResource("6_wup4d")
+duration = 0.3
+transition = 1
+ease = 2
+
+[sub_resource type="Resource" id="Resource_eu3bc"]
+script = ExtResource("5_cn3g7")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_0nci0"]
+script = ExtResource("6_wup4d")
+duration = 0.3
+transition = 8
+ease = 2
+
+[sub_resource type="Resource" id="Resource_u0lff"]
+script = ExtResource("5_cn3g7")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[sub_resource type="Resource" id="Resource_50m5g"]
+script = ExtResource("6_wup4d")
+duration = 1.2
+transition = 10
+ease = 2
+
+[sub_resource type="Resource" id="Resource_rexf8"]
+script = ExtResource("5_cn3g7")
+keep_aspect = 1
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+projection = 0
+fov = 75.0
+size = 1.0
+frustum_offset = Vector2(0, 0)
+near = 0.05
+far = 4000.0
+
+[node name="Root" type="Node3D"]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Floor" parent="Environment" instance=ExtResource("1_ydeog")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 5.08867e-06, 2.00003, 2.00013)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("2_b2yrt")
+
+[node name="------------------" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, 0, 2, 2)
+top_level = true
+script = ExtResource("3_m2w30")
+priority = 3
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = ExtResource("4_425ma")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_0dtvs")
+follow_offset = Vector3(0, 2, 2)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("6_gcjyn")]
+
+[node name="-------------------" type="Node" parent="."]
+
+[node name="Tweening Example" type="Node3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.97)
+
+[node name="Linear" type="Node3D" parent="Tweening Example"]
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Linear" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Linear"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_v8ndi")
+camera_3d_resource = SubResource("Resource_kmep1")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Linear"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
+text = "Transition Type:
+Linear
+
+Duration:
+0.6s"
+font = ExtResource("8_60rny")
+font_size = 48
+
+[node name="Sine" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.4)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Sine" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Sine"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_uxg44")
+camera_3d_resource = SubResource("Resource_eu3bc")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Sine"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
+text = "Transition Type:
+Sine
+
+Duration:
+0.3s"
+font = ExtResource("8_60rny")
+font_size = 72
+
+[node name="Circ" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -14.1)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Circ" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Circ"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_0nci0")
+camera_3d_resource = SubResource("Resource_u0lff")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Circ"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+font = ExtResource("8_60rny")
+font_size = 72
+
+[node name="Back" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -21)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Back" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Back/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Back/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Back"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, -0.8, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_50m5g")
+camera_3d_resource = SubResource("Resource_rexf8")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Back"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+font = ExtResource("8_60rny")
+font_size = 48
+
+[editable path="PlayerCharacterBody3D2"]
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn
new file mode 100644
index 0000000..26460f4
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn
@@ -0,0 +1,30 @@
+[gd_scene load_steps=5 format=3 uid="uid://bulsh7s0ibmao"]
+
+[ext_resource type="Script" uid="uid://dut3e76k2c71n" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="1_6hh6c"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8efyg"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2cfaw"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3ldp"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[node name="PlayerCharacterBody3D2" type="CharacterBody3D"]
+script = ExtResource("1_6hh6c")
+metadata/_edit_group_ = true
+
+[node name="PlayerArea3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_8efyg")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("CapsuleShape3D_8efyg")
+
+[node name="PlayerVisual" type="Node3D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerModel" type="MeshInstance3D" parent="PlayerVisual"]
+mesh = SubResource("CapsuleMesh_2cfaw")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_r3ldp")
diff --git a/godot/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn b/godot/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn
new file mode 100644
index 0000000..ca4b97c
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn
@@ -0,0 +1,43 @@
+[gd_scene load_steps=6 format=3 uid="uid://mskcwn1a1v6d"]
+
+[ext_resource type="Script" uid="uid://34uhyq3cpi67" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd" id="1_0dnfe"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s61dn"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_47f0o"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mv4do"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[sub_resource type="PrismMesh" id="PrismMesh_wg1x3"]
+size = Vector3(0.5, 0.5, 0.3)
+
+[node name="PlayerCharacterBody3D" type="CharacterBody3D"]
+transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, 0, 0, 0)
+collision_layer = 2
+script = ExtResource("1_0dnfe")
+metadata/_edit_group_ = true
+
+[node name="PlayerArea3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_s61dn")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("CapsuleShape3D_s61dn")
+
+[node name="PlayerVisual" type="Node3D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerVisual"]
+transform = Transform3D(1, 0, 0, 0, 1, 4.65661e-10, 0, 0, 1, 0, 0, 0)
+mesh = SubResource("CapsuleMesh_47f0o")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
+
+[node name="PlayerDirection" type="MeshInstance3D" parent="PlayerVisual"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, -9.31323e-10, 1, 4.65661e-10, 2.98023e-08, 0, 1, -0.0156226, 1.08631, 0)
+mesh = SubResource("PrismMesh_wg1x3")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
diff --git a/godot/addons/phantom_camera/examples/models/3d_cube_dark.tscn b/godot/addons/phantom_camera/examples/models/3d_cube_dark.tscn
new file mode 100644
index 0000000..feab949
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/models/3d_cube_dark.tscn
@@ -0,0 +1,15 @@
+[gd_scene load_steps=4 format=3 uid="uid://cixlwqycoox8h"]
+
+[ext_resource type="Texture2D" uid="uid://bj7h2fc5jx4ax" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="1_836jx"]
+
+[sub_resource type="BoxMesh" id="BoxMesh_d24c3"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aox6v"]
+albedo_texture = ExtResource("1_836jx")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="3DPrototypeCube" type="CSGMesh3D"]
+use_collision = true
+mesh = SubResource("BoxMesh_d24c3")
+material = SubResource("StandardMaterial3D_aox6v")
diff --git a/godot/addons/phantom_camera/examples/resources/tween/fixed_camera_tween.tres b/godot/addons/phantom_camera/examples/resources/tween/fixed_camera_tween.tres
new file mode 100644
index 0000000..8888f93
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/resources/tween/fixed_camera_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://c1v786g5agaw5"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_ptlie"]
+
+[resource]
+script = ExtResource("1_ptlie")
+duration = 0.0
+transition = 0
+ease = 2
diff --git a/godot/addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres b/godot/addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres
new file mode 100644
index 0000000..5a0708e
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://cllveybboaqk5"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_7yoy0"]
+
+[resource]
+script = ExtResource("1_7yoy0")
+duration = 0.6
+transition = 5
+ease = 1
diff --git a/godot/addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres b/godot/addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres
new file mode 100644
index 0000000..8464eff
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://cecrnq0wnkexh"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_sq5ls"]
+
+[resource]
+script = ExtResource("1_sq5ls")
+duration = 0.6
+transition = 8
+ease = 1
diff --git a/godot/addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres b/godot/addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres
new file mode 100644
index 0000000..5258ea7
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://euybd2w0bax"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_by4ei"]
+
+[resource]
+script = ExtResource("1_by4ei")
+duration = 0.6
+transition = 3
+ease = 1
diff --git a/godot/addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres b/godot/addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres
new file mode 100644
index 0000000..e586199
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://cptfoggk2ok67"]
+
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_q5tix"]
+
+[resource]
+script = ExtResource("1_q5tix")
+duration = 0.6
+transition = 3
+ease = 2
diff --git a/godot/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd b/godot/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd
new file mode 100644
index 0000000..06e9180
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd
@@ -0,0 +1,36 @@
+extends Node2D
+
+@onready var pcam_room_left: PhantomCamera2D = %RoomLeftPhantomCamera2D
+@onready var pcam_room_centre: PhantomCamera2D = %RoomCentrePhantomCamera2D
+@onready var pcam_room_right: PhantomCamera2D = %RoomRightPhantomCamera2D
+
+@onready var player: Node2D = %CharacterBody2D/%PlayerVisuals
+
+@onready var area_2d_room_left: Area2D = %RoomLeftArea2D
+@onready var area_2d_room_centre: Area2D = %RoomCentreArea2D
+@onready var area_2d_room_right: Area2D = %RoomRightArea2D
+
+
+func _ready():
+ pcam_room_left.set_follow_offset(Vector2(0, -80))
+ pcam_room_right.set_follow_offset(Vector2(0, -80))
+
+ area_2d_room_left.body_entered.connect(_on_body_entered.bind(pcam_room_left))
+ area_2d_room_centre.body_entered.connect(_on_body_entered.bind(pcam_room_centre))
+ area_2d_room_right.body_entered.connect(_on_body_entered.bind(pcam_room_right))
+
+ area_2d_room_left.body_exited.connect(_on_body_exited.bind(pcam_room_left))
+ area_2d_room_centre.body_exited.connect(_on_body_exited.bind(pcam_room_centre))
+ area_2d_room_right.body_exited.connect(_on_body_exited.bind(pcam_room_right))
+
+
+func _on_body_entered(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player.get_parent():
+ pcam.set_follow_target(player)
+ pcam.set_priority(20)
+
+
+func _on_body_exited(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player.get_parent():
+ pcam.set_priority(0)
+ pcam.set_follow_target(null)
diff --git a/godot/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd b/godot/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd
new file mode 100644
index 0000000..970c52e
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd
@@ -0,0 +1,36 @@
+extends Node2D
+
+@onready var pcam_room_left: PhantomCamera2D = %RoomLeftPhantomCamera2D
+@onready var pcam_room_centre: PhantomCamera2D = %RoomCentrePhantomCamera2D
+@onready var pcam_room_right: PhantomCamera2D = %RoomRightPhantomCamera2D
+
+@onready var player: Node2D = %CharacterBody2D
+
+@onready var area_2d_room_left: Area2D = %RoomLeftArea2D
+@onready var area_2d_room_centre: Area2D = %RoomCentreArea2D
+@onready var area_2d_room_right: Area2D = %RoomRightArea2D
+
+
+func _ready():
+ pcam_room_left.set_follow_offset(Vector2(0, -80))
+ pcam_room_right.set_follow_offset(Vector2(0, -80))
+
+ area_2d_room_left.body_entered.connect(_on_body_entered.bind(pcam_room_left))
+ area_2d_room_centre.body_entered.connect(_on_body_entered.bind(pcam_room_centre))
+ area_2d_room_right.body_entered.connect(_on_body_entered.bind(pcam_room_right))
+
+ area_2d_room_left.body_exited.connect(_on_body_exited.bind(pcam_room_left))
+ area_2d_room_centre.body_exited.connect(_on_body_exited.bind(pcam_room_centre))
+ area_2d_room_right.body_exited.connect(_on_body_exited.bind(pcam_room_right))
+
+
+func _on_body_entered(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player:
+ pcam.set_follow_target(player)
+ pcam.set_priority(20)
+
+
+func _on_body_exited(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player:
+ pcam.set_priority(0)
+ pcam.set_follow_target(null)
diff --git a/godot/addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd b/godot/addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd
new file mode 100644
index 0000000..db0209c
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd
@@ -0,0 +1,16 @@
+extends Area2D
+
+@export var area_pcam: PhantomCamera2D
+
+func _ready() -> void:
+ connect("area_entered", _entered_area)
+ connect("area_exited", _exited_area)
+
+func _entered_area(area_2d: Area2D) -> void:
+ if area_2d.get_parent() is CharacterBody2D:
+ area_pcam.set_priority(20)
+
+func _exited_area(area_2d: Area2D) -> void:
+ if area_2d.get_parent() is CharacterBody2D:
+ area_pcam.set_priority(0)
+
diff --git a/godot/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd b/godot/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd
new file mode 100644
index 0000000..8003bb3
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd
@@ -0,0 +1,189 @@
+extends CharacterBody2D
+
+@onready var _player_area2d = %PlayerArea2D
+@onready var _player_visuals: Node2D = %PlayerVisuals
+@onready var _player_sprite: Sprite2D = %PlayerSprite
+@onready var _interaction_prompt: Panel = %InteractionPrompt
+@onready var _ui_sign: Control
+@onready var _dark_overlay: ColorRect = %DarkOverlay
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+const SPEED = 350.0
+const JUMP_VELOCITY = -750.0
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: int = 2400
+var _is_interactive: bool
+var _can_open_inventory: bool
+var _movement_disabled: bool
+var tween: Tween
+var _interactive_UI: Control
+var _active_pcam: PhantomCamera2D
+
+var _physics_body_trans_last: Transform2D
+var _physics_body_trans_current: Transform2D
+
+enum InteractiveType {
+ NONE = 0,
+ ITEM = 1,
+ INVENTORY = 2,
+}
+var _interactive_object: InteractiveType = InteractiveType.NONE
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ _player_area2d.body_shape_entered.connect(_show_prompt)
+ _player_area2d.body_shape_exited.connect(_hide_prompt)
+
+ _ui_sign = owner.get_node("%UISign")
+
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+ _player_visuals.top_level = true
+
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 3:
+ printerr("Please run the other 2D example scenes, in the 2D-4.3 directory, for more up-to-date example setups.")
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _is_interactive:
+ if Input.is_physical_key_pressed(KEY_F):
+ if tween:
+ tween.kill()
+
+ if not _movement_disabled:
+ tween = get_tree().create_tween()
+
+ _movement_disabled = true
+ _active_pcam.set_priority(10)
+
+ _show_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+ else:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+ if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+func _show_interactive_node(UI: Control) -> void:
+ UI.modulate.a = 0
+ UI.visible = true
+ tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
+
+
+func _hide_interactive_node(UI: Control) -> void:
+ _movement_disabled = false
+ _active_pcam.set_priority(0)
+ UI.visible = false
+
+
+func _interactive_node_logic() -> void:
+ match _interactive_object:
+ 2:
+ if _movement_disabled:
+ _dark_overlay.set_visible(true)
+ else:
+ _dark_overlay.set_visible(false)
+
+
+func _physics_process(delta: float) -> void:
+ _physics_body_trans_last = _physics_body_trans_current
+ _physics_body_trans_current = global_transform
+
+ if not is_on_floor():
+ velocity.y += gravity * delta
+
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ if _movement_disabled: return
+
+ var input_dir: = Input.get_axis(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME
+ )
+
+ if input_dir:
+ velocity.x = input_dir * SPEED
+ if input_dir > 0:
+ _player_sprite.set_flip_h(false)
+ elif input_dir < 0:
+ _player_sprite.set_flip_h(true)
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+
+ move_and_slide()
+
+
+func _process(delta) -> void:
+ _player_visuals.global_position = _physics_body_trans_last.interpolate_with(
+ _physics_body_trans_current,
+ Engine.get_physics_interpolation_fraction()
+ ).origin
+
+
+func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body is TileMap:
+ var tile_map: TileMap = body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
+
+ if cell_data:
+ var cell_data_type: StringName = cell_data.get_custom_data("Type")
+# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
+ _is_interactive = true
+ _interaction_prompt.set_visible(true)
+
+ match cell_data_type:
+ "Sign":
+ _interactive_UI = owner.get_node("%UISign")
+ _active_pcam = %ItemFocusPhantomCamera2D
+ _interactive_object = InteractiveType.ITEM
+ "Inventory":
+ _interactive_UI = owner.get_node("%UIInventory")
+ _interactive_object = InteractiveType.INVENTORY
+ _active_pcam = %InventoryPhantomCamera2D
+
+
+func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body is TileMap:
+ var tile_map: TileMap = body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
+
+ if cell_data:
+ _interaction_prompt.set_visible(false)
+ _is_interactive = false
+ _interactive_UI = null
+ _interactive_object = InteractiveType.NONE
+ _active_pcam = null
diff --git a/godot/addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd b/godot/addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd
new file mode 100644
index 0000000..41ab5e2
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd
@@ -0,0 +1,179 @@
+extends CharacterBody2D
+
+@onready var _player_area2d = %PlayerArea2D
+@onready var _player_visuals: Node2D = %PlayerVisuals
+@onready var _player_sprite: Sprite2D = %PlayerSprite
+@onready var _interaction_prompt: Panel = %InteractionPrompt
+@onready var _ui_sign: Control
+@onready var _dark_overlay: ColorRect = %DarkOverlay
+@onready var _noise_emitter: PhantomCameraNoiseEmitter2D
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+const SPEED = 350.0
+const JUMP_VELOCITY = -750.0
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: int = 2400
+var _is_interactive: bool
+var _can_open_inventory: bool
+var _movement_disabled: bool
+var tween: Tween
+var _interactive_UI: Control
+var _active_pcam: PhantomCamera2D
+
+enum InteractiveType {
+ NONE = 0,
+ ITEM = 1,
+ INVENTORY = 2,
+}
+var _interactive_object: InteractiveType = InteractiveType.NONE
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ _player_area2d.body_shape_entered.connect(_show_prompt)
+ _player_area2d.body_shape_exited.connect(_hide_prompt)
+
+ _ui_sign = owner.get_node("%UISign")
+
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor < 3:
+ printerr("This scene is designed to only work properly in Godot 4.3 or later that supports 2D Physics Interpolation.")
+ printerr("Please run the other 2D example scenes in the other directory.")
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _is_interactive:
+ if Input.is_physical_key_pressed(KEY_F):
+ if tween:
+ tween.kill()
+
+ if not _movement_disabled:
+ tween = get_tree().create_tween()
+
+ _movement_disabled = true
+ _active_pcam.set_priority(10)
+
+ _show_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+ else:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+ if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+ if Input.is_physical_key_pressed(KEY_Q):
+ if get_node_or_null("%PlayerPhantomCameraNoiseEmitter2D"):
+ %PlayerPhantomCameraNoiseEmitter2D.emit()
+
+
+func _show_interactive_node(UI: Control) -> void:
+ UI.modulate.a = 0
+ UI.visible = true
+ tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
+
+
+func _hide_interactive_node(UI: Control) -> void:
+ _movement_disabled = false
+ _active_pcam.set_priority(0)
+ UI.visible = false
+
+
+func _interactive_node_logic() -> void:
+ match _interactive_object:
+ 2:
+ if _movement_disabled:
+ _dark_overlay.set_visible(true)
+ else:
+ _dark_overlay.set_visible(false)
+
+
+func _physics_process(delta: float) -> void:
+ if not is_on_floor():
+ velocity.y += gravity * delta
+
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ if _movement_disabled: return
+
+ var input_dir: = Input.get_axis(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME
+ )
+
+ if input_dir:
+ velocity.x = input_dir * SPEED
+ if input_dir > 0:
+ _player_sprite.set_flip_h(false)
+ elif input_dir < 0:
+ _player_sprite.set_flip_h(true)
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+
+ move_and_slide()
+
+
+func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body.is_class("TileMapLayer"): # TODO - Using string reference to support Godot 4.2
+ var tile_map := body
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(tile_coords)
+
+ if cell_data:
+ var cell_data_type: StringName = cell_data.get_custom_data("Type")
+# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
+ _is_interactive = true
+ _interaction_prompt.set_visible(true)
+
+ match cell_data_type:
+ "Sign":
+ _interactive_UI = owner.get_node("%UISign")
+ _active_pcam = %ItemFocusPhantomCamera2D
+ _interactive_object = InteractiveType.ITEM
+ "Inventory":
+ _interactive_UI = owner.get_node("%UIInventory")
+ _interactive_object = InteractiveType.INVENTORY
+ _active_pcam = %InventoryPhantomCamera2D
+
+
+func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body.is_class("TileMapLayer"): # TODO - Using string reference to support Godot 4.2
+ var tile_map := body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(tile_coords)
+
+ if cell_data:
+ _interaction_prompt.set_visible(false)
+ _is_interactive = false
+ _interactive_UI = null
+ _interactive_object = InteractiveType.NONE
+ _active_pcam = null
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd b/godot/addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd
new file mode 100644
index 0000000..4fc9764
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd
@@ -0,0 +1,26 @@
+extends Area3D
+
+@export var area_pcam: PhantomCamera3D
+
+var initial_camera_position: Vector3
+var initial_camera_rotation: Vector3
+
+var tween: Tween
+var tween_duration: float = 0.9
+
+
+func _ready() -> void:
+ connect("area_entered", _entered_area)
+ connect("area_exited", _exited_area)
+
+
+func _entered_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ area_pcam.set_priority(20)
+
+
+func _exited_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ area_pcam.set_priority(0)
+
+
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/npc.gd b/godot/addons/phantom_camera/examples/scripts/3D/npc.gd
new file mode 100644
index 0000000..3d9a523
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/npc.gd
@@ -0,0 +1,71 @@
+extends Node3D
+
+@onready var npc_pcam: PhantomCamera3D = %NPCPhantomCamera3D
+@onready var dialogueArea: Area3D = %NPCInteractionArea3D
+@onready var dialogueLabel3D: Label3D = %NPCDialogueExampleLabel
+
+@onready var player: CharacterBody3D = %PlayerCharacterBody3D
+
+@onready var move_to_location: Vector3 = %MoveToLocation.get_global_position()
+
+var dialogue_label_initial_position: Vector3
+var dialogue_label_initial_rotation: Vector3
+
+var tween: Tween
+var tween_duration: float = 0.9
+var tween_transition: Tween.TransitionType = Tween.TRANS_QUAD
+
+var interactable: bool
+var is_interacting: bool
+
+func _ready() -> void:
+ dialogueArea.connect("area_entered", _interactable)
+ dialogueArea.connect("area_exited", _not_interactable)
+
+ dialogueLabel3D.set_visible(false)
+
+ dialogue_label_initial_position = dialogueLabel3D.get_global_position()
+ dialogue_label_initial_rotation = dialogueLabel3D.get_global_rotation()
+
+ npc_pcam.tween_completed.connect(_on_tween_started)
+
+
+
+func _on_tween_started() -> void:
+ player.movement_enabled = false
+
+
+func _interactable(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ dialogueLabel3D.set_visible(true)
+ interactable = true
+
+ var tween: Tween = get_tree().create_tween().set_trans(tween_transition).set_ease(Tween.EASE_IN_OUT).set_loops()
+ tween.tween_property(dialogueLabel3D, "global_position", dialogue_label_initial_position - Vector3(0, -0.2, 0), tween_duration)
+ tween.tween_property(dialogueLabel3D, "position", dialogue_label_initial_position, tween_duration)
+
+
+func _not_interactable(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ dialogueLabel3D.set_visible(false)
+ interactable = false
+
+
+func _input(event) -> void:
+ if not interactable: return
+
+ if event is InputEventKey and event.pressed:
+ if event.keycode == KEY_F:
+ var tween: Tween = get_tree().create_tween() \
+ .set_parallel(true) \
+ .set_trans(Tween.TRANS_QUART) \
+ .set_ease(Tween.EASE_IN_OUT)
+ if not is_interacting:
+ npc_pcam.priority = 20
+ tween.tween_property(player, "global_position", move_to_location, 0.6).set_trans(tween_transition)
+ tween.tween_property(dialogueLabel3D, "rotation", Vector3(deg_to_rad(-20), deg_to_rad(53), 0), 0.6).set_trans(tween_transition)
+ else:
+ npc_pcam.priority = 0
+ tween.tween_property(dialogueLabel3D, "rotation", dialogue_label_initial_rotation, 0.9)
+ player.movement_enabled = true
+ is_interacting = !is_interacting
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/path_follow.gd b/godot/addons/phantom_camera/examples/scripts/3D/path_follow.gd
new file mode 100644
index 0000000..8535e4c
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/path_follow.gd
@@ -0,0 +1,17 @@
+extends Node
+
+@export var path_pcam: PhantomCamera3D
+
+func _ready() -> void:
+ connect("area_entered", _entered_area)
+ connect("area_exited", _exited_area)
+
+
+func _entered_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ path_pcam.set_priority(20)
+
+
+func _exited_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ path_pcam.set_priority(0)
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/player_controller.gd b/godot/addons/phantom_camera/examples/scripts/3D/player_controller.gd
new file mode 100644
index 0000000..b136103
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/player_controller.gd
@@ -0,0 +1,103 @@
+extends CharacterBody3D
+
+@export var SPEED: float = 5.0
+@export var JUMP_VELOCITY: float = 4.5
+@export var enable_gravity = true
+
+@onready var _camera: Camera3D
+
+@onready var _player_visual: Node3D = %PlayerVisual
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: float = 9.8
+
+var movement_enabled: bool = true
+
+var _physics_body_trans_last: Transform3D
+var _physics_body_trans_current: Transform3D
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+
+const INPUT_MOVE_UP_STRINGNAME: StringName = "move_up"
+const INPUT_MOVE_DOWM_STRINGNAME: StringName = "move_down"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_UP_STRINGNAME: {
+ KEY_STRINGNAME: KEY_W,
+ ACTION_STRINGNAME: INPUT_MOVE_UP_STRINGNAME
+ },
+ INPUT_MOVE_DOWM_STRINGNAME: {
+ KEY_STRINGNAME: KEY_S,
+ ACTION_STRINGNAME: INPUT_MOVE_DOWM_STRINGNAME
+ },
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ _camera = owner.get_node("%MainCamera3D")
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+ _player_visual.top_level = true
+
+
+func _physics_process(delta: float) -> void:
+ _physics_body_trans_last = _physics_body_trans_current
+ _physics_body_trans_current = global_transform
+
+ # Add the gravity.
+ if enable_gravity and not is_on_floor():
+ velocity.y -= gravity * delta
+
+ if not movement_enabled: return
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var input_dir: Vector2 = Input.get_vector(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME,
+ INPUT_MOVE_UP_STRINGNAME,
+ INPUT_MOVE_DOWM_STRINGNAME
+ )
+
+ var cam_dir: Vector3 = -_camera.global_transform.basis.z
+
+ var direction: Vector3 = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
+ if direction:
+ var move_dir: Vector3 = Vector3.ZERO
+ move_dir.x = direction.x
+ move_dir.z = direction.z
+
+ move_dir = move_dir.rotated(Vector3.UP, _camera.rotation.y).normalized()
+ velocity.x = move_dir.x * SPEED
+ velocity.z = move_dir.z * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+ velocity.z = move_toward(velocity.z, 0, SPEED)
+
+ move_and_slide()
+
+
+func _process(_delta: float) -> void:
+ _player_visual.global_transform = _physics_body_trans_last.interpolate_with(
+ _physics_body_trans_current,
+ Engine.get_physics_interpolation_fraction()
+ )
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd
new file mode 100644
index 0000000..e907eca
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_4.4.gd
@@ -0,0 +1,84 @@
+extends CharacterBody3D
+
+@export var SPEED: float = 5.0
+@export var JUMP_VELOCITY: float = 4.5
+@export var enable_gravity = true
+
+@onready var _camera: Camera3D
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: float = 9.8
+
+var movement_enabled: bool = true
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+
+const INPUT_MOVE_UP_STRINGNAME: StringName = "move_up"
+const INPUT_MOVE_DOWM_STRINGNAME: StringName = "move_down"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_UP_STRINGNAME: {
+ KEY_STRINGNAME: KEY_W,
+ ACTION_STRINGNAME: INPUT_MOVE_UP_STRINGNAME
+ },
+ INPUT_MOVE_DOWM_STRINGNAME: {
+ KEY_STRINGNAME: KEY_S,
+ ACTION_STRINGNAME: INPUT_MOVE_DOWM_STRINGNAME
+ },
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ _camera = owner.get_node("%MainCamera3D")
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+
+func _physics_process(delta: float) -> void:
+ # Add the gravity.
+ if enable_gravity and not is_on_floor():
+ velocity.y -= gravity * delta
+
+ if not movement_enabled: return
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var input_dir: Vector2 = Input.get_vector(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME,
+ INPUT_MOVE_UP_STRINGNAME,
+ INPUT_MOVE_DOWM_STRINGNAME
+ )
+
+ var direction: Vector3 = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
+ if direction:
+ var move_dir: Vector3 = Vector3.ZERO
+ move_dir.x = direction.x
+ move_dir.z = direction.z
+
+ move_dir = move_dir.rotated(Vector3.UP, _camera.rotation.y).normalized()
+ velocity.x = move_dir.x * SPEED
+ velocity.z = move_dir.z * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+ velocity.z = move_toward(velocity.z, 0, SPEED)
+
+ move_and_slide()
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd
new file mode 100644
index 0000000..7e2da3f
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_first_person.gd
@@ -0,0 +1,54 @@
+extends "player_controller.gd"
+
+@onready var _player_pcam: PhantomCamera3D = %PlayerPhantomCamera3D
+
+@onready var _player_character: CharacterBody3D = %PlayerCharacterBody3D
+
+@export var mouse_sensitivity: float = 0.05
+
+@export var min_pitch: float = -89.9
+@export var max_pitch: float = 50
+
+@export var min_yaw: float = 0
+@export var max_yaw: float = 360
+
+@export var run_noise: PhantomCameraNoise3D
+
+func _ready() -> void:
+ super()
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+ if get_node_or_null("%PlayerPhantomCameraNoiseEmitter3D"):
+ %EmitterTip.visible = true
+
+
+func _physics_process(delta: float) -> void:
+ super(delta)
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if event is InputEventKey:
+ if get_node_or_null("%PlayerPhantomCameraNoiseEmitter3D"):
+ if event.keycode == KEY_Q and event.is_pressed():
+ %PlayerPhantomCameraNoiseEmitter3D.emit()
+
+ if event is InputEventMouseMotion:
+ var pcam_rotation_degrees: Vector3
+
+ # Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
+ pcam_rotation_degrees = _player_pcam.rotation_degrees
+
+ # Change the X rotation
+ pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
+
+ # Clamp the rotation in the X axis so it go over or under the target
+ pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_pitch, max_pitch)
+
+ # Change the Y rotation value
+ pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
+
+ # Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
+ pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_yaw, max_yaw)
+
+ # Change the SpringArm3D node's rotation and rotate around its target
+ _player_pcam.rotation_degrees = pcam_rotation_degrees
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/player_controller_first_person_4.4.gd b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_first_person_4.4.gd
new file mode 100644
index 0000000..33e4601
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_first_person_4.4.gd
@@ -0,0 +1,54 @@
+extends "player_controller_4.4.gd"
+
+@onready var _player_pcam: PhantomCamera3D = %PlayerPhantomCamera3D
+
+@onready var _player_character: CharacterBody3D = %PlayerCharacterBody3D
+
+@export var mouse_sensitivity: float = 0.05
+
+@export var min_pitch: float = -89.9
+@export var max_pitch: float = 50
+
+@export var min_yaw: float = 0
+@export var max_yaw: float = 360
+
+@export var run_noise: PhantomCameraNoise3D
+
+func _ready() -> void:
+ super()
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+ if get_node_or_null("%PlayerPhantomCameraNoiseEmitter3D"):
+ %EmitterTip.visible = true
+
+
+func _physics_process(delta: float) -> void:
+ super(delta)
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if event is InputEventKey:
+ if get_node_or_null("%PlayerPhantomCameraNoiseEmitter3D"):
+ if event.keycode == KEY_Q and event.is_pressed():
+ %PlayerPhantomCameraNoiseEmitter3D.emit()
+
+ if event is InputEventMouseMotion:
+ var pcam_rotation_degrees: Vector3
+
+ # Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
+ pcam_rotation_degrees = _player_pcam.rotation_degrees
+
+ # Change the X rotation
+ pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
+
+ # Clamp the rotation in the X axis so it go over or under the target
+ pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_pitch, max_pitch)
+
+ # Change the Y rotation value
+ pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
+
+ # Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
+ pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_yaw, max_yaw)
+
+ # Change the SpringArm3D node's rotation and rotate around its target
+ _player_pcam.rotation_degrees = pcam_rotation_degrees
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd
new file mode 100644
index 0000000..f5d5579
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd
@@ -0,0 +1,87 @@
+extends "player_controller.gd"
+
+@onready var _player_pcam: PhantomCamera3D
+@onready var _aim_pcam: PhantomCamera3D
+@onready var _player_direction: Node3D = %PlayerDirection
+@onready var _ceiling_pcam: PhantomCamera3D
+
+@export var mouse_sensitivity: float = 0.05
+
+@export var min_pitch: float = -89.9
+@export var max_pitch: float = 50
+
+@export var min_yaw: float = 0
+@export var max_yaw: float = 360
+
+
+
+func _ready() -> void:
+ super()
+
+ _player_pcam = owner.get_node("%PlayerPhantomCamera3D")
+ _aim_pcam = owner.get_node("%PlayerAimPhantomCamera3D")
+ _ceiling_pcam = owner.get_node("%CeilingPhantomCamera3D")
+
+ if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+
+func _physics_process(delta: float) -> void:
+ super(delta)
+
+ if velocity.length() > 0.2:
+ var look_direction: Vector2 = Vector2(velocity.z, velocity.x)
+ _player_direction.rotation.y = look_direction.angle()
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
+ var active_pcam: PhantomCamera3D
+
+ _set_pcam_rotation(_player_pcam, event)
+ _set_pcam_rotation(_aim_pcam, event)
+ if _player_pcam.get_priority() > _aim_pcam.get_priority():
+ _toggle_aim_pcam(event)
+ else:
+ _toggle_aim_pcam(event)
+
+ if event is InputEventKey and event.pressed:
+ if event.keycode == KEY_SPACE:
+ if _ceiling_pcam.get_priority() < 30 and _player_pcam.is_active():
+ _ceiling_pcam.set_priority(30)
+ else:
+ _ceiling_pcam.set_priority(1)
+
+
+func _set_pcam_rotation(pcam: PhantomCamera3D, event: InputEvent) -> void:
+ if event is InputEventMouseMotion:
+ var pcam_rotation_degrees: Vector3
+
+ # Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
+ pcam_rotation_degrees = pcam.get_third_person_rotation_degrees()
+
+ # Change the X rotation
+ pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
+
+ # Clamp the rotation in the X axis so it go over or under the target
+ pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_pitch, max_pitch)
+
+ # Change the Y rotation value
+ pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
+
+ # Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
+ pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_yaw, max_yaw)
+
+ # Change the SpringArm3D node's rotation and rotate around its target
+ pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
+
+
+func _toggle_aim_pcam(event: InputEvent) -> void:
+ if event is InputEventMouseButton \
+ and event.is_pressed() \
+ and event.button_index == 2 \
+ and (_player_pcam.is_active() or _aim_pcam.is_active()):
+ if _player_pcam.get_priority() > _aim_pcam.get_priority():
+ _aim_pcam.set_priority(30)
+ else:
+ _aim_pcam.set_priority(0)
diff --git a/godot/addons/phantom_camera/examples/scripts/3D/player_controller_third_person_4.4.gd b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_third_person_4.4.gd
new file mode 100644
index 0000000..d0d56d4
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/scripts/3D/player_controller_third_person_4.4.gd
@@ -0,0 +1,86 @@
+extends "player_controller_4.4.gd"
+
+@onready var _player_pcam: PhantomCamera3D
+@onready var _aim_pcam: PhantomCamera3D
+@onready var _player_direction: Node3D = %PlayerDirection
+@onready var _ceiling_pcam: PhantomCamera3D
+
+@export var mouse_sensitivity: float = 0.05
+
+@export var min_pitch: float = -89.9
+@export var max_pitch: float = 50
+
+@export var min_yaw: float = 0
+@export var max_yaw: float = 360
+
+
+func _ready() -> void:
+ super()
+
+ _player_pcam = owner.get_node("%PlayerPhantomCamera3D")
+ _aim_pcam = owner.get_node("%PlayerAimPhantomCamera3D")
+ _ceiling_pcam = owner.get_node("%CeilingPhantomCamera3D")
+
+ if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+
+func _physics_process(delta: float) -> void:
+ super(delta)
+
+ if velocity.length() > 0.2:
+ var look_direction: Vector2 = Vector2(velocity.z, velocity.x)
+ _player_direction.rotation.y = look_direction.angle()
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
+ var active_pcam: PhantomCamera3D
+
+ _set_pcam_rotation(_player_pcam, event)
+ _set_pcam_rotation(_aim_pcam, event)
+ if _player_pcam.get_priority() > _aim_pcam.get_priority():
+ _toggle_aim_pcam(event)
+ else:
+ _toggle_aim_pcam(event)
+
+ if event is InputEventKey and event.pressed:
+ if event.keycode == KEY_SPACE:
+ if _ceiling_pcam.get_priority() < 30 and _player_pcam.is_active():
+ _ceiling_pcam.set_priority(30)
+ else:
+ _ceiling_pcam.set_priority(1)
+
+
+func _set_pcam_rotation(pcam: PhantomCamera3D, event: InputEvent) -> void:
+ if event is InputEventMouseMotion:
+ var pcam_rotation_degrees: Vector3
+
+ # Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
+ pcam_rotation_degrees = pcam.get_third_person_rotation_degrees()
+
+ # Change the X rotation
+ pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
+
+ # Clamp the rotation in the X axis so it go over or under the target
+ pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_pitch, max_pitch)
+
+ # Change the Y rotation value
+ pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
+
+ # Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
+ pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_yaw, max_yaw)
+
+ # Change the SpringArm3D node's rotation and rotate around its target
+ pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
+
+
+func _toggle_aim_pcam(event: InputEvent) -> void:
+ if event is InputEventMouseButton \
+ and event.is_pressed() \
+ and event.button_index == 2 \
+ and (_player_pcam.is_active() or _aim_pcam.is_active()):
+ if _player_pcam.get_priority() > _aim_pcam.get_priority():
+ _aim_pcam.set_priority(30)
+ else:
+ _aim_pcam.set_priority(0)
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index 0000000..7dd5178
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diff --git a/godot/addons/phantom_camera/examples/textures/2D/inventory_container.png.import b/godot/addons/phantom_camera/examples/textures/2D/inventory_container.png.import
new file mode 100644
index 0000000..72be1e5
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/textures/2D/inventory_container.png.import
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diff --git a/godot/addons/phantom_camera/examples/textures/2D/level_spritesheet.png.import b/godot/addons/phantom_camera/examples/textures/2D/level_spritesheet.png.import
new file mode 100644
index 0000000..520372a
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/textures/2D/level_spritesheet.png.import
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diff --git a/godot/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png.import b/godot/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png.import
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index 0000000..425002e
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png.import
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new file mode 100644
index 0000000..ce261b1
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/textures/2D/player_sprite.svg
@@ -0,0 +1,4 @@
+
diff --git a/godot/addons/phantom_camera/examples/textures/2D/player_sprite.svg.import b/godot/addons/phantom_camera/examples/textures/2D/player_sprite.svg.import
new file mode 100644
index 0000000..84c750b
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/textures/2D/player_sprite.svg.import
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diff --git a/godot/addons/phantom_camera/examples/textures/2D/sign_prompt.png.import b/godot/addons/phantom_camera/examples/textures/2D/sign_prompt.png.import
new file mode 100644
index 0000000..a5799d3
--- /dev/null
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diff --git a/godot/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png.import b/godot/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png.import
new file mode 100644
index 0000000..e80c132
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png.import
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diff --git a/godot/addons/phantom_camera/examples/textures/3D/target.png.import b/godot/addons/phantom_camera/examples/textures/3D/target.png.import
new file mode 100644
index 0000000..6de0861
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+++ b/godot/addons/phantom_camera/examples/textures/3D/target.png.import
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new file mode 100644
index 0000000..cddd377
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/ui/ui_inventory.tscn
@@ -0,0 +1,37 @@
+[gd_scene load_steps=3 format=3 uid="uid://dg7rhrymsrrrm"]
+
+[ext_resource type="Texture2D" uid="uid://b7cs6me43ufh3" path="res://addons/phantom_camera/examples/textures/2D/inventory_container.png" id="1_pi2dp"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_0rdcn"]
+
+[node name="Control" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="TextureRect" type="TextureRect" parent="."]
+layout_mode = 1
+anchors_preset = 4
+anchor_top = 0.5
+anchor_bottom = 0.5
+offset_left = 28.0
+offset_top = -255.0
+offset_right = 908.0
+offset_bottom = 183.0
+grow_vertical = 2
+texture = ExtResource("1_pi2dp")
+
+[node name="Label" type="Label" parent="TextureRect"]
+layout_mode = 0
+offset_left = 345.0
+offset_top = 12.0
+offset_right = 535.0
+offset_bottom = 60.0
+theme_override_colors/font_color = Color(0.356863, 0.105882, 0.133333, 1)
+theme_override_fonts/font = ExtResource("2_0rdcn")
+theme_override_font_sizes/font_size = 32
+text = "Inventory"
+horizontal_alignment = 1
+uppercase = true
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new file mode 100644
index 0000000..1b891ef
--- /dev/null
+++ b/godot/addons/phantom_camera/examples/ui/ui_sign.tscn
@@ -0,0 +1,83 @@
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+
+[ext_resource type="Texture2D" uid="uid://bloouh2jtndx1" path="res://addons/phantom_camera/examples/textures/2D/sign_prompt.png" id="1_tftrk"]
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+bg_color = Color(0.470588, 0.6, 0.45098, 1)
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+
+[node name="Control" type="Control"]
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+theme_override_fonts/font = ExtResource("2_y5454")
+theme_override_font_sizes/font_size = 62
+text = "Stay Awhile
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+[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
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+
+[node name="Label2" type="Label" parent="Panel/VBoxContainer"]
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diff --git a/godot/addons/phantom_camera/fonts/Nunito-Black.ttf.import b/godot/addons/phantom_camera/fonts/Nunito-Black.ttf.import
new file mode 100644
index 0000000..8e68c5f
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@@ -0,0 +1,35 @@
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new file mode 100644
index 0000000..de7fd01
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new file mode 100644
index 0000000..d78acf5
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+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=true
diff --git a/godot/addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg b/godot/addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg
new file mode 100644
index 0000000..6d3bcd4
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg
@@ -0,0 +1,3 @@
+
diff --git a/godot/addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg.import b/godot/addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg.import
new file mode 100644
index 0000000..c182784
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://d4j4hrb7yusyq"
+path="res://.godot/imported/phantom_camera_updater_panel_icon.svg-19823e6cbee8115f8b2554d0ee6e79db.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg"
+dest_files=["res://.godot/imported/phantom_camera_updater_panel_icon.svg-19823e6cbee8115f8b2554d0ee6e79db.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/godot/addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg b/godot/addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg
new file mode 100644
index 0000000..59efad4
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg
@@ -0,0 +1,3 @@
+
diff --git a/godot/addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg.import b/godot/addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg.import
new file mode 100644
index 0000000..e8fb35d
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://ccnsrg8hq74p2"
+path="res://.godot/imported/Camera2DIcon.svg-300e6f57281180711c5ecf391104d4ba.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg"
+dest_files=["res://.godot/imported/Camera2DIcon.svg-300e6f57281180711c5ecf391104d4ba.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/godot/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg b/godot/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg
new file mode 100644
index 0000000..2366c3f
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg
@@ -0,0 +1,3 @@
+
diff --git a/godot/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg.import b/godot/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg.import
new file mode 100644
index 0000000..79708e2
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dkiefpjsrj37n"
+path="res://.godot/imported/Camera3DIcon.svg-4805c46004db1c89cc9443dd740693f5.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg"
+dest_files=["res://.godot/imported/Camera3DIcon.svg-4805c46004db1c89cc9443dd740693f5.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/godot/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg b/godot/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg
new file mode 100644
index 0000000..87e3f79
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg
@@ -0,0 +1,4 @@
+
diff --git a/godot/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg.import b/godot/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg.import
new file mode 100644
index 0000000..364c4ed
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dk7omm0x44suj"
+path="res://.godot/imported/SceneTypesIcon.svg-66e2255bd3398007bec03a5cbfa4d0aa.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg"
+dest_files=["res://.godot/imported/SceneTypesIcon.svg-66e2255bd3398007bec03a5cbfa4d0aa.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/godot/addons/phantom_camera/icons/viewfinder/Select.svg b/godot/addons/phantom_camera/icons/viewfinder/Select.svg
new file mode 100644
index 0000000..34b109b
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/Select.svg
@@ -0,0 +1,3 @@
+
diff --git a/godot/addons/phantom_camera/icons/viewfinder/Select.svg.import b/godot/addons/phantom_camera/icons/viewfinder/Select.svg.import
new file mode 100644
index 0000000..81b41c9
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/viewfinder/Select.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://rghrkoqrm2ig"
+path="res://.godot/imported/Select.svg-cdf90b8b400d3b91a023b70c6a823894.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/viewfinder/Select.svg"
+dest_files=["res://.godot/imported/Select.svg-cdf90b8b400d3b91a023b70c6a823894.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=2.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/godot/addons/phantom_camera/icons/warning.svg b/godot/addons/phantom_camera/icons/warning.svg
new file mode 100644
index 0000000..63dbedf
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/warning.svg
@@ -0,0 +1,4 @@
+
diff --git a/godot/addons/phantom_camera/icons/warning.svg.import b/godot/addons/phantom_camera/icons/warning.svg.import
new file mode 100644
index 0000000..2895b37
--- /dev/null
+++ b/godot/addons/phantom_camera/icons/warning.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cjlv0bg7byjx0"
+path="res://.godot/imported/warning.svg-c1b21c265e0842bbdc9ed10735995366.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/warning.svg"
+dest_files=["res://.godot/imported/warning.svg-c1b21c265e0842bbdc9ed10735995366.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=2.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/godot/addons/phantom_camera/inspector/phantom_camera_inspector_plugin.gd b/godot/addons/phantom_camera/inspector/phantom_camera_inspector_plugin.gd
new file mode 100644
index 0000000..d5a0d22
--- /dev/null
+++ b/godot/addons/phantom_camera/inspector/phantom_camera_inspector_plugin.gd
@@ -0,0 +1,46 @@
+@tool
+extends EditorInspectorPlugin
+
+#var _phantom_camera_script: Script = preload("res://addons/phantom_camera/scripts/phantom_camera.gd")
+
+
+# TODO - Enable again once work is resumed for inspector based tasks
+
+#func _can_handle(object) -> bool:
+# return object is _phantom_camera_script
+
+
+func _parse_category(object: Object, category: String) -> void:
+
+ var _margin_container: MarginContainer = MarginContainer.new()
+ var _margin_v: float = 20
+ _margin_container.add_theme_constant_override("margin_left", 10)
+ _margin_container.add_theme_constant_override("margin_top", _margin_v)
+ _margin_container.add_theme_constant_override("margin_right", 10)
+ _margin_container.add_theme_constant_override("margin_bottom", _margin_v)
+ add_custom_control(_margin_container)
+
+ var _vbox_container: VBoxContainer = VBoxContainer.new()
+ _margin_container.add_child(_vbox_container)
+
+ var align_with_view_button = Button.new()
+ align_with_view_button.connect("pressed", _align_camera_with_view.bind(object))
+ align_with_view_button.set_custom_minimum_size(Vector2(0, 60))
+ align_with_view_button.set_text("Align with view")
+ _vbox_container.add_child(align_with_view_button)
+
+ var preview_camera_button = Button.new()
+ preview_camera_button.connect("pressed", _preview_camera.bind(object))
+ preview_camera_button.set_custom_minimum_size(Vector2(0, 60))
+ preview_camera_button.set_text("Preview Camera")
+ _vbox_container.add_child(preview_camera_button)
+
+
+
+func _align_camera_with_view(object: Object) -> void:
+ print("Aligning camera with view")
+ print(object)
+
+func _preview_camera(object: Object) -> void:
+ print("Previewing camera")
+ print(object)
diff --git a/godot/addons/phantom_camera/panel/editor.tscn b/godot/addons/phantom_camera/panel/editor.tscn
new file mode 100644
index 0000000..0c75c6a
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/editor.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=4 format=3 uid="uid://cfdoaceoosi1w"]
+
+[ext_resource type="Script" uid="uid://cgfwg3paxkj2x" path="res://addons/phantom_camera/scripts/panel/editor.gd" id="1_86hp7"]
+[ext_resource type="PackedScene" uid="uid://cuqkqsp3ikv5u" path="res://addons/phantom_camera/panel/updater/update_button.tscn" id="1_oowcd"]
+[ext_resource type="PackedScene" uid="uid://dbkr3d716wtx0" path="res://addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn" id="2_xecnk"]
+
+[node name="EditorPanel" type="VBoxContainer"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_86hp7")
+
+[node name="UpdateButton" parent="." instance=ExtResource("1_oowcd")]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 8
+size_flags_vertical = 1
+
+[node name="ViewfinderPanel" parent="." instance=ExtResource("2_xecnk")]
+unique_name_in_owner = true
+layout_mode = 2
diff --git a/godot/addons/phantom_camera/panel/updater/download_update_panel.tscn b/godot/addons/phantom_camera/panel/updater/download_update_panel.tscn
new file mode 100644
index 0000000..5fa49e3
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/updater/download_update_panel.tscn
@@ -0,0 +1,253 @@
+[gd_scene load_steps=15 format=3 uid="uid://b25fl4usw0nlp"]
+
+[ext_resource type="Script" uid="uid://cjblcocen12r3" path="res://addons/phantom_camera/scripts/panel/updater/download_update_panel.gd" id="1_sx5xq"]
+[ext_resource type="Texture2D" uid="uid://cc0wmici0eic8" path="res://addons/phantom_camera/icons/phantom_camera_logo.png" id="2_f3yo7"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="3_h8uk3"]
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="4_gwh4i"]
+[ext_resource type="Texture2D" uid="uid://censw3w53gldn" path="res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png" id="5_bonti"]
+
+[sub_resource type="ImageTexture" id="ImageTexture_sjwi2"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_insma"]
+bg_color = Color(0.0190018, 0.21903, 0.16997, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.0980392, 0.572549, 0.458824, 1)
+border_blend = true
+corner_radius_bottom_right = 12
+corner_radius_bottom_left = 12
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8m63d"]
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.105882, 0.619608, 0.498039, 1)
+corner_radius_bottom_right = 12
+corner_radius_bottom_left = 12
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yn22d"]
+bg_color = Color(0.0117647, 0.164706, 0.12549, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.0980392, 0.572549, 0.458824, 1)
+border_blend = true
+corner_radius_bottom_right = 12
+corner_radius_bottom_left = 12
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_djsbc"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_xtrn6"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_o12j0"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_buptb"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_g3tf0"]
+
+[node name="DownloadUpdatePanel" type="Control"]
+custom_minimum_size = Vector2(300, 350)
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_bottom = -61.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_sx5xq")
+
+[node name="DownloadHTTPRequest" type="HTTPRequest" parent="."]
+unique_name_in_owner = true
+
+[node name="Timer" type="Timer" parent="DownloadHTTPRequest"]
+one_shot = true
+
+[node name="VBox" type="VBoxContainer" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_constants/separation = 2
+
+[node name="VBoxContainer2" type="VBoxContainer" parent="VBox"]
+layout_mode = 2
+theme_override_constants/separation = -20
+
+[node name="MarginContainer" type="MarginContainer" parent="VBox/VBoxContainer2"]
+layout_mode = 2
+theme_override_constants/margin_top = 12
+
+[node name="Logo" type="TextureRect" parent="VBox/VBoxContainer2/MarginContainer"]
+unique_name_in_owner = true
+clip_contents = true
+custom_minimum_size = Vector2(300, 160)
+layout_mode = 2
+texture = ExtResource("2_f3yo7")
+expand_mode = 3
+stretch_mode = 5
+
+[node name="VBoxContainer" type="VBoxContainer" parent="VBox/VBoxContainer2"]
+layout_mode = 2
+theme_override_constants/separation = -5
+
+[node name="NameLabel" type="Label" parent="VBox/VBoxContainer2/VBoxContainer"]
+layout_mode = 2
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 32
+text = "Phantom Camera"
+horizontal_alignment = 1
+
+[node name="DownloadVersionLabel" type="Label" parent="VBox/VBoxContainer2/VBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_fonts/font = ExtResource("4_gwh4i")
+theme_override_font_sizes/font_size = 18
+text = "v1.2.3 is available for download."
+horizontal_alignment = 1
+
+[node name="CurrentVersionLabel" type="Label" parent="VBox"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+theme_override_fonts/font = ExtResource("4_gwh4i")
+text = "Current version: 0.0.0"
+horizontal_alignment = 1
+
+[node name="Center2" type="CenterContainer" parent="VBox"]
+layout_mode = 2
+
+[node name="NotesButton" type="LinkButton" parent="VBox/Center2"]
+layout_mode = 2
+theme_override_colors/font_color = Color(0.917647, 0.631373, 0.368627, 1)
+theme_override_colors/font_hover_color = Color(0.721569, 0.454902, 0.192157, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 18
+text = "Release Notes"
+
+[node name="Center" type="CenterContainer" parent="VBox"]
+layout_mode = 2
+
+[node name="VBoxContainer" type="VBoxContainer" parent="VBox/Center"]
+layout_mode = 2
+
+[node name="BreakingLabel" type="Label" parent="VBox/Center/VBoxContainer"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+theme_override_colors/font_color = Color(0.72549, 0.227451, 0.34902, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 18
+text = "Potential Breaking Changes
+in new release"
+horizontal_alignment = 1
+uppercase = true
+
+[node name="BreakingMarginContainer" type="MarginContainer" parent="VBox/Center/VBoxContainer"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+
+[node name="VBoxContainer" type="VBoxContainer" parent="VBox/Center/VBoxContainer/BreakingMarginContainer"]
+layout_mode = 2
+
+[node name="RichTextLabel2" type="RichTextLabel" parent="VBox/Center/VBoxContainer/BreakingMarginContainer/VBoxContainer"]
+layout_mode = 2
+theme_override_fonts/normal_font = ExtResource("4_gwh4i")
+theme_override_fonts/bold_font = ExtResource("3_h8uk3")
+theme_override_fonts/mono_font = ExtResource("3_h8uk3")
+theme_override_font_sizes/normal_font_size = 18
+theme_override_font_sizes/bold_font_size = 14
+theme_override_font_sizes/mono_font_size = 12
+bbcode_enabled = true
+text = "[center][b]I am prepared for any breaking
+changes that may occur from this update[/b][/center]"
+fit_content = true
+
+[node name="BreakingOptionButton" type="OptionButton" parent="VBox/Center/VBoxContainer/BreakingMarginContainer/VBoxContainer"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+mouse_default_cursor_shape = 2
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 18
+theme_override_icons/arrow = SubResource("ImageTexture_sjwi2")
+theme_override_styles/normal = SubResource("StyleBoxFlat_insma")
+theme_override_styles/hover = SubResource("StyleBoxFlat_8m63d")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_yn22d")
+alignment = 1
+item_count = 2
+selected = 0
+popup/item_0/text = "Confirm choice"
+popup/item_0/id = 0
+popup/item_1/text = "Yes, I am prepared"
+popup/item_1/id = 1
+
+[node name="DownloadButton" type="Button" parent="VBox/Center/VBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(240, 90)
+layout_mode = 2
+mouse_default_cursor_shape = 2
+theme_override_styles/normal = SubResource("StyleBoxEmpty_djsbc")
+theme_override_styles/hover = SubResource("StyleBoxEmpty_xtrn6")
+theme_override_styles/pressed = SubResource("StyleBoxEmpty_o12j0")
+theme_override_styles/disabled = SubResource("StyleBoxEmpty_buptb")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_g3tf0")
+
+[node name="DownloadButtonBG" type="NinePatchRect" parent="VBox/Center/VBoxContainer/DownloadButton"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("5_bonti")
+patch_margin_left = 38
+patch_margin_top = 37
+patch_margin_right = 38
+patch_margin_bottom = 39
+
+[node name="UpdateLabel" type="Label" parent="VBox/Center/VBoxContainer/DownloadButton"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 14
+anchor_top = 0.5
+anchor_right = 1.0
+anchor_bottom = 0.5
+offset_top = -14.5
+offset_bottom = 14.5
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 20
+text = "Update"
+horizontal_alignment = 1
+uppercase = true
+
+[node name="MarginContainer" type="MarginContainer" parent="VBox"]
+layout_mode = 2
+theme_override_constants/margin_top = 10
+
+[node name="RichTextLabel" type="RichTextLabel" parent="VBox/MarginContainer"]
+layout_mode = 2
+theme_override_fonts/normal_font = ExtResource("4_gwh4i")
+theme_override_fonts/mono_font = ExtResource("3_h8uk3")
+theme_override_font_sizes/normal_font_size = 12
+theme_override_font_sizes/mono_font_size = 12
+bbcode_enabled = true
+text = "[center]The updater can be disabled within:
+[code]Project Settings / Phantom Camera / Updater / Enable Updater[/code][/center]"
+fit_content = true
+
+[connection signal="pressed" from="VBox/Center2/NotesButton" to="." method="_on_notes_button_pressed"]
diff --git a/godot/addons/phantom_camera/panel/updater/update_button.tscn b/godot/addons/phantom_camera/panel/updater/update_button.tscn
new file mode 100644
index 0000000..a6efba1
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/updater/update_button.tscn
@@ -0,0 +1,101 @@
+[gd_scene load_steps=10 format=3 uid="uid://cuqkqsp3ikv5u"]
+
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="1_5e5k4"]
+[ext_resource type="Script" uid="uid://bwc42i46603qn" path="res://addons/phantom_camera/scripts/panel/updater/update_button.gd" id="1_xtaw5"]
+[ext_resource type="Texture2D" uid="uid://d4j4hrb7yusyq" path="res://addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg" id="2_c4d83"]
+[ext_resource type="PackedScene" uid="uid://b25fl4usw0nlp" path="res://addons/phantom_camera/panel/updater/download_update_panel.tscn" id="2_vtgcx"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_c7fd1"]
+content_margin_left = 10.0
+content_margin_top = 4.0
+content_margin_right = 10.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0980392, 0.415686, 0.341176, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 20
+corner_radius_top_right = 20
+corner_radius_bottom_right = 20
+corner_radius_bottom_left = 20
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_y83dj"]
+content_margin_left = 10.0
+content_margin_top = 4.0
+content_margin_right = 10.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.960784, 0.960784, 0.960784, 1)
+corner_radius_top_left = 20
+corner_radius_top_right = 20
+corner_radius_bottom_right = 20
+corner_radius_bottom_left = 20
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_slf6e"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_lekqh"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dr4n4"]
+content_margin_bottom = 20.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+
+[node name="UpdateButton" type="Button"]
+visible = false
+offset_left = 1.0
+offset_right = 149.0
+offset_bottom = 28.0
+size_flags_vertical = 3
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_colors/font_hover_color = Color(0.939288, 0.917743, 0.892615, 1)
+theme_override_colors/icon_normal_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_fonts/font = ExtResource("1_5e5k4")
+theme_override_font_sizes/font_size = 14
+theme_override_styles/normal = SubResource("StyleBoxFlat_c7fd1")
+theme_override_styles/hover = SubResource("StyleBoxFlat_y83dj")
+theme_override_styles/pressed = SubResource("StyleBoxEmpty_slf6e")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_lekqh")
+text = "Update available"
+icon = ExtResource("2_c4d83")
+script = ExtResource("1_xtaw5")
+
+[node name="HTTPRequest" type="HTTPRequest" parent="."]
+unique_name_in_owner = true
+
+[node name="DownloadDialog" type="AcceptDialog" parent="."]
+unique_name_in_owner = true
+transparent_bg = true
+title = "New Update"
+initial_position = 2
+size = Vector2i(450, 480)
+transient = false
+unresizable = true
+borderless = true
+keep_title_visible = false
+content_scale_mode = 1
+theme_override_constants/buttons_separation = 30
+theme_override_styles/panel = SubResource("StyleBoxFlat_dr4n4")
+ok_button_text = "Close"
+
+[node name="DownloadUpdatePanel" parent="DownloadDialog" instance=ExtResource("2_vtgcx")]
+unique_name_in_owner = true
+offset_left = 2.0
+offset_top = 2.0
+offset_right = -2.0
+offset_bottom = -80.0
+
+[node name="NeedsReloadDialog" type="ConfirmationDialog" parent="."]
+unique_name_in_owner = true
+
+[node name="UpdateFailedDialog" type="AcceptDialog" parent="."]
+unique_name_in_owner = true
diff --git a/godot/addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres b/godot/addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres
new file mode 100644
index 0000000..7353299
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres
@@ -0,0 +1,14 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://dpa7yvxlq043a"]
+
+[resource]
+bg_color = Color(0.227451, 0.72549, 0.603922, 0.2)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_detail = 1
+expand_margin_left = 1.0
+expand_margin_top = 1.0
+expand_margin_right = 1.0
+expand_margin_bottom = 1.0
diff --git a/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list.tscn b/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list.tscn
new file mode 100644
index 0000000..332415d
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list.tscn
@@ -0,0 +1,87 @@
+[gd_scene load_steps=8 format=3 uid="uid://mbjdav5oqves"]
+
+[ext_resource type="Script" uid="uid://c84cxry3t35ny" path="res://addons/phantom_camera/scripts/panel/viewfinder/host_list.gd" id="1_h6ayt"]
+[ext_resource type="Texture2D" uid="uid://5fatldiu7dd5" path="res://addons/phantom_camera/icons/phantom_camera_host.svg" id="1_xlgqb"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_w002y"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kq7gm"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_top = 2
+border_width_right = 2
+border_color = Color(0.960784, 0.960784, 0.960784, 1)
+corner_radius_top_right = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ynag5"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.960784, 0.960784, 0.960784, 1)
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+corner_radius_top_right = 6
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_q2svd"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_right = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e0jvt"]
+content_margin_left = 0.0
+content_margin_top = 8.0
+content_margin_right = 0.0
+content_margin_bottom = 8.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_top = 2
+border_width_right = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_right = 10
+
+[node name="PCamHostList" type="VBoxContainer"]
+anchors_preset = 9
+anchor_bottom = 1.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+theme_override_constants/separation = -2
+alignment = 2
+script = ExtResource("1_h6ayt")
+
+[node name="HostListButton" type="Button" parent="."]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(40, 40)
+layout_mode = 2
+size_flags_horizontal = 0
+theme_override_colors/icon_hover_color = Color(0.0784314, 0.109804, 0.129412, 1)
+theme_override_colors/icon_hover_pressed_color = Color(0.0784314, 0.109804, 0.129412, 1)
+theme_override_styles/focus = SubResource("StyleBoxEmpty_w002y")
+theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_kq7gm")
+theme_override_styles/hover = SubResource("StyleBoxFlat_ynag5")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_kq7gm")
+theme_override_styles/normal = SubResource("StyleBoxFlat_q2svd")
+icon = ExtResource("1_xlgqb")
+expand_icon = true
+
+[node name="ScrollContainer" type="ScrollContainer" parent="."]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = SubResource("StyleBoxFlat_e0jvt")
+horizontal_scroll_mode = 0
+
+[node name="HostListContainer" type="VBoxContainer" parent="ScrollContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_constants/separation = 8
diff --git a/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list_item.tscn b/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list_item.tscn
new file mode 100644
index 0000000..9ce67e5
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list_item.tscn
@@ -0,0 +1,68 @@
+[gd_scene load_steps=10 format=3 uid="uid://btn6jgv0vix7"]
+
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="1_anjxo"]
+[ext_resource type="Theme" uid="uid://bhppejri5dbsf" path="res://addons/phantom_camera/themes/theme.tres" id="1_wql5t"]
+[ext_resource type="Texture2D" uid="uid://rghrkoqrm2ig" path="res://addons/phantom_camera/icons/viewfinder/Select.svg" id="2_71b6g"]
+[ext_resource type="ButtonGroup" uid="uid://dfu0b8jbtyr1n" path="res://addons/phantom_camera/panel/viewfinder/host_list/host_list_item_group.tres" id="3_06a0y"]
+[ext_resource type="Script" uid="uid://bv24ubx8mutw7" path="res://addons/phantom_camera/scripts/panel/viewfinder/host_list_item.gd" id="3_a5o8b"]
+[ext_resource type="Texture2D" uid="uid://cjlv0bg7byjx0" path="res://addons/phantom_camera/icons/warning.svg" id="3_qgpy7"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0rxfi"]
+content_margin_right = 6.0
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_llqnh"]
+
+[sub_resource type="Theme" id="Theme_7h15c"]
+Button/colors/icon_hover_color = Color(0.960784, 0.960784, 0.960784, 1)
+Button/colors/icon_hover_pressed_color = Color(0.227451, 0.72549, 0.603922, 1)
+Button/colors/icon_normal_color = Color(0.227451, 0.72549, 0.603922, 1)
+Button/colors/icon_pressed_color = Color(0.227451, 0.72549, 0.603922, 1)
+Button/constants/icon_max_width = 20
+Button/styles/focus = SubResource("StyleBoxEmpty_llqnh")
+
+[node name="HostListItem" type="PanelContainer"]
+offset_right = 229.0
+offset_bottom = 34.0
+theme_override_styles/panel = SubResource("StyleBoxEmpty_0rxfi")
+script = ExtResource("3_a5o8b")
+
+[node name="HBoxContainer" type="HBoxContainer" parent="."]
+layout_mode = 2
+theme_override_constants/separation = 2
+
+[node name="SelectPCamHost" type="Button" parent="HBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_vertical = 4
+tooltip_text = "Select the Phantom Camera Host node from the scene hierarchy"
+focus_mode = 0
+theme = SubResource("Theme_7h15c")
+icon = ExtResource("2_71b6g")
+flat = true
+
+[node name="HBoxContainer" type="HBoxContainer" parent="HBoxContainer"]
+layout_mode = 2
+theme_override_constants/separation = 8
+
+[node name="ErrorPCamHost" type="TextureRect" parent="HBoxContainer/HBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(18, 18)
+layout_mode = 2
+size_flags_horizontal = 3
+size_flags_vertical = 4
+tooltip_text = "This Phantom Camera Host node will not affect a Camera node.
+See the warning in the Scene Tree for more information."
+texture = ExtResource("3_qgpy7")
+expand_mode = 1
+
+[node name="SwitchPCamHost" type="Button" parent="HBoxContainer/HBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(40, 0)
+layout_mode = 2
+tooltip_text = "Change the viewfinder's camera to the camera of this Phantom Camera Host"
+theme = ExtResource("1_wql5t")
+theme_override_fonts/font = ExtResource("1_anjxo")
+theme_override_font_sizes/font_size = 18
+toggle_mode = true
+button_group = ExtResource("3_06a0y")
+text = "{ PCamHostName }"
diff --git a/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list_item_group.tres b/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list_item_group.tres
new file mode 100644
index 0000000..64c4600
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/viewfinder/host_list/host_list_item_group.tres
@@ -0,0 +1,3 @@
+[gd_resource type="ButtonGroup" format=3 uid="uid://dfu0b8jbtyr1n"]
+
+[resource]
diff --git a/godot/addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn b/godot/addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn
new file mode 100644
index 0000000..b6caa0d
--- /dev/null
+++ b/godot/addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn
@@ -0,0 +1,563 @@
+[gd_scene load_steps=28 format=3 uid="uid://dbkr3d716wtx0"]
+
+[ext_resource type="Script" uid="uid://drmv3363t8amc" path="res://addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd" id="1_utvi8"]
+[ext_resource type="StyleBox" uid="uid://dpa7yvxlq043a" path="res://addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres" id="2_uabt4"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="3_li3i3"]
+[ext_resource type="Texture2D" uid="uid://5fatldiu7dd5" path="res://addons/phantom_camera/icons/phantom_camera_host.svg" id="4_lcg1p"]
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="5_4jhax"]
+[ext_resource type="Texture2D" uid="uid://dy8eifa6aw2en" path="res://addons/phantom_camera/icons/misc/PriorityOverride.svg" id="6_ptuth"]
+[ext_resource type="Script" uid="uid://c84cxry3t35ny" path="res://addons/phantom_camera/scripts/panel/viewfinder/host_list.gd" id="7_kpij0"]
+[ext_resource type="Theme" uid="uid://bhppejri5dbsf" path="res://addons/phantom_camera/themes/theme.tres" id="8_b4akn"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fle8t"]
+bg_color = Color(0.227451, 0.72549, 0.603922, 0.2)
+draw_center = false
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_detail = 1
+expand_margin_left = 1.0
+expand_margin_top = 1.0
+expand_margin_right = 1.0
+expand_margin_bottom = 1.0
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xmo1t"]
+draw_center = false
+border_width_left = 1
+border_width_top = 1
+border_width_right = 1
+border_width_bottom = 1
+border_color = Color(0.745098, 0.858824, 0.380392, 1)
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_q7vs4"]
+bg_color = Color(0.929412, 0.87451, 0.619608, 1)
+border_width_left = 1
+border_width_top = 1
+border_width_right = 1
+border_width_bottom = 1
+border_color = Color(0, 0, 0, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_iho1a"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_obaj6"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4b76l"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yh38y"]
+content_margin_left = 10.0
+content_margin_top = 10.0
+content_margin_right = 10.0
+content_margin_bottom = 10.0
+bg_color = Color(0.129412, 0.407843, 0.337255, 1)
+border_width_left = 4
+border_width_top = 4
+border_width_right = 4
+border_width_bottom = 4
+border_color = Color(0.988235, 0.498039, 0.498039, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gci88"]
+content_margin_left = 10.0
+content_margin_top = 10.0
+content_margin_right = 10.0
+content_margin_bottom = 10.0
+bg_color = Color(0.180392, 0.576471, 0.482353, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fsxik"]
+content_margin_left = 10.0
+content_margin_top = 10.0
+content_margin_right = 10.0
+content_margin_bottom = 10.0
+bg_color = Color(0.129412, 0.407843, 0.337255, 1)
+border_width_left = 4
+border_width_top = 4
+border_width_right = 4
+border_width_bottom = 4
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_g5wua"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_x4bx8"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_840sd"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ja3vm"]
+bg_color = Color(0.53, 0.1643, 0.255725, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_blend = true
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mk273"]
+bg_color = Color(0.43, 0.1333, 0.207475, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_blend = true
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_agqdu"]
+bg_color = Color(0.72549, 0.227451, 0.34902, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_blend = true
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_w002y"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kq7gm"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_top = 2
+border_width_right = 2
+border_color = Color(0.960784, 0.960784, 0.960784, 1)
+corner_radius_top_right = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ynag5"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.960784, 0.960784, 0.960784, 1)
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+corner_radius_top_right = 6
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_q2svd"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_right = 8
+
+[node name="ViewfinderPanel" type="Control"]
+clip_contents = true
+custom_minimum_size = Vector2(0, 300)
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_horizontal = 3
+size_flags_vertical = 3
+mouse_filter = 2
+script = ExtResource("1_utvi8")
+
+[node name="Viewfinder" type="Control" parent="."]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+metadata/_edit_lock_ = true
+
+[node name="SubViewportContainer" type="SubViewportContainer" parent="Viewfinder"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+stretch = true
+
+[node name="SubViewport" type="SubViewport" parent="Viewfinder/SubViewportContainer"]
+unique_name_in_owner = true
+handle_input_locally = false
+canvas_item_default_texture_filter = 0
+gui_disable_input = true
+size = Vector2i(1152, 648)
+size_2d_override_stretch = true
+render_target_update_mode = 4
+
+[node name="Camera2D" type="Camera2D" parent="Viewfinder/SubViewportContainer/SubViewport"]
+unique_name_in_owner = true
+editor_draw_screen = false
+
+[node name="DeadZoneHBoxContainer" type="HBoxContainer" parent="Viewfinder"]
+unique_name_in_owner = true
+clip_contents = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+theme_override_constants/separation = 0
+
+[node name="DeadZoneLeftHBoxContainer" type="VBoxContainer" parent="Viewfinder/DeadZoneHBoxContainer"]
+clip_contents = true
+layout_mode = 2
+size_flags_horizontal = 3
+mouse_filter = 2
+theme_override_constants/separation = 0
+
+[node name="DeadZoneLeftTopPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneLeftCenterPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneLeftBottomPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneCenterHBoxContainer" type="VBoxContainer" parent="Viewfinder/DeadZoneHBoxContainer"]
+unique_name_in_owner = true
+clip_contents = true
+layout_mode = 2
+size_flags_horizontal = 4
+mouse_filter = 2
+theme_override_constants/separation = 0
+
+[node name="DeadZoneCenterTopPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneCenterCenterPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_vertical = 4
+mouse_filter = 2
+theme_override_styles/panel = SubResource("StyleBoxFlat_fle8t")
+
+[node name="DeadZoneCenterBottomPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneRightHBoxContainer" type="VBoxContainer" parent="Viewfinder/DeadZoneHBoxContainer"]
+clip_contents = true
+layout_mode = 2
+size_flags_horizontal = 3
+mouse_filter = 2
+theme_override_constants/separation = 0
+
+[node name="DeadZoneRightTopPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneRightCenterPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneRightBottomPanel" type="Panel" parent="Viewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+mouse_filter = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="AspectRatioContainer" type="AspectRatioContainer" parent="Viewfinder"]
+unique_name_in_owner = true
+clip_contents = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+ratio = 1.77778
+
+[node name="CameraViewportPanel" type="Panel" parent="Viewfinder/AspectRatioContainer"]
+layout_mode = 2
+mouse_filter = 2
+theme_override_styles/panel = SubResource("StyleBoxFlat_xmo1t")
+
+[node name="TargetPoint" type="Panel" parent="Viewfinder/AspectRatioContainer/CameraViewportPanel"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -3.0
+offset_top = -3.0
+offset_right = 3.0
+offset_bottom = 3.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+theme_override_styles/panel = SubResource("StyleBoxFlat_q7vs4")
+
+[node name="NoSupportMsg" type="Label" parent="."]
+unique_name_in_owner = true
+visible = false
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = -8.0
+offset_bottom = -8.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_fonts/font = ExtResource("3_li3i3")
+theme_override_font_sizes/font_size = 24
+theme_override_styles/normal = SubResource("StyleBoxEmpty_iho1a")
+text = "Control scenes are not supported"
+horizontal_alignment = 1
+vertical_alignment = 1
+metadata/_edit_lock_ = true
+
+[node name="EmptyStateControl" type="Control" parent="."]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+metadata/_edit_use_anchors_ = true
+metadata/_edit_lock_ = true
+
+[node name="BGColorRect" type="ColorRect" parent="EmptyStateControl"]
+visible = false
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+color = Color(0, 0, 0, 1)
+metadata/_edit_lock_ = true
+
+[node name="VBoxContainer" type="VBoxContainer" parent="EmptyStateControl"]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -200.0
+offset_top = -112.0
+offset_right = 200.0
+offset_bottom = 112.0
+grow_horizontal = 2
+grow_vertical = 2
+alignment = 1
+
+[node name="EmptyStateIcon" type="TextureRect" parent="EmptyStateControl/VBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(0, 64)
+layout_mode = 2
+texture = ExtResource("4_lcg1p")
+expand_mode = 1
+stretch_mode = 5
+
+[node name="EmptyStateText" type="RichTextLabel" parent="EmptyStateControl/VBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_colors/default_color = Color(1, 1, 1, 1)
+theme_override_fonts/normal_font = ExtResource("5_4jhax")
+theme_override_fonts/bold_font = ExtResource("3_li3i3")
+theme_override_font_sizes/normal_font_size = 24
+theme_override_font_sizes/bold_font_size = 24
+theme_override_styles/focus = SubResource("StyleBoxEmpty_obaj6")
+theme_override_styles/normal = SubResource("StyleBoxEmpty_iho1a")
+bbcode_enabled = true
+text = "[center][b]NodeType[/b] Description [/center]"
+fit_content = true
+
+[node name="AddNodeButton" type="Button" parent="EmptyStateControl/VBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(400, 54)
+layout_mode = 2
+size_flags_horizontal = 4
+focus_mode = 0
+theme_override_colors/font_color = Color(1, 1, 1, 1)
+theme_override_fonts/font = ExtResource("3_li3i3")
+theme_override_font_sizes/font_size = 24
+theme_override_styles/focus = SubResource("StyleBoxEmpty_4b76l")
+theme_override_styles/hover = SubResource("StyleBoxFlat_yh38y")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_gci88")
+theme_override_styles/normal = SubResource("StyleBoxFlat_fsxik")
+
+[node name="AddNodeTypeText" type="RichTextLabel" parent="EmptyStateControl/VBoxContainer/AddNodeButton"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = 9.0
+offset_bottom = -11.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+theme_override_colors/default_color = Color(1, 1, 1, 1)
+theme_override_fonts/normal_font = ExtResource("5_4jhax")
+theme_override_fonts/bold_font = ExtResource("3_li3i3")
+theme_override_font_sizes/normal_font_size = 24
+theme_override_font_sizes/bold_font_size = 24
+theme_override_styles/focus = SubResource("StyleBoxEmpty_g5wua")
+theme_override_styles/normal = SubResource("StyleBoxEmpty_x4bx8")
+bbcode_enabled = true
+text = "[center]Add [img=32]res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg[/img] [b]{NodeType}[/b][/center]"
+scroll_active = false
+
+[node name="PriorityOverrideButton" type="Button" parent="."]
+unique_name_in_owner = true
+visible = false
+layout_mode = 1
+offset_left = 5.0
+offset_top = 5.0
+offset_right = 165.0
+offset_bottom = 57.0
+mouse_default_cursor_shape = 2
+theme_override_styles/focus = SubResource("StyleBoxEmpty_840sd")
+theme_override_styles/hover = SubResource("StyleBoxFlat_ja3vm")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_mk273")
+theme_override_styles/normal = SubResource("StyleBoxFlat_agqdu")
+metadata/_edit_lock_ = true
+
+[node name="PriorityOverrideIcon" type="TextureRect" parent="PriorityOverrideButton"]
+layout_mode = 1
+offset_left = 8.0
+offset_top = 4.0
+offset_right = 32.0
+offset_bottom = 28.0
+texture = ExtResource("6_ptuth")
+expand_mode = 1
+
+[node name="PriorityOverrideByLabel" type="Label" parent="PriorityOverrideButton"]
+layout_mode = 0
+offset_left = 30.0
+offset_top = 1.0
+offset_right = 140.0
+offset_bottom = 24.0
+theme_override_fonts/font = ExtResource("3_li3i3")
+theme_override_font_sizes/font_size = 14
+text = "OVERRIDDEN BY"
+vertical_alignment = 1
+
+[node name="PriorityOverrideNameLabel" type="Label" parent="PriorityOverrideButton"]
+unique_name_in_owner = true
+layout_mode = 0
+offset_left = 6.0
+offset_top = 21.0
+offset_right = 153.0
+offset_bottom = 44.0
+theme_override_fonts/font = ExtResource("5_4jhax")
+theme_override_font_sizes/font_size = 14
+text = "PCam_Name
+"
+vertical_alignment = 1
+text_overrun_behavior = 3
+
+[node name="SizeLabel" type="Label" parent="."]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 4
+anchor_top = 0.5
+anchor_bottom = 0.5
+offset_top = -11.5
+offset_right = 40.0
+offset_bottom = 11.5
+grow_vertical = 2
+
+[node name="PCamHostList" type="VBoxContainer" parent="."]
+unique_name_in_owner = true
+visible = false
+layout_mode = 1
+anchors_preset = -1
+anchor_bottom = 1.0
+offset_top = 588.0
+grow_vertical = 2
+size_flags_horizontal = 0
+size_flags_vertical = 0
+theme_override_constants/separation = -2
+alignment = 2
+script = ExtResource("7_kpij0")
+
+[node name="HostListButton" type="Button" parent="PCamHostList"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(40, 40)
+layout_mode = 2
+size_flags_horizontal = 0
+theme_override_colors/icon_hover_pressed_color = Color(0.0784314, 0.109804, 0.129412, 1)
+theme_override_colors/icon_hover_color = Color(0.0784314, 0.109804, 0.129412, 1)
+theme_override_styles/focus = SubResource("StyleBoxEmpty_w002y")
+theme_override_styles/hover_pressed = SubResource("StyleBoxFlat_kq7gm")
+theme_override_styles/hover = SubResource("StyleBoxFlat_ynag5")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_kq7gm")
+theme_override_styles/normal = SubResource("StyleBoxFlat_q2svd")
+icon = ExtResource("4_lcg1p")
+expand_icon = true
+
+[node name="PanelContainer" type="PanelContainer" parent="PCamHostList"]
+layout_mode = 2
+size_flags_vertical = 3
+theme = ExtResource("8_b4akn")
+
+[node name="ScrollContainer" type="ScrollContainer" parent="PCamHostList/PanelContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_vertical = 3
+theme = ExtResource("8_b4akn")
+horizontal_scroll_mode = 0
+
+[node name="HostListContainer" type="VBoxContainer" parent="PCamHostList/PanelContainer/ScrollContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme = ExtResource("8_b4akn")
diff --git a/godot/addons/phantom_camera/plugin.cfg b/godot/addons/phantom_camera/plugin.cfg
new file mode 100644
index 0000000..012efa6
--- /dev/null
+++ b/godot/addons/phantom_camera/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Phantom Camera"
+description="Control the movement and dynamically tween 2D & 3D cameras positions. Built for Godot 4. Inspired by Cinemachine."
+author="Marcus Skov"
+version="0.9.2"
+script="plugin.gd"
diff --git a/godot/addons/phantom_camera/plugin.gd b/godot/addons/phantom_camera/plugin.gd
new file mode 100644
index 0000000..0421330
--- /dev/null
+++ b/godot/addons/phantom_camera/plugin.gd
@@ -0,0 +1,181 @@
+@tool
+extends EditorPlugin
+
+#region Constants
+
+const PCAM_HOST: String = "PhantomCameraHost"
+const PCAM_2D: String = "PhantomCamera2D"
+const PCAM_3D: String = "PhantomCamera3D"
+const PCAM_NOISE_EMITTER_2D: String = "PhantomCameraNoiseEmitter2D"
+const PCAM_NOISE_EMITTER_3D: String = "PhantomCameraNoiseEmitter3D"
+
+const PCam3DPlugin: Script = preload("res://addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo_plugin.gd")
+const PCam3DNoiseEmitterPlugin: Script = preload("res://addons/phantom_camera/scripts/gizmos/phantom_camera_noise_emitter_gizmo_plugin_3d.gd")
+const EditorPanel: PackedScene = preload("res://addons/phantom_camera/panel/editor.tscn")
+const updater_constants: Script = preload("res://addons/phantom_camera/scripts/panel/updater/updater_constants.gd")
+const PHANTOM_CAMERA_MANAGER: StringName = "PhantomCameraManager"
+
+#endregion
+
+#region Private Variables
+
+var _settings_show_jitter_tips: String = "phantom_camera/tips/show_jitter_tips"
+var _settings_enable_editor_shortcut: String = "phantom_camera/general/enable_editor_shortcut"
+var _settings_editor_shortcut: String = "phantom_camera/general/editor_shortcut"
+
+# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after the release that is featured in
+#var _editor_shortcut: Shortcut = Shortcut.new()
+#var _editor_shortcut_input: InputEventKey
+#endregion
+
+#region Public Variables
+
+var pcam_3d_gizmo_plugin = PCam3DPlugin.new()
+var pcam_3d_noise_emitter_gizmo_plugin = PCam3DNoiseEmitterPlugin.new()
+
+var editor_panel_instance: Control
+var panel_button: Button
+#var viewfinder_panel_instance
+
+
+#endregion
+
+#region Private Functions
+
+func _enable_plugin() -> void:
+ print_rich("Phantom Camera documentation can be found at: [url=https://phantom-camera.dev]https://phantom-camera.dev[/url]")
+ if not Engine.has_singleton(PHANTOM_CAMERA_MANAGER):
+ add_autoload_singleton(PHANTOM_CAMERA_MANAGER, "res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd")
+
+
+func _disable_plugin() -> void:
+ remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
+
+
+func _enter_tree() -> void:
+ add_autoload_singleton(PHANTOM_CAMERA_MANAGER, "res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd")
+
+ # Phantom Camera Nodes
+ add_custom_type(PCAM_2D, "Node2D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
+ add_custom_type(PCAM_3D, "Node3D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
+ add_custom_type(PCAM_HOST, "Node", preload("res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
+ add_custom_type(PCAM_NOISE_EMITTER_2D, "Node2D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_2d.svg"))
+ add_custom_type(PCAM_NOISE_EMITTER_3D, "Node3D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_3d.svg"))
+
+ # Phantom Camera 3D Gizmo
+ add_node_3d_gizmo_plugin(pcam_3d_gizmo_plugin)
+ add_node_3d_gizmo_plugin(pcam_3d_noise_emitter_gizmo_plugin)
+
+ var setting_updater_mode: String
+ var setting_updater_mode_default: int
+ if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn"): # For forks
+ setting_updater_mode = "Off, Console Output"
+ setting_updater_mode_default = 1
+ else: # For end-users
+ setting_updater_mode = "Off, Console Output, Updater Window"
+ setting_updater_mode_default = 2
+
+ if not ProjectSettings.has_setting(updater_constants.setting_updater_mode):
+ ProjectSettings.set_setting(updater_constants.setting_updater_mode, setting_updater_mode_default)
+ ProjectSettings.add_property_info({
+ "name": updater_constants.setting_updater_mode,
+ "type": TYPE_INT,
+ "hint": PROPERTY_HINT_ENUM,
+ "hint_string": setting_updater_mode,
+ })
+ ProjectSettings.set_initial_value(updater_constants.setting_updater_mode, setting_updater_mode_default)
+ ProjectSettings.set_as_basic(updater_constants.setting_updater_mode, true)
+
+
+ ## Setting for enabling / disabling Jitter tips in the Output
+ if not ProjectSettings.has_setting(_settings_show_jitter_tips):
+ ProjectSettings.set_setting(_settings_show_jitter_tips, true)
+ ProjectSettings.add_property_info({
+ "name": _settings_show_jitter_tips,
+ "type": TYPE_BOOL,
+ })
+ ProjectSettings.set_initial_value(_settings_show_jitter_tips, true)
+ ProjectSettings.set_as_basic(_settings_show_jitter_tips, true)
+
+
+# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after this release
+# if not ProjectSettings.has_setting(_settings_enable_editor_shortcut):
+# ProjectSettings.set_setting(_settings_enable_editor_shortcut, false)
+# ProjectSettings.set_initial_value(_settings_enable_editor_shortcut, false)
+
+# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after this release
+# _viewfinder_shortcut_default.events = [editor_shortcut]
+# if ProjectSettings.get_setting(_settings_enable_editor_shortcut):
+# if not ProjectSettings.has_setting(_settings_editor_shortcut):
+# ProjectSettings.set_setting(_settings_editor_shortcut, _editor_shortcut)
+# ProjectSettings.set_initial_value(_settings_editor_shortcut, _editor_shortcut)
+
+
+ # TODO - Should be disabled unless in editor
+ # Viewfinder
+ editor_panel_instance = EditorPanel.instantiate()
+ editor_panel_instance.editor_plugin = self
+ panel_button = add_control_to_bottom_panel(editor_panel_instance, "Phantom Camera")
+ panel_button.toggled.connect(_btn_toggled)
+ if panel_button.toggle_mode: _btn_toggled(true)
+
+ scene_changed.connect(editor_panel_instance.viewfinder.scene_changed)
+ scene_changed.connect(_scene_changed)
+
+
+func _exit_tree() -> void:
+ panel_button.toggled.disconnect(_btn_toggled)
+ scene_changed.disconnect(editor_panel_instance.viewfinder.scene_changed)
+ scene_changed.disconnect(_scene_changed)
+
+ remove_control_from_bottom_panel(editor_panel_instance)
+ editor_panel_instance.queue_free()
+
+ remove_node_3d_gizmo_plugin(pcam_3d_gizmo_plugin)
+ remove_node_3d_gizmo_plugin(pcam_3d_noise_emitter_gizmo_plugin)
+
+ remove_custom_type(PCAM_2D)
+ remove_custom_type(PCAM_3D)
+ remove_custom_type(PCAM_HOST)
+ remove_custom_type(PCAM_NOISE_EMITTER_2D)
+ remove_custom_type(PCAM_NOISE_EMITTER_3D)
+
+ remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
+# if get_tree().root.get_node_or_null(String(PHANTOM_CAMERA_MANAGER)):
+# remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
+
+
+func _btn_toggled(toggled_on: bool):
+ editor_panel_instance.viewfinder.set_visibility(toggled_on)
+# if toggled_on:
+# editor_panel_instance.viewfinder.viewfinder_visible = true
+# editor_panel_instance.viewfinder.visibility_check()
+# else:
+# editor_panel_instance.viewfinder.viewfinder_visible = false
+
+func _make_visible(visible):
+ if editor_panel_instance:
+ editor_panel_instance.set_visible(visible)
+
+## TODO - Signal can be added directly to the editor_panel with the changes in Godot 4.5 (https://github.com/godotengine/godot/pull/102986)
+func _scene_changed(scene_root: Node) -> void:
+ editor_panel_instance.viewfinder.scene_changed(scene_root)
+
+# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after this release
+#func _set_editor_shortcut() -> InputEventKey:
+# var shortcut: InputEventKey = InputEventKey.new()
+# shortcut.keycode = 67 # Key = C
+# shortcut.alt_pressed = true
+# return shortcut
+
+#endregion
+
+
+#region Public Functions
+
+func get_version() -> String:
+ var config: ConfigFile = ConfigFile.new()
+ config.load(get_script().resource_path.get_base_dir() + "/plugin.cfg")
+ return config.get_value("plugin", "version")
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo.gd b/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo.gd
new file mode 100644
index 0000000..27e7eed
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo.gd
@@ -0,0 +1,84 @@
+@tool
+extends EditorNode3DGizmo
+
+#var pcam_3d: PhantomCamera3D
+
+func _redraw() -> void:
+ clear()
+
+ var icon: Material = get_plugin().get_material(get_plugin().get_name(), self)
+ add_unscaled_billboard(icon, 0.035)
+
+ var pcam_3d: PhantomCamera3D = get_node_3d()
+
+# if pcam_3d.is_following():
+# _draw_target(pcam_3d, pcam_3d.get_follow_target_position(), "follow_target")
+# if pcam_3d.is_looking_at():
+# _draw_target(pcam_3d, pcam_3d.get_look_at_target_position(), "look_at_target")
+
+ if pcam_3d.is_active(): return
+
+ var frustum_lines: PackedVector3Array = PackedVector3Array()
+ var height: float = 0.25
+ var width: float = height * 1.25
+ var forward: float = height * -1.5
+
+ # Trapezoid
+ frustum_lines.push_back(Vector3.ZERO)
+ frustum_lines.push_back(Vector3(-width, height, forward))
+
+ frustum_lines.push_back(Vector3.ZERO)
+ frustum_lines.push_back(Vector3(width, height, forward))
+
+ frustum_lines.push_back(Vector3.ZERO)
+ frustum_lines.push_back(Vector3(-width, -height, forward))
+
+ frustum_lines.push_back(Vector3.ZERO)
+ frustum_lines.push_back(Vector3(width, -height, forward))
+
+ #######
+ # Frame
+ #######
+ ## Left
+ frustum_lines.push_back(Vector3(-width, height, forward))
+ frustum_lines.push_back(Vector3(-width, -height, forward))
+
+ ## Bottom
+ frustum_lines.push_back(Vector3(-width, -height, forward))
+ frustum_lines.push_back(Vector3(width, -height, forward))
+
+ ## Right
+ frustum_lines.push_back(Vector3(width, -height, forward))
+ frustum_lines.push_back(Vector3(width, height, forward))
+
+ ## Top
+ frustum_lines.push_back(Vector3(width, height, forward))
+ frustum_lines.push_back(Vector3(-width, height, forward))
+
+ ##############
+ # Up Direction
+ ##############
+ var up_height: float = height + 0.15
+ var up_width: float = width / 3
+
+ ## Left
+ frustum_lines.push_back(Vector3(0, up_height, forward))
+ frustum_lines.push_back(Vector3(-up_width, height, forward))
+
+ ## Right
+ frustum_lines.push_back(Vector3(0, up_height, forward))
+ frustum_lines.push_back(Vector3(up_width, height, forward))
+
+ var frustum_material: StandardMaterial3D = get_plugin().get_material("frustum", self)
+ add_lines(frustum_lines, frustum_material, false)
+
+
+func _draw_target(pcam_3d: Node3D, target_position: Vector3, type: String) -> void:
+ var target_lines: PackedVector3Array = PackedVector3Array()
+ var direction: Vector3 = target_position - pcam_3d.global_position
+ var end_position: Vector3 = pcam_3d.global_basis.z * direction
+
+ target_lines.push_back(Vector3.ZERO)
+ target_lines.push_back(end_position)
+ var target_material: StandardMaterial3D = get_plugin().get_material(type, self)
+ add_lines(target_lines, target_material, false)
diff --git a/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo_plugin.gd b/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo_plugin.gd
new file mode 100644
index 0000000..2caf713
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo_plugin.gd
@@ -0,0 +1,37 @@
+@tool
+extends EditorNode3DGizmoPlugin
+
+const PhantomCamera3DNode: Script = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd")
+const PhantomCamera3DGizmo: Script = preload("res://addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo.gd")
+const _icon_texture: Texture2D = preload("res://addons/phantom_camera/icons/phantom_camera_gizmo.svg")
+var _gizmo_name: String = "PhantomCamera3D"
+
+var gizmo_name: String: set = set_gizmo_name
+var _gizmo_icon: Texture2D
+var _gizmo_spatial_script: Script = PhantomCamera3DNode
+
+
+func set_gizmo_name(name: String) -> void:
+ _gizmo_name = name
+
+
+func _get_gizmo_name() -> String:
+ return _gizmo_name
+
+
+func _has_gizmo(spatial: Node3D) -> bool:
+ return spatial is PhantomCamera3D
+
+
+func _init() -> void:
+ create_icon_material(gizmo_name, _icon_texture, false, Color.WHITE)
+ create_material("frustum", Color8(252, 127, 127, 255))
+ create_material("follow_target", Color8(185, 58, 89))
+ create_material("look_at_target", Color8(61, 207, 225))
+
+
+func _create_gizmo(for_node_3d: Node3D) -> EditorNode3DGizmo:
+ if for_node_3d is PhantomCamera3DNode:
+ return PhantomCamera3DGizmo.new()
+ else:
+ return null
diff --git a/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_noise_emitter_gizmo_plugin_3d.gd b/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_noise_emitter_gizmo_plugin_3d.gd
new file mode 100644
index 0000000..3dd4d3e
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/gizmos/phantom_camera_noise_emitter_gizmo_plugin_3d.gd
@@ -0,0 +1,29 @@
+extends EditorNode3DGizmoPlugin
+
+var _spatial_script: Script = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd")
+var _gizmo_icon: Texture2D = preload("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_gizmo.svg")
+
+var _gizmo_name: StringName = "PhantomCameraNoiseEmitter"
+
+func _init() -> void:
+ create_material("main", Color8(252, 127, 127, 255))
+ create_handle_material("handles")
+ create_icon_material(_gizmo_name, _gizmo_icon, false, Color.WHITE)
+
+
+func _has_gizmo(node: Node3D):
+ return node.get_script() == _spatial_script
+
+
+func _get_gizmo_name() -> String:
+ return _gizmo_name
+
+
+func _redraw(gizmo: EditorNode3DGizmo):
+ gizmo.clear()
+
+ var icon: Material = get_material(_gizmo_name, gizmo)
+ gizmo.add_unscaled_billboard(icon, 0.035)
+
+ #var material = get_material("main", gizmo)
+ #gizmo.add_lines(_draw_frustum(), material)
diff --git a/godot/addons/phantom_camera/scripts/managers/PhantomCameraManager.cs b/godot/addons/phantom_camera/scripts/managers/PhantomCameraManager.cs
new file mode 100644
index 0000000..5005230
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/managers/PhantomCameraManager.cs
@@ -0,0 +1,36 @@
+using System.Linq;
+using Godot;
+
+#nullable enable
+
+namespace PhantomCamera.Manager;
+
+public static class PhantomCameraManager
+{
+ private static GodotObject? _instance;
+
+ public static GodotObject Instance => _instance ??= Engine.GetSingleton("PhantomCameraManager");
+
+ public static PhantomCamera2D[] PhantomCamera2Ds =>
+ Instance.Call(MethodName.GetPhantomCamera2Ds).AsGodotArray()
+ .Select(node => new PhantomCamera2D(node)).ToArray();
+
+ public static PhantomCamera3D[] PhantomCamera3Ds =>
+ Instance.Call(MethodName.GetPhantomCamera3Ds).AsGodotArray()
+ .Select(node => new PhantomCamera3D(node)).ToArray();
+
+ public static PhantomCameraHost[] PhantomCameraHosts =>
+ Instance.Call(MethodName.GetPhantomCameraHosts).AsGodotArray()
+ .Select(node => new PhantomCameraHost(node)).ToArray();
+
+ public static PhantomCamera2D[] GetPhantomCamera2Ds() => PhantomCamera2Ds;
+ public static PhantomCamera3D[] GetPhantomCamera3Ds() => PhantomCamera3Ds;
+ public static PhantomCameraHost[] GetPhantomCameraHosts() => PhantomCameraHosts;
+
+ public static class MethodName
+ {
+ public const string GetPhantomCamera2Ds = "get_phantom_camera_2ds";
+ public const string GetPhantomCamera3Ds = "get_phantom_camera_3ds";
+ public const string GetPhantomCameraHosts = "get_phantom_camera_hosts";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd b/godot/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd
new file mode 100644
index 0000000..6e13d9a
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd
@@ -0,0 +1,149 @@
+@tool
+extends Node
+
+const _CONSTANTS = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#region Signals
+
+# Noise
+signal noise_2d_emitted(noise_output: Transform2D, emitter_layer: int)
+signal noise_3d_emitted(noise_output: Transform3D, emitter_layer: int)
+
+# PCam Host
+signal pcam_host_added_to_scene(pcam_host: PhantomCameraHost)
+signal pcam_host_removed_from_scene(pcam_host: PhantomCameraHost)
+
+# PCam
+signal pcam_added_to_scene(pcam: Node)
+signal pcam_removed_from_scene(pcam: Node)
+
+# Priority
+signal pcam_priority_changed(pcam: Node)
+signal pcam_visibility_changed(pcam: Node)
+
+signal pcam_teleport(pcam: Node)
+
+# Limit (2D)
+signal limit_2d_changed(side: int, limit: int)
+signal draw_limit_2d(enabled: bool)
+
+# Camera3DResource (3D)
+signal camera_3d_resource_changed(property: String, value: Variant)
+
+# Viewfinder Signals
+signal viewfinder_pcam_host_switch(pcam_host: PhantomCameraHost)
+signal pcam_priority_override(pcam: Node, shouldOverride: bool)
+signal pcam_dead_zone_changed(pcam: Node)
+signal pcam_host_layer_changed(pcam: Node)
+
+#endregion
+
+#region Private Variables
+
+var _phantom_camera_host_list: Array[PhantomCameraHost]
+var _phantom_camera_2d_list: Array[PhantomCamera2D]
+var _phantom_camera_3d_list: Array[Node] ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+
+#endregion
+
+#region Public Variables
+
+var phantom_camera_hosts: Array[PhantomCameraHost]:
+ get:
+ return _phantom_camera_host_list
+
+var phantom_camera_2ds: Array[PhantomCamera2D]:
+ get:
+ return _phantom_camera_2d_list
+
+var phantom_camera_3ds: Array[Node]: ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ get:
+ return _phantom_camera_3d_list
+
+var screen_size: Vector2i
+
+#endregion
+
+#region Private Functions
+
+func _enter_tree() -> void:
+ if not Engine.has_singleton(_CONSTANTS.PCAM_MANAGER_NODE_NAME):
+ Engine.register_singleton(_CONSTANTS.PCAM_MANAGER_NODE_NAME, self)
+ Engine.physics_jitter_fix = 0
+
+
+func _ready() -> void:
+ # Setting default screensize
+ screen_size = Vector2i(
+ ProjectSettings.get_setting("display/window/size/viewport_width"),
+ ProjectSettings.get_setting("display/window/size/viewport_height")
+ )
+
+ # For editor
+ if Engine.is_editor_hint():
+ ProjectSettings.settings_changed.connect(func():
+ screen_size = Vector2i(
+ ProjectSettings.get_setting("display/window/size/viewport_width"),
+ ProjectSettings.get_setting("display/window/size/viewport_height")
+ )
+ )
+ # For runtime
+ else:
+ get_tree().get_root().size_changed.connect(func():
+ screen_size = get_viewport().get_visible_rect().size
+ )
+
+#endregion
+
+#region Public Functions
+
+func pcam_host_added(caller: Node) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _phantom_camera_host_list.append(caller)
+ pcam_host_added_to_scene.emit(caller)
+ else:
+ printerr("This method can only be called from a PhantomCameraHost node")
+
+func pcam_host_removed(caller: Node) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _phantom_camera_host_list.erase(caller)
+ pcam_host_removed_from_scene.emit(caller)
+ else:
+ printerr("This method can only be called from a PhantomCameraHost node")
+
+
+func pcam_added(caller) -> void:
+ if is_instance_of(caller, PhantomCamera2D):
+ _phantom_camera_2d_list.append(caller)
+ pcam_added_to_scene.emit(caller)
+ elif caller.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _phantom_camera_3d_list.append(caller)
+ pcam_added_to_scene.emit(caller)
+
+func pcam_removed(caller) -> void:
+ if is_instance_of(caller, PhantomCamera2D):
+ _phantom_camera_2d_list.erase(caller)
+ pcam_removed_from_scene.emit(caller)
+ elif caller.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _phantom_camera_3d_list.erase(caller)
+ pcam_removed_from_scene.emit(caller)
+ else:
+ printerr("This method can only be called from a PhantomCamera node")
+
+
+func get_phantom_camera_hosts() -> Array[PhantomCameraHost]:
+ return _phantom_camera_host_list
+
+func get_phantom_camera_2ds() -> Array[PhantomCamera2D]:
+ return _phantom_camera_2d_list
+
+func get_phantom_camera_3ds() -> Array: ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ return _phantom_camera_3d_list
+
+
+func scene_changed() -> void:
+ _phantom_camera_2d_list.clear()
+ _phantom_camera_3d_list.clear()
+ _phantom_camera_host_list.clear()
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/panel/editor.gd b/godot/addons/phantom_camera/scripts/panel/editor.gd
new file mode 100644
index 0000000..a10018c
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/editor.gd
@@ -0,0 +1,23 @@
+@tool
+extends VBoxContainer
+
+#region Onready
+
+@onready var updater: Control = %UpdateButton
+@onready var viewfinder: Control = %ViewfinderPanel
+
+#endregion
+
+#region Public Variables
+
+var editor_plugin: EditorPlugin
+
+#endregion
+
+
+#region Private Functions
+
+func _ready():
+ updater.editor_plugin = editor_plugin
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/panel/updater/download_update_panel.gd b/godot/addons/phantom_camera/scripts/panel/updater/download_update_panel.gd
new file mode 100644
index 0000000..b19beb9
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/updater/download_update_panel.gd
@@ -0,0 +1,162 @@
+#######################################################################
+# Credit goes to the Dialogue Manager plugin for this script
+# Check it out at: https://github.com/nathanhoad/godot_dialogue_manager
+#######################################################################
+
+@tool
+extends Control
+
+#region Constants
+
+const TEMP_FILE_NAME = "user://temp.zip"
+
+#endregion
+
+
+#region Signals
+
+signal failed()
+signal updated(updated_to_version: String)
+
+#endregion
+
+
+#region @onready
+
+#@onready var logo: TextureRect = %Logo
+@onready var _download_verion: Label = %DownloadVersionLabel
+@onready var _download_http_request: HTTPRequest = %DownloadHTTPRequest
+@onready var _download_button: Button = %DownloadButton
+@onready var _download_button_bg: NinePatchRect = %DownloadButtonBG
+@onready var _download_label: Label = %UpdateLabel
+
+@onready var _breaking_label: Label = %BreakingLabel
+@onready var _breaking_margin_container: MarginContainer = %BreakingMarginContainer
+@onready var _breaking_options_button: OptionButton = %BreakingOptionButton
+#@onready var current_version_label: Label = %CurrentVersionLabel
+
+#endregion
+
+
+#region Variables
+
+# Todo - For 4.2 upgrade - Shows current version
+var _download_dialogue: AcceptDialog
+var _button_texture_default: Texture2D = load("res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png")
+var _button_texture_hover: Texture2D = load("res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png")
+
+var next_version_release: Dictionary:
+ set(value):
+ next_version_release = value
+ _download_verion.text = "%s update is available for download" % value.tag_name.substr(1)
+ # Todo - For 4.2 upgrade
+ #current_version_label.text = "Current version is " + editor_plugin.get_version()
+ get:
+ return next_version_release
+
+var _breaking_window_height: float = 520
+var _breaking_window_height_update: float = 600
+
+#endregion
+
+
+#region Private Functions
+
+func _ready() -> void:
+ _download_http_request.request_completed.connect(_on_http_request_request_completed)
+ _download_button.pressed.connect(_on_download_button_pressed)
+ _download_button.mouse_entered.connect(_on_mouse_entered)
+ _download_button.mouse_exited.connect(_on_mouse_exited)
+
+ _breaking_label.hide()
+ _breaking_margin_container.hide()
+ _breaking_options_button.hide()
+
+ _breaking_options_button.item_selected.connect(_on_item_selected)
+
+
+func _on_item_selected(index: int) -> void:
+ if index == 1:
+ _download_button.show()
+ _download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height_update)
+ else:
+ _download_button.hide()
+ _download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height)
+
+
+func _on_download_button_pressed() -> void:
+ _download_http_request.request(next_version_release.zipball_url)
+ _download_button.disabled = true
+ _download_label.text = "Downloading..."
+ _download_button_bg.hide()
+
+
+func _on_mouse_entered() -> void:
+ _download_button_bg.set_texture(_button_texture_hover)
+
+
+func _on_mouse_exited() -> void:
+ _download_button_bg.set_texture(_button_texture_default)
+
+
+func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
+ if result != HTTPRequest.RESULT_SUCCESS:
+ failed.emit()
+ return
+
+ # Save the downloaded zip
+ var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
+ zip_file.store_buffer(body)
+ zip_file.close()
+
+ OS.move_to_trash(ProjectSettings.globalize_path("res://addons/phantom_camera"))
+
+ var zip_reader: ZIPReader = ZIPReader.new()
+ zip_reader.open(TEMP_FILE_NAME)
+ var files: PackedStringArray = zip_reader.get_files()
+
+ var base_path = files[1]
+ # Remove archive folder
+ files.remove_at(0)
+ # Remove assets folder
+ files.remove_at(0)
+
+ for path in files:
+ var new_file_path: String = path.replace(base_path, "")
+ if path.ends_with("/"):
+ DirAccess.make_dir_recursive_absolute("res://addons/%s" % new_file_path)
+ else:
+ var file: FileAccess = FileAccess.open("res://addons/%s" % new_file_path, FileAccess.WRITE)
+ file.store_buffer(zip_reader.read_file(path))
+
+ zip_reader.close()
+ DirAccess.remove_absolute(TEMP_FILE_NAME)
+
+ updated.emit(next_version_release.tag_name.substr(1))
+
+
+func _on_notes_button_pressed() -> void:
+ OS.shell_open(next_version_release.html_url)
+
+#endregion
+
+#region Public Functions
+
+func show_updater_warning(next_version_number: Array, current_version_number: Array) -> void:
+ var current_version_number_0: int = current_version_number[0] as int
+ var current_version_number_1: int = current_version_number[1] as int
+
+ var next_version_number_0: int = next_version_number[0] as int # Major release number in the new release
+ var next_version_number_1: int = next_version_number[1] as int # Minor release number in the new release
+
+ if next_version_number_0 > current_version_number_0 or \
+ next_version_number_1 > current_version_number_1:
+ _breaking_label.show()
+ _breaking_margin_container.show()
+ _breaking_options_button.show()
+ _download_button.hide()
+
+ _download_dialogue = get_parent()
+ _download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height)
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/panel/updater/update_button.gd b/godot/addons/phantom_camera/scripts/panel/updater/update_button.gd
new file mode 100644
index 0000000..686535c
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/updater/update_button.gd
@@ -0,0 +1,177 @@
+#######################################################################
+# Credit goes to the Dialogue Manager plugin for this script
+# Check it out at: https://github.com/nathanhoad/godot_dialogue_manager
+#######################################################################
+
+@tool
+extends Button
+
+#region Constants
+
+const REMOTE_RELEASE_URL: StringName = "https://api.github.com/repos/ramokz/phantom-camera/releases"
+const UPDATER_CONSTANTS := preload("res://addons/phantom_camera/scripts/panel/updater/updater_constants.gd")
+
+#endregion
+
+
+#region @onready
+
+@onready var http_request: HTTPRequest = %HTTPRequest
+@onready var download_dialog: AcceptDialog = %DownloadDialog
+@onready var download_update_panel: Control = %DownloadUpdatePanel
+@onready var needs_reload_dialog: AcceptDialog = %NeedsReloadDialog
+@onready var update_failed_dialog: AcceptDialog = %UpdateFailedDialog
+
+#endregion
+
+
+#region Variables
+
+# The main editor plugin
+var editor_plugin: EditorPlugin
+
+var needs_reload: bool = false
+
+# A lambda that gets called just before refreshing the plugin. Return false to stop the reload.
+var on_before_refresh: Callable = func(): return true
+
+#endregion
+
+
+#region Private Functions
+
+func _ready() -> void:
+ hide()
+
+ # Check for updates on GitHub Releases
+ check_for_update()
+
+ pressed.connect(_on_update_button_pressed)
+ http_request.request_completed.connect(_request_request_completed)
+ download_update_panel.updated.connect(_on_download_update_panel_updated)
+ needs_reload_dialog.confirmed.connect(_on_needs_reload_dialog_confirmed)
+
+
+func _request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
+ if result != HTTPRequest.RESULT_SUCCESS: return
+
+ if not editor_plugin: return
+ var current_version: String = editor_plugin.get_version()
+
+ # Work out the next version from the releases information on GitHub
+ var response: Array = JSON.parse_string(body.get_string_from_utf8())
+ if typeof(response) != TYPE_ARRAY: return
+
+ # GitHub releases are in order of creation, not order of version
+ var versions: Array = response.filter(func(release):
+ var version: String = release.tag_name.substr(1)
+ return version_to_number(version) > version_to_number(current_version)
+ )
+
+ if versions.size() > 0:
+ if ProjectSettings.get_setting(UPDATER_CONSTANTS.setting_updater_mode) == 1: ## For console output mode
+
+ print_rich("
+[color=#3AB99A] ********[/color]
+[color=#3AB99A] ************[/color]
+[color=#3AB99A]**************[/color]
+[color=#3AB99A]****** *** *[/color]
+[color=#3AB99A]****** ***[/color]
+[color=#3AB99A]********** *****[/color]
+[color=#3AB99A]******** ***********[/color]
+[color=#3AB99A]******** *********** **[/color]
+[color=#3AB99A]********* **************[/color]
+[color=#3AB99A]********** *************[/color]
+[color=#3AB99A]** ** ** ******* **[/color]
+[font_size=18][b]New Phantom Camera version is available[/b][/font_size]")
+
+ if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn"):
+ print_rich("[font_size=14][color=#EAA15E][b]As you're using a fork of the project, you will need to update it manually[/b][/color][/font_size]")
+
+ print_rich("[font_size=12]If you don't want to see this message, then it can be disabled inside:\n[code]Project Settings/Phantom Camera/Updater/Show New Release Info on Editor Launch in Output[/code]")
+
+ return
+
+ download_update_panel.next_version_release = versions[0]
+ download_update_panel.show_updater_warning(
+ versions[0].tag_name.substr(1).split("."),
+ current_version.split(".")
+ )
+ _set_scale()
+ editor_plugin.panel_button.add_theme_color_override("font_color", Color("#3AB99A"))
+ editor_plugin.panel_button.icon = load("res://addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg")
+ editor_plugin.panel_button.add_theme_color_override("icon_normal_color", Color("#3AB99A"))
+ show()
+
+
+func _on_update_button_pressed() -> void:
+ if needs_reload:
+ var will_refresh = on_before_refresh.call()
+ if will_refresh:
+ EditorInterface.restart_editor(true)
+ else:
+ _set_scale()
+ download_dialog.popup_centered()
+
+
+func _set_scale() -> void:
+ var scale: float = EditorInterface.get_editor_scale()
+ download_dialog.min_size = Vector2(300, 250) * scale
+
+
+func _on_download_dialog_close_requested() -> void:
+ download_dialog.hide()
+
+
+func _on_download_update_panel_updated(updated_to_version: String) -> void:
+ download_dialog.hide()
+
+ needs_reload_dialog.dialog_text = "Reload to finish update"
+ needs_reload_dialog.ok_button_text = "Reload"
+ needs_reload_dialog.cancel_button_text = "Cancel"
+ needs_reload_dialog.popup_centered()
+
+ needs_reload = true
+ text = "Reload Project"
+
+
+func _on_download_update_panel_failed() -> void:
+ download_dialog.hide()
+ update_failed_dialog.dialog_text = "Updated Failed"
+ update_failed_dialog.popup_centered()
+
+
+func _on_needs_reload_dialog_confirmed() -> void:
+ EditorInterface.restart_editor(true)
+
+
+func _on_timer_timeout() -> void:
+ if not needs_reload:
+ check_for_update()
+
+#endregion
+
+
+#region Public Functions
+
+# Convert a version number to an actually comparable number
+func version_to_number(version: String) -> int:
+ var regex = RegEx.new()
+ regex.compile("[a-zA-Z]+")
+ if regex.search(str(version)): return 0
+
+ var bits = version.split(".")
+ var version_bit: int
+ var multiplier: int = 10000
+ for i in bits.size():
+ version_bit += bits[i].to_int() * multiplier / (10 ** (i))
+
+ return version_bit
+
+
+func check_for_update() -> void:
+ if ProjectSettings.get_setting(UPDATER_CONSTANTS.setting_updater_mode) == 0: return
+
+ http_request.request(REMOTE_RELEASE_URL)
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/panel/updater/updater_constants.gd b/godot/addons/phantom_camera/scripts/panel/updater/updater_constants.gd
new file mode 100644
index 0000000..94ac2ad
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/updater/updater_constants.gd
@@ -0,0 +1,8 @@
+extends RefCounted
+
+# Plugin Project Settings Sections
+const setting_phantom_camera: StringName = "phantom_camera/"
+const setting_updater_name: StringName = setting_phantom_camera + "updater/"
+
+# Updater Settings
+const setting_updater_mode: StringName = setting_updater_name + "updater_mode"
diff --git a/godot/addons/phantom_camera/scripts/panel/viewfinder/host_list.gd b/godot/addons/phantom_camera/scripts/panel/viewfinder/host_list.gd
new file mode 100644
index 0000000..662e598
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/viewfinder/host_list.gd
@@ -0,0 +1,112 @@
+@tool
+extends VBoxContainer
+
+#region Constants
+
+const _constants := preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+const _host_list_item: PackedScene = preload("res://addons/phantom_camera/panel/viewfinder/host_list/host_list_item.tscn")
+
+#endregion
+
+signal pcam_host_removed(pcam_host: PhantomCameraHost)
+
+@onready var _host_list_button: Button = %HostListButton
+@onready var _host_list_scroll_container: ScrollContainer = %ScrollContainer
+@onready var _host_list_item_container: VBoxContainer = %HostListContainer
+
+var _host_list_open: bool = false
+
+var _bottom_offset_value: float
+
+var _pcam_host_list: Array[PhantomCameraHost]
+var _pcam_manager: Node
+
+var _viewfinder_panel: Control
+
+#region Private Functions
+
+func _ready() -> void:
+ _host_list_button.pressed.connect(_host_list_button_pressed)
+ if Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME):
+ _pcam_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME)
+ _pcam_manager.pcam_host_removed_from_scene.connect(_remove_pcam_host)
+
+ if not get_parent() is Control: return # To prevent errors when opening the scene on its own
+ _viewfinder_panel = get_parent()
+ _viewfinder_panel.resized.connect(_set_offset_top)
+
+ _host_list_item_container.resized.connect(_set_offset_top)
+
+
+func _set_offset_top() -> void:
+ offset_top = _set_host_list_size()
+
+
+func _host_list_button_pressed() -> void:
+ _host_list_open = !_host_list_open
+
+ var tween: Tween = create_tween()
+ var max_duration: float = 0.6
+
+ # 300 being the minimum size of the viewfinder's height
+ var duration: float = clampf(
+ max_duration / (300 / _host_list_item_container.size.y),
+ 0.3,
+ max_duration)
+
+ tween.tween_property(self, "offset_top", _set_host_list_size(), duration)\
+ .set_ease(Tween.EASE_OUT)\
+ .set_trans(Tween.TRANS_QUINT)
+
+
+func _set_host_list_size() -> float:
+ if not _host_list_open:
+ return clampf(
+ _viewfinder_panel.size.y - \
+ _host_list_item_container.size.y - \
+ _host_list_button.size.y - 20,
+ 0,
+ INF
+ )
+ else:
+ return (_viewfinder_panel.size.y - _host_list_button.size.y / 2)
+
+
+func _remove_pcam_host(pcam_host: PhantomCameraHost) -> void:
+ if _pcam_host_list.has(pcam_host):
+ _pcam_host_list.erase(pcam_host)
+
+ var freed_pcam_host: Control
+ for host_list_item_instance in _host_list_item_container.get_children():
+ if not host_list_item_instance.pcam_host == pcam_host: continue
+ freed_pcam_host = host_list_item_instance
+ host_list_item_instance.queue_free()
+
+#endregion
+
+#region Public Functions
+
+func add_pcam_host(pcam_host: PhantomCameraHost, is_default: bool) -> void:
+ if _pcam_host_list.has(pcam_host): return
+
+ _pcam_host_list.append(pcam_host)
+
+ var host_list_item_instance: PanelContainer = _host_list_item.instantiate()
+ var switch_pcam_host_button: Button = host_list_item_instance.get_node("%SwitchPCamHost")
+ if is_default: switch_pcam_host_button.button_pressed = true
+
+ if not pcam_host.tree_exiting.is_connected(_remove_pcam_host):
+ pcam_host.tree_exiting.connect(_remove_pcam_host.bind(pcam_host))
+
+ host_list_item_instance.pcam_host = pcam_host
+
+ _host_list_item_container.add_child(host_list_item_instance)
+
+
+func clear_pcam_host_list() -> void:
+ _pcam_host_list.clear()
+
+ for host_list_item_instance in _host_list_item_container.get_children():
+ host_list_item_instance.queue_free()
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/panel/viewfinder/host_list_item.gd b/godot/addons/phantom_camera/scripts/panel/viewfinder/host_list_item.gd
new file mode 100644
index 0000000..5707974
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/viewfinder/host_list_item.gd
@@ -0,0 +1,58 @@
+@tool
+extends Control
+
+const button_group_resource: ButtonGroup = preload("res://addons/phantom_camera/panel/viewfinder/host_list/host_list_item_group.tres")
+const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+@onready var select_pcam_host: Button = %SelectPCamHost
+@onready var switch_pcam_host: Button = %SwitchPCamHost
+
+var pcam_host: PhantomCameraHost:
+ set(value):
+ pcam_host = value
+ if not is_instance_valid(value): return
+ if not pcam_host.renamed.is_connected(_rename_pcam_host):
+ pcam_host.renamed.connect(_rename_pcam_host)
+ pcam_host.has_error.connect(_pcam_host_has_error)
+ get:
+ return pcam_host
+
+var _pcam_manager: Node
+
+#region Private fucntions
+
+func _ready() -> void:
+ switch_pcam_host.button_group = button_group_resource
+ select_pcam_host.pressed.connect(_select_pcam)
+ switch_pcam_host.pressed.connect(_switch_pcam_host)
+
+ if not is_instance_valid(pcam_host): return
+ switch_pcam_host.text = pcam_host.name
+
+ _pcam_host_has_error()
+
+
+func _pcam_host_has_error() -> void:
+ if pcam_host.show_warning:
+ %ErrorPCamHost.visible = true
+ else:
+ %ErrorPCamHost.visible = false
+
+
+func _rename_pcam_host() -> void:
+ switch_pcam_host.text = pcam_host.name
+
+
+func _select_pcam() -> void:
+ EditorInterface.get_selection().clear()
+ EditorInterface.get_selection().add_node(pcam_host)
+
+
+func _switch_pcam_host() -> void:
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ if not is_instance_valid(_pcam_manager):
+ _pcam_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME)
+
+ _pcam_manager.viewfinder_pcam_host_switch.emit(pcam_host)
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd b/godot/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
new file mode 100644
index 0000000..fe163a7
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
@@ -0,0 +1,605 @@
+@tool
+extends Control
+
+#region Constants
+
+const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+# TODO - Should be in a central location
+const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg")
+const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg")
+const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_host.svg")
+const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
+const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
+
+const _overlay_color_alpha: float = 0.3
+
+#endregion
+
+#region @onready
+
+@onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer
+@onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel
+@onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel
+@onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel
+@onready var target_point: Panel = %TargetPoint
+
+@onready var aspect_ratio_container: AspectRatioContainer = %AspectRatioContainer
+@onready var camera_viewport_panel: Panel = aspect_ratio_container.get_child(0)
+@onready var _viewfinder: Control = %Viewfinder
+@onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer
+@onready var sub_viewport: SubViewport = %SubViewport
+
+@onready var _empty_state_control: Control = %EmptyStateControl
+@onready var _empty_state_icon: TextureRect = %EmptyStateIcon
+@onready var _empty_state_text: RichTextLabel = %EmptyStateText
+@onready var _add_node_button: Button = %AddNodeButton
+@onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText
+
+@onready var _priority_override_button: Button = %PriorityOverrideButton
+@onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel
+
+@onready var _camera_2d: Camera2D = %Camera2D
+
+@onready var _pcam_host_list: VBoxContainer = %PCamHostList
+
+#endregion
+
+#region Private Variables
+
+var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg")
+var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open"
+
+var _selected_camera: Node
+var _active_pcam: Node
+
+var _is_2d: bool
+
+var _pcam_manager: Node
+
+var _root_node: Node
+
+#endregion
+
+#region Public Variables
+
+var pcam_host_group: Array[PhantomCameraHost]
+
+var is_scene: bool
+
+var viewfinder_visible: bool
+
+var min_horizontal: float
+var max_horizontal: float
+var min_vertical: float
+var max_vertical: float
+
+var pcam_host: PhantomCameraHost
+
+#endregion
+
+
+#region Private Functions
+
+func _ready() -> void:
+ if not Engine.is_editor_hint():
+ set_process(true)
+ camera_viewport_panel.self_modulate.a = 0
+
+ _root_node = get_tree().current_scene
+
+ if _root_node is Node2D || _root_node is Node3D:
+ %SubViewportContainer.visible = false
+ if _root_node is Node2D:
+ _is_2d = true
+ else:
+ _is_2d = false
+
+ _set_viewfinder(_root_node, false)
+
+ if not Engine.is_editor_hint():
+ _empty_state_control.visible = false
+
+ _priority_override_button.visible = false
+
+ # Triggered when viewport size is changed in Project Settings
+ ProjectSettings.settings_changed.connect(_settings_changed)
+
+ # PCam Host List
+ _pcam_host_list.visible = false
+ _assign_manager()
+ _visibility_check()
+
+
+func _pcam_host_switch(new_pcam_host: PhantomCameraHost) -> void:
+ _set_viewfinder_camera(new_pcam_host, true)
+
+
+func _exit_tree() -> void:
+ if aspect_ratio_container.resized.is_connected(_resized):
+ aspect_ratio_container.resized.disconnect(_resized)
+
+ if _add_node_button.pressed.is_connected(_visibility_check):
+ _add_node_button.pressed.disconnect(_visibility_check)
+
+ if is_instance_valid(_active_pcam):
+ if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
+ _active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+ if _priority_override_button.pressed.is_connected(_select_override_pcam):
+ _priority_override_button.pressed.disconnect(_select_override_pcam)
+
+
+func _process(_delta: float) -> void:
+ if Engine.is_editor_hint() and not viewfinder_visible: return
+ if not is_instance_valid(_active_pcam): return
+
+ var unprojected_position_clamped: Vector2 = Vector2(
+ clamp(_active_pcam.viewport_position.x, min_horizontal, max_horizontal),
+ clamp(_active_pcam.viewport_position.y, min_vertical, max_vertical)
+ )
+
+ if not Engine.is_editor_hint():
+ target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2
+
+ if not _is_2d: return
+ if not is_instance_valid(pcam_host): return
+ if not is_instance_valid(pcam_host.camera_2d): return
+
+ var window_size_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
+ sub_viewport.size_2d_override = sub_viewport.size * (window_size_height / sub_viewport.size.y)
+
+ _camera_2d.global_transform = pcam_host.camera_2d.global_transform
+ _camera_2d.offset = pcam_host.camera_2d.offset
+ _camera_2d.zoom = pcam_host.camera_2d.zoom
+ _camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
+ _camera_2d.anchor_mode = pcam_host.camera_2d.anchor_mode
+ _camera_2d.limit_left = pcam_host.camera_2d.limit_left
+ _camera_2d.limit_top = pcam_host.camera_2d.limit_top
+ _camera_2d.limit_right = pcam_host.camera_2d.limit_right
+ _camera_2d.limit_bottom = pcam_host.camera_2d.limit_bottom
+
+
+func _settings_changed() -> void:
+ var viewport_width: float = ProjectSettings.get_setting("display/window/size/viewport_width")
+ var viewport_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
+ var ratio: float = viewport_width / viewport_height
+ aspect_ratio_container.set_ratio(ratio)
+ camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y)
+
+ # Applies Project Settings to Viewport
+ sub_viewport.canvas_item_default_texture_filter = ProjectSettings.get_setting("rendering/textures/canvas_textures/default_texture_filter")
+
+ # TODO - Add resizer for Framed Viewfinder
+
+
+func _visibility_check() -> void:
+ if not viewfinder_visible: return
+
+ var pcam_host: PhantomCameraHost
+ var has_camera: bool = false
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+
+ if not Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts().is_empty():
+ has_camera = true
+ pcam_host = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()[0]
+
+ var root: Node = EditorInterface.get_edited_scene_root()
+ if root is Node2D:
+ var camera_2d: Camera2D
+
+ if has_camera:
+ camera_2d = pcam_host.camera_2d
+ else:
+ camera_2d = _get_camera_2d()
+
+ _is_2d = true
+ is_scene = true
+ _add_node_button.visible = true
+ _check_camera(root, camera_2d)
+ elif root is Node3D:
+ var camera_3d: Camera3D
+ if has_camera:
+ camera_3d = pcam_host.camera_3d
+ elif root.get_viewport() != null:
+ if root.get_viewport().get_camera_3d() != null:
+ camera_3d = root.get_viewport().get_camera_3d()
+
+ _is_2d = false
+ is_scene = true
+ _add_node_button.visible = true
+ _check_camera(root, camera_3d)
+ else:
+ # Is not a 2D or 3D scene
+ is_scene = false
+ _set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
+ _add_node_button.visible = false
+
+ # Checks if a new scene is created and changes viewfinder accordingly
+ if not get_tree().node_added.is_connected(_node_added_to_scene):
+ get_tree().node_added.connect(_node_added_to_scene)
+
+ if not _priority_override_button.pressed.is_connected(_select_override_pcam):
+ _priority_override_button.pressed.connect(_select_override_pcam)
+
+
+func _node_added_to_scene(node: Node) -> void:
+ if node is Node2D or node is Node3D:
+ get_tree().node_added.disconnect(_node_added_to_scene)
+ _visibility_check()
+
+
+func _get_camera_2d() -> Camera2D:
+ var edited_scene_root: Node = EditorInterface.get_edited_scene_root()
+
+ if edited_scene_root == null: return null
+
+ var viewport: Viewport = edited_scene_root.get_viewport()
+ if viewport == null: return null
+
+ var viewport_rid: RID = viewport.get_viewport_rid()
+ if viewport_rid == null: return null
+
+ var camerasGroupName: String = "__cameras_%d" % viewport_rid.get_id()
+ var cameras: Array[Node] = get_tree().get_nodes_in_group(camerasGroupName)
+
+ for camera in cameras:
+ if camera is Camera2D and camera.is_current:
+ return camera
+
+ return null
+
+
+func _check_camera(root: Node, camera: Node) -> void:
+ var camera_string: String
+ var pcam_string: String
+ var color: Color
+ var camera_icon: CompressedTexture2D
+ var pcam_icon: CompressedTexture2D
+
+ if _is_2d:
+ camera_string = _constants.CAMERA_2D_NODE_NAME
+ pcam_string = _constants.PCAM_2D_NODE_NAME
+ color = _constants.COLOR_2D
+ camera_icon = _camera_2d_icon
+ pcam_icon = _pcam_2D_icon
+ else:
+ camera_string = _constants.CAMERA_3D_NODE_NAME
+ pcam_string = _constants.PCAM_3D_NODE_NAME
+ color = _constants.COLOR_3D
+ camera_icon = _camera_3d_icon
+ pcam_icon = _pcam_3D_icon
+
+ if camera:
+# Has Camera
+ if camera.get_children().size() > 0:
+ for cam_child in camera.get_children():
+ if cam_child is PhantomCameraHost:
+ pcam_host = cam_child
+
+ if pcam_host:
+ if get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_2ds() or \
+ get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_3ds():
+ # Pcam exists in tree
+ _set_viewfinder(root, true)
+ _set_viewfinder_state()
+ %NoSupportMsg.visible = false
+ else:
+# No PCam in scene
+ _update_button(pcam_string, pcam_icon, color)
+ _set_empty_viewfinder_state(pcam_string, pcam_icon)
+ else:
+# No PCamHost in scene
+ _update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR)
+ _set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
+ else:
+# No PCamHost in scene
+ _update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR)
+ _set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
+ else:
+# No Camera
+ _update_button(camera_string, camera_icon, color)
+ _set_empty_viewfinder_state(camera_string, camera_icon)
+
+
+func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void:
+ _add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]");
+ var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover")
+ button_theme_hover.border_color = color
+ _add_node_button.add_theme_stylebox_override("hover", button_theme_hover)
+
+
+func _set_viewfinder_state() -> void:
+ _empty_state_control.visible = false
+ _viewfinder.visible = true
+
+ if is_instance_valid(_active_pcam):
+ if _active_pcam.get_follow_mode() == _active_pcam.FollowMode.FRAMED:
+ _dead_zone_h_box_container.visible = true
+ target_point.visible = true
+ else:
+ _dead_zone_h_box_container.visible = false
+ target_point.visible = false
+
+
+func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void:
+ _viewfinder.visible = false
+ _framed_view_visible(false)
+
+ _empty_state_control.visible = true
+ _empty_state_icon.texture = icon
+ if icon == _no_open_scene_icon:
+ _empty_state_text.set_text("[center]No " + text + "[/center]")
+ else:
+ _empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]")
+
+ if _add_node_button.pressed.is_connected(_add_node):
+ _add_node_button.pressed.disconnect(_add_node)
+
+ _add_node_button.pressed.connect(_add_node.bind(text))
+
+
+func _add_node(node_type: String) -> void:
+ var scene_root: Node = EditorInterface.get_edited_scene_root()
+
+ match node_type:
+ _no_open_scene_string:
+ pass
+ _constants.CAMERA_2D_NODE_NAME:
+ var camera: Camera2D = Camera2D.new()
+ _instantiate_node(scene_root, camera, _constants.CAMERA_2D_NODE_NAME)
+ _constants.CAMERA_3D_NODE_NAME:
+ var camera: Camera3D = Camera3D.new()
+ _instantiate_node(scene_root, camera, _constants.CAMERA_3D_NODE_NAME)
+ _constants.PCAM_HOST_NODE_NAME:
+ var pcam_host: PhantomCameraHost = PhantomCameraHost.new()
+ var camera_owner: Node
+ if _is_2d:
+ camera_owner = _get_camera_2d()
+ else:
+ camera_owner = get_tree().get_edited_scene_root().get_viewport().get_camera_3d()
+ _instantiate_node(
+ scene_root,
+ pcam_host,
+ _constants.PCAM_HOST_NODE_NAME,
+ camera_owner
+ )
+ _constants.PCAM_2D_NODE_NAME:
+ var pcam_2D: PhantomCamera2D = PhantomCamera2D.new()
+ _instantiate_node(scene_root, pcam_2D, _constants.PCAM_2D_NODE_NAME)
+ _constants.PCAM_3D_NODE_NAME:
+ var pcam_3D: PhantomCamera3D = PhantomCamera3D.new()
+ _instantiate_node(scene_root, pcam_3D, _constants.PCAM_3D_NODE_NAME)
+
+ _visibility_check()
+
+
+func _instantiate_node(scene_root: Node, node: Node, name: String, parent: Node = scene_root) -> void:
+ node.set_name(name)
+ parent.add_child(node)
+ node.owner = scene_root
+
+
+func _set_viewfinder(root: Node, editor: bool) -> void:
+ pcam_host_group = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()
+ if pcam_host_group.size() != 0:
+ if pcam_host_group.size() == 1:
+ _pcam_host_list.visible = false
+ _set_viewfinder_camera(pcam_host_group[0], editor)
+ else:
+ _pcam_host_list.visible = true
+ _set_viewfinder_camera(pcam_host_group[0], editor)
+ for i in pcam_host_group.size():
+ var is_default: bool = false
+ if i == 0:
+ is_default = true
+ _pcam_host_list.add_pcam_host(pcam_host_group[i], is_default)
+
+
+func _set_viewfinder_camera(new_pcam_host: PhantomCameraHost, editor: bool) -> void:
+ pcam_host = new_pcam_host
+
+ if _is_2d:
+ _selected_camera = pcam_host.camera_2d
+
+ if editor:
+ sub_viewport.disable_3d = true
+ pcam_host = pcam_host
+ _camera_2d.zoom = pcam_host.camera_2d.zoom
+ _camera_2d.offset = pcam_host.camera_2d.offset
+ _camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
+
+ sub_viewport.world_2d = pcam_host.camera_2d.get_world_2d()
+ sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
+ sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS
+ sub_viewport.size_2d_override_stretch = true
+ else:
+ _selected_camera = pcam_host.camera_3d
+ if editor:
+ var camera_3d_rid: RID = _selected_camera.get_camera_rid()
+ sub_viewport.disable_3d = false
+ sub_viewport.world_3d = pcam_host.camera_3d.get_world_3d()
+ RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3d_rid)
+
+ if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
+ aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH)
+ else:
+ aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT)
+
+ set_process(true)
+
+ if not pcam_host.viewfinder_update.is_connected(_on_update_editor_viewfinder):
+ pcam_host.viewfinder_update.connect(_on_update_editor_viewfinder)
+
+ if not pcam_host.viewfinder_disable_dead_zone.is_connected(_disconnect_dead_zone):
+ pcam_host.viewfinder_disable_dead_zone.connect(_disconnect_dead_zone)
+
+ if not aspect_ratio_container.resized.is_connected(_resized):
+ aspect_ratio_container.resized.connect(_resized)
+
+ if is_instance_valid(pcam_host.get_active_pcam()):
+ _active_pcam = pcam_host.get_active_pcam()
+ else:
+ _framed_view_visible(false)
+ _active_pcam = null
+ return
+
+ if not _active_pcam.follow_mode == PhantomCamera2D.FollowMode.FRAMED: return
+
+ _framed_view_visible(true)
+ _on_dead_zone_changed()
+ _connect_dead_zone()
+
+
+func _connect_dead_zone() -> void:
+ if not _active_pcam and is_instance_valid(pcam_host.get_active_pcam()):
+ _active_pcam = pcam_host.get_active_pcam()
+
+ if not _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
+ _active_pcam.dead_zone_changed.connect(_on_dead_zone_changed)
+
+ _framed_view_visible(true)
+ _viewfinder.visible = true
+ _on_dead_zone_changed()
+
+func _disconnect_dead_zone() -> void:
+ if not is_instance_valid(_active_pcam): return
+ _framed_view_visible(_is_framed_pcam())
+
+ if _active_pcam.follow_mode_changed.is_connected(_check_follow_mode):
+ _active_pcam.follow_mode_changed.disconnect(_check_follow_mode)
+
+ if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
+ _active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+
+func _resized() -> void:
+ _on_dead_zone_changed()
+
+
+func _is_framed_pcam() -> bool:
+ if not is_instance_valid(pcam_host): return false
+ _active_pcam = pcam_host.get_active_pcam()
+ if not is_instance_valid(_active_pcam): return false
+ if not _active_pcam.follow_mode == PhantomCamera2D.FollowMode.FRAMED: return false
+
+ return true
+
+
+func _framed_view_visible(should_show: bool) -> void:
+ if should_show:
+ target_point.visible = true
+ _dead_zone_h_box_container.visible = true
+ else:
+ target_point.visible = false
+ _dead_zone_h_box_container.visible = false
+
+
+func _on_dead_zone_changed() -> void:
+ if not is_instance_valid(_active_pcam): return
+ if not _active_pcam.follow_mode == _active_pcam.FollowMode.FRAMED: return
+
+ # Waits until the camera_viewport_panel has been resized when launching the game
+ if camera_viewport_panel.size.x == 0:
+ await camera_viewport_panel.resized
+
+ if not _active_pcam == pcam_host.get_active_pcam():
+ _active_pcam == pcam_host.get_active_pcam()
+
+ var dead_zone_width: float = _active_pcam.dead_zone_width * camera_viewport_panel.size.x
+ var dead_zone_height: float = _active_pcam.dead_zone_height * camera_viewport_panel.size.y
+ dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0))
+ dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
+ dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
+ dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
+
+ min_horizontal = 0.5 - _active_pcam.dead_zone_width / 2
+ max_horizontal = 0.5 + _active_pcam.dead_zone_width / 2
+ min_vertical = 0.5 - _active_pcam.dead_zone_height / 2
+ max_vertical = 0.5 + _active_pcam.dead_zone_height / 2
+
+
+func _check_follow_mode() -> void:
+ _framed_view_visible(_is_framed_pcam())
+
+
+func _on_update_editor_viewfinder(check_framed_view: bool = false) -> void:
+ _active_pcam = pcam_host.get_active_pcam()
+
+ if not is_instance_valid(_active_pcam): return
+
+ if not _active_pcam.follow_mode_changed.is_connected(_check_follow_mode):
+ _active_pcam.follow_mode_changed.connect(_check_follow_mode)
+
+ if _active_pcam.priority_override:
+ _priority_override_button.visible = true
+ _priority_override_name_label.set_text(_active_pcam.name)
+ _priority_override_button.set_tooltip_text(_active_pcam.name)
+ else:
+ _priority_override_button.visible = false
+
+ _framed_view_visible(false)
+ if not check_framed_view: return
+ if _is_framed_pcam(): _connect_dead_zone()
+
+
+func _select_override_pcam() -> void:
+ EditorInterface.get_selection().clear()
+ EditorInterface.get_selection().add_node(_active_pcam)
+
+
+func _assign_manager() -> void:
+ if not is_instance_valid(_pcam_manager):
+ if Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME):
+ _pcam_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME)
+ _pcam_manager.pcam_host_added_to_scene.connect(_pcam_changed)
+ _pcam_manager.pcam_host_removed_from_scene.connect(_pcam_host_removed_from_scene)
+
+ _pcam_manager.pcam_added_to_scene.connect(_pcam_changed)
+ _pcam_manager.pcam_removed_from_scene.connect(_pcam_changed)
+
+ _pcam_manager.viewfinder_pcam_host_switch.connect(_pcam_host_switch)
+
+
+func _pcam_host_removed_from_scene(pcam_host: PhantomCameraHost) -> void:
+ if _pcam_manager.phantom_camera_hosts.size() < 2:
+ _pcam_host_list.visible = false
+
+ _visibility_check()
+
+
+func _pcam_changed(pcam: Node) -> void:
+ _visibility_check()
+
+#endregion
+
+
+#region Public Functions
+
+func set_visibility(visible: bool) -> void:
+ if visible:
+ viewfinder_visible = true
+ _visibility_check()
+ else:
+ viewfinder_visible = false
+
+
+func update_dead_zone() -> void:
+ _set_viewfinder(_root_node, true)
+
+
+## TODO - Signal can be added directly to this file with the changes in Godot 4.5 (https://github.com/godotengine/godot/pull/102986)
+func scene_changed(scene_root: Node) -> void:
+ _assign_manager()
+ _priority_override_button.visible = false
+ _pcam_host_list.clear_pcam_host_list()
+
+ if not scene_root is Node2D and not scene_root is Node3D:
+ is_scene = false
+ _pcam_host_list.visible = false
+ _set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
+ _add_node_button.visible = false
+ else:
+ _visibility_check()
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera.cs b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera.cs
new file mode 100644
index 0000000..267adf0
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera.cs
@@ -0,0 +1,253 @@
+using Godot;
+using PhantomCamera.Noise;
+
+#nullable enable
+
+namespace PhantomCamera;
+
+public enum InactiveUpdateMode
+{
+ Always,
+ Never
+}
+
+public abstract class PhantomCamera
+{
+ protected readonly GodotObject Node;
+
+ public delegate void BecameActiveEventHandler();
+ public delegate void BecameInactiveEventHandler();
+ public delegate void FollowTargetChangedEventHandler();
+ public delegate void DeadZoneChangedEventHandler();
+ public delegate void TweenStartedEventHandler();
+ public delegate void IsTweeningEventHandler();
+ public delegate void TweenCompletedEventHandler();
+
+ public event BecameActiveEventHandler? BecameActive;
+ public event BecameInactiveEventHandler? BecameInactive;
+ public event FollowTargetChangedEventHandler? FollowTargetChanged;
+ public event DeadZoneChangedEventHandler? DeadZoneChanged;
+ public event TweenStartedEventHandler? TweenStarted;
+ public event IsTweeningEventHandler? IsTweening;
+ public event TweenCompletedEventHandler? TweenCompleted;
+
+ private readonly Callable _callableBecameActive;
+ private readonly Callable _callableBecameInactive;
+ private readonly Callable _callableFollowTargetChanged;
+ private readonly Callable _callableDeadZoneChanged;
+ private readonly Callable _callableTweenStarted;
+ private readonly Callable _callableIsTweening;
+ private readonly Callable _callableTweenCompleted;
+
+ public int Priority
+ {
+ get => (int)Node.Call(MethodName.GetPriority);
+ set => Node.Call(MethodName.SetPriority, value);
+ }
+
+ public bool IsActive => (bool)Node.Call(MethodName.IsActive);
+
+ public bool FollowDamping
+ {
+ get => (bool)Node.Call(MethodName.GetFollowDamping);
+ set => Node.Call(MethodName.SetFollowDamping, value);
+ }
+
+ public bool IsFollowing => (bool)Node.Call(PhantomCamera.MethodName.IsFollowing);
+
+ public float DeadZoneWidth
+ {
+ get => (float)Node.Get(PropertyName.DeadZoneWidth);
+ set => Node.Set(PropertyName.DeadZoneWidth, value);
+ }
+
+ public float DeadZoneHeight
+ {
+ get => (float)Node.Get(PropertyName.DeadZoneHeight);
+ set => Node.Set(PropertyName.DeadZoneHeight, value);
+ }
+
+ public PhantomCameraTween TweenResource
+ {
+ get => new((Resource)Node.Call(MethodName.GetTweenResource));
+ set => Node.Call(MethodName.SetTweenResource, (GodotObject)value.Resource);
+ }
+
+ public bool TweenSkip
+ {
+ get => (bool)Node.Call(MethodName.GetTweenSkip);
+ set => Node.Call(MethodName.SetTweenSkip, value);
+ }
+
+ public float TweenDuration
+ {
+ get => (float)Node.Call(MethodName.GetTweenDuration);
+ set => Node.Call(MethodName.SetTweenDuration, value);
+ }
+
+ public TransitionType TweenTransition
+ {
+ get => (TransitionType)(int)Node.Call(MethodName.GetTweenTransition);
+ set => Node.Call(MethodName.SetTweenTransition, (int)value);
+ }
+
+ public EaseType TweenEase
+ {
+ get => (EaseType)(int)Node.Call(MethodName.GetTweenEase);
+ set => Node.Call(MethodName.SetTweenEase, (int)value);
+ }
+
+ public bool TweenOnLoad
+ {
+ get => (bool)Node.Call(MethodName.GetTweenOnLoad);
+ set => Node.Call(MethodName.SetTweenOnLoad, value);
+ }
+
+ public InactiveUpdateMode InactiveUpdateMode
+ {
+ get => (InactiveUpdateMode)(int)Node.Call(MethodName.GetInactiveUpdateMode);
+ set => Node.Call(MethodName.SetInactiveUpdateMode, (int)value);
+ }
+
+ public int HostLayers
+ {
+ get => (int)Node.Call(MethodName.GetHostLayers);
+ set => Node.Call(MethodName.SetHostLayers, value);
+ }
+
+ public int NoiseEmitterLayer
+ {
+ get => (int)Node.Call(MethodName.GetNoiseEmitterLayer);
+ set => Node.Call(MethodName.SetNoiseEmitterLayer, value);
+ }
+
+ public void TeleportPosition()
+ {
+ Node.Call(MethodName.TeleportPosition);
+ }
+
+ public void SetHostLayersValue(int layer, bool enabled)
+ {
+ Node.Call(MethodName.SetHostLayersValue, layer, enabled);
+ }
+
+ protected PhantomCamera(GodotObject phantomCameraNode)
+ {
+ Node = phantomCameraNode;
+
+ _callableBecameActive = Callable.From(() => BecameActive?.Invoke());
+ _callableBecameInactive = Callable.From(() => BecameInactive?.Invoke());
+ _callableFollowTargetChanged = Callable.From(() => FollowTargetChanged?.Invoke());
+ _callableDeadZoneChanged = Callable.From(() => DeadZoneChanged?.Invoke());
+ _callableTweenStarted = Callable.From(() => TweenStarted?.Invoke());
+ _callableIsTweening = Callable.From(() => IsTweening?.Invoke());
+ _callableTweenCompleted = Callable.From(() => TweenCompleted?.Invoke());
+
+ Node.Connect(SignalName.BecameActive, _callableBecameActive);
+ Node.Connect(SignalName.BecameInactive, _callableBecameInactive);
+ Node.Connect(SignalName.FollowTargetChanged, _callableFollowTargetChanged);
+ Node.Connect(SignalName.DeadZoneChanged, _callableDeadZoneChanged);
+ Node.Connect(SignalName.TweenStarted, _callableTweenStarted);
+ Node.Connect(SignalName.IsTweening, _callableIsTweening);
+ Node.Connect(SignalName.TweenCompleted, _callableTweenCompleted);
+ }
+
+ ~PhantomCamera()
+ {
+ Node.Disconnect(SignalName.BecameActive, _callableBecameActive);
+ Node.Disconnect(SignalName.BecameInactive, _callableBecameInactive);
+ Node.Disconnect(SignalName.FollowTargetChanged, _callableFollowTargetChanged);
+ Node.Disconnect(SignalName.DeadZoneChanged, _callableDeadZoneChanged);
+ Node.Disconnect(SignalName.TweenStarted, _callableTweenStarted);
+ Node.Disconnect(SignalName.IsTweening, _callableIsTweening);
+ Node.Disconnect(SignalName.TweenCompleted, _callableTweenCompleted);
+ }
+
+ public static class MethodName
+ {
+ public const string GetFollowMode = "get_follow_mode";
+ public const string IsActive = "is_active";
+
+ public const string GetPriority = "get_priority";
+ public const string SetPriority = "set_priority";
+
+ public const string IsFollowing = "is_following";
+
+ public const string GetFollowTarget = "get_follow_target";
+ public const string SetFollowTarget = "set_follow_target";
+
+ public const string GetFollowTargets = "get_follow_targets";
+ public const string SetFollowTargets = "set_follow_targets";
+
+ public const string TeleportPosition = "teleport_position";
+
+ public const string AppendFollowTargets = "append_follow_targets";
+ public const string AppendFollowTargetsArray = "append_follow_targets_array";
+ public const string EraseFollowTargets = "erase_follow_targets";
+
+ public const string GetFollowPath = "get_follow_path";
+ public const string SetFollowPath = "set_follow_path";
+
+ public const string GetFollowOffset = "get_follow_offset";
+ public const string SetFollowOffset = "set_follow_offset";
+
+ public const string GetFollowDamping = "get_follow_damping";
+ public const string SetFollowDamping = "set_follow_damping";
+
+ public const string GetFollowDampingValue = "get_follow_damping_value";
+ public const string SetFollowDampingValue = "set_follow_damping_value";
+
+ public const string GetFollowAxisLock = "get_follow_axis_lock";
+ public const string SetFollowAxisLock = "set_follow_axis_lock";
+
+ public const string GetTweenResource = "get_tween_resource";
+ public const string SetTweenResource = "set_tween_resource";
+
+ public const string GetTweenSkip = "get_tween_skip";
+ public const string SetTweenSkip = "set_tween_skip";
+
+ public const string GetTweenDuration = "get_tween_duration";
+ public const string SetTweenDuration = "set_tween_duration";
+
+ public const string GetTweenTransition = "get_tween_transition";
+ public const string SetTweenTransition = "set_tween_transition";
+
+ public const string GetTweenEase = "get_tween_ease";
+ public const string SetTweenEase = "set_tween_ease";
+
+ public const string GetTweenOnLoad = "get_tween_on_load";
+ public const string SetTweenOnLoad = "set_tween_on_load";
+
+ public const string GetInactiveUpdateMode = "get_inactive_update_mode";
+ public const string SetInactiveUpdateMode = "set_inactive_update_mode";
+
+ public const string GetHostLayers = "get_host_layers";
+ public const string SetHostLayers = "set_host_layers";
+ public const string SetHostLayersValue = "set_host_layers_value";
+
+ public const string GetNoiseEmitterLayer = "get_noise_emitter_layer";
+ public const string SetNoiseEmitterLayer = "set_noise_emitter_layer";
+
+ public const string EmitNoise = "emit_noise";
+ }
+
+ public static class PropertyName
+ {
+ public const string DeadZoneWidth = "dead_zone_width";
+ public const string DeadZoneHeight = "dead_zone_height";
+ }
+
+ public static class SignalName
+ {
+ public const string BecameActive = "became_active";
+ public const string BecameInactive = "became_inactive";
+ public const string FollowTargetChanged = "follow_target_changed";
+ public const string DeadZoneChanged = "dead_zone_changed";
+ public const string DeadZoneReached = "dead_zone_reached";
+ public const string TweenStarted = "tween_started";
+ public const string IsTweening = "is_tweening";
+ public const string TweenCompleted = "tween_completed";
+ public const string TweenInterrupted = "tween_interrupted";
+ public const string NoiseEmitted = "noise_emitted";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera2D.cs b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera2D.cs
new file mode 100644
index 0000000..65c937b
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera2D.cs
@@ -0,0 +1,315 @@
+using System.Linq;
+using Godot;
+using Godot.Collections;
+using PhantomCamera.Noise;
+
+#nullable enable
+
+namespace PhantomCamera;
+
+public enum FollowMode2D
+{
+ None,
+ Glued,
+ Simple,
+ Group,
+ Path,
+ Framed
+}
+
+public enum FollowLockAxis2D
+{
+ None,
+ X,
+ Y,
+ XY
+}
+
+public static class PhantomCamera2DExtensions
+{
+ public static PhantomCamera2D AsPhantomCamera2D(this Node2D node2D)
+ {
+ return new PhantomCamera2D(node2D);
+ }
+
+ public static PhantomCameraNoiseEmitter2D AsPhantomCameraNoiseEmitter2D(this Node2D node2D)
+ {
+ return new PhantomCameraNoiseEmitter2D(node2D);
+ }
+
+ public static PhantomCameraNoise2D AsPhantomCameraNoise2D(this Resource resource)
+ {
+ return new PhantomCameraNoise2D(resource);
+ }
+}
+
+public class PhantomCamera2D : PhantomCamera
+{
+ public Node2D Node2D => (Node2D)Node;
+
+ public delegate void TweenInterruptedEventHandler(Node2D pCam);
+ public delegate void DeadZoneReachedEventHandler(Vector2 side);
+ public delegate void NoiseEmittedEventHandler(Transform2D output);
+
+ public event TweenInterruptedEventHandler? TweenInterrupted;
+ public event DeadZoneReachedEventHandler? DeadZoneReached;
+ public event NoiseEmittedEventHandler? NoiseEmitted;
+
+ private readonly Callable _callableTweenInterrupted;
+ private readonly Callable _callableDeadZoneReached;
+ private readonly Callable _callableNoiseEmitted;
+
+ public Node2D FollowTarget
+ {
+ get => (Node2D)Node2D.Call(PhantomCamera.MethodName.GetFollowTarget);
+ set => Node2D.Call(PhantomCamera.MethodName.SetFollowTarget, value);
+ }
+
+ public Node2D[] FollowTargets
+ {
+ get => Node2D.Call(PhantomCamera.MethodName.GetFollowTargets).AsGodotArray().ToArray();
+ set => Node2D.Call(PhantomCamera.MethodName.SetFollowTargets, new Array(value));
+ }
+
+ public void AppendFollowTargets(Node2D target) => Node2D.Call(PhantomCamera.MethodName.AppendFollowTargets, target);
+ public void AppendFollowTargetsArray(Node2D[] targets) => Node2D.Call(PhantomCamera.MethodName.AppendFollowTargetsArray, targets);
+ public void EraseFollowTargets(Node2D target) => Node2D.Call(PhantomCamera.MethodName.EraseFollowTargets, target);
+
+ public FollowMode2D FollowMode => (FollowMode2D)(int)Node.Call(PhantomCamera.MethodName.GetFollowMode);
+
+ public Path2D FollowPath
+ {
+ get => (Path2D)Node2D.Call(PhantomCamera.MethodName.GetFollowPath);
+ set => Node2D.Call(PhantomCamera.MethodName.SetFollowPath, value);
+ }
+
+ public Vector2 FollowOffset
+ {
+ get => (Vector2)Node2D.Call(PhantomCamera.MethodName.GetFollowOffset);
+ set => Node2D.Call(PhantomCamera.MethodName.SetFollowOffset, value);
+ }
+
+ public Vector2 FollowDampingValue
+ {
+ get => (Vector2)Node2D.Call(PhantomCamera.MethodName.GetFollowDampingValue);
+ set => Node2D.Call(PhantomCamera.MethodName.SetFollowDampingValue, value);
+ }
+
+ public FollowLockAxis2D FollowAxisLock
+ {
+ get => (FollowLockAxis2D)(int)Node2D.Call(PhantomCamera.MethodName.GetFollowAxisLock);
+ set => Node2D.Call(PhantomCamera.MethodName.SetFollowAxisLock, (int)value);
+ }
+
+ public Vector2 Zoom
+ {
+ get => (Vector2)Node2D.Call(MethodName.GetZoom);
+ set => Node2D.Call(MethodName.SetZoom, value);
+ }
+
+ public bool SnapToPixel
+ {
+ get => (bool)Node2D.Call(MethodName.GetSnapToPixel);
+ set => Node2D.Call(MethodName.SetSnapToPixel, value);
+ }
+
+ public int LimitLeft
+ {
+ get => (int)Node2D.Call(MethodName.GetLimitLeft);
+ set => Node2D.Call(MethodName.SetLimitLeft, value);
+ }
+
+ public int LimitTop
+ {
+ get => (int)Node2D.Call(MethodName.GetLimitTop);
+ set => Node2D.Call(MethodName.SetLimitTop, value);
+ }
+
+ public int LimitRight
+ {
+ get => (int)Node2D.Call(MethodName.GetLimitRight);
+ set => Node2D.Call(MethodName.SetLimitRight, value);
+ }
+
+ public int LimitBottom
+ {
+ get => (int)Node2D.Call(MethodName.GetLimitBottom);
+ set => Node2D.Call(MethodName.SetLimitBottom, value);
+ }
+
+ public Vector4I LimitMargin
+ {
+ get => (Vector4I)Node2D.Call(MethodName.GetLimitMargin);
+ set => Node2D.Call(MethodName.SetLimitMargin, value);
+ }
+
+ public bool AutoZoom
+ {
+ get => (bool)Node2D.Call(MethodName.GetAutoZoom);
+ set => Node2D.Call(MethodName.SetAutoZoom, value);
+ }
+
+ public float AutoZoomMin
+ {
+ get => (float)Node2D.Call(MethodName.GetAutoZoomMin);
+ set => Node2D.Call(MethodName.SetAutoZoomMin, value);
+ }
+
+ public float AutoZoomMax
+ {
+ get => (float)Node2D.Call(MethodName.GetAutoZoomMax);
+ set => Node2D.Call(MethodName.SetAutoZoomMax, value);
+ }
+
+ public Vector4 AutoZoomMargin
+ {
+ get => (Vector4)Node2D.Call(MethodName.GetAutoZoomMargin);
+ set => Node2D.Call(MethodName.SetAutoZoomMargin, value);
+ }
+
+ public bool DrawLimits
+ {
+ get => (bool)Node2D.Get(PropertyName.DrawLimits);
+ set => Node2D.Set(PropertyName.DrawLimits, value);
+ }
+
+ public PhantomCameraNoise2D Noise
+ {
+ get => new((Resource)Node2D.Call(MethodName.GetNoise));
+ set => Node2D.Call(MethodName.SetNoise, (GodotObject)value.Resource);
+ }
+
+ public void EmitNoise(Transform2D transform) => Node2D.Call(PhantomCamera.MethodName.EmitNoise, transform);
+
+ public NodePath LimitTarget
+ {
+ get => (NodePath)Node2D.Call(MethodName.GetLimitTarget);
+ set => Node2D.Call(MethodName.SetLimitTarget, value);
+ }
+
+ public static PhantomCamera2D FromScript(string path) => new(GD.Load(path).New().AsGodotObject());
+ public static PhantomCamera2D FromScript(GDScript script) => new(script.New().AsGodotObject());
+
+ public PhantomCamera2D(GodotObject phantomCameraNode) : base(phantomCameraNode)
+ {
+ _callableTweenInterrupted = Callable.From(pCam => TweenInterrupted?.Invoke(pCam));
+ _callableDeadZoneReached = Callable.From((Vector2 side) => DeadZoneReached?.Invoke(side));
+ _callableNoiseEmitted = Callable.From((Transform2D output) => NoiseEmitted?.Invoke(output));
+
+ Node2D.Connect(SignalName.TweenInterrupted, _callableTweenInterrupted);
+ Node2D.Connect(SignalName.DeadZoneReached, _callableDeadZoneReached);
+ Node2D.Connect(SignalName.NoiseEmitted, _callableNoiseEmitted);
+ }
+
+ ~PhantomCamera2D()
+ {
+ Node2D.Disconnect(SignalName.TweenInterrupted, _callableTweenInterrupted);
+ Node2D.Disconnect(SignalName.DeadZoneReached, _callableDeadZoneReached);
+ Node2D.Disconnect(SignalName.NoiseEmitted, _callableNoiseEmitted);
+ }
+
+ public void SetLimitTarget(TileMap tileMap)
+ {
+ Node2D.Call(MethodName.SetLimitTarget, tileMap.GetPath());
+ }
+
+ public void SetLimitTarget(TileMapLayer tileMapLayer)
+ {
+ Node2D.Call(MethodName.SetLimitTarget, tileMapLayer.GetPath());
+ }
+
+ public void SetLimitTarget(CollisionShape2D shape2D)
+ {
+ Node2D.Call(MethodName.SetLimitTarget, shape2D.GetPath());
+ }
+
+ public LimitTargetQueryResult? GetLimitTarget()
+ {
+ var result = (NodePath)Node2D.Call(MethodName.GetLimitTarget);
+ return result.IsEmpty ? null : new LimitTargetQueryResult(Node2D.GetNode(result));
+ }
+
+ public void SetLimit(Side side, int value)
+ {
+ Node2D.Call(MethodName.SetLimit, (int)side, value);
+ }
+
+ public int GetLimit(Side side)
+ {
+ return (int)Node2D.Call(MethodName.GetLimit, (int)side);
+ }
+
+ public new static class MethodName
+ {
+ public const string GetZoom = "get_zoom";
+ public const string SetZoom = "set_zoom";
+
+ public const string GetSnapToPixel = "get_snap_to_pixel";
+ public const string SetSnapToPixel = "set_snap_to_pixel";
+
+ public const string GetLimit = "get_limit";
+ public const string SetLimit = "set_limit";
+
+ public const string GetLimitLeft = "get_limit_left";
+ public const string SetLimitLeft = "set_limit_left";
+
+ public const string GetLimitTop = "get_limit_top";
+ public const string SetLimitTop = "set_limit_top";
+
+ public const string GetLimitRight = "get_limit_right";
+ public const string SetLimitRight = "set_limit_right";
+
+ public const string GetLimitBottom = "get_limit_bottom";
+ public const string SetLimitBottom = "set_limit_bottom";
+
+ public const string GetLimitTarget = "get_limit_target";
+ public const string SetLimitTarget = "set_limit_target";
+
+ public const string GetLimitMargin = "get_limit_margin";
+ public const string SetLimitMargin = "set_limit_margin";
+
+ public const string GetAutoZoom = "get_auto_zoom";
+ public const string SetAutoZoom = "set_auto_zoom";
+
+ public const string GetAutoZoomMin = "get_auto_zoom_min";
+ public const string SetAutoZoomMin = "set_auto_zoom_min";
+
+ public const string GetAutoZoomMax = "get_auto_zoom_max";
+ public const string SetAutoZoomMax = "set_auto_zoom_max";
+
+ public const string GetAutoZoomMargin = "get_auto_zoom_margin";
+ public const string SetAutoZoomMargin = "set_auto_zoom_margin";
+
+ public const string GetNoise = "get_noise";
+ public const string SetNoise = "set_noise";
+ }
+
+ public new static class PropertyName
+ {
+ public const string DrawLimits = "draw_limits";
+ }
+}
+
+public class LimitTargetQueryResult(GodotObject godotObject)
+{
+ public bool IsTileMap => godotObject.IsClass("TileMap");
+
+ public bool IsTileMapLayer => godotObject.IsClass("TileMapLayer");
+
+ public bool IsCollisionShape2D => godotObject.IsClass("CollisionShape2D");
+
+ public TileMap? AsTileMap()
+ {
+ return IsTileMap ? (TileMap)godotObject : null;
+ }
+
+ public TileMapLayer? AsTileMapLayer()
+ {
+ return IsTileMapLayer ? (TileMapLayer)godotObject : null;
+ }
+
+ public CollisionShape2D? AsCollisionShape2D()
+ {
+ return IsCollisionShape2D ? (CollisionShape2D)godotObject : null;
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera3D.cs b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera3D.cs
new file mode 100644
index 0000000..591cecf
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCamera3D.cs
@@ -0,0 +1,475 @@
+using System.Linq;
+using Godot;
+using Godot.Collections;
+using PhantomCamera.Noise;
+
+#nullable enable
+
+namespace PhantomCamera;
+
+public enum LookAtMode
+{
+ None,
+ Mimic,
+ Simple,
+ Group
+}
+
+public enum FollowMode3D
+{
+ None,
+ Glued,
+ Simple,
+ Group,
+ Path,
+ Framed,
+ ThirdPerson
+}
+
+public enum FollowLockAxis3D
+{
+ None,
+ X,
+ Y,
+ Z,
+ XY,
+ XZ,
+ YZ,
+ XYZ
+}
+
+public static class PhantomCamera3DExtensions
+{
+ public static PhantomCamera3D AsPhantomCamera3D(this Node3D node3D)
+ {
+ return new PhantomCamera3D(node3D);
+ }
+
+ public static PhantomCameraNoiseEmitter3D AsPhantomCameraNoiseEmitter3D(this Node3D node3D)
+ {
+ return new PhantomCameraNoiseEmitter3D(node3D);
+ }
+
+ public static PhantomCameraNoise3D AsPhantomCameraNoise3D(this Resource resource)
+ {
+ return new PhantomCameraNoise3D(resource);
+ }
+
+ public static Camera3DResource AsCamera3DResource(this Resource resource)
+ {
+ return new Camera3DResource(resource);
+ }
+
+ public static Vector3 GetThirdPersonRotation(this PhantomCamera3D pCam3D) =>
+ (Vector3)pCam3D.Node3D.Call(PhantomCamera3D.MethodName.GetThirdPersonRotation);
+
+ public static void SetThirdPersonRotation(this PhantomCamera3D pCam3D, Vector3 rotation) =>
+ pCam3D.Node3D.Call(PhantomCamera3D.MethodName.SetThirdPersonRotation, rotation);
+
+ public static Vector3 GetThirdPersonRotationDegrees(this PhantomCamera3D pCam3D) =>
+ (Vector3)pCam3D.Node3D.Call(PhantomCamera3D.MethodName.GetThirdPersonRotationDegrees);
+
+ public static void SetThirdPersonDegrees(this PhantomCamera3D pCam3D, Vector3 rotation) =>
+ pCam3D.Node3D.Call(PhantomCamera3D.MethodName.SetThirdPersonRotationDegrees, rotation);
+
+ public static Quaternion GetThirdPersonQuaternion(this PhantomCamera3D pCam3D) =>
+ (Quaternion)pCam3D.Node3D.Call(PhantomCamera3D.MethodName.GetThirdPersonQuaternion);
+
+ public static void SetThirdPersonQuaternion(this PhantomCamera3D pCam3D, Quaternion quaternion) =>
+ pCam3D.Node3D.Call(PhantomCamera3D.MethodName.SetThirdPersonQuaternion, quaternion);
+
+}
+
+public class PhantomCamera3D : PhantomCamera
+{
+ public Node3D Node3D => (Node3D)Node;
+
+ public delegate void LookAtTargetChangedEventHandler();
+ public delegate void DeadZoneReachedEventHandler();
+ public delegate void Camera3DResourceChangedEventHandler();
+ public delegate void Camera3DResourcePropertyChangedEventHandler(StringName property, Variant value);
+ public delegate void TweenInterruptedEventHandler(Node3D pCam);
+ public delegate void NoiseEmittedEventHandler(Transform3D output);
+
+ public event LookAtTargetChangedEventHandler? LookAtTargetChanged;
+ public event DeadZoneReachedEventHandler? DeadZoneReached;
+ public event Camera3DResourceChangedEventHandler? Camera3DResourceChanged;
+ public event Camera3DResourcePropertyChangedEventHandler? Camera3DResourcePropertyChanged;
+ public event TweenInterruptedEventHandler? TweenInterrupted;
+ public event NoiseEmittedEventHandler? NoiseEmitted;
+
+ private readonly Callable _callableLookAtTargetChanged;
+ private readonly Callable _callableDeadZoneReached;
+ private readonly Callable _callableCamera3DResourceChanged;
+ private readonly Callable _callableCamera3DResourcePropertyChanged;
+ private readonly Callable _callableTweenInterrupted;
+ private readonly Callable _callableNoiseEmitted;
+
+ public Node3D FollowTarget
+ {
+ get => (Node3D)Node3D.Call(PhantomCamera.MethodName.GetFollowTarget);
+ set => Node3D.Call(PhantomCamera.MethodName.SetFollowTarget, value);
+ }
+
+ public Node3D[] FollowTargets
+ {
+ get => Node3D.Call(PhantomCamera.MethodName.GetFollowTargets).AsGodotArray().ToArray();
+ set => Node3D.Call(PhantomCamera.MethodName.SetFollowTargets, new Array(value));
+ }
+
+ public void AppendFollowTarget(Node3D target) => Node3D.Call(PhantomCamera.MethodName.AppendFollowTargets, target);
+ public void AppendFollowTargetArray(Node3D[] targets) => Node3D.Call(PhantomCamera.MethodName.AppendFollowTargetsArray, targets);
+ public void EraseFollowTarget(Node3D target) => Node3D.Call(PhantomCamera.MethodName.EraseFollowTargets, target);
+
+ public FollowMode3D FollowMode => (FollowMode3D)(int)Node.Call(PhantomCamera.MethodName.GetFollowMode);
+
+ public Path3D FollowPath
+ {
+ get => (Path3D)Node3D.Call(PhantomCamera.MethodName.GetFollowPath);
+ set => Node3D.Call(PhantomCamera.MethodName.SetFollowPath, value);
+ }
+
+ public Vector3 FollowOffset
+ {
+ get => (Vector3)Node3D.Call(PhantomCamera.MethodName.GetFollowOffset);
+ set => Node3D.Call(PhantomCamera.MethodName.SetFollowOffset, value);
+ }
+
+ public Vector3 FollowDampingValue
+ {
+ get => (Vector3)Node3D.Call(PhantomCamera.MethodName.GetFollowDampingValue);
+ set => Node3D.Call(PhantomCamera.MethodName.SetFollowDampingValue, value);
+ }
+
+ public FollowLockAxis3D FollowAxisLock
+ {
+ get => (FollowLockAxis3D)(int)Node3D.Call(PhantomCamera.MethodName.GetFollowAxisLock);
+ set => Node3D.Call(PhantomCamera.MethodName.SetFollowAxisLock, (int)value);
+ }
+
+ public LookAtMode LookAtMode => (LookAtMode)(int)Node3D.Call(MethodName.GetLookAtMode);
+
+ public Camera3DResource Camera3DResource
+ {
+ get => new((Resource)Node3D.Call(MethodName.GetCamera3DResource));
+ set => Node3D.Call(MethodName.SetCamera3DResource, value.Resource);
+ }
+
+ public float SpringLength
+ {
+ get => (float)Node3D.Call(MethodName.GetSpringLength);
+ set => Node3D.Call(MethodName.SetSpringLength, value);
+ }
+
+ public float FollowDistance
+ {
+ get => (float)Node3D.Call(MethodName.GetFollowDistance);
+ set => Node3D.Call(MethodName.SetFollowDistance, value);
+ }
+
+ public bool AutoFollowDistance
+ {
+ get => (bool)Node3D.Call(MethodName.GetAutoFollowDistance);
+ set => Node3D.Call(MethodName.SetAutoFollowDistance, value);
+ }
+
+ public float AutoFollowDistanceMin
+ {
+ get => (float)Node3D.Call(MethodName.GetAutoFollowDistanceMin);
+ set => Node3D.Call(MethodName.SetAutoFollowDistanceMin, value);
+ }
+
+ public float AutoFollowDistanceMax
+ {
+ get => (float)Node3D.Call(MethodName.GetAutoFollowDistanceMax);
+ set => Node3D.Call(MethodName.SetAutoFollowDistanceMax, value);
+ }
+
+ public float AutoFollowDistanceDivisor
+ {
+ get => (float)Node3D.Call(MethodName.GetAutoFollowDistanceDivisor);
+ set => Node3D.Call(MethodName.SetAutoFollowDistanceDivisor, value);
+ }
+
+ public Node3D LookAtTarget
+ {
+ get => (Node3D)Node3D.Call(MethodName.GetLookAtTarget);
+ set => Node3D.Call(MethodName.SetLookAtTarget, value);
+ }
+
+ public Node3D[] LookAtTargets
+ {
+ get => Node3D.Call(MethodName.GetLookAtTargets).AsGodotArray().ToArray();
+ set => Node3D.Call(MethodName.SetLookAtTargets, new Array(value));
+ }
+
+ public bool IsLooking => (bool)Node3D.Call(MethodName.IsLooking);
+
+ public int CollisionMask
+ {
+ get => (int)Node3D.Call(MethodName.GetCollisionMask);
+ set => Node3D.Call(MethodName.SetCollisionMask, value);
+ }
+
+ public void SetCollisionMaskValue(int maskLayer, bool enable) =>
+ Node3D.Call(MethodName.SetCollisionMaskValue, maskLayer, enable);
+
+ public Shape3D Shape
+ {
+ get => (Shape3D)Node3D.Call(MethodName.GetShape);
+ set => Node3D.Call(MethodName.SetShape, value);
+ }
+
+ public float Margin
+ {
+ get => (float)Node3D.Call(MethodName.GetMargin);
+ set => Node3D.Call(MethodName.SetMargin, value);
+ }
+
+ public Vector3 LookAtOffset
+ {
+ get => (Vector3)Node3D.Call(MethodName.GetLookAtOffset);
+ set => Node3D.Call(MethodName.SetLookAtOffset, value);
+ }
+
+ public bool LookAtDamping
+ {
+ get => (bool)Node3D.Call(MethodName.GetLookAtDamping);
+ set => Node3D.Call(MethodName.SetLookAtDamping, value);
+ }
+
+ public float LookAtDampingValue
+ {
+ get => (float)Node3D.Call(MethodName.GetLookAtDampingValue);
+ set => Node3D.Call(MethodName.SetLookAtDampingValue, value);
+ }
+
+ public Node3D Up
+ {
+ get => (Node3D)Node3D.Call(MethodName.GetUp);
+ set => Node3D.Call(MethodName.SetUp, value);
+ }
+
+ public Vector3 UpTarget
+ {
+ get => (Vector3)Node3D.Call(MethodName.GetUpTarget);
+ set => Node3D.Call(MethodName.SetUpTarget, value);
+ }
+
+ public int CullMask
+ {
+ get => (int)Node3D.Call(MethodName.GetCullMask);
+ set => Node3D.Call(MethodName.SetCullMask, value);
+ }
+
+ public float HOffset
+ {
+ get => (float)Node3D.Call(MethodName.GetHOffset);
+ set => Node3D.Call(MethodName.SetHOffset, value);
+ }
+
+ public float VOffset
+ {
+ get => (float)Node3D.Call(MethodName.GetVOffset);
+ set => Node3D.Call(MethodName.SetVOffset, value);
+ }
+
+ public ProjectionType Projection
+ {
+ get => (ProjectionType)(int)Node3D.Call(MethodName.GetProjection);
+ set => Node3D.Call(MethodName.SetProjection, (int)value);
+ }
+
+ public float Fov
+ {
+ get => (float)Node3D.Call(MethodName.GetFov);
+ set => Node3D.Call(MethodName.SetFov, value);
+ }
+
+ public float Size
+ {
+ get => (float)Node3D.Call(MethodName.GetSize);
+ set => Node3D.Call(MethodName.SetSize, value);
+ }
+
+ public Vector2 FrustumOffset
+ {
+ get => (Vector2)Node3D.Call(MethodName.GetFrustumOffset);
+ set => Node3D.Call(MethodName.SetFrustumOffset, value);
+ }
+
+ public float Far
+ {
+ get => (float)Node3D.Call(MethodName.GetFar);
+ set => Node3D.Call(MethodName.SetFar, value);
+ }
+
+ public float Near
+ {
+ get => (float)Node3D.Call(MethodName.GetNear);
+ set => Node3D.Call(MethodName.SetNear, value);
+ }
+
+ public Environment Environment
+ {
+ get => (Environment)Node3D.Call(MethodName.GetEnvironment);
+ set => Node3D.Call(MethodName.SetEnvironment, value);
+ }
+
+ public CameraAttributes Attributes
+ {
+ get => (CameraAttributes)Node3D.Call(MethodName.GetAttributes);
+ set => Node3D.Call(MethodName.SetAttributes, value);
+ }
+
+ public PhantomCameraNoise3D Noise
+ {
+ get => new((Resource)Node3D.Call(MethodName.GetNoise));
+ set => Node3D.Call(MethodName.SetNoise, (GodotObject)value.Resource);
+ }
+
+ public void EmitNoise(Transform3D transform) => Node3D.Call(PhantomCamera.MethodName.EmitNoise, transform);
+
+ public static PhantomCamera3D FromScript(string path) => new(GD.Load(path).New().AsGodotObject());
+ public static PhantomCamera3D FromScript(GDScript script) => new(script.New().AsGodotObject());
+
+ public PhantomCamera3D(GodotObject phantomCamera3DNode) : base(phantomCamera3DNode)
+ {
+ _callableLookAtTargetChanged = Callable.From(() => LookAtTargetChanged?.Invoke());
+ _callableDeadZoneReached = Callable.From(() => DeadZoneReached?.Invoke());
+ _callableCamera3DResourceChanged = Callable.From(() => Camera3DResourceChanged?.Invoke());
+ _callableCamera3DResourcePropertyChanged = Callable.From((StringName property, Variant value) =>
+ Camera3DResourcePropertyChanged?.Invoke(property, value));
+ _callableTweenInterrupted = Callable.From(pCam => TweenInterrupted?.Invoke(pCam));
+ _callableNoiseEmitted = Callable.From((Transform3D output) => NoiseEmitted?.Invoke(output));
+
+ Node3D.Connect(SignalName.LookAtTargetChanged, _callableLookAtTargetChanged);
+ Node3D.Connect(PhantomCamera.SignalName.DeadZoneReached, _callableDeadZoneReached);
+ Node3D.Connect(SignalName.Camera3DResourceChanged, _callableCamera3DResourceChanged);
+ Node3D.Connect(SignalName.Camera3DResourcePropertyChanged, _callableCamera3DResourcePropertyChanged);
+ Node3D.Connect(PhantomCamera.SignalName.TweenInterrupted, _callableTweenInterrupted);
+ Node3D.Connect(PhantomCamera.SignalName.NoiseEmitted, _callableNoiseEmitted);
+ }
+
+ ~PhantomCamera3D()
+ {
+ Node3D.Disconnect(SignalName.LookAtTargetChanged, _callableLookAtTargetChanged);
+ Node3D.Disconnect(PhantomCamera.SignalName.DeadZoneReached, _callableDeadZoneReached);
+ Node3D.Disconnect(SignalName.Camera3DResourceChanged, _callableCamera3DResourceChanged);
+ Node3D.Disconnect(SignalName.Camera3DResourcePropertyChanged, _callableCamera3DResourcePropertyChanged);
+ Node3D.Disconnect(PhantomCamera.SignalName.TweenInterrupted, _callableTweenInterrupted);
+ Node3D.Disconnect(PhantomCamera.SignalName.NoiseEmitted, _callableNoiseEmitted);
+ }
+
+ public new static class MethodName
+ {
+ public const string GetLookAtMode = "get_look_at_mode";
+
+ public const string GetCamera3DResource = "get_camera_3d_resource";
+ public const string SetCamera3DResource = "set_camera_3d_resource";
+
+ public const string GetThirdPersonRotation = "get_third_person_rotation";
+ public const string SetThirdPersonRotation = "set_third_person_rotation";
+
+ public const string GetThirdPersonRotationDegrees = "get_third_person_rotation_degrees";
+ public const string SetThirdPersonRotationDegrees = "set_third_person_rotation_degrees";
+
+ public const string GetThirdPersonQuaternion = "get_third_person_quaternion";
+ public const string SetThirdPersonQuaternion = "set_third_person_quaternion";
+
+ public const string GetSpringLength = "get_spring_length";
+ public const string SetSpringLength = "set_spring_length";
+
+ public const string GetFollowDistance = "get_follow_distance";
+ public const string SetFollowDistance = "set_follow_distance";
+
+ public const string GetAutoFollowDistance = "get_auto_follow_distance";
+ public const string SetAutoFollowDistance = "set_auto_follow_distance";
+
+ public const string GetAutoFollowDistanceMin = "get_auto_follow_distance_min";
+ public const string SetAutoFollowDistanceMin = "set_auto_follow_distance_min";
+
+ public const string GetAutoFollowDistanceMax = "get_auto_follow_distance_max";
+ public const string SetAutoFollowDistanceMax = "set_auto_follow_distance_max";
+
+ public const string GetAutoFollowDistanceDivisor = "get_auto_follow_distance_divisor";
+ public const string SetAutoFollowDistanceDivisor = "set_auto_follow_distance_divisor";
+
+ public const string GetLookAtTarget = "get_look_at_target";
+ public const string SetLookAtTarget = "set_look_at_target";
+
+ public const string GetLookAtTargets = "get_look_at_targets";
+ public const string SetLookAtTargets = "set_look_at_targets";
+
+ public const string IsLooking = "is_looking";
+
+ public const string GetUp = "get_up";
+ public const string SetUp = "set_up";
+
+ public const string GetUpTarget = "get_up_target";
+ public const string SetUpTarget = "set_up_target";
+
+ public const string GetCollisionMask = "get_collision_mask";
+ public const string SetCollisionMask = "set_collision_mask";
+
+ public const string SetCollisionMaskValue = "set_collision_mask_value";
+
+ public const string GetShape = "get_shape";
+ public const string SetShape = "set_shape";
+
+ public const string GetMargin = "get_margin";
+ public const string SetMargin = "set_margin";
+
+ public const string GetLookAtOffset = "get_look_at_offset";
+ public const string SetLookAtOffset = "set_look_at_offset";
+
+ public const string GetLookAtDamping = "get_look_at_damping";
+ public const string SetLookAtDamping = "set_look_at_damping";
+
+ public const string GetLookAtDampingValue = "get_look_at_damping_value";
+ public const string SetLookAtDampingValue = "set_look_at_damping_value";
+
+ public const string GetCullMask = "get_cull_mask";
+ public const string SetCullMask = "set_cull_mask";
+
+ public const string GetHOffset = "get_h_offset";
+ public const string SetHOffset = "set_h_offset";
+
+ public const string GetVOffset = "get_v_offset";
+ public const string SetVOffset = "set_v_offset";
+
+ public const string GetProjection = "get_projection";
+ public const string SetProjection = "set_projection";
+
+ public const string GetFov = "get_fov";
+ public const string SetFov = "set_fov";
+
+ public const string GetSize = "get_size";
+ public const string SetSize = "set_size";
+
+ public const string GetFrustumOffset = "get_frustum_offset";
+ public const string SetFrustumOffset = "set_frustum_offset";
+
+ public const string GetFar = "get_far";
+ public const string SetFar = "set_far";
+
+ public const string GetNear = "get_near";
+ public const string SetNear = "set_near";
+
+ public const string GetEnvironment = "get_environment";
+ public const string SetEnvironment = "set_environment";
+
+ public const string GetAttributes = "get_attributes";
+ public const string SetAttributes = "set_attributes";
+
+ public const string GetNoise = "get_noise";
+ public const string SetNoise = "set_noise";
+ }
+
+ public new static class SignalName
+ {
+ public const string LookAtTargetChanged = "look_at_target_changed";
+ public const string Camera3DResourceChanged = "camera_3d_resource_changed";
+ public const string Camera3DResourcePropertyChanged = "camera_3d_resource_property_changed";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter2D.cs b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter2D.cs
new file mode 100644
index 0000000..1e73b57
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter2D.cs
@@ -0,0 +1,83 @@
+using Godot;
+
+namespace PhantomCamera.Noise;
+
+public class PhantomCameraNoiseEmitter2D(GodotObject node)
+{
+ public Node2D Node2D = (Node2D)node;
+
+ public PhantomCameraNoise2D Noise
+ {
+ get => new((Resource)Node2D.Call(MethodName.GetNoise));
+ set => Node2D.Call(MethodName.SetNoise, (GodotObject)value.Resource);
+ }
+
+ public bool Continuous
+ {
+ get => (bool)Node2D.Call(MethodName.GetContinuous);
+ set => Node2D.Call(MethodName.SetContinuous, value);
+ }
+
+ public float GrowthTime
+ {
+ get => (float)Node2D.Call(MethodName.GetGrowthTime);
+ set => Node2D.Call(MethodName.SetGrowthTime, value);
+ }
+
+ public float Duration
+ {
+ get => (float)Node2D.Call(MethodName.GetDuration);
+ set => Node2D.Call(MethodName.SetDuration, value);
+ }
+
+ public float DecayTime
+ {
+ get => (float)Node2D.Call(MethodName.GetDecayTime);
+ set => Node2D.Call(MethodName.SetDecayTime, value);
+ }
+
+ public int NoiseEmitterLayer
+ {
+ get => (int)Node2D.Call(MethodName.GetNoiseEmitterLayer);
+ set => Node2D.Call(MethodName.SetNoiseEmitterLayer, value);
+ }
+
+ public void SetNoiseEmitterLayerValue(int layer, bool value) =>
+ Node2D.Call(MethodName.SetNoiseEmitterLayerValue, layer, value);
+
+ public void Emit() => Node2D.Call(MethodName.Emit);
+
+ public bool IsEmitting() => (bool)Node2D.Call(MethodName.IsEmitting);
+
+ public void Stop() => Node2D.Call(MethodName.Stop);
+
+ public void Toggle() => Node2D.Call(MethodName.Toggle);
+
+ public static class MethodName
+ {
+ public const string GetNoise = "get_noise";
+ public const string SetNoise = "set_noise";
+
+ public const string GetContinuous = "get_continuous";
+ public const string SetContinuous = "set_continuous";
+
+ public const string GetGrowthTime = "get_growth_time";
+ public const string SetGrowthTime = "set_growth_time";
+
+ public const string GetDuration = "get_duration";
+ public const string SetDuration = "set_duration";
+
+ public const string GetDecayTime = "get_decay_time";
+ public const string SetDecayTime = "set_decay_time";
+
+ public const string GetNoiseEmitterLayer = "get_noise_emitter_layer";
+ public const string SetNoiseEmitterLayer = "set_noise_emitter_layer";
+
+ public const string SetNoiseEmitterLayerValue = "set_noise_emitter_layer_value";
+
+ public const string Emit = "emit";
+ public const string IsEmitting = "is_emitting";
+ public const string Stop = "stop";
+ public const string Toggle = "toggle";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter3D.cs b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter3D.cs
new file mode 100644
index 0000000..18620b2
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter3D.cs
@@ -0,0 +1,83 @@
+using Godot;
+
+namespace PhantomCamera.Noise;
+
+public class PhantomCameraNoiseEmitter3D(GodotObject node)
+{
+ public Node3D Node3D = (Node3D)node;
+
+ public PhantomCameraNoise3D Noise
+ {
+ get => new((Resource)Node3D.Call(MethodName.GetNoise));
+ set => Node3D.Call(MethodName.SetNoise, (GodotObject)value.Resource);
+ }
+
+ public bool Continuous
+ {
+ get => (bool)Node3D.Call(MethodName.GetContinuous);
+ set => Node3D.Call(MethodName.SetContinuous, value);
+ }
+
+ public float GrowthTime
+ {
+ get => (float)Node3D.Call(MethodName.GetGrowthTime);
+ set => Node3D.Call(MethodName.SetGrowthTime, value);
+ }
+
+ public float Duration
+ {
+ get => (float)Node3D.Call(MethodName.GetDuration);
+ set => Node3D.Call(MethodName.SetDuration, value);
+ }
+
+ public float DecayTime
+ {
+ get => (float)Node3D.Call(MethodName.GetDecayTime);
+ set => Node3D.Call(MethodName.SetDecayTime, value);
+ }
+
+ public int NoiseEmitterLayer
+ {
+ get => (int)Node3D.Call(MethodName.GetNoiseEmitterLayer);
+ set => Node3D.Call(MethodName.SetNoiseEmitterLayer, value);
+ }
+
+ public void SetNoiseEmitterLayerValue(int layer, bool value) =>
+ Node3D.Call(MethodName.SetNoiseEmitterLayerValue, layer, value);
+
+ public void Emit() => Node3D.Call(MethodName.Emit);
+
+ public bool IsEmitting() => (bool)Node3D.Call(MethodName.IsEmitting);
+
+ public void Stop() => Node3D.Call(MethodName.Stop);
+
+ public void Toggle() => Node3D.Call(MethodName.Toggle);
+
+ public static class MethodName
+ {
+ public const string GetNoise = "get_noise";
+ public const string SetNoise = "set_noise";
+
+ public const string GetContinuous = "get_continuous";
+ public const string SetContinuous = "set_continuous";
+
+ public const string GetGrowthTime = "get_growth_time";
+ public const string SetGrowthTime = "set_growth_time";
+
+ public const string GetDuration = "get_duration";
+ public const string SetDuration = "set_duration";
+
+ public const string GetDecayTime = "get_decay_time";
+ public const string SetDecayTime = "set_decay_time";
+
+ public const string GetNoiseEmitterLayer = "get_noise_emitter_layer";
+ public const string SetNoiseEmitterLayer = "set_noise_emitter_layer";
+
+ public const string SetNoiseEmitterLayerValue = "set_noise_emitter_layer_value";
+
+ public const string Emit = "emit";
+ public const string IsEmitting = "is_emitting";
+ public const string Stop = "stop";
+ public const string Toggle = "toggle";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd
new file mode 100644
index 0000000..e4f1977
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd
@@ -0,0 +1,1614 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
+class_name PhantomCamera2D
+extends Node2D
+
+## Controls a scene's [Camera2D] and applies logic to it.
+##
+## The scene's [param Camera2D] will follow the position of the
+## [param PhantomCamera2D] with the highest priority.
+## Each instance can have different positional and rotational logic applied
+## to them.
+
+#region Constants
+
+const _constants := preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#endregion
+
+#region Signals
+
+## Emitted when the [param PhantomCamera2D] becomes active.
+signal became_active
+
+## Emitted when the [param PhantomCamera2D] becomes inactive.
+signal became_inactive
+
+## Emitted when the follow_mode changes.
+## Note: This is for internal use only
+signal follow_mode_changed
+
+## Emitted when [member follow_target] changes.
+signal follow_target_changed
+
+## Emitted when dead zones changes.[br]
+## [b]Note:[/b] Only applicable in [param Framed] [enum FollowMode].
+signal dead_zone_changed
+
+## Emitted when a target touches the edge of the dead zone in [param Framed] [enum FollowMode].
+signal dead_zone_reached(side: Vector2)
+
+## Emitted when the [param Camera2D] starts to tween to another [param PhantomCamera2D].
+signal tween_started
+
+## Emitted when the [param Camera2D] is to tweening towards another [param PhantomCamera2D].
+signal is_tweening
+
+## Emitted when the tween is interrupted due to another [param PhantomCamera2D]
+## becoming active. The argument is the [param PhantomCamera2D] that interrupted
+## the tween.
+signal tween_interrupted(pcam_2d: PhantomCamera2D)
+
+## Emitted when the [param Camera2D] completes its tween to the
+## [param PhantomCamera2D].
+signal tween_completed
+
+## Emitted when Noise should be applied to the Camera2D.
+signal noise_emitted(noise_output: Transform2D)
+
+signal physics_target_changed
+
+#endregion
+
+#region Enums
+
+## Determines the positional logic for a given [param PhantomCamera2D]
+## [br][br]
+## The different modes have different functionalities and purposes, so choosing
+## the correct one depends on what each [param PhantomCamera2D] is meant to do.
+enum FollowMode {
+ NONE = 0, ## Default - No follow logic is applied.
+ GLUED = 1, ## Sticks to its target.
+ SIMPLE = 2, ## Follows its target with an optional offset.
+ GROUP = 3, ## Follows multiple targets with option to dynamically reframe itself.
+ PATH = 4, ## Follows a target while being positionally confined to a [Path2D] node.
+ FRAMED = 5, ## Applies a dead zone on the frame and only follows its target when it tries to leave it.
+}
+
+## Determines how often an inactive [param PhantomCamera2D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera2D] are doing when idling to
+## improve performance.
+enum InactiveUpdateMode {
+ ALWAYS, ## Always updates the [param PhantomCamera2D], even when it's inactive.
+ NEVER, ## Never updates the [param PhantomCamera2D] when it's inactive. Reduces the amount of computational resources when inactive.
+# EXPONENTIALLY,
+}
+
+enum FollowLockAxis {
+ NONE = 0,
+ X = 1,
+ Y = 2,
+ XY = 3,
+}
+
+#endregion
+
+#region Exported Properties
+
+## To quickly preview a [param PhantomCamera2D] without adjusting its
+## [member priority], this property allows the selected PCam to ignore the
+## Priority system altogether and forcefully become the active one. It's
+## partly designed to work within the Viewfinder, and will be disabled when
+## running a build export of the game.
+@export var priority_override: bool = false:
+ set(value):
+ priority_override = value
+ if Engine.is_editor_hint():
+ if value:
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).pcam_priority_override.emit(self, true)
+ else:
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).pcam_priority_override.emit(self, false)
+ get:
+ return priority_override
+
+
+## It defines which [param PhantomCamera2D] a scene's [param Camera2D] should
+## be corresponding with and be attached to. This is decided by the PCam with
+## the highest [param Priority].
+## [br][br]
+## Changing [param Priority] will send an event to the scene's
+## [PhantomCameraHost], which will then determine whether if the
+## [param Priority] value is greater than or equal to the currently
+## highest [param PhantomCamera2D]'s in the scene. The [param PhantomCamera2D]
+## with the highest value will then reattach the [param Camera2D] accordingly.
+@export var priority: int = 0:
+ set = set_priority,
+ get = get_priority
+
+
+## Determines the positional logic for a given [param PhantomCamera2D].
+## The different modes have different functionalities and purposes, so
+## choosing the correct one depends on what each [param PhantomCamera2D]
+## is meant to do.
+@export var follow_mode: FollowMode = FollowMode.NONE:
+ set(value):
+ follow_mode = value
+
+ if follow_mode == FollowMode.NONE:
+ _should_follow = false
+ top_level = false
+ _is_parents_physics()
+ notify_property_list_changed()
+ return
+
+ match follow_mode:
+ FollowMode.PATH:
+ if is_instance_valid(follow_path):
+ _should_follow_checker()
+ FollowMode.GROUP:
+ _follow_targets_size_check()
+ _:
+ _should_follow_checker()
+
+ if follow_mode == FollowMode.FRAMED:
+ if _follow_framed_initial_set and follow_target:
+ _follow_framed_initial_set = false
+ dead_zone_changed.connect(_on_dead_zone_changed)
+ else:
+ if dead_zone_changed.is_connected(_on_dead_zone_changed):
+ dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+ top_level = true
+ follow_mode_changed.emit()
+ notify_property_list_changed()
+ get:
+ return follow_mode
+
+## Determines which target should be followed.
+## The [param Camera2D] will follow the position of the Follow Target
+## based on the [member follow_mode] type and its parameters.
+@export var follow_target: Node2D = null:
+ set = set_follow_target,
+ get = get_follow_target
+
+### Defines the targets that the [param PhantomCamera2D] should be following.
+@export var follow_targets: Array[Node2D] = []:
+ set = set_follow_targets,
+ get = get_follow_targets
+
+## Determines the [Path2D] the [param PhantomCamera2D]
+## should be bound to.
+## The [param PhantomCamera2D] will follow the position of the
+## [member follow_target] while sticking to the closest point on this path.
+@export var follow_path: Path2D = null:
+ set = set_follow_path,
+ get = get_follow_path
+
+
+## Applies a zoom level to the [param PhantomCamera2D], which effectively
+## overrides the [param zoom] property of the [param Camera2D] node.
+@export var zoom: Vector2 = Vector2.ONE:
+ set = set_zoom,
+ get = get_zoom
+
+
+## If enabled, will snap the [param Camera2D] to whole pixels as it moves.
+## [br][br]
+## This should be particularly useful in pixel art projects,
+## where assets should always be aligned to the monitor's pixels to avoid
+## unintended stretching.
+@export var snap_to_pixel: bool = false:
+ set = set_snap_to_pixel,
+ get = get_snap_to_pixel
+
+
+## Enables a preview of what the [PhantomCamera2D] will see in the
+## scene. It works identically to how a [param Camera2D] shows which area
+## will be visible during runtime. Likewise, this too will be affected by the
+## [member zoom] property and the [param viewport_width] and
+## [param Viewport Height] defined in the [param Project Settings].
+@export var frame_preview: bool = true:
+ set(value):
+ frame_preview = value
+ queue_redraw()
+ get:
+ return frame_preview
+
+
+## Defines how the [param PhantomCamera2D] transition between one another.
+## Changing the tween values for a given [param PhantomCamera2D]
+## determines how transitioning to that instance will look like.
+## This is a resource type that can be either used for one
+## [param PhantomCamera] or reused across multiple - both 2D and 3D.
+## By default, all [param PhantomCameras] will use a [param linear]
+## transition, [param easeInOut] ease with a [param 1s] duration.
+@export var tween_resource: PhantomCameraTween = PhantomCameraTween.new():
+ set = set_tween_resource,
+ get = get_tween_resource
+
+## If enabled, the moment a [param PhantomCamera2D] is instantiated into
+## a scene, and has the highest priority, it will perform its tween transition.
+## This is most obvious if a [param PhantomCamera2D] has a long duration and
+## is attached to a playable character that can be moved the moment a scene
+## is loaded. Disabling the [param tween_on_load] property will
+## disable this behaviour and skip the tweening entirely when instantiated.
+@export var tween_on_load: bool = true:
+ set = set_tween_on_load,
+ get = get_tween_on_load
+
+
+## Determines how often an inactive [param PhantomCamera2D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera2Ds] are doing when idling
+## to improve performance.
+@export var inactive_update_mode: InactiveUpdateMode = InactiveUpdateMode.ALWAYS
+
+
+## Determines which layers this [param PhantomCamera2D] should be able to communicate with [PhantomCameraHost] nodes.[br]
+## A corresponding layer needs to be set on the [PhantomCameraHost] node.
+@export_flags_2d_render var host_layers: int = 1:
+ set = set_host_layers,
+ get = get_host_layers
+
+
+@export_group("Follow Parameters")
+## Offsets the [member follow_target] position.
+@export var follow_offset: Vector2 = Vector2.ZERO:
+ set = set_follow_offset,
+ get = get_follow_offset
+
+## Applies a damping effect on the [param Camera2D]'s movement.
+## Leading to heavier / slower camera movement as the targeted node moves around.
+## This is useful to avoid sharp and rapid camera movement.
+@export var follow_damping: bool = false:
+ set = set_follow_damping,
+ get = get_follow_damping
+
+## Defines the damping amount. The ideal range should be somewhere between 0-1.[br][br]
+## The damping amount can be specified in the individual axis.[br][br]
+## [b]Lower value[/b] = faster / sharper camera movement.[br]
+## [b]Higher value[/b] = slower / heavier camera movement.
+@export var follow_damping_value: Vector2 = Vector2(0.1, 0.1):
+ set = set_follow_damping_value,
+ get = get_follow_damping_value
+
+## Prevents the [param PhantomCamera2D] from moving in a designated axis.
+## This can be enabled or disabled at runtime or from the editor directly.
+@export var follow_axis_lock: FollowLockAxis = FollowLockAxis.NONE:
+ set = set_lock_axis,
+ get = get_lock_axis
+var _follow_axis_is_locked: bool = false
+var _follow_axis_lock_value: Vector2 = Vector2.ZERO
+
+
+@export_subgroup("Follow Group")
+## Enables the [param PhantomCamera2D] to dynamically zoom in and out based on
+## the targets' distances between each other.
+## Once enabled, the [param Camera2D] will stay as zoomed in as possible,
+## limited by the [member auto_zoom_max] and start zooming out as the targets
+## move further apart, limited by the [member auto_zoom_min].
+## Note: Enabling this property hides and disables the [member zoom] property
+## as this effectively overrides that value.
+@export var auto_zoom: bool = false:
+ set = set_auto_zoom,
+ get = get_auto_zoom
+
+## Sets the param minimum zoom amount, in other words how far away the
+## [param Camera2D] can be from scene.[br][br]
+## This only works when [member auto_zoom] is enabled.
+@export var auto_zoom_min: float = 1:
+ set = set_auto_zoom_min,
+ get = get_auto_zoom_min
+
+## Sets the maximum zoom amount, in other words how close the [param Camera2D]
+## can move towards the scene.[br][br]
+## This only works when [member auto_zoom] is enabled.
+@export var auto_zoom_max: float = 5:
+ set = set_auto_zoom_max,
+ get = get_auto_zoom_max
+
+## Determines how close to the edges the targets are allowed to be.
+## This is useful to avoid targets being cut off at the edges of the screen.
+## [br][br]
+## The Vector4 parameter order goes: [param Left] - [param Top] - [param Right]
+## - [param Bottom].
+@export var auto_zoom_margin: Vector4 = Vector4.ZERO:
+ set = set_auto_zoom_margin,
+ get = get_auto_zoom_margin
+
+
+@export_subgroup("Dead Zones")
+## Defines the horizontal dead zone area. While the target is within it, the
+## [param PhantomCamera2D] will not move in the horizontal axis.
+## If the targeted node leaves the horizontal bounds, the
+## [param PhantomCamera2D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_width: float = 0:
+ set(value):
+ dead_zone_width = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_width
+
+## Defines the vertical dead zone area. While the target is within it, the
+## [param PhantomCamera2D] will not move in the vertical axis.
+## If the targeted node leaves the vertical bounds, the
+## [param PhantomCamera2D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_height: float = 0:
+ set(value):
+ dead_zone_height = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_height
+
+## Enables the [param dead zones] to be visible when running the game from the editor.
+## [br]
+## [param dead zones] will never be visible in build exports.
+@export var show_viewfinder_in_play: bool = false
+
+
+@export_group("Limit")
+
+## Shows the [param Camera2D]'s built-in limit border.[br]
+## The [param PhantomCamera2D] and [param Camera2D] can move around anywhere within it.
+@export var draw_limits: bool = false:
+ set(value):
+ _draw_limits = value
+ if Engine.is_editor_hint():
+ _draw_camera_2d_limit()
+ get:
+ return _draw_limits
+
+## Defines the left side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_left: int = -10000000:
+ set = set_limit_left,
+ get = get_limit_left
+## Defines the top side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_top: int = -10000000:
+ set = set_limit_top,
+ get = get_limit_top
+## Defines the right side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_right: int = 10000000:
+ set = set_limit_right,
+ get = get_limit_right
+## Defines the bottom side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_bottom: int = 10000000:
+ set = set_limit_bottom,
+ get = get_limit_bottom
+
+## Allows for setting either a [TileMap], [TileMapLayer] or [CollisionShape2D] node to
+## automatically apply a limit size instead of manually adjusting the Left,
+## Top, Right and Left properties.[br][br]
+## [b]TileMap / TileMapLayer[/b][br]
+## The Limit will update after the [TileSet] of the [TileMap] / [TileMapLayer] has changed.[br]
+## [b]Note:[/b] The limit size will only update after closing the TileMap editor
+## bottom panel.
+## [br][br]
+## [b]CollisionShape2D[/b][br]
+## The limit will update in realtime as the Shape2D changes its size.
+## Note: For performance reasons, resizing the [Shape2D] during runtime will not change the Limits sides.
+@export_node_path("TileMap", "Node2D", "CollisionShape2D") var limit_target: NodePath = NodePath(""):
+ set = set_limit_target,
+ get = get_limit_target
+
+## Applies an offset to the [TileMap]/[TileMapLayer] Limit or [Shape2D] Limit.
+## The values goes from [param Left], [param Top], [param Right]
+## and [param Bottom].
+@export var limit_margin: Vector4i = Vector4.ZERO:
+ set = set_limit_margin,
+ get = get_limit_margin
+#@export var limit_smoothed: bool = false: # TODO - Needs proper support
+ #set = set_limit_smoothing,
+ #get = get_limit_smoothing
+
+@export_group("Noise")
+## Applies a noise, or shake, to a [Camera2D].[br]
+## Once set, the noise will run continuously after the tween to the [PhantomCamera2D] is complete.
+@export var noise: PhantomCameraNoise2D = null:
+ set = set_noise,
+ get = get_noise
+
+## If true, will trigger the noise while in the editor.[br]
+## Useful in cases where you want to temporarily disable the noise in the editor without removing
+## the resource.[br][br]
+## [b]Note:[/b] This property has no effect on runtime behaviour.
+@export var _preview_noise: bool = true:
+ set(value):
+ _preview_noise = value
+ if not value:
+ _transform_noise = Transform2D()
+
+## Enable a corresponding layer for a [member PhantomCameraNoiseEmitter2D.noise_emitter_layer]
+## to make this [PhantomCamera2D] be affect by it.
+@export_flags_2d_render var noise_emitter_layer: int = 0:
+ set = set_noise_emitter_layer,
+ get = get_noise_emitter_layer
+
+#region Private Variables
+
+var _is_active: bool = false
+
+var _should_follow: bool = false
+var _follow_framed_offset: Vector2 = Vector2.ZERO
+var _follow_target_physics_based: bool = false
+var _physics_interpolation_enabled: bool = false # NOTE - Enable for Godot 4.3 and when PhysicsInterpolationMode bug is resolved
+
+var _has_multiple_follow_targets: bool = false
+var _follow_targets_single_target_index: int = 0
+var _follow_targets: Array[Node2D] = []
+
+var _follow_velocity_ref: Vector2 = Vector2.ZERO # Stores and applies the velocity of the movement
+
+var _has_follow_path: bool = false
+
+var _tween_skip: bool = false
+
+## Defines the position of the [member follow_target] within the viewport.[br]
+## This is only used for when [member follow_mode] is set to [param Framed].
+var _follow_framed_initial_set: bool = false
+
+static var _draw_limits: bool = false
+
+var _limit_sides: Vector4i = _limit_sides_default
+var _limit_sides_default: Vector4i = Vector4i(-10000000, -10000000, 10000000, 10000000)
+
+var _limit_node: Node2D = null
+var _tile_size_perspective_scaler: Vector2 = Vector2.ONE
+
+var _limit_inactive_pcam: bool = false
+
+var _follow_target_position: Vector2 = Vector2.ZERO
+
+var _transform_output: Transform2D = Transform2D()
+var _transform_noise: Transform2D = Transform2D()
+
+var _has_noise_resource: bool = false
+
+# NOTE - Temp solution until Godot has better plugin autoload recognition out-of-the-box.
+var _phantom_camera_manager: Node = null
+
+#endregion
+
+#region Public Variables
+
+var tween_duration: float:
+ set = set_tween_duration,
+ get = get_tween_duration
+var tween_transition: PhantomCameraTween.TransitionType:
+ set = set_tween_transition,
+ get = get_tween_transition
+var tween_ease: PhantomCameraTween.EaseType:
+ set = set_tween_ease,
+ get = get_tween_ease
+
+var viewport_position: Vector2
+
+#endregion
+
+#region Private Functions
+
+func _validate_property(property: Dictionary) -> void:
+ ################
+ ## Follow Target
+ ################
+ if property.name == "follow_target":
+ if follow_mode == FollowMode.NONE or \
+ follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ elif property.name == "follow_path" and \
+ follow_mode != FollowMode.PATH:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+ ####################
+ ## Follow Parameters
+ ####################
+ if follow_mode == FollowMode.NONE:
+ match property.name:
+ "follow_offset", \
+ "follow_damping", \
+ "follow_damping_value", \
+ "follow_axis_lock":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_offset":
+ if follow_mode == FollowMode.PATH or \
+ follow_mode == FollowMode.GLUED:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_damping_value" and not follow_damping:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ###############
+ ## Follow Group
+ ###############
+ if follow_mode != FollowMode.GROUP:
+ match property.name:
+ "follow_targets", \
+ "auto_zoom":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not auto_zoom or follow_mode != FollowMode.GROUP:
+ match property.name:
+ "auto_zoom_min", \
+ "auto_zoom_max", \
+ "auto_zoom_margin":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ################
+ ## Follow Framed
+ ################
+ if not follow_mode == FollowMode.FRAMED:
+ match property.name:
+ "dead_zone_width", \
+ "dead_zone_height", \
+ "show_viewfinder_in_play":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ #######
+ ## Zoom
+ #######
+ if property.name == "zoom" and follow_mode == FollowMode.GROUP and auto_zoom:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ########
+ ## Limit
+ ########
+ if is_instance_valid(_limit_node):
+ match property.name:
+ "limit_left", \
+ "limit_top", \
+ "limit_right", \
+ "limit_bottom":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "limit_margin" and not _limit_node:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _enter_tree() -> void:
+ _phantom_camera_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME)
+ _tween_skip = !tween_on_load
+
+ _phantom_camera_manager.pcam_added(self)
+
+ priority_override = false
+
+ _should_follow_checker()
+ if follow_mode == FollowMode.GROUP:
+ _follow_targets_size_check()
+ elif follow_mode == FollowMode.NONE:
+ _is_parents_physics()
+
+ if not visibility_changed.is_connected(_check_visibility):
+ visibility_changed.connect(_check_visibility)
+
+ update_limit_all_sides()
+
+
+
+func _exit_tree() -> void:
+ if not follow_mode == FollowMode.GROUP:
+ follow_targets = []
+
+ if not is_instance_valid(_phantom_camera_manager): return
+ _phantom_camera_manager.pcam_removed(self)
+
+
+func _ready() -> void:
+ if is_instance_valid(follow_target):
+ _transform_output.origin = _get_target_position_offset()
+ else:
+ _transform_output = global_transform
+
+ _phantom_camera_manager.noise_2d_emitted.connect(_noise_emitted)
+
+ if not Engine.is_editor_hint():
+ _preview_noise = true
+
+ if follow_mode == FollowMode.GROUP:
+ _follow_targets_size_check()
+
+
+func _process(delta: float) -> void:
+ if _follow_target_physics_based or _is_active: return
+ process_logic(delta)
+
+
+func _physics_process(delta: float) -> void:
+ if not _follow_target_physics_based or _is_active: return
+ process_logic(delta)
+
+
+func process_logic(delta: float) -> void:
+ if _is_active:
+ if _has_noise_resource and _preview_noise:
+ _transform_noise = noise.get_noise_transform(delta)
+ else:
+ match inactive_update_mode:
+ InactiveUpdateMode.NEVER: return
+ InactiveUpdateMode.ALWAYS:
+ # Only triggers if limit isn't default
+ if _limit_inactive_pcam:
+ global_position = _set_limit_clamp_position(global_position)
+ # InactiveUpdateMode.EXPONENTIALLY:
+ # TODO - Trigger positional updates less frequently as more PCams gets added
+
+ _limit_checker()
+
+ if _should_follow:
+ _follow(delta)
+ else:
+ _transform_output = global_transform
+
+ if _follow_axis_is_locked:
+ match follow_axis_lock:
+ FollowLockAxis.X:
+ _transform_output.origin.x = _follow_axis_lock_value.x
+ FollowLockAxis.Y:
+ _transform_output.origin.y = _follow_axis_lock_value.y
+ FollowLockAxis.XY:
+ _transform_output.origin.x = _follow_axis_lock_value.x
+ _transform_output.origin.y = _follow_axis_lock_value.y
+
+
+func _limit_checker() -> void:
+ ## TODO - Needs to see if this can be triggerd only from CollisionShape2D Transform changes
+ if not Engine.is_editor_hint(): return
+ if draw_limits:
+ update_limit_all_sides()
+
+
+func _follow(delta: float) -> void:
+ _set_follow_position()
+ _interpolate_position(_follow_target_position, delta)
+
+
+func _set_follow_position() -> void:
+ match follow_mode:
+ FollowMode.GLUED:
+ _follow_target_position = follow_target.global_position
+
+ FollowMode.SIMPLE:
+ _follow_target_position = _get_target_position_offset()
+
+ FollowMode.GROUP:
+ if _has_multiple_follow_targets:
+ var rect: Rect2 = Rect2(_follow_targets[0].global_position, Vector2.ZERO)
+ for target in _follow_targets:
+ rect = rect.expand(target.global_position)
+ if auto_zoom:
+ rect = rect.grow_individual(
+ auto_zoom_margin.x,
+ auto_zoom_margin.y,
+ auto_zoom_margin.z,
+ auto_zoom_margin.w
+ )
+
+ if rect.size.x > rect.size.y * _phantom_camera_manager.screen_size.aspect():
+ zoom = clamp(_phantom_camera_manager.screen_size.x / rect.size.x, auto_zoom_min, auto_zoom_max) * Vector2.ONE
+ else:
+ zoom = clamp(_phantom_camera_manager.screen_size.y / rect.size.y, auto_zoom_min, auto_zoom_max) * Vector2.ONE
+ _follow_target_position = rect.get_center() + follow_offset
+ else:
+ _follow_target_position = follow_targets[_follow_targets_single_target_index].global_position + follow_offset
+
+ FollowMode.PATH:
+ var path_position: Vector2 = follow_path.global_position
+
+ _follow_target_position = \
+ follow_path.curve.get_closest_point(
+ _get_target_position_offset() - path_position
+ ) + path_position
+
+ FollowMode.FRAMED:
+ if not Engine.is_editor_hint():
+ if not _is_active:
+ _follow_target_position = _get_target_position_offset()
+ else:
+ viewport_position = (get_follow_target().get_global_transform_with_canvas().get_origin() + follow_offset) / get_viewport_rect().size
+ var framed_side_offset: Vector2 = _get_framed_side_offset()
+
+ if framed_side_offset != Vector2.ZERO:
+ var glo_pos: Vector2
+ var target_position: Vector2 = _get_target_position_offset() + _follow_framed_offset
+
+ if dead_zone_width == 0 || dead_zone_height == 0:
+ if dead_zone_width == 0 && dead_zone_height != 0:
+ _follow_target_position = _get_target_position_offset()
+ elif dead_zone_width != 0 && dead_zone_height == 0:
+ glo_pos = _get_target_position_offset()
+ glo_pos.x += target_position.x - global_position.x
+ _follow_target_position = glo_pos
+ else:
+ _follow_target_position = _get_target_position_offset()
+
+ # If a horizontal dead zone is reached
+ if framed_side_offset.x != 0 and framed_side_offset.y == 0:
+ _follow_target_position.y = _transform_output.origin.y
+ _follow_target_position.x = target_position.x
+ _follow_framed_offset.y = global_position.y - _get_target_position_offset().y
+ dead_zone_reached.emit(Vector2(framed_side_offset.x, 0))
+ # If a vertical dead zone is reached
+ elif framed_side_offset.x == 0 and framed_side_offset.y != 0:
+ _follow_target_position.x = _transform_output.origin.x
+ _follow_target_position.y = target_position.y
+ _follow_framed_offset.x = global_position.x - _get_target_position_offset().x
+ dead_zone_reached.emit(Vector2(0, framed_side_offset.y))
+ # If a deadzone corner is reached
+ else:
+ _follow_target_position = target_position
+ dead_zone_reached.emit(Vector2(framed_side_offset.x, framed_side_offset.y))
+ else:
+ _follow_framed_offset = _transform_output.origin - _get_target_position_offset()
+ return
+ else:
+ _follow_target_position = _get_target_position_offset()
+
+
+func _set_follow_velocity(index: int, value: float):
+ _follow_velocity_ref[index] = value
+
+
+func _interpolate_position(target_position: Vector2, delta: float) -> void:
+ if _limit_inactive_pcam and not _tween_skip:
+ target_position = _set_limit_clamp_position(target_position)
+
+ global_position = target_position
+ if follow_damping and not Engine.is_editor_hint():
+ var output_position: Vector2
+ for i in 2:
+ output_position[i] = _smooth_damp(
+ global_position[i],
+ _transform_output.origin[i],
+ i,
+ _follow_velocity_ref[i],
+ _set_follow_velocity,
+ follow_damping_value[i],
+ delta
+ )
+ _transform_output = Transform2D(global_rotation, output_position)
+ else:
+ _transform_output = Transform2D(global_rotation, target_position)
+
+
+func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float:
+ damping_time = maxf(0.0001, damping_time)
+ var omega: float = 2 / damping_time
+ var x: float = omega * delta
+ var exponential: float = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x)
+ var diff: float = self_axis - target_axis
+ var _target_axis: float = target_axis
+
+ var max_change: float = INF * damping_time
+ diff = clampf(diff, -max_change, max_change)
+ target_axis = self_axis - diff
+
+ var temp: float = (current_velocity + omega * diff) * delta
+ set_velocity.call(index, (current_velocity - omega * temp) * exponential)
+ var output: float = target_axis + (diff + temp) * exponential
+
+ ## To prevent overshooting
+ if (_target_axis - self_axis > 0.0) == (output > _target_axis):
+ output = _target_axis
+ set_velocity.call(index, (output - _target_axis) / delta)
+
+ return output
+
+
+func _set_limit_clamp_position(value: Vector2) -> Vector2:
+ var camera_frame_rect_size: Vector2 = _camera_frame_rect().size
+ value.x = clampf(value.x, _limit_sides.x + camera_frame_rect_size.x / 2, _limit_sides.z - camera_frame_rect_size.x / 2)
+ value.y = clampf(value.y, _limit_sides.y + camera_frame_rect_size.y / 2, _limit_sides.w - camera_frame_rect_size.y / 2)
+ return value
+
+
+func _draw() -> void:
+ if not Engine.is_editor_hint(): return
+
+ if frame_preview and not _is_active:
+ draw_rect(_camera_frame_rect(), Color("3ab99a"), false, 2)
+
+
+func _camera_frame_rect() -> Rect2:
+ var screen_size_zoom: Vector2 = Vector2(_phantom_camera_manager.screen_size.x / get_zoom().x, _phantom_camera_manager.screen_size.y / get_zoom().y)
+
+ return Rect2(-screen_size_zoom / 2, screen_size_zoom)
+
+
+func _on_tile_map_changed() -> void:
+ update_limit_all_sides()
+
+
+func _get_target_position_offset() -> Vector2:
+ return follow_target.global_position + follow_offset
+
+
+func _on_dead_zone_changed() -> void:
+ global_position = _get_target_position_offset()
+
+
+func _get_framed_side_offset() -> Vector2:
+ var frame_out_bounds: Vector2
+
+ if viewport_position.x < 0.5 - dead_zone_width / 2:
+ # Is outside left edge
+ frame_out_bounds.x = -1
+
+ if viewport_position.y < 0.5 - dead_zone_height / 2:
+ # Is outside top edge
+ frame_out_bounds.y = 1
+
+ if viewport_position.x > 0.5 + dead_zone_width / 2:
+ # Is outside right edge
+ frame_out_bounds.x = 1
+
+ if viewport_position.y > 0.5001 + dead_zone_height / 2: # 0.501 to resolve an issue where the bottom vertical Dead Zone never becoming 0 when the Dead Zone Vertical parameter is set to 0
+ # Is outside bottom edge
+ frame_out_bounds.y = -1
+
+ return frame_out_bounds
+
+
+func _draw_camera_2d_limit() -> void:
+ if not is_instance_valid(_phantom_camera_manager): return
+ _phantom_camera_manager.draw_limit_2d.emit(draw_limits)
+
+
+func _check_limit_is_not_default() -> void:
+ if _limit_sides == _limit_sides_default:
+ _limit_inactive_pcam = false
+ else:
+ _limit_inactive_pcam = true
+
+
+func _check_visibility() -> void:
+ _phantom_camera_manager.pcam_visibility_changed.emit(self)
+
+
+func _follow_target_tree_exiting(target: Node) -> void:
+ if target == follow_target:
+ _should_follow = false
+ if _follow_targets.has(target):
+ _follow_targets.erase(target)
+
+
+func _should_follow_checker() -> void:
+ if follow_mode == FollowMode.NONE:
+ _should_follow = false
+ return
+
+ if not follow_mode == FollowMode.GROUP:
+ if is_instance_valid(follow_target):
+ _should_follow = true
+ else:
+ _should_follow = false
+
+
+func _follow_targets_size_check() -> void:
+ var targets_size: int = 0
+ _follow_target_physics_based = false
+ _follow_targets = []
+ for i in follow_targets.size():
+ if follow_targets[i] == null: continue
+ if follow_targets[i].is_inside_tree():
+ _follow_targets.append(follow_targets[i])
+ targets_size += 1
+ _follow_targets_single_target_index = i
+ _check_physics_body(follow_targets[i])
+ if not follow_targets[i].tree_exiting.is_connected(_follow_target_tree_exiting):
+ follow_targets[i].tree_exiting.connect(_follow_target_tree_exiting.bind(follow_targets[i]))
+
+ match targets_size:
+ 0:
+ _should_follow = false
+ _has_multiple_follow_targets = false
+ 1:
+ _should_follow = true
+ _has_multiple_follow_targets = false
+ _:
+ _should_follow = true
+ _has_multiple_follow_targets = true
+
+
+func _noise_emitted(emitter_noise_output: Transform2D, emitter_layer: int) -> void:
+ if noise_emitter_layer & emitter_layer != 0:
+ noise_emitted.emit(emitter_noise_output)
+
+
+func _set_layer(current_layers: int, layer_number: int, value: bool) -> int:
+ var mask: int = current_layers
+
+ # From https://github.com/godotengine/godot/blob/51991e20143a39e9ef0107163eaf283ca0a761ea/scene/3d/camera_3d.cpp#L638
+ if layer_number < 1 or layer_number > 20:
+ printerr("Render layer must be between 1 and 20.")
+ else:
+ if value:
+ mask |= 1 << (layer_number - 1)
+ else:
+ mask &= ~(1 << (layer_number - 1))
+
+ return mask
+
+
+func _check_physics_body(target: Node2D) -> void:
+ if target is PhysicsBody2D:
+ var show_jitter_tips := ProjectSettings.get_setting("phantom_camera/tips/show_jitter_tips")
+ var physics_interpolation_enabled := ProjectSettings.get_setting("physics/common/physics_interpolation")
+
+ ## NOTE - Feature Toggle
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor < 3:
+ if show_jitter_tips == null: # Default value is null when referencing custom Project Setting
+ print_rich("Following a [b]PhysicsBody2D[/b] node will likely result in jitter - on lower physics ticks in particular.")
+ print_rich("If possible, will recommend upgrading to Godot 4.3, as it has built-in support for 2D Physics Interpolation, which will mitigate this issue.")
+ print_rich("Otherwise, try following the guide on the [url=https://phantom-camera.dev/support/faq#i-m-seeing-jitter-what-can-i-do]documentation site[/url] for better results.")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ return
+ ## NOTE - Only supported in Godot 4.3 or above
+ elif not physics_interpolation_enabled and show_jitter_tips == null: # Default value is null when referencing custom Project Setting
+ printerr("Physics Interpolation is disabled in the Project Settings, recommend enabling it to smooth out physics-based camera movement")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ _follow_target_physics_based = true
+ else:
+ _is_parents_physics(target)
+ physics_target_changed.emit()
+
+
+func _is_parents_physics(target: Node = self) -> void:
+ var current_node: Node = target
+ while current_node:
+ current_node = current_node.get_parent()
+ if not current_node is PhysicsBody2D: continue
+ _follow_target_physics_based = true
+
+#endregion
+
+
+#region Public Functions
+
+## Updates the limit sides based what has been set to define it
+## This should be automatic, but can be called manully if need be.
+func update_limit_all_sides() -> void:
+ var limit_rect: Rect2
+
+ if not is_instance_valid(_limit_node):
+ _limit_sides.x = limit_left
+ _limit_sides.y = limit_top
+ _limit_sides.z = limit_right
+ _limit_sides.w = limit_bottom
+ elif _limit_node is TileMap or _limit_node.is_class("TileMapLayer"):
+ var tile_map := _limit_node
+
+ if not tile_map.tile_set: return # TODO: This should be removed once https://github.com/godotengine/godot/issues/96898 is resolved
+
+ var tile_map_size: Vector2 = Vector2(tile_map.get_used_rect().size) * Vector2(tile_map.tile_set.tile_size) * tile_map.get_scale()
+ var tile_map_position: Vector2 = tile_map.global_position + Vector2(tile_map.get_used_rect().position) * Vector2(tile_map.tile_set.tile_size) * tile_map.get_scale()
+
+ ## Calculates the Rect2 based on the Tile Map position and size + margin
+ limit_rect = Rect2(
+ tile_map_position + Vector2(limit_margin.x, limit_margin.y),
+ tile_map_size - Vector2(limit_margin.x, limit_margin.y) - Vector2(limit_margin.z, limit_margin.w)
+ )
+
+ # Left
+ _limit_sides.x = roundi(limit_rect.position.x)
+ # Top
+ _limit_sides.y = roundi(limit_rect.position.y)
+ # Right
+ _limit_sides.z = roundi(limit_rect.position.x + limit_rect.size.x)
+ # Bottom
+ _limit_sides.w = roundi(limit_rect.position.y + limit_rect.size.y)
+ elif _limit_node is CollisionShape2D:
+ var collision_shape_2d: CollisionShape2D = _limit_node as CollisionShape2D
+
+ if not collision_shape_2d.get_shape(): return
+
+ var shape_2d: Shape2D = collision_shape_2d.get_shape()
+ var shape_2d_size: Vector2 = shape_2d.get_rect().size
+ var shape_2d_position: Vector2 = collision_shape_2d.global_position + Vector2(shape_2d.get_rect().position)
+
+ ## Calculates the Rect2 based on the Tile Map position and size
+ limit_rect = Rect2(shape_2d_position, shape_2d_size)
+
+ ## Calculates the Rect2 based on the Tile Map position and size + margin
+ limit_rect = Rect2(
+ limit_rect.position + Vector2(limit_margin.x, limit_margin.y),
+ limit_rect.size - Vector2(limit_margin.x, limit_margin.y) - Vector2(limit_margin.z, limit_margin.w)
+ )
+
+ # Left
+ _limit_sides.x = roundi(limit_rect.position.x)
+ # Top
+ _limit_sides.y = roundi(limit_rect.position.y)
+ # Right
+ _limit_sides.z = roundi(limit_rect.position.x + limit_rect.size.x)
+ # Bottom
+ _limit_sides.w = roundi(limit_rect.position.y + limit_rect.size.y)
+
+ _check_limit_is_not_default()
+ if not _is_active: return
+ if not is_instance_valid(_phantom_camera_manager): return
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_LEFT, _limit_sides.x)
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_TOP, _limit_sides.y)
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_RIGHT, _limit_sides.z)
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_BOTTOM, _limit_sides.w)
+ _phantom_camera_manager.draw_limit_2d.emit(draw_limits)
+
+
+func reset_limit() -> void:
+ if not is_instance_valid(_phantom_camera_manager): return
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_LEFT, _limit_sides_default.x)
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_TOP, _limit_sides_default.y)
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_RIGHT, _limit_sides_default.z)
+ _phantom_camera_manager.limit_2d_changed.emit(SIDE_BOTTOM, _limit_sides_default.w)
+ _phantom_camera_manager.draw_limit_2d.emit(draw_limits)
+
+
+## Assigns the value of the [param has_tweened] property.
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_tween_skip(caller: Node, value: bool) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _tween_skip = value
+ else:
+ printerr("Can only be called PhantomCameraHost class")
+## Returns the current [param has_tweened] value.
+func get_tween_skip() -> bool:
+ return _tween_skip
+
+## Returns the [Transform3D] value based on the [member follow_mode] / [member look_at_mode] target value.
+func get_transform_output() -> Transform2D:
+ return _transform_output
+
+
+## Returns the noise [Transform3D] value.
+func get_noise_transform() -> Transform2D:
+ return _transform_noise
+
+
+## Emits a noise based on a custom [Transform2D] value.[br]
+## Use this function if you wish to make use of external noise patterns from, for example, other addons.
+func emit_noise(value: Transform2D) -> void:
+ noise_emitted.emit(value)
+
+
+## Teleports the [param PhantomCamera2D] and [Camera2D] to their designated position,
+## bypassing the damping process.
+func teleport_position() -> void:
+ _follow_velocity_ref = Vector2.ZERO
+ _set_follow_position()
+ _transform_output.origin = _follow_target_position
+ _phantom_camera_manager.pcam_teleport.emit(self)
+
+
+# TODO: Enum link does link to anywhere is being tracked in: https://github.com/godotengine/godot/issues/106828
+## Returns true if this [param PhantomCamera2D]'s [member follow_mode] is not set to [enum FollowMode]
+## and has a valid [member follow_target].
+func is_following() -> bool:
+ return _should_follow
+
+#endregion
+
+
+#region Setter & Getter Functions
+
+## Assigns new Zoom value.
+func set_zoom(value: Vector2) -> void:
+ zoom = value
+ queue_redraw()
+
+## Gets current Zoom value.
+func get_zoom() -> Vector2:
+ return zoom
+
+
+## Assigns new Priority value.
+func set_priority(value: int) -> void:
+ priority = abs(value)
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).pcam_priority_changed.emit(self)
+
+## Gets current Priority value.
+func get_priority() -> int:
+ return priority
+
+
+## Assigns a new PhantomCameraTween resource to the PhantomCamera2D
+func set_tween_resource(value: PhantomCameraTween) -> void:
+ tween_resource = value
+
+## Gets the PhantomCameraTween resource assigned to the PhantomCamera2D
+## Returns null if there's nothing assigned to it.
+func get_tween_resource() -> PhantomCameraTween:
+ return tween_resource
+
+
+## Assigns a new [param Tween Duration] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_duration(value: float) -> void:
+ tween_resource.duration = value
+
+## Gets the current [param Tween Duration] value inside the
+## [member tween_resource].[br]
+## The duration value is in seconds.
+func get_tween_duration() -> float:
+ return tween_resource.duration
+
+
+## Assigns a new [param Tween Transition] value inside the
+## [member tween_resource].
+func set_tween_transition(value: int) -> void:
+ tween_resource.transition = value
+
+## Gets the current [param Tween Transition] value inside the
+## [member tween_resource].
+func get_tween_transition() -> int:
+ return tween_resource.transition
+
+
+## Assigns a new [param Tween Ease] value inside the [member tween_resource].
+func set_tween_ease(value: int) -> void:
+ tween_resource.ease = value
+
+## Gets the current [param Tween Ease] value inside the [member tween_resource].
+func get_tween_ease() -> int:
+ return tween_resource.ease
+
+
+## Sets the [param PhantomCamera2D] active state.[br]
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_is_active(node, value) -> void:
+ if node is PhantomCameraHost:
+ _is_active = value
+ if value:
+ _should_follow_checker()
+ queue_redraw()
+ else:
+ printerr("PCams can only be set from the PhantomCameraHost")
+
+## Gets current active state of the [param PhantomCamera2D].
+## If it returns true, it means the [param PhantomCamera2D] is what the
+## [param Camera2D] is currently following.
+func is_active() -> bool:
+ return _is_active
+
+
+## Enables or disables the [member tween_on_load].
+func set_tween_on_load(value: bool) -> void:
+ tween_on_load = value
+
+## Gets the current [member tween_on_load] value.
+func get_tween_on_load() -> bool:
+ return tween_on_load
+
+## Sets the [member host_layers] value.
+func set_host_layers(value: int) -> void:
+ host_layers = value
+ if is_instance_valid(_phantom_camera_manager):
+ _phantom_camera_manager.pcam_host_layer_changed.emit(self)
+
+## Enables or disables a given layer of [member host_layers].
+func set_host_layers_value(layer: int, value: bool) -> void:
+ host_layers = _set_layer(host_layers, layer, value)
+
+## Gets the current [member host_layers].
+func get_host_layers() -> int:
+ return host_layers
+
+
+## Gets the current follow mode as an enum int based on [enum FollowMode].[br]
+## [b]Note:[/b] Setting [enum FollowMode] purposely not added.
+## A separate PCam should be used instead.
+func get_follow_mode() -> int:
+ return follow_mode
+
+
+## Assigns a new [Node2D] as the [member follow_target].
+func set_follow_target(value: Node2D) -> void:
+ if follow_mode == FollowMode.NONE or follow_mode == FollowMode.GROUP: return
+ if follow_target == value: return
+ follow_target = value
+ _follow_target_physics_based = false
+ if is_instance_valid(value):
+ if follow_mode == FollowMode.PATH:
+ if is_instance_valid(follow_path):
+ _should_follow = true
+ else:
+ _should_follow = false
+ else:
+ _should_follow = true
+ _check_physics_body(value)
+ if not follow_target.tree_exiting.is_connected(_follow_target_tree_exiting):
+ follow_target.tree_exiting.connect(_follow_target_tree_exiting.bind(follow_target))
+ else:
+ _should_follow = false
+ follow_target_changed.emit()
+ notify_property_list_changed()
+
+## Erases the current [member follow_target].
+func erase_follow_target() -> void:
+ if follow_target == null: return
+ _should_follow = false
+ follow_target = null
+ _follow_target_physics_based = false
+ follow_target_changed.emit()
+
+## Gets the current [member follow_target].
+func get_follow_target() -> Node2D:
+ return follow_target
+
+
+## Assigns a new [Path2D] to the [member follow_path].
+func set_follow_path(value: Path2D) -> void:
+ follow_path = value
+ if is_instance_valid(follow_path):
+ _should_follow_checker()
+ else:
+ _should_follow = false
+
+## Erases the current [Path2D] from the [member follow_path] property.
+func erase_follow_path() -> void:
+ follow_path = null
+
+## Gets the current [Path2D] from the [member follow_path].
+func get_follow_path() -> Path2D:
+ return follow_path
+
+
+## Assigns a new [param follow_targets] array value.
+func set_follow_targets(value: Array[Node2D]) -> void:
+ if follow_mode != FollowMode.GROUP: return
+ if follow_targets == value: return
+ follow_targets = value
+ _follow_targets_size_check()
+
+## Appends a single [Node2D] to [member follow_targets].
+func append_follow_targets(value: Node2D) -> void:
+ if not is_instance_valid(value):
+ printerr(value, " is not a valid Node2D instance")
+ return
+
+ if not follow_targets.has(value):
+ follow_targets.append(value)
+ _follow_targets_size_check()
+ else:
+ printerr(value, " is already part of Follow Group")
+
+## Adds an Array of type [Node2D] to [member follow_targets].
+func append_follow_targets_array(value: Array[Node2D]) -> void:
+ for target in value:
+ if not is_instance_valid(target): continue
+ if not follow_targets.has(target):
+ follow_targets.append(target)
+ _follow_targets_size_check()
+ else:
+ printerr(value, " is already part of Follow Group")
+
+## Removes a [Node2D] from [member follow_targets] array.
+func erase_follow_targets(value: Node2D) -> void:
+ follow_targets.erase(value)
+ _follow_targets_size_check()
+
+## Gets all [Node2D] from [member follow_targets] array.
+func get_follow_targets() -> Array[Node2D]:
+ return follow_targets
+
+
+## Assigns a new Vector2 for the Follow Target Offset property.
+func set_follow_offset(value: Vector2) -> void:
+ var temp_offset: Vector2 = follow_offset
+
+ follow_offset = value
+
+ if follow_axis_lock != FollowLockAxis.NONE:
+ temp_offset = temp_offset - value
+ match value:
+ FollowLockAxis.X:
+ _follow_axis_lock_value.x = _transform_output.origin.x + temp_offset.x
+ FollowLockAxis.Y:
+ _follow_axis_lock_value.y = _transform_output.origin.y + temp_offset.y
+ FollowLockAxis.XY:
+ _follow_axis_lock_value.x = _transform_output.origin.x + temp_offset.x
+ _follow_axis_lock_value.y = _transform_output.origin.y + temp_offset.y
+
+
+## Gets the current Vector2 for the Follow Target Offset property.
+func get_follow_offset() -> Vector2:
+ return follow_offset
+
+
+## Enables or disables Follow Damping.
+func set_follow_damping(value: bool) -> void:
+ follow_damping = value
+ notify_property_list_changed()
+
+## Gets the current Follow Damping property.
+func get_follow_damping() -> bool:
+ return follow_damping
+
+
+## Assigns new Damping value.
+func set_follow_damping_value(value: Vector2) -> void:
+ ## TODO - Should be using @export_range once minimum version support is Godot 4.3
+ if value.x < 0: value.x = 0
+ elif value.y < 0: value.y = 0
+ follow_damping_value = value
+
+## Gets the current Follow Damping value.
+func get_follow_damping_value() -> Vector2:
+ return follow_damping_value
+
+## Assigns a new [member follow_axis] member. Value is based on [enum FollowLockAxis] enum.
+func set_lock_axis(value: FollowLockAxis) -> void:
+ follow_axis_lock = value
+
+ # Wait for the node to be ready before setting lock
+ if not is_node_ready(): await ready
+
+ # Prevent axis lock from working in the editor
+ if value != FollowLockAxis.NONE and not Engine.is_editor_hint():
+ _follow_axis_is_locked = true
+ match value:
+ FollowLockAxis.X:
+ _follow_axis_lock_value.x = _transform_output.origin.x
+ FollowLockAxis.Y:
+ _follow_axis_lock_value.y = _transform_output.origin.y
+ FollowLockAxis.XY:
+ _follow_axis_lock_value.x = _transform_output.origin.x
+ _follow_axis_lock_value.y = _transform_output.origin.y
+ else:
+ _follow_axis_is_locked = false
+
+## Gets the current [member follow_axis_lock] value. Value is based on [enum FollowLockAxis] enum.
+func get_lock_axis() -> FollowLockAxis:
+ return follow_axis_lock
+
+
+## Enables or disables [member snap_to_pixel].
+func set_snap_to_pixel(value: bool) -> void:
+ snap_to_pixel = value
+
+## Gets the current [member snap_to_pixel] value.
+func get_snap_to_pixel() -> bool:
+ return snap_to_pixel
+
+
+## Enables or disables Auto zoom when using Group Follow.
+func set_auto_zoom(value: bool) -> void:
+ auto_zoom = value
+ notify_property_list_changed()
+
+## Gets Auto Zoom state.
+func get_auto_zoom() -> bool:
+ return auto_zoom
+
+
+## Assigns new Min Auto Zoom value.
+func set_auto_zoom_min(value: float) -> void:
+ auto_zoom_min = value
+
+## Gets Min Auto Zoom value.
+func get_auto_zoom_min() -> float:
+ return auto_zoom_min
+
+
+## Assigns new Max Auto Zoom value.
+func set_auto_zoom_max(value: float) -> void:
+ auto_zoom_max = value
+
+## Gets Max Auto Zoom value.
+func get_auto_zoom_max() -> float:
+ return auto_zoom_max
+
+
+## Assigns new Zoom Auto Margin value.
+func set_auto_zoom_margin(value: Vector4) -> void:
+ auto_zoom_margin = value
+
+## Gets Zoom Auto Margin value.
+func get_auto_zoom_margin() -> Vector4:
+ return auto_zoom_margin
+
+
+## Sets a limit side based on the side parameter.[br]
+## It's recommended to pass the [enum Side] enum as the sid parameter.
+func set_limit(side: int, value: int) -> void:
+ match side:
+ SIDE_LEFT: limit_left = value
+ SIDE_TOP: limit_top = value
+ SIDE_RIGHT: limit_right = value
+ SIDE_BOTTOM: limit_bottom = value
+ _: printerr("Not a valid Side.")
+
+## Gets the limit side
+func get_limit(value: int) -> int:
+ match value:
+ SIDE_LEFT: return limit_left
+ SIDE_TOP: return limit_top
+ SIDE_RIGHT: return limit_right
+ SIDE_BOTTOM: return limit_bottom
+ _:
+ printerr("Not a valid Side.")
+ return -1
+
+
+## Assign a the Camera2D Left Limit Side value.
+func set_limit_left(value: int) -> void:
+ _limit_target_exist_error()
+ limit_left = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Left Limit value.
+func get_limit_left() -> int:
+ return limit_left
+
+
+## Assign a the Camera2D Top Limit Side value.
+func set_limit_top(value: int) -> void:
+ _limit_target_exist_error()
+ limit_top = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Top Limit value.
+func get_limit_top() -> int:
+ return limit_top
+
+
+## Assign a the Camera2D Right Limit Side value.
+func set_limit_right(value: int) -> void:
+ _limit_target_exist_error()
+ limit_right = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Right Limit value.
+func get_limit_right() -> int:
+ return limit_right
+
+
+## Assign a the Camera2D Bottom Limit Side value.
+func set_limit_bottom(value: int) -> void:
+ _limit_target_exist_error()
+ limit_bottom = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Bottom Limit value.
+func get_limit_bottom() -> int:
+ return limit_bottom
+
+
+func _limit_target_exist_error() -> void:
+ if not limit_target.is_empty():
+ printerr("Unable to set Limit Side due to Limit Target ", _limit_node.name, " being assigned")
+
+
+# Sets a [memeber limit_target] node.
+func set_limit_target(value: NodePath) -> void:
+ limit_target = value
+
+ # Waits for PCam2d's _ready() before trying to validate limit_node_path
+ if not is_node_ready(): await ready
+
+ # Removes signal from existing TileMap node
+ if is_instance_valid(get_node_or_null(value)):
+ var prev_limit_node: Node2D = _limit_node
+ var new_limit_node: Node2D = get_node(value)
+
+ if prev_limit_node:
+ if prev_limit_node is TileMap or prev_limit_node.is_class("TileMapLayer"):
+ if prev_limit_node.changed.is_connected(_on_tile_map_changed):
+ prev_limit_node.changed.disconnect(_on_tile_map_changed)
+
+ if new_limit_node is TileMap or new_limit_node.is_class("TileMapLayer"):
+ if not new_limit_node.changed.is_connected(_on_tile_map_changed):
+ new_limit_node.changed.connect(_on_tile_map_changed)
+ elif new_limit_node is CollisionShape2D:
+ var col_shape: CollisionShape2D = get_node(value)
+
+ if col_shape.shape == null:
+ printerr("No Shape2D in: ", col_shape.name)
+ reset_limit()
+ limit_target = ""
+ return
+ else:
+ printerr("Limit Target is not a TileMap, TileMapLayer or CollisionShape2D node")
+ return
+ elif value == NodePath(""):
+ reset_limit()
+ limit_target = ""
+ else:
+ printerr("Limit Target cannot be found")
+ return
+
+ _limit_node = get_node_or_null(value)
+
+ notify_property_list_changed()
+ update_limit_all_sides()
+
+## Get [member limit_target] node.
+func get_limit_target() -> NodePath:
+ if not limit_target: # TODO - Fixes an spam error if if limit_taret is empty
+ return NodePath("")
+ else:
+ return limit_target
+
+
+## Set Tile Map Limit Margin.
+func set_limit_margin(value: Vector4i) -> void:
+ limit_margin = value
+ update_limit_all_sides()
+## Get Tile Map Limit Margin.
+func get_limit_margin() -> Vector4i:
+ return limit_margin
+
+
+### Enables or disables the Limit Smoothing beaviour.
+#func set_limit_smoothing(value: bool) -> void:
+ #limit_smoothed = value
+### Returns the Limit Smoothing beaviour.
+#func get_limit_smoothing() -> bool:
+ #return limit_smoothed
+
+
+## Sets a [PhantomCameraNoise2D] resource.
+func set_noise(value: PhantomCameraNoise2D) -> void:
+ noise = value
+ if value != null:
+ _has_noise_resource = true
+ noise.set_trauma(1)
+ else:
+ _has_noise_resource = false
+ _transform_noise = Transform2D()
+
+## Returns the [PhantomCameraNoise2D] resource.
+func get_noise() -> PhantomCameraNoise2D:
+ return noise
+
+func has_noise_resource() -> bool:
+ return _has_noise_resource
+
+
+## Sets the [member noise_emitter_layer] value.
+func set_noise_emitter_layer(value: int) -> void:
+ noise_emitter_layer = value
+
+## Enables or disables a given layer of [member noise_emitter_layer].
+func set_noise_emitter_layer_value(value: int, enabled: bool) -> void:
+ noise_emitter_layer = _set_layer(noise_emitter_layer, value, enabled)
+
+## Returns the [member noise_emitter_layer]
+func get_noise_emitter_layer() -> int:
+ return noise_emitter_layer
+
+
+## Sets [member inactive_update_mode] property.
+func set_inactive_update_mode(value: int) -> void:
+ inactive_update_mode = value
+
+## Gets [enum InactiveUpdateMode] value.
+func get_inactive_update_mode() -> int:
+ return inactive_update_mode
+
+
+func get_follow_target_physics_based() -> bool:
+ return _follow_target_physics_based
+
+
+func get_class() -> String:
+ return "PhantomCamera2D"
+
+
+func is_class(value) -> bool:
+ return value == "PhantomCamera2D"
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd
new file mode 100644
index 0000000..fdec408
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd
@@ -0,0 +1,2229 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
+class_name PhantomCamera3D
+extends Node3D
+
+## Controls a scene's [Camera3D] and applies logic to it.
+##
+## The scene's [Camera3D] will follow the position of the
+## [param PhantomCamera3D] with the highest priority.
+## Each instance can have different positional and rotational logic applied
+## to them.
+
+#region Constants
+
+const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#endregion
+
+#region Signals
+
+## Emitted when the [param PhantomCamera3D] becomes active.
+signal became_active
+
+## Emitted when the [param PhantomCamera3D] becomes inactive.
+signal became_inactive
+
+## Emitted when the follow_mode changes.
+## Note: This is for internal use only
+signal follow_mode_changed
+
+## Emitted when [member follow_target] changes.
+signal follow_target_changed
+
+## Emitted when [member look_at_target] changes.
+signal look_at_target_changed
+
+## Emitted when dead zones changes.[br]
+## [b]Note:[/b] Only applicable in [param Framed] [member FollowMode].
+signal dead_zone_changed
+
+## Emitted when a target touches the edge of the dead zone in [param Framed] [enum FollowMode].
+signal dead_zone_reached
+
+## Emitted when the [param Camera3D] starts to tween to another
+## [param PhantomCamera3D].
+signal tween_started
+
+## Emitted when the [param Camera3D] is to tweening towards another
+## [param PhantomCamera3D].
+signal is_tweening
+
+## Emitted when the tween is interrupted due to another [param PhantomCamera3D]
+## becoming active. The argument is the [param PhantomCamera3D] that
+## interrupted the tween.
+signal tween_interrupted(pcam_3d: PhantomCamera3D)
+
+## Emitted when the [param Camera3D] completes its tween to the
+## [param PhantomCamera3D].
+signal tween_completed
+
+## Emitted when Noise should be applied to the [param Camera3D].
+signal noise_emitted(noise_output: Transform3D)
+
+signal physics_target_changed
+
+signal camera_3d_resource_property_changed(property: StringName, value: Variant)
+signal camera_3d_resource_changed
+
+#endregion
+
+
+#region Enums
+
+## Determines the positional logic for a given [param PhantomCamera3D]
+## [br][br]
+## The different modes have different functionalities and purposes, so choosing
+## the correct one depends on what each [param PhantomCamera3D] is meant to do.
+enum FollowMode {
+ NONE = 0, ## Default - No follow logic is applied.
+ GLUED = 1, ## Sticks to its target.
+ SIMPLE = 2, ## Follows its target with an optional offset.
+ GROUP = 3, ## Follows multiple targets with option to dynamically reframe itself.
+ PATH = 4, ## Follows a target while being positionally confined to a [Path3D] node.
+ FRAMED = 5, ## Applies a dead zone on the frame and only follows its target when it tries to leave it.
+ THIRD_PERSON = 6, ## Applies a [SpringArm3D] node to the target's position and allows for rotating around it.
+}
+
+## Determines the rotational logic for a given [param PhantomCamera3D].[br][br]
+## The different modes has different functionalities and purposes, so
+## choosing the correct mode depends on what each [param PhantomCamera3D]
+## is meant to do.
+enum LookAtMode {
+ NONE = 0, ## Default - No Look At logic is applied.
+ MIMIC = 1, ## Copies its target's rotational value.
+ SIMPLE = 2, ## Looks at its target in a straight line.
+ GROUP = 3, ## Looks at the centre of its targets.
+}
+
+## Determines how often an inactive [param PhantomCamera3D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera3D] are doing when idling
+## to improve performance.
+enum InactiveUpdateMode {
+ ALWAYS, ## Always updates the [param PhantomCamera3D], even when it's inactive.
+ NEVER, ## Never updates the [param PhantomCamera3D] when it's inactive. Reduces the amount of computational resources when inactive.
+# EXPONENTIALLY,
+}
+
+enum FollowLockAxis {
+ NONE = 0,
+ X = 1,
+ Y = 2,
+ Z = 3,
+ XY = 4,
+ XZ = 5,
+ YZ = 6,
+ XYZ = 7,
+}
+
+#endregion
+
+
+#region Exported Properties
+
+## To quickly preview a [param PhantomCamera3D] without adjusting its
+## [member Priority], this property allows the selected [param PhantomCamera3D]
+## to ignore the Priority system altogether and forcefully become the active
+## one. It's partly designed to work within the [param viewfinder], and will be
+## disabled when running a build export of the game.
+@export var priority_override: bool = false:
+ set(value):
+ priority_override = value
+ if Engine.is_editor_hint():
+ if value:
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).pcam_priority_override.emit(self, priority_override)
+ else:
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).pcam_priority_override.emit(self, priority_override)
+ get:
+ return priority_override
+
+
+## It defines which [param PhantomCamera3D] a scene's [param Camera3D] should
+## be corresponding with and be attached to. This is decided by the
+## [param PhantomCamera3D] with the highest [param priority].
+## [br][br]
+## Changing [param priority] will send an event to the scene's
+## [PhantomCameraHost], which will then determine whether if the
+## [param priority] value is greater than or equal to the currently
+## highest [param PhantomCamera3D]'s in the scene. The
+## [param PhantomCamera3D] with the highest value will then reattach the
+## Camera accordingly.
+@export var priority: int = 0:
+ set = set_priority,
+ get = get_priority
+
+
+## Determines the positional logic for a given [param PhantomCamera3D].
+## The different modes have different functionalities and purposes, so
+## choosing the correct one depends on what each [param PhantomCamera3D]
+## is meant to do.
+@export var follow_mode: FollowMode = FollowMode.NONE:
+ set(value):
+ follow_mode = value
+
+ if follow_mode == FollowMode.NONE:
+ _should_follow = false
+ top_level = false
+ _is_parents_physics()
+ notify_property_list_changed()
+ return
+
+ match follow_mode:
+ FollowMode.PATH:
+ if is_instance_valid(follow_path):
+ _should_follow_checker()
+ FollowMode.GROUP:
+ _follow_targets_size_check()
+ _:
+ _should_follow_checker()
+
+ if follow_mode == FollowMode.FRAMED:
+ if _follow_framed_initial_set and follow_target:
+ _follow_framed_initial_set = false
+ dead_zone_changed.connect(_on_dead_zone_changed)
+ else:
+ if dead_zone_changed.is_connected(_on_dead_zone_changed):
+ dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+ if follow_mode == FollowMode.THIRD_PERSON:
+ top_level = false
+ _is_third_person_follow = true
+ else:
+ top_level = true
+ _is_third_person_follow = false
+
+ follow_mode_changed.emit()
+ notify_property_list_changed()
+
+ ## NOTE - Warning that Look At + Follow Mode hasn't been fully tested together yet
+ if look_at_mode != LookAtMode.NONE:
+ print_rich("[color=#EAA15E]Warning: Using both Look At and Follow Mode on the same PCam3D has not been fully tested yet, proceed with caution![/color]")
+ get:
+ return follow_mode
+
+## Determines which target should be followed.
+## The [param Camera3D] will follow the position of the Follow Target based on
+## the [member follow_mode] type and its parameters.
+@export var follow_target: Node3D = null:
+ set = set_follow_target,
+ get = get_follow_target
+
+## Defines the targets that the [param PhantomCamera3D] should be following.
+@export var follow_targets: Array[Node3D] = []:
+ set = set_follow_targets,
+ get = get_follow_targets
+
+## Determines the [Path3D] node the [param PhantomCamera3D]
+## should be bound to.
+## The [param PhantomCamera3D] will follow the position of the
+## [member follow_target] while sticking to the closest point on this path.
+@export var follow_path: Path3D = null:
+ set = set_follow_path,
+ get = get_follow_path
+
+
+## Determines the rotational logic for a given [param PhantomCamera3D].
+## The different modes has different functionalities and purposes,
+## so choosing the correct mode depends on what each
+## [param PhantomCamera3D] is meant to do.
+@export var look_at_mode: LookAtMode = LookAtMode.NONE:
+ set(value):
+ look_at_mode = value
+
+ if look_at_mode == LookAtMode.NONE:
+ _should_look_at = false
+ notify_property_list_changed()
+ return
+
+ if not look_at_mode == LookAtMode.GROUP:
+ if look_at_target is Node3D:
+ _should_look_at = true
+ else: # If Look At Group
+ _look_at_targets_size_check()
+ notify_property_list_changed()
+
+ ## NOTE - Warning that Look At + Follow Mode hasn't been fully tested together yet
+ if follow_mode != FollowMode.NONE:
+ print_rich("[color=#EAA15E]Warning: Using both Look At and Follow Mode on the same PCam3D has not been fully tested yet, proceed with caution![/color]")
+ get:
+ return look_at_mode
+
+## Determines which target should be looked at.
+## The [param PhantomCamera3D] will update its rotational value as the
+## target changes its position.
+@export var look_at_target: Node3D = null:
+ set = set_look_at_target,
+ get = get_look_at_target
+
+## Defines the targets that the camera should looking at.
+## It will be looking at the centre of all the assigned targets.
+@export var look_at_targets: Array[Node3D] = []:
+ set = set_look_at_targets,
+ get = get_look_at_targets
+
+
+## Defines how [param ]PhantomCamera3Ds] transition between one another.
+## Changing the tween values for a given [param PhantomCamera3D]
+## determines how transitioning to that instance will look like.
+## This is a resource type that can be either used for one
+## [param PhantomCamera] or reused across multiple - both 2D and 3D.
+## By default, all [param PhantomCameras] will use a [param linear]
+## transition, [param easeInOut] ease with a [param 1s] duration.
+@export var tween_resource: PhantomCameraTween = PhantomCameraTween.new():
+ set = set_tween_resource,
+ get = get_tween_resource
+
+## If enabled, the moment a [param PhantomCamera3D] is instantiated into
+## a scene, and has the highest priority, it will perform its tween transition.
+## This is most obvious if a [param PhantomCamera3D] has a long duration and
+## is attached to a playable character that can be moved the moment a scene
+## is loaded. Disabling the [param tween_on_load] property will
+## disable this behaviour and skip the tweening entirely when instantiated.
+@export var tween_on_load: bool = true:
+ set = set_tween_on_load,
+ get = get_tween_on_load
+
+
+## Determines how often an inactive [param PhantomCamera3D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera3Ds] are doing when idling
+## to improve performance.
+@export var inactive_update_mode: InactiveUpdateMode = InactiveUpdateMode.ALWAYS:
+ set = set_inactive_update_mode,
+ get = get_inactive_update_mode
+
+
+## Determines which layers this [param PhantomCamera3D] should be able to communicate with [PhantomCameraHost] nodes.[br]
+## A corresponding layer needs to be set on the [PhantomCameraHost] node.
+@export_flags_3d_render var host_layers: int = 1:
+ set = set_host_layers,
+ get = get_host_layers
+
+
+## A resource type that allows for overriding the [param Camera3D] node's
+## properties.
+@export var camera_3d_resource: Camera3DResource = null:
+ set = set_camera_3d_resource,
+ get = get_camera_3d_resource
+
+
+## Overrides the [member Camera3D.attribuets] resource property.
+@export var attributes: CameraAttributes = null:
+ set = set_attributes,
+ get = get_attributes
+
+
+## Overrides the [member Camera3D.environment] resource property.
+@export var environment: Environment = null:
+ set = set_environment,
+ get = get_environment
+
+
+@export_group("Follow Parameters")
+## Offsets the [member follow_target] position.
+@export var follow_offset: Vector3 = Vector3.ZERO:
+ set = set_follow_offset,
+ get = get_follow_offset
+
+## Applies a damping effect on the camera's movement.
+## Leading to heavier / slower camera movement as the targeted node moves around.
+## This is useful to avoid sharp and rapid camera movement.
+@export var follow_damping: bool = false:
+ set = set_follow_damping,
+ get = get_follow_damping
+
+## Defines the damping amount. The ideal range should be somewhere between 0-1.[br][br]
+## The damping amount can be specified in the individual axis.[br][br]
+## [b]Lower value[/b] = faster / sharper camera movement.[br]
+## [b]Higher value[/b] = slower / heavier camera movement.
+@export var follow_damping_value: Vector3 = Vector3(0.1, 0.1, 0.1):
+ set = set_follow_damping_value,
+ get = get_follow_damping_value
+
+
+## Prevents the [param PhantomCamera2D] from moving in a designated axis.
+## This can be enabled or disabled at runtime or from the editor directly.
+@export var follow_axis_lock: FollowLockAxis = FollowLockAxis.NONE:
+ set = set_follow_axis_lock,
+ get = get_follow_axis_lock
+var _follow_axis_is_locked: bool = false
+var _follow_axis_lock_value: Vector3 = Vector3.ZERO
+
+
+## Sets a distance offset from the centre of the target's position.
+## The distance is applied to the [param PhantomCamera3D]'s local z axis.
+@export var follow_distance: float = 1:
+ set = set_follow_distance,
+ get = get_follow_distance
+
+## Enables the [param PhantomCamera3D] to automatically distance
+## itself as the [param follow targets] move further apart.[br]
+## It looks at the longest axis between the different targets and interpolates
+## the distance length between the [member auto_follow_distance_min] and
+## [member follow_group_distance] properties.[br][br]
+## Note: Enabling this property hides and disables the [member follow_distance]
+## property as this effectively overrides that property.
+@export var auto_follow_distance: bool = false:
+ set = set_auto_follow_distance,
+ get = get_auto_follow_distance
+
+## Sets the minimum distance between the Camera and centre of [AABB].
+## [br][br]
+## Note: This distance will only ever be reached when all the targets are in
+## the exact same [param Vector3] coordinate, which will very unlikely
+## happen, so adjust the value here accordingly.
+## [br][br]
+## If only one follow target is assigned to [member follow_targets], this value will be used as the `follow_distance`.
+@export var auto_follow_distance_min: float = 1:
+ set = set_auto_follow_distance_min,
+ get = get_auto_follow_distance_min
+
+## Sets the maximum distance between the Camera and centre of [AABB].
+@export var auto_follow_distance_max: float = 5:
+ set = set_auto_follow_distance_max,
+ get = get_auto_follow_distance_max
+
+## Determines how fast the [member auto_follow_distance] moves between the
+## maximum and minimum distance. The higher the value, the sooner the
+## maximum distance is reached.[br][br]
+## This value should be based on the sizes of the [member auto_follow_distance_min]
+## and [member auto_follow_distance_max].[br]
+## E.g. if the value between the [member auto_follow_distance_min] and
+## [member auto_follow_distance_max] is small, consider keeping the number low
+## and vice versa.
+@export var auto_follow_distance_divisor: float = 10:
+ set = set_auto_follow_distance_divisor,
+ get = get_auto_follow_distance_divisor
+
+
+@export_subgroup("Dead Zones")
+## Defines the horizontal dead zone area. While the target is within it, the
+## [param PhantomCamera3D] will not move in the horizontal axis.
+## If the targeted node leaves the horizontal bounds, the
+## [param PhantomCamera3D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_width: float = 0:
+ set(value):
+ dead_zone_width = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_width
+
+## Defines the vertical dead zone area. While the target is within it, the
+## [param PhantomCamera3D] will not move in the vertical axis.
+## If the targeted node leaves the vertical bounds, the
+## [param PhantomCamera3D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_height: float = 0:
+ set(value):
+ dead_zone_height = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_height
+
+## Enables the dead zones to be visible when running the game from the editor.
+## Dead zones will never be visible in build exports.
+@export var show_viewfinder_in_play: bool = false
+
+## Defines the position of the [member follow_target] within the viewport.[br]
+## This is only used for when [member follow_mode] is set to [param Framed].
+@export_subgroup("Spring Arm")
+
+## Defines the [member SpringArm3D.spring_length].
+@export var spring_length: float = 1:
+ set = set_spring_length,
+ get = get_spring_length
+
+## Defines the [member SpringArm3D.collision_mask] node's Collision Mask.
+@export_flags_3d_physics var collision_mask: int = 1:
+ set = set_collision_mask,
+ get = get_collision_mask
+
+## Defines the [member SpringArm3D.shape] node's Shape3D.
+@export var shape: Shape3D = null:
+ set = set_shape,
+ get = get_shape
+
+## Defines the [member SpringArm3D.margin] node's Margin.
+@export var margin: float = 0.01:
+ set = set_margin,
+ get = get_margin
+
+
+@export_group("Look At Parameters")
+## Offsets the target's [param Vector3] position that the
+## [param PhantomCamera3D] is looking at.
+@export var look_at_offset: Vector3 = Vector3.ZERO:
+ set = set_look_at_offset,
+ get = get_look_at_offset
+
+## Applies a damping effect on the camera's rotation.
+## Leading to heavier / slower camera movement as the targeted node moves around.
+## This is useful to avoid sharp and rapid camera rotation.
+@export var look_at_damping: bool = false:
+ set = set_look_at_damping,
+ get = get_look_at_damping
+
+## Defines the Rotational damping amount. The ideal range is typically somewhere between 0-1.[br][br]
+## The damping amount can be specified in the individual axis.[br][br]
+## [b]Lower value[/b] = faster / sharper camera rotation.[br]
+## [b]Higher value[/b] = slower / heavier camera rotation.
+@export_range(0.0, 1.0, 0.001, "or_greater") var look_at_damping_value: float = 0.25:
+ set = set_look_at_damping_value,
+ get = get_look_at_damping_value
+
+@export_subgroup("Up Direction")
+
+## Defines the upward direction of the [param PhantomCamera3D] when [member look_at_mode] is set. [br]
+## This value will be overriden if [member up_target] is defined.
+@export var up: Vector3 = Vector3.UP:
+ set = set_up,
+ get = get_up
+
+## Applies and continuously updates the [param up] direction of the [param PhantomCamera3D] based on this target when [member look_at_mode] is set.[br]
+## Setting a value here will override the [member up] value.
+@export var up_target: Node3D = null:
+ set = set_up_target,
+ get = get_up_target
+
+
+@export_group("Noise")
+## Applies a noise, or shake, to a [Camera3D].[br]
+## Once set, the noise will run continuously after the tween to the [PhantomCamera3D] instance is complete.
+@export var noise: PhantomCameraNoise3D = null:
+ set = set_noise,
+ get = get_noise
+
+## If true, will trigger the noise while in the editor.[br]
+## Useful in cases where you want to temporarily disalbe the noise in the editor without removing
+## the resource.[br][br]
+## [b]Note:[/b] This property has no effect on runtime behaviour.
+@export var _preview_noise: bool = true:
+ set(value):
+ _preview_noise = value
+ if not value:
+ _transform_noise = Transform3D()
+
+## Enable a corresponding layer for a [member PhantomCameraNoiseEmitter3D.noise_emitter_layer]
+## to make this [PhantomCamera3D] be affect by it.
+@export_flags_3d_render var noise_emitter_layer: int = 0:
+ set = set_noise_emitter_layer,
+ get = get_noise_emitter_layer
+
+#endregion
+
+#region Private Variables
+
+var _is_active: bool = false
+
+var _is_third_person_follow: bool = false
+var _camera_target: Node3D = self # Calculates the position of the camera in the editor, uses instantiated SpringArm3D node when running the scene
+
+var _should_follow: bool = false
+var _follow_target_physics_based: bool = false
+var _physics_interpolation_enabled: bool = false ## TOOD - Should be enbled once toggling physics_interpolation_mode ON, when previously OFF, works in 3D
+
+var _has_multiple_follow_targets: bool = false
+var _follow_targets_single_target_index: int = 0
+var _follow_targets: Array[Node3D] = []
+
+var _should_look_at: bool = false
+var _look_at_target_physics_based: bool = false
+
+var _has_multiple_look_at_targets: bool = false
+var _look_at_targets_single_target_index: int = 0
+
+var _current_rotation: Vector3 = Vector3.ZERO
+
+var _up: Vector3 = Vector3.UP
+var _has_up_target: bool = false
+
+var _follow_target_position: Vector3 = Vector3.ZERO
+var _look_at_target_position: Vector3 = Vector3.ZERO
+
+var _transform_output: Transform3D = Transform3D()
+var _transform_noise: Transform3D = Transform3D()
+
+var _tween_skip: bool = false
+
+var _follow_velocity_ref: Vector3 = Vector3.ZERO # Stores and applies the velocity of the movement
+
+var _follow_framed_initial_set: bool = false
+var _follow_framed_offset: Vector3 = Vector3.ZERO
+
+var _follow_spring_arm: SpringArm3D = null
+var _has_follow_spring_arm: bool = false
+
+var _has_noise_resource: bool = false
+
+
+# NOTE - Temp solution until Godot has better plugin autoload recognition out-of-the-box.
+var _phantom_camera_manager: Node = null
+
+#endregion
+
+#region Public Variable
+
+var tween_duration: float:
+ set = set_tween_duration,
+ get = get_tween_duration
+var tween_transition: PhantomCameraTween.TransitionType:
+ set = set_tween_transition,
+ get = get_tween_transition
+var tween_ease: PhantomCameraTween.EaseType:
+ set = set_tween_ease,
+ get = get_tween_ease
+
+var keep_aspect: int:
+ set = set_keep_aspect,
+ get = get_keep_aspect
+var cull_mask: int:
+ set = set_cull_mask,
+ get = get_cull_mask
+var h_offset: float:
+ set = set_h_offset,
+ get = get_h_offset
+var v_offset: float:
+ set = set_v_offset,
+ get = get_v_offset
+var projection: Camera3DResource.ProjectionType:
+ set = set_projection,
+ get = get_projection
+var fov: float:
+ set = set_fov,
+ get = get_fov
+var size: float:
+ set = set_size,
+ get = get_size
+var frustum_offset: Vector2:
+ set = set_frustum_offset,
+ get = get_frustum_offset
+var far: float:
+ set = set_far,
+ get = get_far
+var near: float:
+ set = set_near,
+ get = get_near
+
+var viewport_position: Vector2
+
+#endregion
+
+
+#region Private Functions
+
+func _validate_property(property: Dictionary) -> void:
+ ################
+ ## Follow Target
+ ################
+ if property.name == "follow_target":
+ if follow_mode == FollowMode.NONE or \
+ follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_path" and \
+ follow_mode != FollowMode.PATH:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ####################
+ ## Follow Parameters
+ ####################
+ if follow_mode == FollowMode.NONE:
+ match property.name:
+ "follow_offset", \
+ "follow_damping", \
+ "follow_damping_value", \
+ "follow_axis_lock":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_offset":
+ if follow_mode == FollowMode.PATH or \
+ follow_mode == FollowMode.GLUED:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_damping_value" and not follow_damping:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_offset":
+ if follow_mode == FollowMode.PATH:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_distance":
+ if not follow_mode == FollowMode.FRAMED:
+ if not follow_mode == FollowMode.GROUP or \
+ auto_follow_distance: \
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ###############
+ ## Group Follow
+ ###############
+ if property.name == "follow_targets" and \
+ not follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "auto_follow_distance" and \
+ not follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not auto_follow_distance or not follow_mode == FollowMode.GROUP:
+ match property.name:
+ "auto_follow_distance_min", \
+ "auto_follow_distance_max", \
+ "auto_follow_distance_divisor":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ###############
+ ## Framed Follow
+ ###############
+ if not follow_mode == FollowMode.FRAMED:
+ match property.name:
+ "dead_zone_width", \
+ "dead_zone_height", \
+ "show_viewfinder_in_play":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ######################
+ ## Third Person Follow
+ ######################
+ if not follow_mode == FollowMode.THIRD_PERSON:
+ match property.name:
+ "spring_length", \
+ "collision_mask", \
+ "shape", \
+ "margin":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ##########
+ ## Look At
+ ##########
+ if look_at_mode == LookAtMode.NONE:
+ match property.name:
+ "look_at_target", \
+ "look_at_offset" , \
+ "look_at_damping", \
+ "look_at_damping_value", \
+ "up", \
+ "up_target":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+ elif look_at_mode == LookAtMode.GROUP:
+ match property.name:
+ "look_at_target":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "look_at_target":
+ if look_at_mode == LookAtMode.NONE or \
+ look_at_mode == LookAtMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "look_at_targets" and \
+ not look_at_mode == LookAtMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "look_at_damping_value" and \
+ not look_at_damping:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "up" and _has_up_target:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _enter_tree() -> void:
+ _phantom_camera_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME)
+ _tween_skip = !tween_on_load
+
+ _phantom_camera_manager.pcam_added(self)
+
+ priority_override = false
+
+ if not visibility_changed.is_connected(_check_visibility):
+ visibility_changed.connect(_check_visibility)
+
+ _should_follow_checker()
+ _should_look_at_checker()
+
+ if follow_mode == FollowMode.GROUP:
+ _follow_targets_size_check()
+ elif follow_mode == FollowMode.NONE:
+ _is_parents_physics()
+
+ if look_at_mode == LookAtMode.GROUP:
+ _look_at_targets_size_check()
+
+ #if not get_parent() is SpringArm3D:
+ #if look_at_target:
+ #_look_at_target_node = look_at_target
+ #elif look_at_targets:
+ #_look_at_group_nodes.clear()
+ #for path in look_at_targets:
+ #if not path.is_empty() and path:
+ #_should_look_at = true
+ #_has_look_at_targets = true
+ #_look_at_group_nodes.append(path)
+
+
+func _exit_tree() -> void:
+ if not follow_mode == FollowMode.GROUP:
+ follow_targets = []
+
+ if not is_instance_valid(_phantom_camera_manager): return
+ _phantom_camera_manager.pcam_removed(self)
+
+
+func _ready():
+ match follow_mode:
+ FollowMode.THIRD_PERSON:
+ _is_third_person_follow = true
+ if _should_follow: _transform_output.origin = _get_target_position_offset_distance()
+ if not Engine.is_editor_hint():
+ if not is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm = SpringArm3D.new()
+ _follow_spring_arm.top_level = true
+ _follow_spring_arm.rotation = global_rotation
+ _follow_spring_arm.spring_length = spring_length
+ _follow_spring_arm.collision_mask = collision_mask
+ _follow_spring_arm.shape = shape
+ _follow_spring_arm.margin = margin
+ if _should_follow: _follow_spring_arm.add_excluded_object(follow_target)
+ get_parent().add_child.call_deferred(_follow_spring_arm)
+ reparent.call_deferred(_follow_spring_arm)
+
+ # Waits for the SpringArm3D to be ready and then apply rotation
+ # Resolves an issue most prominent in Godot 4.4
+ await _follow_spring_arm.ready
+ _camera_target = _follow_spring_arm
+ _follow_spring_arm.global_position = _get_target_position_offset() if is_instance_valid(follow_target) else global_position
+ _follow_spring_arm.global_rotation = global_rotation
+ _has_follow_spring_arm = true
+ FollowMode.FRAMED:
+ if not Engine.is_editor_hint():
+ if is_instance_valid(follow_target):
+ _follow_framed_offset = global_position - _get_target_position_offset()
+ _current_rotation = global_rotation
+ FollowMode.GROUP:
+ _follow_targets_size_check()
+ _:
+ if is_instance_valid(follow_target):
+ _transform_output.origin = _get_target_position_offset()
+ else:
+ _transform_output.origin = global_transform.origin
+
+ if not Engine.is_editor_hint():
+ _preview_noise = true
+
+ ## NOTE - Only here to set position for Framed View on startup.
+ ## Should be removed once https://github.com/ramokz/phantom-camera/issues/161 is complete
+ _transform_output = global_transform
+
+ _phantom_camera_manager.noise_3d_emitted.connect(_noise_emitted)
+
+
+func _process(delta: float) -> void:
+ if _follow_target_physics_based or _is_active: return
+ process_logic(delta)
+
+
+func _physics_process(delta: float) -> void:
+ if not _follow_target_physics_based or _is_active: return
+ process_logic(delta)
+
+
+func process_logic(delta: float) -> void:
+ if _is_active:
+ if _has_noise_resource and _preview_noise:
+ _transform_noise = noise.get_noise_transform(delta)
+ else:
+ match inactive_update_mode:
+ InactiveUpdateMode.NEVER: return
+ # InactiveUpdateMode.EXPONENTIALLY:
+ # TODO - Trigger positional updates less frequently as more PCams gets added
+
+ if _should_follow:
+ _follow(delta)
+ else:
+ _transform_output.origin = global_transform.origin
+
+ if _should_look_at:
+ _look_at(delta)
+ else:
+ _transform_output.basis = global_basis
+
+ if _follow_axis_is_locked:
+ match follow_axis_lock:
+ FollowLockAxis.X:
+ _transform_output.origin.x = _follow_axis_lock_value.x
+ FollowLockAxis.Y:
+ _transform_output.origin.y = _follow_axis_lock_value.y
+ FollowLockAxis.Z:
+ _transform_output.origin.z = _follow_axis_lock_value.z
+ FollowLockAxis.XY:
+ _transform_output.origin.x = _follow_axis_lock_value.x
+ _transform_output.origin.y = _follow_axis_lock_value.y
+ FollowLockAxis.XZ:
+ _transform_output.origin.x = _follow_axis_lock_value.x
+ _transform_output.origin.z = _follow_axis_lock_value.z
+ FollowLockAxis.YZ:
+ _transform_output.origin.y = _follow_axis_lock_value.y
+ _transform_output.origin.z = _follow_axis_lock_value.z
+ FollowLockAxis.XYZ:
+ _transform_output.origin.x = _follow_axis_lock_value.x
+ _transform_output.origin.y = _follow_axis_lock_value.y
+ _transform_output.origin.z = _follow_axis_lock_value.z
+
+
+func _follow(delta: float) -> void:
+ _set_follow_position()
+ _interpolate_position(delta)
+
+func _look_at(delta: float) -> void:
+ _set_look_at_position()
+ _interpolate_rotation(delta)
+
+
+func _set_follow_position() -> void:
+ match follow_mode:
+ FollowMode.GLUED:
+ _follow_target_position = follow_target.global_position
+
+ FollowMode.SIMPLE:
+ _follow_target_position = _get_target_position_offset()
+
+ FollowMode.GROUP:
+ if _has_multiple_follow_targets:
+ var bounds: AABB = AABB(_follow_targets[0].global_position, Vector3.ZERO)
+ for target in _follow_targets:
+ bounds = bounds.expand(target.global_position)
+ var distance: float
+ if auto_follow_distance:
+ distance = lerpf(auto_follow_distance_min, auto_follow_distance_max, bounds.get_longest_axis_size() / auto_follow_distance_divisor)
+ distance = clampf(distance, auto_follow_distance_min, auto_follow_distance_max)
+ else:
+ distance = follow_distance
+
+ _follow_target_position = \
+ bounds.get_center() + \
+ follow_offset + \
+ global_transform.basis.z * \
+ Vector3(distance, distance, distance)
+ else:
+ _follow_target_position = \
+ follow_targets[_follow_targets_single_target_index].global_position + \
+ follow_offset + \
+ global_transform.basis.z * \
+ Vector3(auto_follow_distance_min, auto_follow_distance_min, auto_follow_distance_min)
+
+ FollowMode.PATH:
+ var path_position: Vector3 = follow_path.global_position
+ _follow_target_position = \
+ follow_path.curve.get_closest_point(
+ follow_target.global_position - path_position
+ ) + path_position
+
+ FollowMode.FRAMED:
+ if not Engine.is_editor_hint():
+ if not _is_active:
+ _follow_target_position = _get_target_position_offset_distance()
+ else:
+ viewport_position = get_viewport().get_camera_3d().unproject_position(_get_target_position_offset())
+ var visible_rect_size: Vector2 = get_viewport().get_visible_rect().size
+ viewport_position = viewport_position / visible_rect_size
+ _current_rotation = global_rotation
+
+ if _current_rotation != global_rotation:
+ _follow_target_position = _get_target_position_offset_distance()
+
+ if _get_framed_side_offset() != Vector2.ZERO:
+ var target_position: Vector3 = _get_target_position_offset() + _follow_framed_offset
+ var glo_pos: Vector3
+
+ if dead_zone_width == 0 || dead_zone_height == 0:
+ if dead_zone_width == 0 && dead_zone_height != 0:
+ glo_pos = _get_target_position_offset_distance()
+ glo_pos.z = target_position.z
+ _follow_target_position = glo_pos
+ elif dead_zone_width != 0 && dead_zone_height == 0:
+ glo_pos = _get_target_position_offset_distance()
+ glo_pos.x = target_position.x
+ _follow_target_position = glo_pos
+ else:
+ _follow_target_position = _get_target_position_offset_distance()
+ else:
+ if _current_rotation != global_rotation:
+ var opposite: float = sin(-global_rotation.x) * follow_distance + _get_target_position_offset().y
+ glo_pos.y = _get_target_position_offset().y + opposite
+ glo_pos.z = sqrt(pow(follow_distance, 2) - pow(opposite, 2)) + _get_target_position_offset().z
+ glo_pos.x = global_position.x
+
+ _follow_target_position = glo_pos
+ _current_rotation = global_rotation
+ else:
+ dead_zone_reached.emit()
+ _follow_target_position = target_position
+ else:
+ _follow_framed_offset = global_position - _get_target_position_offset()
+ _current_rotation = global_rotation
+ return
+ else:
+ _follow_target_position = _get_target_position_offset_distance()
+ var unprojected_position: Vector2 = _get_raw_unprojected_position()
+ var viewport_width: float = get_viewport().size.x
+ var viewport_height: float = get_viewport().size.y
+ var camera_aspect: Camera3D.KeepAspect = get_viewport().get_camera_3d().keep_aspect
+ var visible_rect_size: Vector2 = get_viewport().get_visible_rect().size
+
+ unprojected_position = unprojected_position - visible_rect_size / 2
+ if camera_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
+ # Landscape View
+ var aspect_ratio_scale: float = viewport_width / viewport_height
+ unprojected_position.x = (unprojected_position.x / aspect_ratio_scale + 1) / 2
+ unprojected_position.y = (unprojected_position.y + 1) / 2
+ else:
+ # Portrait View
+ var aspect_ratio_scale: float = viewport_height / viewport_width
+ unprojected_position.x = (unprojected_position.x + 1) / 2
+ unprojected_position.y = (unprojected_position.y / aspect_ratio_scale + 1) / 2
+
+ viewport_position = unprojected_position
+
+ FollowMode.THIRD_PERSON:
+ if not Engine.is_editor_hint():
+ if not _has_follow_spring_arm: return
+ _follow_target_position = _get_target_position_offset()
+ else:
+ _follow_target_position = _get_target_position_offset_distance()
+# _follow_target_position = _get_target_position_offset_distance_direction()
+
+
+func _set_look_at_position() -> void:
+ match look_at_mode:
+ LookAtMode.MIMIC:
+ _look_at_target_position = global_position - look_at_target.global_basis.z
+
+ LookAtMode.SIMPLE:
+ _look_at_target_position =look_at_target.global_position
+
+ LookAtMode.GROUP:
+ if not _has_multiple_look_at_targets:
+ _look_at_target_position =look_at_targets[_look_at_targets_single_target_index].global_position
+ else:
+ var bounds: AABB = AABB(look_at_targets[0].global_position, Vector3.ZERO)
+ for node in look_at_targets:
+ bounds = bounds.expand(node.global_position)
+ _look_at_target_position =bounds.get_center()
+
+
+func _get_target_position_offset() -> Vector3:
+ return follow_target.global_position + follow_offset
+
+
+func _get_target_position_offset_distance() -> Vector3:
+ return _get_target_position_offset() + \
+ transform.basis.z * Vector3(follow_distance, follow_distance, follow_distance)
+
+#func _get_target_position_offset_distance_direction() -> Vector3:
+# return (_get_target_position_offset() + \
+# follow_target.global_basis.z * Vector3(follow_distance, follow_distance, follow_distance)) * Quaternion.from_euler(rotational_offset)
+
+
+func _set_follow_velocity(index: int, value: float) -> void:
+ _follow_velocity_ref[index] = value
+
+func _interpolate_position(delta: float) -> void:
+ if follow_damping and not Engine.is_editor_hint():
+ if not _is_third_person_follow:
+ global_position = _follow_target_position
+ for i in 3:
+ _transform_output.origin[i] = _smooth_damp(
+ global_position[i],
+ _transform_output.origin[i],
+ i,
+ _follow_velocity_ref[i],
+ _set_follow_velocity,
+ follow_damping_value[i],
+ delta
+ )
+ else:
+ for i in 3:
+ _camera_target.global_position[i] = _smooth_damp(
+ _follow_target_position[i],
+ _camera_target.global_position[i],
+ i,
+ _follow_velocity_ref[i],
+ _set_follow_velocity,
+ follow_damping_value[i],
+ delta
+ )
+ _transform_output.origin = global_position
+ _transform_output.basis = global_basis
+ else:
+ _camera_target.global_position = _follow_target_position
+ _transform_output.origin = global_position
+
+
+
+func _look_at_target_quat(target_position: Vector3, up_direction: Vector3 = Vector3.UP) -> Quaternion:
+ var direction: Vector3 = -(target_position - global_position + look_at_offset).normalized()
+
+ var basis_z: Vector3 = direction.normalized()
+ var basis_x: Vector3 = up_direction.cross(basis_z)
+ var basis_y: Vector3 = basis_z.cross(basis_x.normalized())
+
+ var target_basis: Basis = Basis(basis_x, basis_y, basis_z)
+
+ if target_basis.determinant() == 0:
+ if target_basis.z == Vector3.UP:
+ global_rotation_degrees.x = -90
+ else:
+ global_rotation_degrees.x = 90
+
+ _transform_output.basis = global_basis
+ return quaternion
+
+ return target_basis.get_rotation_quaternion().normalized()
+
+func _interpolate_rotation(delta: float) -> void:
+ if _has_up_target:
+ _up = up_target.get_global_transform().basis.y
+
+ var target_quat: Quaternion = _look_at_target_quat(_look_at_target_position, _up)
+
+ if look_at_damping:
+ var current_quat: Quaternion = quaternion.normalized()
+ var damping_time: float = max(0.0001, look_at_damping_value)
+ var t: float = min(1.0, delta / damping_time)
+
+ var dot: float = current_quat.dot(target_quat)
+
+ if dot < 0.0:
+ target_quat = -target_quat
+ dot = -dot
+
+ dot = clampf(dot, -1.0, 1.0)
+
+ var theta: float = acos(dot) * t
+ var sin_theta: float = sin(theta)
+ var sin_theta_total: float = sin(acos(dot))
+
+ # Stop interpolating once sin_theta_total reaches a very low value or 0
+ if sin_theta_total < 0.00001:
+ return
+
+ var ratio_a: float = cos(theta) - dot * sin_theta / sin_theta_total
+ var ratio_b: float = sin_theta / sin_theta_total
+ var output: Quaternion = current_quat * ratio_a + target_quat * ratio_b
+
+ _transform_output.basis = Basis(output)
+ quaternion = output
+ else:
+ _transform_output.basis = Basis(target_quat)
+ quaternion = target_quat
+
+
+func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float:
+ damping_time = maxf(0.0001, damping_time)
+ var omega: float = 2 / damping_time
+ var x: float = omega * delta
+ var exponential: float = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x)
+ var diff: float = self_axis - target_axis
+ var _target_axis: float = target_axis
+
+ var max_change: float = INF * damping_time
+ diff = clampf(diff, -max_change, max_change)
+ target_axis = self_axis - diff
+
+ var temp: float = (current_velocity + omega * diff) * delta
+ set_velocity.call(index, (current_velocity - omega * temp) * exponential)
+ var output: float = target_axis + (diff + temp) * exponential
+
+ ## To prevent overshooting
+ if (_target_axis - self_axis > 0.0) == (output > _target_axis):
+ output = _target_axis
+ set_velocity.call(index, (output - _target_axis) / delta)
+
+ return output
+
+
+func _get_raw_unprojected_position() -> Vector2:
+ return get_viewport().get_camera_3d().unproject_position(follow_target.global_position + follow_offset)
+
+
+func _on_dead_zone_changed() -> void:
+ global_position = _get_target_position_offset_distance()
+
+
+func _get_framed_side_offset() -> Vector2:
+ var frame_out_bounds: Vector2
+
+ if viewport_position.x < 0.5 - dead_zone_width / 2:
+ # Is outside left edge
+ frame_out_bounds.x = -1
+
+ if viewport_position.y < 0.5 - dead_zone_height / 2:
+ # Is outside top edge
+ frame_out_bounds.y = 1
+
+ if viewport_position.x > 0.5 + dead_zone_width / 2:
+ # Is outside right edge
+ frame_out_bounds.x = 1
+
+ if viewport_position.y > 0.5001 + dead_zone_height / 2: # 0.501 to resolve an issue where the bottom vertical Dead Zone never becoming 0 when the Dead Zone Vertical parameter is set to 0
+ # Is outside bottom edge
+ frame_out_bounds.y = -1
+
+ return frame_out_bounds
+
+
+func _set_layer(current_layers: int, layer_number: int, value: bool) -> int:
+ var mask: int = current_layers
+
+ # From https://github.com/godotengine/godot/blob/51991e20143a39e9ef0107163eaf283ca0a761ea/scene/3d/camera_3d.cpp#L638
+ if layer_number < 1 or layer_number > 20:
+ printerr("Render layer must be between 1 and 20.")
+ else:
+ if value:
+ mask |= 1 << (layer_number - 1)
+ else:
+ mask &= ~(1 << (layer_number - 1))
+
+ return mask
+
+
+func _check_visibility() -> void:
+ _phantom_camera_manager.pcam_visibility_changed.emit(self)
+
+
+func _follow_target_tree_exiting(target: Node) -> void:
+ if target == follow_target:
+ _should_follow = false
+ if _follow_targets.has(target):
+ _follow_targets.erase(target)
+
+
+func _should_follow_checker() -> void:
+ if follow_mode == FollowMode.NONE:
+ _should_follow = false
+ return
+
+ if not follow_mode == FollowMode.GROUP:
+ if is_instance_valid(follow_target):
+ _should_follow = true
+ else:
+ _should_follow = false
+
+
+func _follow_targets_size_check() -> void:
+ var targets_size: int = 0
+ _follow_target_physics_based = false
+ _follow_targets = []
+ for i in follow_targets.size():
+ if follow_targets[i] == null: continue
+ if follow_targets[i].is_inside_tree():
+ _follow_targets.append(follow_targets[i])
+ targets_size += 1
+ _follow_targets_single_target_index = i
+ _check_physics_body(follow_targets[i])
+ if not follow_targets[i].tree_exiting.is_connected(_follow_target_tree_exiting):
+ follow_targets[i].tree_exiting.connect(_follow_target_tree_exiting.bind(follow_targets[i]))
+
+ match targets_size:
+ 0:
+ _should_follow = false
+ _has_multiple_follow_targets = false
+ 1:
+ _should_follow = true
+ _has_multiple_follow_targets = false
+ _:
+ _should_follow = true
+ _has_multiple_follow_targets = true
+
+
+func _look_at_target_tree_exiting(target: Node) -> void:
+ if target == look_at_target:
+ _should_look_at = false
+ if look_at_targets.has(target):
+ erase_look_at_targets(target)
+
+func _up_target_tree_exiting() -> void:
+ up_target = null
+
+
+func _should_look_at_checker() -> void:
+ if look_at_mode == LookAtMode.NONE:
+ _should_look_at = false
+ return
+
+ if not look_at_mode == LookAtMode.GROUP:
+ if is_instance_valid(look_at_target):
+ _should_look_at = true
+ else:
+ _should_look_at = false
+
+
+func _look_at_targets_size_check() -> void:
+ var targets_size: int = 0
+ _look_at_target_physics_based = false
+
+ for i in look_at_targets.size():
+ if is_instance_valid(look_at_targets[i]):
+ targets_size += 1
+ _look_at_targets_single_target_index = i
+ _check_physics_body(look_at_targets[i])
+ if not look_at_targets[i].tree_exiting.is_connected(_look_at_target_tree_exiting):
+ look_at_targets[i].tree_exiting.connect(_look_at_target_tree_exiting.bind(look_at_targets[i]))
+
+ match targets_size:
+ 0:
+ _should_look_at = false
+ _has_multiple_look_at_targets = false
+ 1:
+ _should_look_at = true
+ _has_multiple_look_at_targets = false
+ _:
+ _should_look_at = true
+ _has_multiple_look_at_targets = true
+
+
+func _noise_emitted(emitter_noise_output: Transform3D, emitter_layer: int) -> void:
+ if noise_emitter_layer & emitter_layer != 0:
+ noise_emitted.emit(emitter_noise_output)
+
+
+func _check_physics_body(target: Node3D) -> void:
+ if target is PhysicsBody3D:
+ var show_jitter_tips := ProjectSettings.get_setting("phantom_camera/tips/show_jitter_tips")
+ var physics_interpolation_enabled := ProjectSettings.get_setting("physics/common/physics_interpolation")
+
+ ## NOTE - Feature Toggle
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor < 4:
+ if show_jitter_tips == null: # Default value is null when referencing custom Project Setting
+ print_rich("Following or Looking at a [b]PhysicsBody3D[/b] node will likely result in jitter - on lower physics ticks in particular.")
+ print_rich("If possible, will recommend upgrading to Godot 4.4, as it has built-in support for 3D Physics Interpolation, which will mitigate this issue.")
+ print_rich("Until then, try following the guide on the [url=https://phantom-camera.dev/support/faq#i-m-seeing-jitter-what-can-i-do]documentation site[/url] for better results.")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ return
+ ## NOTE - Only supported in Godot 4.4 or above
+ elif not physics_interpolation_enabled and show_jitter_tips == null: # Default value is null when referencing custom Project Setting
+ printerr("Physics Interpolation is disabled in the Project Settings, recommend enabling it to smooth out physics-based camera movement")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ _follow_target_physics_based = true
+ else:
+ _is_parents_physics(target)
+ physics_target_changed.emit()
+
+
+func _is_parents_physics(target: Node = self) -> void:
+ var current_node: Node = target
+ while current_node:
+ current_node = current_node.get_parent()
+ if not current_node is PhysicsBody3D: continue
+ _follow_target_physics_based = true
+
+
+func _camera_resource_changed() -> void:
+ camera_3d_resource_changed.emit()
+
+#endregion
+
+#region Public Functions
+
+# TBD
+#func get_unprojected_position() -> Vector2:
+ #var unprojected_position: Vector2 = _get_raw_unprojected_position()
+ #var viewport_width: float = get_viewport().size.x
+ #var viewport_height: float = get_viewport().size.y
+ #var camera_aspect: Camera3D.KeepAspect = get_viewport().get_camera_3d().keep_aspect
+ #var visible_rect_size: Vector2 = get_viewport().size
+#
+ #unprojected_position = unprojected_position - visible_rect_size / 2
+ #if camera_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
+## print("Landscape View")
+ #var aspect_ratio_scale: float = viewport_width / viewport_height
+ #unprojected_position.x = (unprojected_position.x / aspect_ratio_scale + 1) / 2
+ #unprojected_position.y = (unprojected_position.y + 1) / 2
+ #else:
+## print("Portrait View")
+ #var aspect_ratio_scale: float = viewport_height / viewport_width
+ #unprojected_position.x = (unprojected_position.x + 1) / 2
+ #unprojected_position.y = (unprojected_position.y / aspect_ratio_scale + 1) / 2
+#
+ #return unprojected_position
+
+
+## Returns the [Transform3D] value based on the [member follow_mode] / [member look_at_mode] target value.
+func get_transform_output() -> Transform3D:
+ return _transform_output
+
+
+## Returns the noise [Transform3D] value.
+func get_noise_transform() -> Transform3D:
+ return _transform_noise
+
+
+## Emits a noise based on a custom [Transform3D] value.[br]
+## Use this function if you wish to make use of external noise patterns from, for example, other addons.
+func emit_noise(value: Transform3D) -> void:
+ noise_emitted.emit(value)
+
+
+## Teleports the [param PhantomCamera3D] and [Camera3D] to their designated position,
+## bypassing the damping process.
+func teleport_position() -> void:
+ _follow_velocity_ref = Vector3.ZERO
+ _set_follow_position()
+ _transform_output.origin = _follow_target_position
+ _phantom_camera_manager.pcam_teleport.emit(self)
+
+
+# TODO: Enum link does link to anywhere is being tracked in: https://github.com/godotengine/godot/issues/106828
+## Returns [code]true[/code] if this [param PhantomCamera3D]'s [member follow_mode] is not set to [constant FollowMode.NONE]
+## and has a valid [member follow_target].
+func is_following() -> bool:
+ return _should_follow
+
+# TODO: Enum link does link to anywhere is being tracked in: https://github.com/godotengine/godot/issues/106828
+## Returns [code]true[/code] if this [param PhantomCamera3D]'s [member look_at_mode] is not set to [constant LookAtMode.NONE]
+## and has a valid [member look_at_target].
+func is_looking() -> bool:
+ return _should_look_at
+
+#endregion
+
+
+#region Setter & Getter Functions
+
+## Assigns the value of the [param has_tweened] property.[br]
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_tween_skip(caller: Node, value: bool) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _tween_skip = value
+ else:
+ printerr("Can only be called PhantomCameraHost class")
+## Returns the current [param has_tweened] value.
+func get_tween_skip() -> bool:
+ return _tween_skip
+
+
+## Assigns new [member priority] value.
+func set_priority(value: int) -> void:
+ priority = abs(value) # TODO - Make any minus values be 0
+ if not Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME): return
+ Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME).pcam_priority_changed.emit(self)
+## Gets current [param Priority] value.
+func get_priority() -> int:
+ return priority
+
+
+## Assigns a new [PhantomCameraTween] resource to the [param PhantomCamera3D].
+func set_tween_resource(value: PhantomCameraTween) -> void:
+ tween_resource = value
+## Gets the [param PhantomCameraTween] resource assigned to the [param PhantomCamera3D].
+## Returns null if there's nothing assigned to it.
+func get_tween_resource() -> PhantomCameraTween:
+ return tween_resource
+
+## Assigns a new [param Tween Duration] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_duration(value: float) -> void:
+ tween_resource.duration = value
+## Gets the current [param Tween] Duration value. The duration value is in
+## [param seconds].
+func get_tween_duration() -> float:
+ return tween_resource.duration
+
+## Assigns a new [param Tween Transition] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_transition(value: int) -> void:
+ tween_resource.transition = value
+## Gets the current [param Tween Transition] value.
+func get_tween_transition() -> int:
+ return tween_resource.transition
+
+## Assigns a new [param Tween Ease] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_ease(value: int) -> void:
+ tween_resource.ease = value
+## Gets the current [param Tween Ease] value.
+func get_tween_ease() -> int:
+ return tween_resource.ease
+
+## Sets the [param PhantomCamera3D] active state[br]
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_is_active(node: Node, value: bool) -> void:
+ if node is PhantomCameraHost:
+ _is_active = value
+ if value:
+ _should_follow_checker()
+ else:
+ printerr("PCams can only be set from the PhantomCameraHost")
+## Gets current active state of the [param PhantomCamera3D].
+## If it returns true, it means the [param PhantomCamera3D] is what the
+## [param Camera3D] is currently following.
+func is_active() -> bool:
+ return _is_active
+
+
+## Enables or disables the [member tween_on_load].
+func set_tween_on_load(value: bool) -> void:
+ tween_on_load = value
+## Gets the current [member tween_on_load] value.
+func get_tween_on_load() -> bool:
+ return tween_on_load
+
+
+## Sets the [member host_layers] value.
+func set_host_layers(value: int) -> void:
+ host_layers = value
+ if is_instance_valid(_phantom_camera_manager):
+ _phantom_camera_manager.pcam_host_layer_changed.emit(self)
+
+## Enables or disables a given layer of [member host_layers].
+func set_host_layers_value(layer: int, value: bool) -> void:
+ host_layers = _set_layer(host_layers, layer, value)
+
+## Gets the current [member host_layers].
+func get_host_layers() -> int:
+ return host_layers
+
+
+## Gets the current follow mode as an enum int based on [member FollowMode] enum.[br]
+## [b]Note:[/b] Setting [member follow_mode] has purposely not been added.
+## A separate [param PhantomCamera3D] instance should be used instead.
+func get_follow_mode() -> int:
+ return follow_mode
+
+
+## Assigns a new [Node3D] as the [member follow_target].
+func set_follow_target(value: Node3D) -> void:
+ if follow_mode == FollowMode.NONE or follow_mode == FollowMode.GROUP: return
+ if follow_target == value: return
+ follow_target = value
+ _follow_target_physics_based = false
+ if is_instance_valid(value):
+ if follow_mode == FollowMode.PATH:
+ if is_instance_valid(follow_path):
+ _should_follow = true
+ else:
+ _should_follow = false
+ else:
+ _should_follow = true
+ _check_physics_body(value)
+ if follow_mode == FollowMode.THIRD_PERSON and is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm.add_excluded_object(follow_target)
+ if not follow_target.tree_exiting.is_connected(_follow_target_tree_exiting):
+ follow_target.tree_exiting.connect(_follow_target_tree_exiting.bind(follow_target))
+ else:
+ if not follow_mode == FollowMode.GROUP:
+ _should_follow = false
+ follow_target_changed.emit()
+ notify_property_list_changed()
+## Removes the current [Node3D] [member follow_target].
+func erase_follow_target() -> void:
+ follow_target = null
+## Gets the current Node3D target.
+func get_follow_target() -> Node3D:
+ return follow_target
+
+
+## Assigns a new [Path3D] to the [member follow_path] property.
+func set_follow_path(value: Path3D) -> void:
+ follow_path = value
+ if is_instance_valid(follow_path):
+ _should_follow_checker()
+ else:
+ _should_follow = false
+
+## Erases the current [Path3D] from [member follow_path] property.
+func erase_follow_path() -> void:
+ follow_path = null
+
+## Gets the current [Path3D] from the [member follow_path] property.
+func get_follow_path() -> Path3D:
+ return follow_path
+
+
+## Assigns a new [param follow_targets] array value.
+func set_follow_targets(value: Array[Node3D]) -> void:
+ if not follow_mode == FollowMode.GROUP: return
+ if follow_targets == value: return
+ follow_targets = value
+ _follow_targets_size_check()
+
+
+## Adds a single [Node3D] to [member follow_targets] array.
+func append_follow_targets(value: Node3D) -> void:
+ if not is_instance_valid(value):
+ printerr(value, " is not a valid Node3D instance")
+ return
+
+ if not follow_targets.has(value):
+ follow_targets.append(value)
+ _follow_targets_size_check()
+ else:
+ printerr(value, " is already part of Follow Group")
+
+## Adds an Array of type [Node3D] to [member follow_targets] array.
+func append_follow_targets_array(value: Array[Node3D]) -> void:
+ for target in value:
+ if not is_instance_valid(target): continue
+ if not follow_targets.has(target):
+ follow_targets.append(target)
+ _follow_targets_size_check()
+ else:
+ printerr(value, " is already part of Follow Group")
+
+## Removes [Node3D] from [member follow_targets].
+func erase_follow_targets(value: Node3D) -> void:
+ follow_targets.erase(value)
+ _follow_targets_size_check()
+
+
+## Gets all [Node3D] from [follow_targets].
+func get_follow_targets() -> Array[Node3D]:
+ return follow_targets
+
+
+## Assigns a new [param Vector3] for the [param follow_offset] property.
+func set_follow_offset(value: Vector3) -> void:
+ var temp_offset: Vector3 = follow_offset
+ follow_offset = value
+
+ if follow_axis_lock != FollowLockAxis.NONE:
+ temp_offset = temp_offset - value
+ match value:
+ FollowLockAxis.X:
+ _follow_axis_lock_value.x = _transform_output.origin.x + temp_offset.x
+ FollowLockAxis.Y:
+ _follow_axis_lock_value.y = _transform_output.origin.y + temp_offset.y
+ FollowLockAxis.Z:
+ _follow_axis_lock_value.z = _transform_output.origin.z + temp_offset.z
+ FollowLockAxis.XY:
+ _follow_axis_lock_value.x = _transform_output.origin.x + temp_offset.x
+ _follow_axis_lock_value.y = _transform_output.origin.y + temp_offset.y
+ FollowLockAxis.XZ:
+ _follow_axis_lock_value.x = _transform_output.origin.x + temp_offset.x
+ _follow_axis_lock_value.z = _transform_output.origin.z + temp_offset.z
+ FollowLockAxis.YZ:
+ _follow_axis_lock_value.y = _transform_output.origin.y + temp_offset.y
+ _follow_axis_lock_value.z = _transform_output.origin.z + temp_offset.z
+ FollowLockAxis.XYZ:
+ _follow_axis_lock_value.x = _transform_output.origin.x + temp_offset.x
+ _follow_axis_lock_value.y = _transform_output.origin.y + temp_offset.y
+ _follow_axis_lock_value.z = _transform_output.origin.z + temp_offset.z
+
+## Gets the current [param Vector3] for the [param follow_offset] property.
+func get_follow_offset() -> Vector3:
+ return follow_offset
+
+
+## Enables or disables [member follow_damping].
+func set_follow_damping(value: bool) -> void:
+ follow_damping = value
+ notify_property_list_changed()
+
+## Gets the currents [member follow_damping] property.
+func get_follow_damping() -> bool:
+ return follow_damping
+
+
+## Assigns new [member follow_damping_value] value.
+func set_follow_damping_value(value: Vector3) -> void:
+ ## TODO - Should be using @export_range once minimum version support is Godot 4.3
+ if value.x < 0: value.x = 0
+ elif value.y < 0: value.y = 0
+ elif value.z < 0: value.z = 0
+ follow_damping_value = value
+
+## Gets the currents [member follow_damping_value] value.
+func get_follow_damping_value() -> Vector3:
+ return follow_damping_value
+
+
+## Assigns a new [member follow_distance] value.
+func set_follow_distance(value: float) -> void:
+ follow_distance = value
+
+## Gets [member follow_distance] value.
+func get_follow_distance() -> float:
+ return follow_distance
+
+
+## Enables or disables [member auto_follow_distance] when using Group Follow.
+func set_auto_follow_distance(value: bool) -> void:
+ auto_follow_distance = value
+ notify_property_list_changed()
+
+## Gets [member auto_follow_distance] state.
+func get_auto_follow_distance() -> bool:
+ return auto_follow_distance
+
+
+## Assigns new [member auto_follow_distance_min] value.
+func set_auto_follow_distance_min(value: float) -> void:
+ auto_follow_distance_min = value
+
+## Gets [member auto_follow_distance_min] value.
+func get_auto_follow_distance_min() -> float:
+ return auto_follow_distance_min
+
+
+## Assigns new [member auto_follow_distance_max] value.
+func set_auto_follow_distance_max(value: float) -> void:
+ auto_follow_distance_max = value
+## Gets [member auto_follow_distance_max] value.
+func get_auto_follow_distance_max() -> float:
+ return auto_follow_distance_max
+
+
+## Assigns new [member auto_follow_distance_divisor] value.
+func set_auto_follow_distance_divisor(value: float) -> void:
+ auto_follow_distance_divisor = value
+
+## Gets [member auto_follow_distance_divisor] value.
+func get_auto_follow_distance_divisor() -> float:
+ return auto_follow_distance_divisor
+
+
+## Assigns new rotation (in radians) value to [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func set_third_person_rotation(value: Vector3) -> void:
+ if not _is_third_person_follow:
+ printerr("Follow Mode is not set to Third Person")
+ return
+ _follow_spring_arm.rotation = value
+
+## Gets the rotation value (in radians) from the [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func get_third_person_rotation() -> Vector3:
+ if not _is_third_person_follow:
+ printerr("Follow Mode is not set to Third Person")
+ return Vector3.ZERO
+ return _follow_spring_arm.rotation
+
+
+## Assigns new rotation (in degrees) value to [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func set_third_person_rotation_degrees(value: Vector3) -> void:
+ if not _is_third_person_follow:
+ printerr("Follow Mode is not set to Third Person")
+ return
+ _follow_spring_arm.rotation_degrees = value
+
+## Gets the rotation value (in degrees) from the [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func get_third_person_rotation_degrees() -> Vector3:
+ if not _is_third_person_follow:
+ printerr("Follow Mode is not set to Third Person")
+ return Vector3.ZERO
+ return _follow_spring_arm.rotation_degrees
+
+
+## Assigns new [Quaternion] value to [SpringArm3D] for [param ThirdPerson]
+## [enum FollowMode].
+func set_third_person_quaternion(value: Quaternion) -> void:
+ if not _is_third_person_follow:
+ printerr("Follow Mode is not set to Third Person")
+ return
+ _follow_spring_arm.quaternion = value
+
+## Gets the [Quaternion] value of the [SpringArm3D] for [param ThirdPerson]
+## [enum Follow mode].
+func get_third_person_quaternion() -> Quaternion:
+ if not _is_third_person_follow:
+ printerr("Follow Mode is not set to Third Person")
+ return Quaternion.IDENTITY
+ return _follow_spring_arm.quaternion
+
+
+## Assigns a new ThirdPerson [member SpringArm3D.length] value.
+func set_spring_length(value: float) -> void:
+ follow_distance = value
+ if not is_instance_valid(_follow_spring_arm): return
+ _follow_spring_arm.spring_length = value
+
+## Gets the [member SpringArm3D.length]
+## from a [param ThirdPerson] [enum follow_mode] instance.
+func get_spring_length() -> float:
+ return follow_distance
+
+
+## Assigns a new [member collision_mask] to the [SpringArm3D] when [enum FollowMode]
+## is set to [param ThirdPerson].
+func set_collision_mask(value: int) -> void:
+ collision_mask = value
+ if not is_instance_valid(_follow_spring_arm): return
+ _follow_spring_arm.collision_mask = collision_mask
+
+## Enables or disables a specific [member collision_mask] layer for the
+## [SpringArm3D] when [enum FollowMode] is set to [param ThirdPerson].
+func set_collision_mask_value(value: int, enabled: bool) -> void:
+ collision_mask = _set_layer(collision_mask, value, enabled)
+ if not is_instance_valid(_follow_spring_arm): return
+ _follow_spring_arm.collision_mask = collision_mask
+
+## Gets [member collision_mask] from the [SpringArm3D] when [enum FollowMode]
+## is set to [param ThirdPerson].
+func get_collision_mask() -> int:
+ return collision_mask
+
+
+## Assigns a new [SpringArm3D.shape] when [enum FollowMode]
+## is set to [param ThirdPerson].
+func set_shape(value: Shape3D) -> void:
+ shape = value
+ if not is_instance_valid(_follow_spring_arm): return
+ _follow_spring_arm.shape = shape
+
+## Gets [param ThirdPerson] [member SpringArm3D.shape] value.
+func get_shape() -> Shape3D:
+ return shape
+
+
+## Assigns a new [member SpringArm3D.margin] value when [enum FollowMode]
+## is set to [param ThirdPerson].
+func set_margin(value: float) -> void:
+ margin = value
+ if not is_instance_valid(_follow_spring_arm): return
+ _follow_spring_arm.margin = margin
+
+## Gets the [SpringArm3D.margin] when [enum FollowMode] is set to
+## [param ThirdPerson].
+func get_margin() -> float:
+ return margin
+
+
+## Gets the current [member look_at_mode]. Value is based on [enum LookAtMode]
+## enum.[br]
+## Note: To set a new [member look_at_mode], a separate [param PhantomCamera3D] should be used.
+func get_look_at_mode() -> int:
+ return look_at_mode
+
+
+## Assigns new [Node3D] as [member look_at_target].
+func set_look_at_target(value: Node3D) -> void:
+ if look_at_mode == LookAtMode.NONE: return
+ if look_at_target == value: return
+ look_at_target = value
+ if not look_at_mode == LookAtMode.GROUP:
+ if is_instance_valid(look_at_target):
+ _should_look_at = true
+ _check_physics_body(value)
+ if not look_at_target.tree_exiting.is_connected(_look_at_target_tree_exiting):
+ look_at_target.tree_exiting.connect(_look_at_target_tree_exiting.bind(look_at_target))
+ else:
+ _should_look_at = false
+ elif look_at_targets.size() == 0:
+ _should_look_at = false
+
+ look_at_target_changed.emit()
+ notify_property_list_changed()
+
+## Gets current [Node3D] from [member look_at_target] property.
+func get_look_at_target() -> Node3D:
+ return look_at_target
+
+
+## Sets an array of type [Node3D] to [member set_look_at_targets].
+func set_look_at_targets(value: Array[Node3D]) -> void:
+ if not look_at_mode == LookAtMode.GROUP: return
+ if look_at_targets == value: return
+ look_at_targets = value
+
+ _look_at_targets_size_check()
+ notify_property_list_changed()
+
+## Appends a [Node3D] to [member look_at_targets] array.
+func append_look_at_target(value: Node3D) -> void:
+ if not is_instance_valid(value):
+ printerr(value, "is an invalid Node3D instance")
+ return
+
+ if not look_at_targets.has(value):
+ look_at_targets.append(value)
+ _look_at_targets_size_check()
+ else:
+ printerr(value, " is already part of Look At Group")
+
+
+## Appends an array of type [Node3D] to [member look_at_targets] array.
+func append_look_at_targets_array(value: Array[Node3D]) -> void:
+ for val in value:
+ if not is_instance_valid(val): continue
+ if not look_at_targets.has(val):
+ look_at_targets.append(val)
+ _look_at_targets_size_check()
+ else:
+ printerr(val, " is already part of Look At Group")
+
+## Removes [Node3D] from [member look_at_targets] array.
+func erase_look_at_targets(value: Node3D) -> void:
+ if look_at_targets.has(value):
+ look_at_targets.erase(value)
+ _look_at_targets_size_check()
+ else:
+ printerr(value, " is not part of Look At Group")
+
+
+## Removes [Node3D] from [member look_at_targets] array. [br]
+## @deprecated: Use [member erase_look_at_targets] instead.
+func erase_look_at_targets_member(value: Node3D) -> void:
+ printerr("erase_look_at_targets_member is deprecated, use erase_look_at_targets instead")
+ erase_look_at_targets(value)
+
+## Gets all the [Node3D] instances in [member look_at_targets].
+func get_look_at_targets() -> Array[Node3D]:
+ return look_at_targets
+
+
+## Assigns a new [Vector3] to the [member look_at_offset] value.
+func set_look_at_offset(value: Vector3) -> void:
+ look_at_offset = value
+
+## Gets the current [member look_at_offset] value.
+func get_look_at_offset() -> Vector3:
+ return look_at_offset
+
+
+## Enables or disables [member look_at_damping].
+func set_look_at_damping(value: bool) -> void:
+ look_at_damping = value
+ notify_property_list_changed()
+
+## Gets the currents [member look_at_damping] property.
+func get_look_at_damping() -> bool:
+ return look_at_damping
+
+
+## Assigns new [member look_at_damping_value] value.
+func set_look_at_damping_value(value: float) -> void:
+ look_at_damping_value = value
+
+## Gets the currents [member look_at_damping_value] value.
+func get_look_at_damping_value() -> float:
+ return look_at_damping_value
+
+## Assigns the Follow Axis.
+func set_follow_axis_lock(value: FollowLockAxis) -> void:
+ follow_axis_lock = value
+
+ # Wait for the node to be ready before setting lock
+ if not is_node_ready(): await ready
+
+ # Prevent axis lock from working in the editor
+ if value != FollowLockAxis.NONE and not Engine.is_editor_hint():
+ _follow_axis_is_locked = true
+ match value:
+ FollowLockAxis.X:
+ _follow_axis_lock_value.x = _transform_output.origin.x
+ FollowLockAxis.Y:
+ _follow_axis_lock_value.y = _transform_output.origin.y
+ FollowLockAxis.Z:
+ _follow_axis_lock_value.z = _transform_output.origin.z
+ FollowLockAxis.XY:
+ _follow_axis_lock_value.x = _transform_output.origin.x
+ _follow_axis_lock_value.y = _transform_output.origin.y
+ FollowLockAxis.XZ:
+ _follow_axis_lock_value.x = _transform_output.origin.x
+ _follow_axis_lock_value.z = _transform_output.origin.z
+ FollowLockAxis.YZ:
+ _follow_axis_lock_value.y = _transform_output.origin.y
+ _follow_axis_lock_value.z = _transform_output.origin.z
+ FollowLockAxis.XYZ:
+ _follow_axis_lock_value.x = _transform_output.origin.x
+ _follow_axis_lock_value.y = _transform_output.origin.y
+ _follow_axis_lock_value.z = _transform_output.origin.z
+ else:
+ _follow_axis_is_locked = false
+
+## Gets the current [member follow_axis_lock] property. Value is based on [enum FollowLockAxis] enum.
+func get_follow_axis_lock() -> FollowLockAxis:
+ return follow_axis_lock
+
+
+## Sets the [member up] value.
+func set_up(value: Vector3) -> void:
+ if value == Vector3.ZERO:
+ value = Vector3.UP
+ push_warning("Up value cannot be (0, 0, 0), resetting to (0, 1, 0).")
+
+ up = value
+ if not _has_up_target:
+ _up = value
+
+## Gets the [member up] value.
+func get_up() -> Vector3:
+ return up
+
+
+## Sets the [member up_target].
+func set_up_target(value: Node3D) -> void:
+ up_target = value
+ if is_instance_valid(value):
+ _has_up_target = true
+ if not value.tree_exiting.is_connected(_up_target_tree_exiting):
+ value.tree_exiting.connect(_up_target_tree_exiting)
+ else:
+ _has_up_target = false
+ _up = up
+ notify_property_list_changed()
+
+## Gets the [member up_target].
+func get_up_target() -> Node3D:
+ return up_target
+
+
+## Sets a [PhantomCameraNoise3D] resource.
+func set_noise(value: PhantomCameraNoise3D) -> void:
+ noise = value
+ if value != null:
+ _has_noise_resource = true
+ noise.set_trauma(1)
+ else:
+ _has_noise_resource = false
+ _transform_noise = Transform3D()
+
+func get_noise() -> PhantomCameraNoise3D:
+ return noise
+
+func has_noise_resource() -> bool:
+ return _has_noise_resource
+
+
+## Sets the [member noise_emitter_layer] value.
+func set_noise_emitter_layer(value: int) -> void:
+ noise_emitter_layer = value
+
+## Enables or disables a given layer of [member noise_emitter_layer].
+func set_noise_emitter_layer_value(value: int, enabled: bool) -> void:
+ noise_emitter_layer = _set_layer(noise_emitter_layer, value, enabled)
+
+## Returns the [member noise_emitter_layer].
+func get_noise_emitter_layer() -> int:
+ return noise_emitter_layer
+
+
+## Sets [member inactive_update_mode] property.
+func set_inactive_update_mode(value: int) -> void:
+ inactive_update_mode = value
+
+## Gets [member inactive_update_mode] property.
+func get_inactive_update_mode() -> int:
+ return inactive_update_mode
+
+
+## Assigns a [Camera3DResource].
+func set_camera_3d_resource(value: Camera3DResource) -> void:
+ camera_3d_resource = value
+ camera_3d_resource_changed.emit()
+ if value:
+ if not camera_3d_resource.changed.is_connected(_camera_resource_changed):
+ camera_3d_resource.changed.connect(_camera_resource_changed)
+
+## Gets the [Camera3DResource].
+func get_camera_3d_resource() -> Camera3DResource:
+ return camera_3d_resource
+
+
+func set_keep_aspect(value: int) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a keep_aspect value. No Camera3DResource assigned to ", name)
+ return
+ keep_aspect = value
+ camera_3d_resource_property_changed.emit("keep_aspect", value)
+
+func get_keep_aspect() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.keep_aspect
+
+
+## Assigns a new [member Camera3D.cull_mask] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_cull_mask(value: int) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a cull_mask value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.cull_mask = value
+ camera_3d_resource_property_changed.emit("cull_mask", value)
+
+## Enables or disables a specific [member Camera3D.cull_mask] layer.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_cull_mask_value(layer_number: int, value: bool) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a cull_mask value. No Camera3DResource assigned to ", name)
+ return
+ var mask: int = _set_layer(get_cull_mask(), layer_number, value)
+ camera_3d_resource.cull_mask = mask
+ camera_3d_resource_property_changed.emit("cull_mask", mask)
+
+## Gets the [member Camera3D.cull_mask] value assigned to the [Camera3DResource].
+func get_cull_mask() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.cull_mask
+
+
+## Assigns a new [Environment] resource to the [Camera3DResource].
+func set_environment(value: Environment) -> void:
+ environment = value
+ camera_3d_resource_property_changed.emit("environment", value)
+
+## Gets the [Camera3D.environment] value assigned to the [Camera3DResource].
+func get_environment() -> Environment:
+ return environment
+
+
+## Assigns a new [CameraAttributes] resource to the [Camera3DResource].
+func set_attributes(value: CameraAttributes) -> void:
+ attributes = value
+ camera_3d_resource_property_changed.emit("attributes", value)
+
+## Gets the [Camera3D.attributes] value assigned to the [Camera3DResource].
+func get_attributes() -> CameraAttributes:
+ return attributes
+
+
+## Assigns a new [member Camera3D.h_offset] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_h_offset(value: float) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a h_offset value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.h_offset = value
+ camera_3d_resource_property_changed.emit("h_offset", value)
+
+## Gets the [member Camera3D.h_offset] value assigned to the [param Camera3DResource].
+func get_h_offset() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.h_offset
+
+
+## Assigns a new [Camera3D.v_offset] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_v_offset(value: float) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a v_offset value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.v_offset = value
+ camera_3d_resource_property_changed.emit("v_offset", value)
+
+## Gets the [member Camera3D.v_offset] value assigned to the [param Camera3DResource].
+func get_v_offset() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.v_offset
+
+
+## Assigns a new [Camera3D.projection] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_projection(value: int) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a projection value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.projection = value
+ camera_3d_resource_property_changed.emit("projection", value)
+
+## Gets the [member Camera3D.projection] value assigned to the [param Camera3DResource].
+func get_projection() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.projection
+
+
+## Assigns a new [member Camera3D.fov] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_fov(value: float) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a fov value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.fov = value
+ camera_3d_resource_property_changed.emit("fov", value)
+
+## Gets the [member Camera3D.fov] value assigned to the [param Camera3DResource].
+func get_fov() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.fov
+
+
+## Assigns a new [member Camera3D.size] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_size(value: float) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a size value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.size = value
+ camera_3d_resource_property_changed.emit("size", value)
+
+## Gets the [member Camera3D.size] value assigned to the [param Camera3DResource].
+func get_size() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.size
+
+
+## Assigns a new [member Camera3D.frustum_offset] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_frustum_offset(value: Vector2) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a frustum_offset value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.frustum_offset = value
+ camera_3d_resource_property_changed.emit("frustum_offset", value)
+
+## Gets the [member Camera3D.frustum_offset] value assigned to the [param Camera3DResource].
+func get_frustum_offset() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.frustum_offset
+
+
+## Assigns a new [member Camera3D.near] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_near(value: float) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a near value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.near = value
+ camera_3d_resource_property_changed.emit("near", value)
+
+## Gets the [member Camera3D.near] value assigned to the [param Camera3DResource].
+func get_near() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.near
+
+
+## Assigns a new [member Camera3D.far] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_far(value: float) -> void:
+ if not camera_3d_resource:
+ printerr("Can't assign a far value. No Camera3DResource assigned to ", name)
+ return
+ camera_3d_resource.far = value
+ camera_3d_resource_property_changed.emit("far", value)
+
+## Gets the [member Camera3D.far] value assigned to the [param Camera3DResource].
+func get_far() -> Variant:
+ if not camera_3d_resource: return null
+ return camera_3d_resource.far
+
+
+func get_follow_target_physics_based() -> bool:
+ return _follow_target_physics_based
+
+
+func get_class() -> String:
+ return "PhantomCamera3D"
+
+
+func is_class(value) -> bool:
+ return value == "PhantomCamera3D"
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd
new file mode 100644
index 0000000..43f6cf4
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd
@@ -0,0 +1,29 @@
+@tool
+extends RefCounted
+
+#region Constants
+
+#const PhantomCameraHost: Script = preload("res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd")
+
+const CAMERA_2D_NODE_NAME: StringName = "Camera2D"
+const CAMERA_3D_NODE_NAME: StringName = "Camera3D"
+const PCAM_HOST_NODE_NAME: StringName = "PhantomCameraHost"
+const PCAM_MANAGER_NODE_NAME: String = "PhantomCameraManager" # TODO - Convert to StringName once https://github.com/godotengine/godot/pull/72702 is merged
+const PCAM_2D_NODE_NAME: StringName = "PhantomCamera2D"
+const PCAM_3D_NODE_NAME: StringName = "PhantomCamera3D"
+const PCAM_HOST: StringName = "phantom_camera_host"
+
+const COLOR_2D: Color = Color("8DA5F3")
+const COLOR_3D: Color = Color("FC7F7F")
+const COLOR_PCAM: Color = Color("3AB99A")
+const COLOR_PCAM_33: Color = Color("3ab99a33")
+const PCAM_HOST_COLOR: Color = Color("E0E0E0")
+
+#endregion
+
+#region Group Names
+
+const PCAM_GROUP_NAME: StringName = "phantom_camera_group"
+const PCAM_HOST_GROUP_NAME: StringName = "phantom_camera_host_group"
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd
new file mode 100644
index 0000000..7306810
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd
@@ -0,0 +1,264 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_2d.svg")
+class_name PhantomCameraNoiseEmitter2D
+extends Node2D
+
+## Emits positional and rotational noise to active [PhantomCamera2D]s and its corresponding [Camera2D].
+##
+## Is a node meant to apply positional and rotational noise, also referred to as shake, to the [Camera2D].
+## It is designed for use cases such as when hitting or when being hit, earthquakes or to add a
+## bit of slight movement to the camera to make it feel less static.
+## The emitter can affect multiple [PhantomCamera2D] in a given scene based on which [member noise_emitter_layer]
+## are enabled by calling its [method emit] function. At least one corresponding layer has to be
+## set on the [PhantomCamera2D] and the emitter node.
+
+const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#region Exported Proerpties
+
+## The [PhantomCameraNoise2D] resource that defines the noise pattern.
+@export var noise: PhantomCameraNoise2D = null:
+ set = set_noise,
+ get = get_noise
+
+## If true, previews the noise in the editor - can be seen in the viewfinder.
+@export var preview: bool = false:
+ set(value):
+ preview = value
+ _play = value
+ get:
+ return preview
+
+## If true, repeats the noise indefinitely once started. Otherwise, it will only be triggered once. [br]
+@export var continuous: bool = false:
+ set = set_continuous,
+ get = get_continuous
+
+## Determines how long the noise should take to reach full [member intensity] once started.[br]
+## The value is set in [b]seconds[/b].
+@export_exp_easing("positive_only", "suffix: s") var growth_time: float = 0:
+ set = set_growth_time,
+ get = get_growth_time
+
+## Sets the duration for the camera noise if [member continuous] is set to [b]false[/b].[br][br]
+## The value is set in [b]seconds[/b].
+@export_range(0, 10, 0.001, "or_greater", "suffix: s") var duration: float = 1.0:
+ set = set_duration,
+ get = get_duration
+
+## Determines how long the noise should take to come to a full stop.[br]
+## The value is set in [b]seconds[/b].
+@export_exp_easing("attenuation", "positive_only", "suffix: s") var decay_time: float = 0:
+ set = set_decay_time,
+ get = get_decay_time
+
+## Enabled layers will affect [PhantomCamera2D] nodes with at least one corresponding layer enabled.[br]
+## Enabling multiple corresponding layers on the same [PhantomCamera2D] causes no additional effect.
+@export_flags_2d_render var noise_emitter_layer: int = 1:
+ set = set_noise_emitter_layer,
+ get = get_noise_emitter_layer
+
+#endregion
+
+
+#region Private Variables
+
+var _play: bool = false:
+ set(value):
+ _play = value
+ if value:
+ _elasped_play_time = 0
+ _decay_countdown = 0
+ _play = true
+ _should_grow = true
+ _start_duration_countdown = false
+ _should_decay = false
+ else:
+ _should_decay = true
+ if noise.randomize_noise_seed:
+ noise.noise_seed = randi() & 1000
+ else:
+ noise.reset_noise_time()
+ get:
+ return _play
+
+var _start_duration_countdown: bool = false
+
+var _decay_countdown: float = 0
+
+var _should_grow: bool = false
+
+var _should_decay: bool = false
+
+var _elasped_play_time: float = 0
+
+var _noise_output: Transform2D = Transform2D()
+
+# NOTE - Temp solution until Godot has better plugin autoload recognition out-of-the-box.
+var _phantom_camera_manager: Node
+
+#endregion
+
+#region Private Functions
+
+func _get_configuration_warnings() -> PackedStringArray:
+ if noise == null:
+ return ["Noise resource is required in order to trigger emitter."]
+ else:
+ return []
+
+
+func _validate_property(property) -> void:
+ if property.name == "duration" and continuous:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _enter_tree() -> void:
+ _phantom_camera_manager = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME)
+
+
+func _process(delta: float) -> void:
+ if not _play and not _should_decay: return
+ if noise == null:
+ printerr("Noise resource missing in ", name)
+ _play = false
+ return
+
+ _elasped_play_time += delta
+
+ if _should_grow:
+ noise.set_trauma(minf(_elasped_play_time / growth_time, 1))
+ if _elasped_play_time >= growth_time:
+ _should_grow = false
+ _start_duration_countdown = true
+ noise.set_trauma(1)
+ else:
+ noise.set_trauma(1)
+
+ if not continuous:
+ if _start_duration_countdown:
+ if _elasped_play_time >= duration + growth_time:
+ _should_decay = true
+ _start_duration_countdown = false
+
+ if _should_decay:
+ _decay_countdown += delta
+ noise.set_trauma(maxf(1 - (_decay_countdown / decay_time), 0))
+ if _decay_countdown >= decay_time:
+ noise.set_trauma(0)
+ _play = false
+ preview = false
+ _should_decay = false
+ _elasped_play_time = 0
+ _decay_countdown = 0
+
+ _noise_output = noise.get_noise_transform(delta)
+ _phantom_camera_manager.noise_2d_emitted.emit(_noise_output, noise_emitter_layer)
+
+
+func _set_layer(current_layers: int, layer_number: int, value: bool) -> int:
+ var mask: int = current_layers
+
+ # From https://github.com/godotengine/godot/blob/51991e20143a39e9ef0107163eaf283ca0a761ea/scene/3d/camera_3d.cpp#L638
+ if layer_number < 1 or layer_number > 20:
+ printerr("Layer must be between 1 and 20.")
+ else:
+ if value:
+ mask |= 1 << (layer_number - 1)
+ else:
+ mask &= ~(1 << (layer_number - 1))
+
+ return mask
+
+#endregion
+
+
+#region Public Functions
+
+## Emits noise to the [PhantomCamera2D]s that has at least one matching layers.
+func emit() -> void:
+ if _play: _play = false
+ _play = true
+
+## Returns the state for the emitter. If true, the emitter is currently emitting.
+func is_emitting() -> bool:
+ return _play
+
+## Stops the emitter from emitting noise.
+func stop(should_decay: bool = true) -> void:
+ if should_decay:
+ _should_decay = true
+ else:
+ _play = false
+
+## Toggles the emitter on and off.
+func toggle() -> void:
+ _play = !_play
+
+#endregion
+
+
+#region Setter & Getter Functions
+
+## Sets the [member noise] resource.
+func set_noise(value: PhantomCameraNoise2D) -> void:
+ noise = value
+ update_configuration_warnings()
+
+## Returns the [member noise] resource.
+func get_noise() -> PhantomCameraNoise2D:
+ return noise
+
+
+## Sets the [member continous] value.
+func set_continuous(value: bool) -> void:
+ continuous = value
+ notify_property_list_changed()
+
+## Gets the [member continous] value.
+func get_continuous() -> bool:
+ return continuous
+
+
+## Sets the [member growth_time] value.
+func set_growth_time(value: float) -> void:
+ growth_time = value
+
+## Returns the [member growth_time] value.
+func get_growth_time() -> float:
+ return growth_time
+
+
+## Sets the [member duration] value.
+func set_duration(value: float) -> void:
+ duration = value
+ if duration == 0:
+ duration = 0.001
+
+## Returns the [member duration] value.
+func get_duration() -> float:
+ return duration
+
+
+## Sets the [member decay_time] value.
+func set_decay_time(value: float) -> void:
+ decay_time = value
+
+## Returns the [member decay_time] value.
+func get_decay_time() -> float:
+ return decay_time
+
+
+## Sets the [member noise_emitter_layer] value.
+func set_noise_emitter_layer(value: int) -> void:
+ noise_emitter_layer = value
+
+## Enables or disables a given layer of [member noise_emitter_layer].
+func set_noise_emitter_value(value: int, enabled: bool) -> void:
+ noise_emitter_layer = _set_layer(noise_emitter_layer, value, enabled)
+
+## Returns the [member noise_emitter_layer] value.
+func get_noise_emitter_layer() -> int:
+ return noise_emitter_layer
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd
new file mode 100644
index 0000000..cd6c634
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd
@@ -0,0 +1,265 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_3d.svg")
+class_name PhantomCameraNoiseEmitter3D
+extends Node3D
+
+## Emits positional and rotational noise to active [PhantomCamera3D]s and its corresponding [Camera3D].
+##
+## Is a node meant to apply positional and rotational noise, also referred to as shake, to the [Camera3D].
+## It is designed for use cases such as when hitting or when being hit, earthquakes or to add a
+## bit of slight movement to the camera to make it feel less static.
+## The emitter can affect multiple [PhantomCamera3D] in a given scene based on which [member noise_emitter_layer]
+## are enabled by calling its [method emit] function. At least one corresponding layer has to be
+## set on the [PhantomCamera3D] and the emitter node.
+
+const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#region Exported Properties
+
+## The [PhantomCameraNoise3D] resource that defines the noise pattern.
+@export var noise: PhantomCameraNoise3D = null:
+ set = set_noise,
+ get = get_noise
+
+## If true, previews the noise in the Viewfinder.
+@export var preview: bool = false:
+ set(value):
+ preview = value
+ _play = value
+ get:
+ return preview
+
+## If true, repeats the noise indefinitely once started.Otherwise, it will only be triggered once. [br]
+## [b]Note:[/b] This will always be enabled if the resource is assigned the the [PhantomCamera3D]'s
+## [member PhantomCamera3D.noise] property.
+@export var continuous: bool = false:
+ set = set_continuous,
+ get = get_continuous
+
+## Determines how long the noise should take to reach full [member intensity] once started.[br]
+## The value is set in [b]seconds[/b].
+@export_exp_easing("positive_only", "suffix: s") var growth_time: float = 0:
+ set = set_growth_time,
+ get = get_growth_time
+
+## Sets the duration for the camera noise if [member loop] is set to false.[br]
+## If the duration is [param 0] then [member continous] becomes enabled.[br]
+## The value is set in [b]seconds[/b].
+@export_range(0, 10, 0.001, "or_greater", "suffix: s") var duration: float = 1.0:
+ set = set_duration,
+ get = get_duration
+
+## Determines how long the noise should take to come to a full stop.[br]
+## The value is set in [b]seconds[/b].
+@export_exp_easing("attenuation", "positive_only", "suffix: s") var decay_time: float = 0:
+ set = set_decay_time,
+ get = get_decay_time
+
+## Enabled layers will affect [PhantomCamera3D] nodes with at least one corresponding layer enabled.[br]
+## Enabling multiple corresponding layers on the same [PhantomCamera3D] causes no additional effect.
+@export_flags_3d_render var noise_emitter_layer: int = 1:
+ set = set_noise_emitter_layer,
+ get = get_noise_emitter_layer
+
+#endregion
+
+#region Private Variables
+
+var _play: bool = false:
+ set(value):
+ _play = value
+ if value:
+ _elasped_play_time = 0
+ _decay_countdown = 0
+ _play = true
+ _should_grow = true
+ _start_duration_countdown = false
+ _should_decay = false
+ else:
+ _should_decay = true
+ if noise.randomize_noise_seed:
+ noise.noise_seed = randi() & 1000
+ else:
+ noise.reset_noise_time()
+ get:
+ return _play
+
+var _start_duration_countdown: bool = false
+
+var _decay_countdown: float = 0
+
+var _should_grow: bool = false
+
+var _should_decay: bool = false
+
+var _elasped_play_time: float = 0
+
+var _noise_output: Transform3D = Transform3D()
+
+# NOTE - Temp solution until Godot has better plugin autoload recognition out-of-the-box.
+var _phantom_camera_manager: Node
+
+#endregion
+
+#region Private Functions
+
+func _get_configuration_warnings() -> PackedStringArray:
+ if noise == null:
+ return ["Noise resource is required in order to trigger emitter."]
+ else:
+ return []
+
+
+func _validate_property(property) -> void:
+ if property.name == "duration" and continuous:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _enter_tree() -> void:
+ _phantom_camera_manager = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME)
+
+
+func _process(delta: float) -> void:
+ if not _play and not _should_decay: return
+ if noise == null:
+ printerr("Noise resource missing in ", name)
+ _play = false
+ return
+
+ _elasped_play_time += delta
+
+ if _should_grow:
+ noise.set_trauma(minf(_elasped_play_time / growth_time, 1))
+ if _elasped_play_time >= growth_time:
+ _should_grow = false
+ _start_duration_countdown = true
+ noise.set_trauma(1)
+
+ if not continuous:
+ if _start_duration_countdown:
+ if _elasped_play_time >= duration + growth_time:
+ _should_decay = true
+ _start_duration_countdown = false
+
+ if _should_decay:
+ _decay_countdown += delta
+ noise.set_trauma(maxf(1 - (_decay_countdown / decay_time), 0))
+ if _decay_countdown >= decay_time:
+ noise.set_trauma(0)
+ _play = false
+ preview = false
+ _should_decay = false
+ _elasped_play_time = 0
+ _decay_countdown = 0
+
+ _noise_output = noise.get_noise_transform(delta)
+ _phantom_camera_manager.noise_3d_emitted.emit(_noise_output, noise_emitter_layer)
+
+
+func _set_layer(current_layers: int, layer_number: int, value: bool) -> int:
+ var mask: int = current_layers
+
+ # From https://github.com/godotengine/godot/blob/51991e20143a39e9ef0107163eaf283ca0a761ea/scene/3d/camera_3d.cpp#L638
+ if layer_number < 1 or layer_number > 20:
+ printerr("Layer must be between 1 and 20.")
+ else:
+ if value:
+ mask |= 1 << (layer_number - 1)
+ else:
+ mask &= ~(1 << (layer_number - 1))
+
+ return mask
+
+#endregion
+
+#region Public Functions
+
+## Emits noise to the [PhantomCamera3D]s that has at least one matching layers.
+func emit() -> void:
+ if _play: _play = false
+ _play = true
+
+
+## Returns the state for the emitter. If true, the emitter is currently emitting.
+func is_emitting() -> bool:
+ return _play
+
+
+## Stops the emitter from emitting noise.
+func stop(should_decay: bool = true) -> void:
+ if should_decay:
+ _should_decay = true
+ else:
+ _play = false
+
+
+## Toggles the emitter on and off.[br]
+func toggle() -> void:
+ _play = !_play
+
+#endregion
+
+#region Setter & Getter Functions
+
+## Sets the [member noise] resource.
+func set_noise(value: PhantomCameraNoise3D) -> void:
+ noise = value
+ update_configuration_warnings()
+
+## Returns the [member noise] resource.
+func get_noise() -> PhantomCameraNoise3D:
+ return noise
+
+
+## Sets the [member continous] value.
+func set_continuous(value: bool) -> void:
+ continuous = value
+ notify_property_list_changed()
+
+## Gets the [member continous] value.
+func get_continuous() -> bool:
+ return continuous
+
+
+## Sets the [member growth_time] value.
+func set_growth_time(value: float) -> void:
+ growth_time = value
+
+## Returns the [member growth_time] value.
+func get_growth_time() -> float:
+ return growth_time
+
+
+## Sets the [member duration] value.
+func set_duration(value: float) -> void:
+ duration = value
+ if duration == 0:
+ duration = 0.001
+
+## Returns the [member duration] value.
+func get_duration() -> float:
+ return duration
+
+
+## Sets the [member decay_time] value.
+func set_decay_time(value: float) -> void:
+ decay_time = value
+
+## Returns the [member decay_time] value.
+func get_decay_time() -> float:
+ return decay_time
+
+
+## Sets the [member noise_emitter_layer] value.
+func set_noise_emitter_layer(value: int) -> void:
+ noise_emitter_layer = value
+
+## Enables or disables a given layer of [member noise_emitter_layer].
+func set_noise_emitter_value(value: int, enabled: bool) -> void:
+ noise_emitter_layer = _set_layer(noise_emitter_layer, value, enabled)
+
+## Returns the [member noise_emitter_layer] value.
+func get_noise_emitter_layer() -> int:
+ return noise_emitter_layer
+
+ #endregion
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera_host/PhantomCameraHost.cs b/godot/addons/phantom_camera/scripts/phantom_camera_host/PhantomCameraHost.cs
new file mode 100644
index 0000000..99555f5
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera_host/PhantomCameraHost.cs
@@ -0,0 +1,122 @@
+using Godot;
+
+#nullable enable
+
+namespace PhantomCamera;
+
+// public enum InterpolationMode
+// {
+// Auto,
+// Idle,
+// Physics
+// }
+
+public static class PhantomCameraHostExtensions
+{
+ public static PhantomCameraHost AsPhantomCameraHost(this Node node)
+ {
+ return new PhantomCameraHost(node);
+ }
+}
+
+public class PhantomCameraHost()
+{
+ public Node Node { get; } = null!;
+
+ public PhantomCameraHost(Node node) : this()
+ {
+ Node = node;
+
+ _callablePCamBecameActive = Callable.From(pCam => PCamBecameActive?.Invoke(pCam));
+ _callablePCamBecameInactive = Callable.From(pCam => PCamBecameInactive?.Invoke(pCam));
+
+ Node.Connect(SignalName.PCamBecameActive, _callablePCamBecameActive);
+ Node.Connect(SignalName.PCamBecameInactive, _callablePCamBecameInactive);
+ }
+
+ ~PhantomCameraHost()
+ {
+ Node.Disconnect(SignalName.PCamBecameActive, _callablePCamBecameActive);
+ Node.Disconnect(SignalName.PCamBecameInactive, _callablePCamBecameInactive);
+ }
+
+ public delegate void PCamBecameActiveEventHandler(Node pCam);
+ public delegate void PCamBecameInactiveEventHandler(Node pCam);
+
+ public event PCamBecameActiveEventHandler? PCamBecameActive;
+ public event PCamBecameInactiveEventHandler? PCamBecameInactive;
+
+
+ private readonly Callable _callablePCamBecameActive;
+ private readonly Callable _callablePCamBecameInactive;
+ // For when Godot becomes the minimum version
+ // public InterpolationMode InterpolationMode
+ // {
+ // get => (InterpolationMode)(int)Node.Call(MethodName.GetInterpolationMode);
+ // set => Node.Call(MethodName.SetInterpolationMode, (int)value);
+ // }
+
+ public int HostLayers
+ {
+ get => (int)Node.Call(PhantomCamera.MethodName.GetHostLayers);
+ set => Node.Call(PhantomCamera.MethodName.SetHostLayers, value);
+ }
+
+ public void SetHostLayersValue(int layer, bool value) => Node.Call(MethodName.SetHostLayersValue, layer, value);
+
+ public Camera2D? Camera2D => (Camera2D?)Node.Get(PropertyName.Camera2D);
+
+ public Camera3D? Camera3D => (Camera3D?)Node.Get(PropertyName.Camera3D);
+
+ public bool TriggerPhantomCameraTween => (bool)Node.Call(MethodName.GetTriggerPhantomCameraTween);
+
+ public ActivePhantomCameraQueryResult? GetActivePhantomCamera()
+ {
+ var result = Node.Call(MethodName.GetActivePhantomCamera);
+ return result.VariantType == Variant.Type.Nil ? null : new ActivePhantomCameraQueryResult(result.AsGodotObject());
+ }
+
+ public static class PropertyName
+ {
+ public const string Camera2D = "camera_2d";
+ public const string Camera3D = "camera_3d";
+ }
+
+ public static class MethodName
+ {
+ public const string GetActivePhantomCamera = "get_active_pcam";
+ public const string GetTriggerPhantomCameraTween = "get_trigger_pcam_tween";
+
+ public const string GetInterpolationMode = "get_interpolation_mode";
+ public const string SetInterpolationMode = "set_interpolation_mode";
+
+ public const string SetHostLayersValue = "set_host_layers_value";
+ }
+
+ public static class SignalName
+ {
+ public const string PCamBecameActive = "pcam_became_active";
+ public const string PCamBecameInactive = "pcam_became_inactive";
+ }
+}
+
+public class ActivePhantomCameraQueryResult(GodotObject godotObject)
+{
+ public bool Is2D => godotObject.IsClass("Node2D") || ((Node)godotObject).Name.ToString().Contains("PhantomCamera2D")
+ || ((Node)godotObject).Name.ToString().Contains("PCam2D")
+ || ((Node)godotObject).Name.ToString().Contains("2D");
+
+ public bool Is3D => godotObject.IsClass("Node3D") || ((Node)godotObject).Name.ToString().Contains("PhantomCamera3D")
+ || ((Node)godotObject).Name.ToString().Contains("PCam3D")
+ || ((Node)godotObject).Name.ToString().Contains("3D");
+
+ public PhantomCamera2D? AsPhantomCamera2D()
+ {
+ return Is2D ? new PhantomCamera2D(godotObject) : null;
+ }
+
+ public PhantomCamera3D? AsPhantomCamera3D()
+ {
+ return Is3D ? new PhantomCamera3D(godotObject) : null;
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd b/godot/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd
new file mode 100644
index 0000000..d969dc2
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd
@@ -0,0 +1,1437 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_host.svg")
+class_name PhantomCameraHost
+extends Node
+
+## Controls a scene's [Camera2D] (2D scenes) and [Camera3D] (3D scenes).
+##
+## All instantiated [param PhantomCameras] in a scene are assigned to a specific layer, where a
+## PhantomCameraHost will react to those that corresponds. It is what determines which [param PhantomCamera] should
+## be active.
+
+#region Signals
+
+
+#endregion
+
+#region Constants
+
+const _constants := preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#endregion
+
+#region Signals
+
+## Updates the viewfinder [param dead zones] sizes.[br]
+## [b]Note:[/b] This is only being used in the editor viewfinder UI.
+#signal update_editor_viewfinder
+signal viewfinder_update(check_framed_view: bool)
+signal viewfinder_disable_dead_zone
+
+## Used internally to check if the [param PhantomCameraHost] is valid.
+## The result will be visible in the viewfinder when multiple instances are present.
+signal has_error()
+
+## Emitted when a new [param PhantomCamera] becomes active and assigned to this [param PhantomCameraHost].
+signal pcam_became_active(pcam: Node)
+
+## Emitted when an active [param PhantomCamera] becomes inactive.
+signal pcam_became_inactive(pcam: Node)
+
+#endregion
+
+
+#region Enums
+
+enum InterpolationMode {
+ AUTO = 0,
+ IDLE = 1,
+ PHYSICS = 2,
+}
+
+#endregion
+
+
+#region Public Variables
+
+## Determines which [PhantomCamera2D] / [PhantomCamera3D] nodes this [param PhantomCameraHost] should recognise.
+## At least one corresponding layer needs to be set on the [param PhantomCamera] for the [param PhantomCameraHost] node to work.
+@export_flags_2d_render var host_layers: int = 1:
+ set = set_host_layers,
+ get = get_host_layers
+
+## TBD - For when Godot 4.3 becomes the minimum version
+#@export var interpolation_mode: InterpolationMode = InterpolationMode.AUTO:
+ #set = set_interpolation_mode,
+ #get = get_interpolation_mode
+
+#endregion
+
+
+#region Private Variables
+
+var _active_pcam_2d: PhantomCamera2D = null
+var _active_pcam_3d: Node = null ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+var _active_pcam_priority: int = -1
+var _active_pcam_missing: bool = true
+var _active_pcam_has_damping: bool = false
+var _follow_target_physics_based: bool = false
+
+var _prev_active_pcam_2d_transform: Transform2D = Transform2D()
+var _prev_active_pcam_3d_transform: Transform3D = Transform3D()
+
+var _trigger_pcam_tween: bool = false
+var _tween_elapsed_time: float = 0
+var _tween_duration: float = 0
+var _tween_is_instant: bool = false
+
+var _multiple_pcam_hosts: bool = false
+
+var _is_child_of_camera: bool = false
+var _is_2d: bool = false
+
+var _viewfinder_node: Control = null
+var _viewfinder_needed_check: bool = true
+
+var _camera_zoom: Vector2 = Vector2.ONE
+
+#region Camera3DResource
+
+var _prev_cam_attributes: CameraAttributes = null
+var _cam_attribute_type: int = 0 # 0 = CameraAttributesPractical, 1 = CameraAttributesPhysical
+var _cam_attribute_changed: bool = false
+var _cam_attribute_assigned: bool = false
+
+#region CameraAttributes
+var _prev_cam_auto_exposure_scale: float = 0.4
+var _cam_auto_exposure_scale_changed: bool = false
+
+var _prev_cam_auto_exposure_speed: float = 0.5
+var _cam_auto_exposure_speed_changed: bool = false
+
+var _prev_cam_exposure_multiplier: float = 1.0
+var _cam_exposure_multiplier_changed: bool = false
+
+var _prev_cam_exposure_sensitivity: float = 100.0
+var _cam_exposure_sensitivity_changed: bool = false
+
+#region CameraAttributesPractical
+var _prev_cam_exposure_min_sensitivity: float = 0.0
+var _cam_exposure_min_sensitivity_changed: bool = false
+
+var _prev_cam_exposure_max_sensitivity: float = 800.0
+var _cam_exposure_max_sensitivity_changed: bool = false
+
+var _prev_cam_dof_blur_amount: float = 0.1
+var _cam_dof_blur_amount_changed: bool = false
+
+var _cam_dof_blur_far_distance_default: float = 10
+var _prev_cam_dof_blur_far_distance: float = _cam_dof_blur_far_distance_default
+var _cam_dof_blur_far_distance_changed: bool = false
+
+var _cam_dof_blur_far_transition_default: float = 5
+var _prev_cam_dof_blur_far_transition: float = _cam_dof_blur_far_transition_default
+var _cam_dof_blur_far_transition_changed: bool = false
+
+var _cam_dof_blur_near_distance_default: float = 2
+var _prev_cam_dof_blur_near_distance: float = _cam_dof_blur_near_distance_default
+var _cam_dof_blur_near_distance_changed: bool = false
+
+var _cam_dof_blur_near_transition_default: float = 1
+var _prev_cam_dof_blur_near_transition: float = _cam_dof_blur_near_transition_default
+var _cam_dof_blur_near_transition_changed: bool = false
+#endregion
+
+#region CameraAttributesPhysical
+var _prev_cam_exposure_min_exposure_value: float = 10.0
+var _cam_exposure_min_exposure_value_changed: bool = false
+
+var _prev_cam_exposure_max_exposure_value: float = -8.0
+var _cam_exposure_max_exposure_value_changed: bool = false
+
+var _prev_cam_exposure_aperture: float = 16.0
+var _cam_exposure_aperture_changed: bool = false
+
+var _prev_cam_exposure_shutter_speed: float = 100.0
+var _cam_exposure_shutter_speed_changed: bool = false
+
+var _prev_cam_frustum_far: float = 4000.0
+var _cam_frustum_far_changed: bool = false
+
+var _prev_cam_frustum_focal_length: float = 35.0
+var _cam_frustum_focal_length_changed: bool = false
+
+var _prev_cam_frustum_near: float = 0.05
+var _cam_frustum_near_changed: bool = false
+
+var _prev_cam_frustum_focus_distance: float = 10.0
+var _cam_frustum_focus_distance_changed: bool = false
+
+#endregion
+
+var _prev_cam_h_offset: float = 0
+var _cam_h_offset_changed: bool = false
+
+var _prev_cam_v_offset: float = 0
+var _cam_v_offset_changed: bool = false
+
+var _prev_cam_fov: float = 75
+var _cam_fov_changed: bool = false
+
+var _prev_cam_size: float = 1
+var _cam_size_changed: bool = false
+
+var _prev_cam_frustum_offset: Vector2 = Vector2.ZERO
+var _cam_frustum_offset_changed: bool = false
+
+var _prev_cam_near: float = 0.05
+var _cam_near_changed: bool = false
+
+var _prev_cam_far: float = 4000
+var _cam_far_changed: bool = false
+
+#endregion
+
+var _active_pcam_2d_glob_transform: Transform2D = Transform2D()
+var _active_pcam_3d_glob_transform: Transform3D = Transform3D()
+
+var _has_noise_emitted: bool = false
+var _reset_noise_offset_2d: bool = false
+var _noise_emitted_output_2d: Transform2D = Transform2D()
+var _noise_emitted_output_3d: Transform3D = Transform3D()
+
+#endregion
+
+# NOTE - Temp solution until Godot has better plugin autoload recognition out-of-the-box.
+var _phantom_camera_manager: Node = null
+
+#region Public Variables
+
+var show_warning: bool = false
+
+## For 2D scenes, is the [Camera2D] instance the [param PhantomCameraHost] controls.
+var camera_2d: Camera2D = null
+
+## For 3D scenes, is the [Camera3D] instance the [param PhantomCameraHost] controls.
+var camera_3d: Node = null ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+
+#endregion
+
+#region Private Functions
+
+## TBD - For when Godot 4.3 becomes a minimum version
+#func _validate_property(property: Dictionary) -> void:
+ #if property.name == "interpolation_mode" and get_parent() is Node3D:
+ #property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _get_configuration_warnings() -> PackedStringArray:
+ var parent: Node = get_parent()
+ var first_pcam_host_child: PhantomCameraHost
+
+ if _is_2d:
+ if not parent is Camera2D:
+ show_warning = true
+ has_error.emit()
+ return["Needs to be a child of a Camera2D in order to work."]
+ else:
+ if not parent.is_class("Camera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ show_warning = true
+ has_error.emit()
+ return["Needs to be a child of a Camera3D in order to work."]
+
+ for child in parent.get_children():
+ if not child is PhantomCameraHost: continue
+ if not is_instance_valid(first_pcam_host_child):
+ first_pcam_host_child = child
+ continue
+ elif not first_pcam_host_child == self:
+ show_warning = true
+ has_error.emit()
+ return["Only the first PhantomCameraHost child will be used."]
+ child.update_configuration_warnings()
+
+ show_warning = false
+ has_error.emit()
+ return[]
+
+
+func _enter_tree() -> void:
+ var parent: Node = get_parent()
+ if parent is Camera2D or parent.is_class("Camera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _phantom_camera_manager = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME)
+ _phantom_camera_manager.pcam_host_added(self)
+
+ _is_child_of_camera = true
+ if parent is Camera2D:
+ _is_2d = true
+ camera_2d = parent
+ ## Force applies position smoothing to be disabled
+ ## This is to prevent overlap with the interpolation of the PCam2D.
+ camera_2d.set_position_smoothing_enabled(false)
+ else:
+ _is_2d = false
+ camera_3d = parent
+
+ if _is_2d:
+ if not _phantom_camera_manager.get_phantom_camera_2ds().is_empty():
+ for pcam in _phantom_camera_manager.get_phantom_camera_2ds():
+ _pcam_added_to_scene(pcam)
+
+ if not _phantom_camera_manager.limit_2d_changed.is_connected(_update_limit_2d):
+ _phantom_camera_manager.limit_2d_changed.connect(_update_limit_2d)
+ if not _phantom_camera_manager.draw_limit_2d.is_connected(_draw_limit_2d):
+ _phantom_camera_manager.draw_limit_2d.connect(_draw_limit_2d)
+
+ else:
+ if not _phantom_camera_manager.get_phantom_camera_3ds().is_empty():
+ for pcam in _phantom_camera_manager.get_phantom_camera_3ds():
+ _pcam_added_to_scene(pcam)
+
+
+func _exit_tree() -> void:
+ if is_instance_valid(_phantom_camera_manager):
+ _phantom_camera_manager.pcam_host_removed(self)
+
+
+func _ready() -> void:
+ # Waits for the first process tick to finish before initializing any logic
+ # This should help with avoiding ocassional erratic camera movement upon running a scene
+ await get_tree().process_frame
+
+ process_priority = 300
+ process_physics_priority = 300
+
+ # PCam Host Signals
+ if Engine.has_singleton(_constants.PCAM_MANAGER_NODE_NAME):
+ _phantom_camera_manager = Engine.get_singleton(_constants.PCAM_MANAGER_NODE_NAME)
+ _phantom_camera_manager.pcam_host_layer_changed.connect(_pcam_host_layer_changed)
+
+ # PCam Signals
+ _phantom_camera_manager.pcam_added_to_scene.connect(_pcam_added_to_scene)
+ _phantom_camera_manager.pcam_removed_from_scene.connect(_pcam_removed_from_scene)
+
+ _phantom_camera_manager.pcam_priority_changed.connect(pcam_priority_updated)
+ _phantom_camera_manager.pcam_priority_override.connect(_pcam_priority_override)
+
+ _phantom_camera_manager.pcam_visibility_changed.connect(_pcam_visibility_changed)
+
+ _phantom_camera_manager.pcam_teleport.connect(_pcam_teleported)
+
+ if _is_2d:
+ if not _phantom_camera_manager.limit_2d_changed.is_connected(_update_limit_2d):
+ _phantom_camera_manager.limit_2d_changed.connect(_update_limit_2d)
+ if not _phantom_camera_manager.draw_limit_2d.is_connected(_draw_limit_2d):
+ _phantom_camera_manager.draw_limit_2d.connect(_draw_limit_2d)
+ else:
+ printerr("Could not find Phantom Camera Manager singleton")
+ printerr("Make sure the addon is enable or that the singleton hasn't been disabled inside Project Settings / Globals")
+
+ _find_pcam_with_highest_priority()
+
+ if _is_2d:
+ camera_2d.offset = Vector2.ZERO
+ if not is_instance_valid(_active_pcam_2d): return
+ _active_pcam_2d_glob_transform = _active_pcam_2d.get_transform_output()
+ else:
+ if not is_instance_valid(_active_pcam_3d): return
+ _active_pcam_3d_glob_transform = _active_pcam_3d.get_transform_output()
+
+
+func _pcam_host_layer_changed(pcam: Node) -> void:
+ if _pcam_is_in_host_layer(pcam):
+ _check_pcam_priority(pcam)
+ else:
+ if _is_2d:
+ if _active_pcam_2d == pcam:
+ _active_pcam_missing = true
+ _active_pcam_2d = null
+ _active_pcam_priority = -1
+ pcam.set_is_active(self, false)
+ else:
+ if _active_pcam_3d == pcam:
+ _active_pcam_missing = true
+ _active_pcam_3d = null
+ _active_pcam_priority = -1
+ pcam.set_is_active(self, false)
+ _find_pcam_with_highest_priority()
+
+
+func _pcam_is_in_host_layer(pcam: Node) -> bool:
+ if pcam.host_layers & host_layers != 0: return true
+ return false
+
+
+func _find_pcam_with_highest_priority() -> void:
+ var pcam_list: Array
+ if _is_2d:
+ pcam_list = _phantom_camera_manager.phantom_camera_2ds
+ else:
+ pcam_list = _phantom_camera_manager.phantom_camera_3ds
+
+ for pcam in pcam_list:
+ _check_pcam_priority(pcam)
+
+
+func _check_pcam_priority(pcam: Node) -> void:
+ if not _pcam_is_in_host_layer(pcam): return
+ if not pcam.visible: return # Prevents hidden PCams from becoming active
+ if pcam.get_priority() > _active_pcam_priority:
+ _assign_new_active_pcam(pcam)
+ _active_pcam_missing = false
+ else:
+ pcam.set_tween_skip(self, false)
+
+
+func _assign_new_active_pcam(pcam: Node) -> void:
+ # Only checks if the scene tree is still present.
+ # Prevents a few errors and checks from happening if the scene is exited.
+ if not is_inside_tree(): return
+ var no_previous_pcam: bool
+ if is_instance_valid(_active_pcam_2d) or is_instance_valid(_active_pcam_3d):
+ if OS.has_feature("debug"):
+ viewfinder_disable_dead_zone.emit()
+
+ if _is_2d:
+ _prev_active_pcam_2d_transform = camera_2d.global_transform
+ _active_pcam_2d.queue_redraw()
+ _active_pcam_2d.set_is_active(self, false)
+ _active_pcam_2d.became_inactive.emit()
+ pcam_became_inactive.emit(_active_pcam_2d)
+
+ if _active_pcam_2d.physics_target_changed.is_connected(_check_pcam_physics):
+ _active_pcam_2d.physics_target_changed.disconnect(_check_pcam_physics)
+
+ if _active_pcam_2d.noise_emitted.is_connected(_noise_emitted_2d):
+ _active_pcam_2d.noise_emitted.disconnect(_noise_emitted_2d)
+
+ if _trigger_pcam_tween:
+ _active_pcam_2d.tween_interrupted.emit(pcam)
+ else:
+ _prev_active_pcam_3d_transform = camera_3d.global_transform
+ _active_pcam_3d.set_is_active(self, false)
+ _active_pcam_3d.became_inactive.emit()
+ pcam_became_inactive.emit(_active_pcam_3d)
+
+ if _active_pcam_3d.physics_target_changed.is_connected(_check_pcam_physics):
+ _active_pcam_3d.physics_target_changed.disconnect(_check_pcam_physics)
+
+ if _active_pcam_3d.noise_emitted.is_connected(_noise_emitted_3d):
+ _active_pcam_3d.noise_emitted.disconnect(_noise_emitted_3d)
+
+ if _active_pcam_3d.camera_3d_resource_changed.is_connected(_camera_3d_resource_changed):
+ _active_pcam_3d.camera_3d_resource_changed.disconnect(_camera_3d_resource_changed)
+
+ if _active_pcam_3d.camera_3d_resource_property_changed.is_connected(_camera_3d_resource_property_changed):
+ _active_pcam_3d.camera_3d_resource_property_changed.disconnect(_camera_3d_resource_property_changed)
+
+ if _trigger_pcam_tween:
+ _active_pcam_3d.tween_interrupted.emit(pcam)
+
+ if camera_3d.attributes != null:
+ var _attributes: CameraAttributes = camera_3d.attributes
+
+ _prev_cam_exposure_multiplier = _attributes.exposure_multiplier
+ _prev_cam_auto_exposure_scale = _attributes.auto_exposure_scale
+ _prev_cam_auto_exposure_speed = _attributes.auto_exposure_speed
+
+ if camera_3d.attributes is CameraAttributesPractical:
+ _attributes = _attributes as CameraAttributesPractical
+
+ _prev_cam_dof_blur_amount = _attributes.dof_blur_amount
+
+ if _attributes.dof_blur_far_enabled:
+ _prev_cam_dof_blur_far_distance = _attributes.dof_blur_far_distance
+ _prev_cam_dof_blur_far_transition = _attributes.dof_blur_far_transition
+ else:
+ _prev_cam_dof_blur_far_distance = _cam_dof_blur_far_distance_default
+ _prev_cam_dof_blur_far_transition = _cam_dof_blur_far_transition_default
+
+ if _attributes.dof_blur_near_enabled:
+ _prev_cam_dof_blur_near_distance = _attributes.dof_blur_near_distance
+ _prev_cam_dof_blur_near_transition = _attributes.dof_blur_near_transition
+ else:
+ _prev_cam_dof_blur_near_distance = _cam_dof_blur_near_distance_default
+ _prev_cam_dof_blur_near_transition = _cam_dof_blur_near_transition_default
+
+ if _attributes.auto_exposure_enabled:
+ _prev_cam_exposure_max_sensitivity = _attributes.auto_exposure_max_sensitivity
+ _prev_cam_exposure_min_sensitivity = _attributes.auto_exposure_min_sensitivity
+
+ elif camera_3d.attributes is CameraAttributesPhysical:
+ _attributes = _attributes as CameraAttributesPhysical
+
+ _prev_cam_frustum_focus_distance = _attributes.frustum_focus_distance
+ _prev_cam_frustum_focal_length = _attributes.frustum_focal_length
+ _prev_cam_frustum_far = _attributes.frustum_far
+ _prev_cam_frustum_near = _attributes.frustum_near
+ _prev_cam_exposure_aperture = _attributes.exposure_aperture
+ _prev_cam_exposure_shutter_speed = _attributes.exposure_shutter_speed
+
+ if _attributes.auto_exposure_enabled:
+ _prev_cam_exposure_min_exposure_value = _attributes.auto_exposure_min_exposure_value
+ _prev_cam_exposure_max_exposure_value = _attributes.auto_exposure_max_exposure_value
+
+ _prev_cam_h_offset = camera_3d.h_offset
+ _prev_cam_v_offset = camera_3d.v_offset
+ _prev_cam_fov = camera_3d.fov
+ _prev_cam_size = camera_3d.size
+ _prev_cam_frustum_offset = camera_3d.frustum_offset
+ _prev_cam_near = camera_3d.near
+ _prev_cam_far = camera_3d.far
+
+ else:
+ no_previous_pcam = true
+
+ ## Assign newly active pcam
+ if _is_2d:
+ _active_pcam_2d = pcam
+ _active_pcam_priority = _active_pcam_2d.priority
+ _active_pcam_has_damping = _active_pcam_2d.follow_damping
+ _tween_duration = _active_pcam_2d.tween_duration
+
+ if not _active_pcam_2d.physics_target_changed.is_connected(_check_pcam_physics):
+ _active_pcam_2d.physics_target_changed.connect(_check_pcam_physics)
+
+ if not _active_pcam_2d.noise_emitted.is_connected(_noise_emitted_2d):
+ _active_pcam_2d.noise_emitted.connect(_noise_emitted_2d)
+ else:
+ _active_pcam_3d = pcam
+ _active_pcam_priority = _active_pcam_3d.priority
+ _active_pcam_has_damping = _active_pcam_3d.follow_damping
+ _tween_duration = _active_pcam_3d.tween_duration
+
+ if not Engine.is_editor_hint():
+ # Assigns a default shape to SpringArm3D node is none is supplied
+ if _active_pcam_3d.follow_mode == _active_pcam_3d.FollowMode.THIRD_PERSON:
+ if not _active_pcam_3d.shape:
+
+ var pyramid_shape_data = Engine.get_singleton("PhysicsServer3D").call("shape_get_data",
+ camera_3d.get_pyramid_shape_rid()
+ )
+ var shape = ClassDB.instantiate("ConvexPolygonShape3D")
+ shape.points = pyramid_shape_data
+ _active_pcam_3d.shape = shape
+
+ if not _active_pcam_3d.physics_target_changed.is_connected(_check_pcam_physics):
+ _active_pcam_3d.physics_target_changed.connect(_check_pcam_physics)
+
+ if not _active_pcam_3d.noise_emitted.is_connected(_noise_emitted_3d):
+ _active_pcam_3d.noise_emitted.connect(_noise_emitted_3d)
+
+ if not _active_pcam_3d.camera_3d_resource_changed.is_connected(_camera_3d_resource_changed):
+ _active_pcam_3d.camera_3d_resource_changed.connect(_camera_3d_resource_changed)
+
+ if not _active_pcam_3d.camera_3d_resource_property_changed.is_connected(_camera_3d_resource_property_changed):
+ _active_pcam_3d.camera_3d_resource_property_changed.connect(_camera_3d_resource_property_changed)
+
+ # Checks if the Camera3DResource has changed from the previous active PCam3D
+ if _active_pcam_3d.camera_3d_resource:
+ # Signal to detect if the Camera3D properties are being changed in the inspector
+ # This is to prevent accidential misalignment between the Camera3D and Camera3DResource
+ if Engine.is_editor_hint():
+ if not Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.is_connected(_camera_3d_edited):
+ Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.connect(_camera_3d_edited)
+ if _prev_cam_h_offset != _active_pcam_3d.h_offset:
+ _cam_h_offset_changed = true
+ if _prev_cam_v_offset != _active_pcam_3d.v_offset:
+ _cam_v_offset_changed = true
+ if _prev_cam_fov != _active_pcam_3d.fov:
+ _cam_fov_changed = true
+ if _prev_cam_size != _active_pcam_3d.size:
+ _cam_size_changed = true
+ if _prev_cam_frustum_offset != _active_pcam_3d.frustum_offset:
+ _cam_frustum_offset_changed = true
+ if _prev_cam_near != _active_pcam_3d.near:
+ _cam_near_changed = true
+ if _prev_cam_far != _active_pcam_3d.far:
+ _cam_far_changed = true
+ else:
+ _cam_h_offset_changed = false
+ _cam_v_offset_changed = false
+ _cam_fov_changed = false
+ _cam_size_changed = false
+ _cam_frustum_offset_changed = false
+ _cam_near_changed = false
+ _cam_far_changed = false
+ _cam_attribute_changed = false
+ if Engine.is_editor_hint():
+ if Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.is_connected(_camera_3d_edited):
+ Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.disconnect(_camera_3d_edited)
+
+ if _active_pcam_3d.attributes == null:
+ _cam_attribute_changed = false
+ else:
+ if _prev_cam_attributes != _active_pcam_3d.attributes:
+ _prev_cam_attributes = _active_pcam_3d.attributes
+ _cam_attribute_changed = true
+ var _attributes: CameraAttributes = _active_pcam_3d.attributes
+
+ if _prev_cam_auto_exposure_scale != _attributes.auto_exposure_scale:
+ _cam_auto_exposure_scale_changed = true
+ if _prev_cam_auto_exposure_speed != _attributes.auto_exposure_speed:
+ _cam_auto_exposure_speed_changed = true
+ if _prev_cam_exposure_multiplier != _attributes.exposure_multiplier:
+ _cam_exposure_multiplier_changed = true
+ if _prev_cam_exposure_sensitivity != _attributes.exposure_sensitivity:
+ _cam_exposure_sensitivity_changed = true
+
+ if _attributes is CameraAttributesPractical:
+ _cam_attribute_type = 0
+
+ if camera_3d.attributes == null:
+ camera_3d.attributes = CameraAttributesPractical.new()
+ camera_3d.attributes = _active_pcam_3d.attributes.duplicate()
+ _cam_attribute_assigned = true
+
+ if _prev_cam_exposure_min_sensitivity != _attributes.auto_exposure_min_sensitivity:
+ _cam_exposure_min_sensitivity_changed = true
+ if _prev_cam_exposure_max_sensitivity != _attributes.auto_exposure_max_sensitivity:
+ _cam_exposure_max_sensitivity_changed = true
+
+ if _prev_cam_dof_blur_amount != _attributes.dof_blur_amount:
+ _cam_dof_blur_amount_changed = true
+
+ if _prev_cam_dof_blur_far_distance != _attributes.dof_blur_far_distance:
+ _cam_dof_blur_far_distance_changed = true
+ camera_3d.attributes.dof_blur_far_enabled = true
+ if _prev_cam_dof_blur_far_transition != _attributes.dof_blur_far_transition:
+ _cam_dof_blur_far_transition_changed = true
+ camera_3d.attributes.dof_blur_far_enabled = true
+
+ if _prev_cam_dof_blur_near_distance != _attributes.dof_blur_near_distance:
+ _cam_dof_blur_near_distance_changed = true
+ camera_3d.attributes.dof_blur_near_enabled = true
+ if _prev_cam_dof_blur_near_transition != _attributes.dof_blur_near_transition:
+ _cam_dof_blur_near_transition_changed = true
+ camera_3d.attributes.dof_blur_near_enabled = true
+ elif _attributes is CameraAttributesPhysical:
+ _cam_attribute_type = 1
+
+ if camera_3d.attributes == null:
+ camera_3d.attributes = CameraAttributesPhysical.new()
+ camera_3d.attributes = _active_pcam_3d.attributes.duplicate()
+
+ if _prev_cam_exposure_min_exposure_value != _attributes.auto_exposure_min_exposure_value:
+ _cam_exposure_min_exposure_value_changed = true
+ if _prev_cam_exposure_max_exposure_value != _attributes.auto_exposure_max_exposure_value:
+ _cam_exposure_max_exposure_value_changed = true
+
+ if _prev_cam_exposure_aperture != _attributes.exposure_aperture:
+ _cam_exposure_aperture_changed = true
+ if _prev_cam_exposure_shutter_speed != _attributes.exposure_shutter_speed:
+ _cam_exposure_shutter_speed_changed = true
+
+ if _prev_cam_frustum_far != _attributes.frustum_far:
+ _cam_frustum_far_changed = true
+
+ if _prev_cam_frustum_focal_length != _attributes.frustum_focal_length:
+ _cam_frustum_focal_length_changed = true
+
+ if _prev_cam_frustum_focus_distance != _attributes.frustum_focus_distance:
+ _cam_frustum_focus_distance_changed = true
+
+ if _prev_cam_frustum_near != _attributes.frustum_near:
+ _cam_frustum_near_changed = true
+
+ if OS.has_feature("debug"):
+ viewfinder_update.emit(false)
+
+ if _is_2d:
+ if _active_pcam_2d.show_viewfinder_in_play:
+ _viewfinder_needed_check = true
+
+ _active_pcam_2d.set_is_active(self, true)
+ _active_pcam_2d.became_active.emit()
+ pcam_became_active.emit(_active_pcam_2d)
+ _camera_zoom = camera_2d.zoom
+ else:
+ if _active_pcam_3d.show_viewfinder_in_play:
+ _viewfinder_needed_check = true
+
+ _active_pcam_3d.set_is_active(self, true)
+ _active_pcam_3d.became_active.emit()
+ pcam_became_active.emit(_active_pcam_3d)
+ if _active_pcam_3d.camera_3d_resource:
+ camera_3d.keep_aspect = _active_pcam_3d.keep_aspect
+ camera_3d.cull_mask = _active_pcam_3d.cull_mask
+ camera_3d.projection = _active_pcam_3d.projection
+
+ if no_previous_pcam:
+ if _is_2d:
+ _prev_active_pcam_2d_transform = _active_pcam_2d.get_transform_output()
+ else:
+ _prev_active_pcam_3d_transform = _active_pcam_3d.get_transform_output()
+
+ if pcam.get_tween_skip() or pcam.tween_duration == 0:
+ _tween_elapsed_time = pcam.tween_duration
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 3:
+ _tween_is_instant = true
+ else:
+ _tween_elapsed_time = 0
+
+ _check_pcam_physics()
+
+ _trigger_pcam_tween = true
+
+
+func _check_pcam_physics() -> void:
+ if _is_2d:
+ ## NOTE - Only supported in Godot 4.3 or later
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 3:
+ if _active_pcam_2d.get_follow_target_physics_based():
+ _follow_target_physics_based = true
+ ## TODO - Temporary solution to support Godot 4.2
+ ## Remove line below and uncomment the following once Godot 4.3 is min verison.
+ camera_2d.call("reset_physics_interpolation")
+ camera_2d.set("physics_interpolation_mode", 1)
+ #camera_2d.reset_physics_interpolation()
+ #camera_2d.physics_interpolation_mode = Node.PHYSICS_INTERPOLATION_MODE_ON
+ if ProjectSettings.get_setting("physics/common/physics_interpolation"):
+ camera_2d.process_callback = Camera2D.CAMERA2D_PROCESS_PHYSICS # Prevents a warning
+ else:
+ camera_2d.process_callback = Camera2D.CAMERA2D_PROCESS_IDLE
+ else:
+ _follow_target_physics_based = false
+ ## TODO - Temporary solution to support Godot 4.2
+ ## Remove line below and uncomment the following once Godot 4.3 is min verison.
+ camera_2d.set("physics_interpolation_mode", 0)
+ #camera_2d.physics_interpolation_mode = Node.PHYSICS_INTERPOLATION_MODE_INHERIT
+ if get_tree().physics_interpolation:
+ camera_2d.process_callback = Camera2D.CAMERA2D_PROCESS_PHYSICS # Prevents a warning
+ else:
+ camera_2d.process_callback = Camera2D.CAMERA2D_PROCESS_IDLE
+ else:
+ ## NOTE - Only supported in Godot 4.4 or later
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 4:
+ if get_tree().physics_interpolation or _active_pcam_3d.get_follow_target_physics_based():
+ #if get_tree().physics_interpolation or _active_pcam_3d.get_follow_target_physics_based():
+ _follow_target_physics_based = true
+ ## TODO - Temporary solution to support Godot 4.2
+ ## Remove line below and uncomment the following once Godot 4.3 is min verison.
+ camera_3d.call("reset_physics_interpolation")
+ camera_3d.set("physics_interpolation_mode", 1)
+ #camera_3d.reset_physics_interpolation()
+ #camera_3d.physics_interpolation_mode = Node.PHYSICS_INTERPOLATION_MODE_ON
+ else:
+ _follow_target_physics_based = false
+ ## TODO - Temporary solution to support Godot 4.2
+ ## Remove line below and uncomment the following once Godot 4.3 is min verison.
+ camera_3d.set("physics_interpolation_mode", 0)
+
+
+## TODO - For 0.8 release
+#func _find_pcam_with_highest_priority() -> void:
+ #var highest_priority_pcam: Node
+ #for pcam in _pcam_list:
+ #if not pcam.visible: continue # Prevents hidden PCams from becoming active
+ #if pcam.priority > _active_pcam_priority:
+ #_active_pcam_priority = pcam.priority
+ #highest_priority_pcam = pcam
+ #pcam.set_has_tweened(self, false)
+#
+ #_active_pcam_missing = false
+#
+ #if is_instance_valid(highest_priority_pcam):
+ #_assign_new_active_pcam(highest_priority_pcam)
+ #else:
+ #_active_pcam_missing = true
+
+
+func _process(delta: float) -> void:
+ if _active_pcam_missing: return
+
+ if not _follow_target_physics_based: _tween_follow_checker(delta)
+
+
+func _physics_process(delta: float) -> void:
+ if _active_pcam_missing or not _follow_target_physics_based: return
+ _tween_follow_checker(delta)
+
+
+func _tween_follow_checker(delta: float) -> void:
+ if _is_2d:
+ if not is_instance_valid(_active_pcam_2d):
+ _active_pcam_missing = true
+ return
+
+ _active_pcam_2d.process_logic(delta)
+ _active_pcam_2d_glob_transform = _active_pcam_2d.get_transform_output()
+
+ if _reset_noise_offset_2d:
+ camera_2d.offset = Vector2.ZERO # Resets noise position
+ _reset_noise_offset_2d = false
+ else:
+ if not is_instance_valid(_active_pcam_3d):
+ _active_pcam_missing = true
+ return
+
+ _active_pcam_3d.process_logic(delta)
+ _active_pcam_3d_glob_transform = _active_pcam_3d.get_transform_output()
+
+ if not _trigger_pcam_tween:
+ # Rechecks physics target if PCam transitioned with an instant tween
+ if _tween_is_instant:
+ _check_pcam_physics()
+ _tween_is_instant = false
+ _pcam_follow(delta)
+ else:
+ _pcam_tween(delta)
+
+ # Camera Noise
+ if _is_2d:
+ if not _has_noise_emitted and not _active_pcam_2d.has_noise_resource(): return
+ camera_2d.offset += _active_pcam_2d.get_noise_transform().origin + _noise_emitted_output_2d.origin
+ if camera_2d.ignore_rotation and _noise_emitted_output_2d.get_rotation() != 0:
+ push_warning(camera_2d.name, " has ignore_rotation enabled. Uncheck the property if you want to apply rotational noise.")
+ else:
+ camera_2d.rotation += _active_pcam_2d.get_noise_transform().get_rotation() + _noise_emitted_output_2d.get_rotation()
+ _has_noise_emitted = false
+ _reset_noise_offset_2d = true
+ else:
+ if not _has_noise_emitted and not _active_pcam_3d.has_noise_resource(): return
+ camera_3d.global_transform *= _active_pcam_3d.get_noise_transform() * _noise_emitted_output_3d
+ _has_noise_emitted = false
+
+
+func _pcam_follow(_delta: float) -> void:
+ if _active_pcam_missing or not _is_child_of_camera: return
+
+ if _is_2d:
+ if _active_pcam_2d.snap_to_pixel:
+ var snap_to_pixel_glob_transform: Transform2D = _active_pcam_2d_glob_transform
+ snap_to_pixel_glob_transform.origin = snap_to_pixel_glob_transform.origin.round()
+ camera_2d.global_transform = snap_to_pixel_glob_transform
+ else:
+ camera_2d.global_transform = _active_pcam_2d_glob_transform
+ camera_2d.zoom = _active_pcam_2d.zoom
+ else:
+ camera_3d.global_transform = _active_pcam_3d_glob_transform
+
+ if _viewfinder_needed_check:
+ _show_viewfinder_in_play()
+ _viewfinder_needed_check = false
+
+ if Engine.is_editor_hint():
+ if not _is_2d:
+ # TODO - Signal-based solution pending merge of: https://github.com/godotengine/godot/pull/99729
+ if _active_pcam_3d.attributes != null:
+ camera_3d.attributes = _active_pcam_3d.attributes.duplicate()
+
+ # TODO - Signal-based solution pending merge of: https://github.com/godotengine/godot/pull/99873
+ if _active_pcam_3d.environment != null:
+ camera_3d.environment = _active_pcam_3d.environment.duplicate()
+
+
+func _noise_emitted_2d(noise_output: Transform2D) -> void:
+ _noise_emitted_output_2d = noise_output
+ _has_noise_emitted = true
+
+
+func _noise_emitted_3d(noise_output: Transform3D) -> void:
+ _noise_emitted_output_3d = noise_output
+ _has_noise_emitted = true
+
+
+func _camera_3d_resource_changed() -> void:
+ if _active_pcam_3d.camera_3d_resource:
+ if Engine.is_editor_hint():
+ if not Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.is_connected(_camera_3d_edited):
+ Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.connect(_camera_3d_edited)
+ camera_3d.keep_aspect = _active_pcam_3d.keep_aspect
+ camera_3d.cull_mask = _active_pcam_3d.cull_mask
+ camera_3d.h_offset = _active_pcam_3d.h_offset
+ camera_3d.v_offset = _active_pcam_3d.v_offset
+ camera_3d.projection = _active_pcam_3d.projection
+ camera_3d.fov = _active_pcam_3d.fov
+ camera_3d.size = _active_pcam_3d.size
+ camera_3d.frustum_offset = _active_pcam_3d.frustum_offset
+ camera_3d.near = _active_pcam_3d.near
+ camera_3d.far = _active_pcam_3d.far
+ else:
+ if Engine.is_editor_hint():
+ if Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.is_connected(_camera_3d_edited):
+ Engine.get_singleton(&"EditorInterface").get_inspector().property_edited.disconnect(_camera_3d_edited)
+
+func _camera_3d_edited(value: String) -> void:
+ if not Engine.get_singleton(&"EditorInterface").get_inspector().get_edited_object() == camera_3d: return
+ camera_3d.set(value, _active_pcam_3d.camera_3d_resource.get(value))
+ push_warning("Camera3D properties are being overridden by ", _active_pcam_3d.name, "'s Camera3DResource")
+
+func _camera_3d_resource_property_changed(property: StringName, value: Variant) -> void:
+ camera_3d.set(property, value)
+
+
+func _pcam_tween(delta: float) -> void:
+ # TODO - Should be optimised
+ # Run at the first tween frame
+ if _tween_elapsed_time == 0:
+ if _is_2d:
+ _active_pcam_2d.tween_started.emit()
+ _active_pcam_2d.reset_limit()
+ else:
+ _active_pcam_3d.tween_started.emit()
+
+ _tween_elapsed_time = min(_tween_duration, _tween_elapsed_time + delta)
+
+ if _is_2d:
+ _active_pcam_2d.is_tweening.emit()
+ var interpolation_destination: Vector2 = _tween_interpolate_value(
+ _prev_active_pcam_2d_transform.origin,
+ _active_pcam_2d_glob_transform.origin,
+ _active_pcam_2d.tween_duration,
+ _active_pcam_2d.tween_transition,
+ _active_pcam_2d.tween_ease
+ )
+
+ if _active_pcam_2d.snap_to_pixel:
+ camera_2d.global_position = interpolation_destination.round()
+ else:
+ camera_2d.global_position = interpolation_destination
+
+ camera_2d.rotation = _tween_interpolate_value(
+ _prev_active_pcam_2d_transform.get_rotation(),
+ _active_pcam_2d_glob_transform.get_rotation(),
+ _active_pcam_2d.tween_duration,
+ _active_pcam_2d.tween_transition,
+ _active_pcam_2d.tween_ease
+ )
+ camera_2d.zoom = _tween_interpolate_value(
+ _camera_zoom,
+ _active_pcam_2d.zoom,
+ _active_pcam_2d.tween_duration,
+ _active_pcam_2d.tween_transition,
+ _active_pcam_2d.tween_ease
+ )
+ else:
+ _active_pcam_3d.is_tweening.emit()
+ camera_3d.global_position = _tween_interpolate_value(
+ _prev_active_pcam_3d_transform.origin,
+ _active_pcam_3d_glob_transform.origin,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ var prev_active_pcam_3d_quat: Quaternion = Quaternion(_prev_active_pcam_3d_transform.basis.orthonormalized())
+ camera_3d.quaternion = \
+ Tween.interpolate_value(
+ prev_active_pcam_3d_quat, \
+ prev_active_pcam_3d_quat.inverse() * Quaternion(_active_pcam_3d_glob_transform.basis.orthonormalized()),
+ _tween_elapsed_time, \
+ _active_pcam_3d.tween_duration, \
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_attribute_changed:
+ if _active_pcam_3d.attributes.auto_exposure_enabled:
+ if _cam_auto_exposure_scale_changed:
+ camera_3d.attributes.auto_exposure_scale = \
+ _tween_interpolate_value(
+ _prev_cam_auto_exposure_scale,
+ _active_pcam_3d.attributes.auto_exposure_scale,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_auto_exposure_speed_changed:
+ camera_3d.attributes.auto_exposure_speed = \
+ _tween_interpolate_value(
+ _prev_cam_auto_exposure_scale,
+ _active_pcam_3d.attributes.auto_exposure_scale,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_attribute_type == 0: # CameraAttributePractical
+ if _active_pcam_3d.attributes.auto_exposure_enabled:
+ if _cam_exposure_min_sensitivity_changed:
+ camera_3d.attributes.auto_exposure_min_sensitivity = \
+ _tween_interpolate_value(
+ _prev_cam_exposure_min_sensitivity,
+ _active_pcam_3d.attributes.auto_exposure_min_sensitivity,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_exposure_max_sensitivity_changed:
+ camera_3d.attributes.auto_exposure_max_sensitivity = \
+ _tween_interpolate_value(
+ _prev_cam_exposure_max_sensitivity,
+ _active_pcam_3d.attributes.auto_exposure_max_sensitivity,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_dof_blur_amount_changed:
+ camera_3d.attributes.dof_blur_amount = \
+ _tween_interpolate_value(
+ _prev_cam_dof_blur_amount,
+ _active_pcam_3d.attributes.dof_blur_amount,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_dof_blur_far_distance_changed:
+ camera_3d.attributes.dof_blur_far_distance = \
+ _tween_interpolate_value(
+ _prev_cam_dof_blur_far_distance,
+ _active_pcam_3d.attributes.dof_blur_far_distance,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_dof_blur_far_transition_changed:
+ camera_3d.attributes.dof_blur_far_transition = \
+ _tween_interpolate_value(
+ _prev_cam_dof_blur_far_transition,
+ _active_pcam_3d.attributes.dof_blur_far_transition,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_dof_blur_near_distance_changed:
+ camera_3d.attributes.dof_blur_near_distance = \
+ _tween_interpolate_value(
+ _prev_cam_dof_blur_near_distance,
+ _active_pcam_3d.attributes.dof_blur_near_distance,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_dof_blur_near_transition_changed:
+ camera_3d.attributes.dof_blur_near_transition = \
+ _tween_interpolate_value(
+ _prev_cam_dof_blur_near_transition,
+ _active_pcam_3d.attributes.dof_blur_near_transition,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ elif _cam_attribute_type == 1: # CameraAttributePhysical
+ if _cam_dof_blur_near_transition_changed:
+ camera_3d.attributes.auto_exposure_max_exposure_value = \
+ _tween_interpolate_value(
+ _prev_cam_exposure_max_exposure_value,
+ _active_pcam_3d.attributes.auto_exposure_max_exposure_value,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_exposure_min_exposure_value_changed:
+ camera_3d.attributes.auto_exposure_min_exposure_value = \
+ _tween_interpolate_value(
+ _prev_cam_exposure_min_exposure_value,
+ _active_pcam_3d.attributes.auto_exposure_min_exposure_value,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_exposure_aperture_changed:
+ camera_3d.attributes.exposure_aperture = \
+ _tween_interpolate_value(
+ _prev_cam_exposure_aperture,
+ _active_pcam_3d.attributes.exposure_aperture,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_exposure_shutter_speed_changed:
+ camera_3d.attributes.exposure_shutter_speed = \
+ _tween_interpolate_value(
+ _prev_cam_exposure_shutter_speed,
+ _active_pcam_3d.attributes.exposure_shutter_speed,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_frustum_far_changed:
+ camera_3d.attributes.frustum_far = \
+ _tween_interpolate_value(
+ _prev_cam_frustum_far,
+ _active_pcam_3d.attributes.frustum_far,
+ _active_pcam_3d.tween_duration(),
+ _active_pcam_3d.tween_transition(),
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_frustum_near_changed:
+ camera_3d.attributes.frustum_near = \
+ _tween_interpolate_value(
+ _prev_cam_frustum_far,
+ _active_pcam_3d.attributes.frustum_near,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_frustum_focal_length_changed:
+ camera_3d.attributes.frustum_focal_length = \
+ _tween_interpolate_value(
+ _prev_cam_frustum_focal_length,
+ _active_pcam_3d.attributes.frustum_focal_length,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+ if _cam_frustum_focus_distance_changed:
+ camera_3d.attributes.frustum_focus_distance = \
+ _tween_interpolate_value(
+ _prev_cam_frustum_focus_distance,
+ _active_pcam_3d.attributes.frustum_focus_distance,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_h_offset_changed:
+ camera_3d.h_offset = \
+ _tween_interpolate_value(
+ _prev_cam_h_offset,
+ _active_pcam_3d.h_offset,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_v_offset_changed:
+ camera_3d.v_offset = \
+ _tween_interpolate_value(
+ _prev_cam_v_offset,
+ _active_pcam_3d.v_offset,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_fov_changed:
+ camera_3d.fov = \
+ _tween_interpolate_value(
+ _prev_cam_fov,
+ _active_pcam_3d.fov,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_size_changed:
+ camera_3d.size = \
+ _tween_interpolate_value(
+ _prev_cam_size,
+ _active_pcam_3d.size,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_frustum_offset_changed:
+ camera_3d.frustum_offset = \
+ _tween_interpolate_value(
+ _prev_cam_frustum_offset,
+ _active_pcam_3d.frustum_offset,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_near_changed:
+ camera_3d.near = \
+ _tween_interpolate_value(
+ _prev_cam_near,
+ _active_pcam_3d.near,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ if _cam_far_changed:
+ camera_3d.far = \
+ _tween_interpolate_value(
+ _prev_cam_far,
+ _active_pcam_3d.far,
+ _active_pcam_3d.tween_duration,
+ _active_pcam_3d.tween_transition,
+ _active_pcam_3d.tween_ease
+ )
+
+ # Forcefully disables physics interpolation when tweens are instant
+ if _tween_is_instant:
+ if _is_2d:
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 3:
+ camera_2d.set("physics_interpolation_mode", 2)
+ camera_2d.call("reset_physics_interpolation")
+ else:
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 4:
+ camera_3d.set("physics_interpolation_mode", 2)
+ camera_3d.call("reset_physics_interpolation")
+
+ if _tween_elapsed_time < _tween_duration: return
+
+ _trigger_pcam_tween = false
+ _tween_elapsed_time = 0
+ viewfinder_update.emit(true)
+
+ if _is_2d:
+ _active_pcam_2d.update_limit_all_sides()
+ _active_pcam_2d.tween_completed.emit()
+ _active_pcam_2d.set_tween_skip(self, false)
+ if Engine.is_editor_hint():
+ _active_pcam_2d.queue_redraw()
+ else:
+ if _active_pcam_3d.camera_3d_resource and _active_pcam_3d.attributes != null:
+ if _cam_attribute_type == 0:
+ if not _active_pcam_3d.attributes.dof_blur_far_enabled:
+ camera_3d.attributes.dof_blur_far_enabled = false
+ if not _active_pcam_3d.attributes.dof_blur_near_enabled:
+ camera_3d.attributes.dof_blur_near_enabled = false
+ _cam_h_offset_changed = false
+ _cam_v_offset_changed = false
+ _cam_fov_changed = false
+ _cam_size_changed = false
+ _cam_frustum_offset_changed = false
+ _cam_near_changed = false
+ _cam_far_changed = false
+ _cam_attribute_changed = false
+
+ _active_pcam_3d.set_tween_skip(self, false)
+ _active_pcam_3d.tween_completed.emit()
+
+
+func _tween_interpolate_value(from: Variant, to: Variant, duration: float, transition_type: int, ease_type: int) -> Variant:
+ return Tween.interpolate_value(
+ from, \
+ to - from,
+ _tween_elapsed_time, \
+ duration, \
+ transition_type,
+ ease_type,
+ )
+
+
+func _show_viewfinder_in_play() -> void:
+ # Don't show the viewfinder in the actual editor or project builds
+ if Engine.is_editor_hint() or !OS.has_feature("editor"): return
+
+ # Default the viewfinder node to be hidden
+ if is_instance_valid(_viewfinder_node):
+ _viewfinder_node.visible = false
+
+ if _is_2d:
+ if not _active_pcam_2d.show_viewfinder_in_play: return
+ if _active_pcam_2d.follow_mode != _active_pcam_2d.FollowMode.FRAMED: return
+ else:
+ if not _active_pcam_3d.show_viewfinder_in_play: return
+ if _active_pcam_3d.follow_mode != _active_pcam_2d.FollowMode.FRAMED: return
+
+ var canvas_layer: CanvasLayer = CanvasLayer.new()
+ get_tree().get_root().add_child(canvas_layer)
+
+ # Instantiate the viewfinder scene if it isn't already
+ if not is_instance_valid(_viewfinder_node):
+ var _viewfinder_scene := load("res://addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn")
+ _viewfinder_node = _viewfinder_scene.instantiate()
+ canvas_layer.add_child(_viewfinder_node)
+
+ _viewfinder_node.visible = true
+ _viewfinder_node.update_dead_zone()
+
+
+func _update_limit_2d(side: int, limit: int) -> void:
+ if is_instance_valid(camera_2d):
+ camera_2d.set_limit(side, limit)
+
+func _draw_limit_2d(enabled: bool) -> void:
+ camera_2d.set_limit_drawing_enabled(enabled)
+
+
+## Called when a [param PhantomCamera] is added to the scene.[br]
+## [b]Note:[/b] This can only be called internally from a [param PhantomCamera] node.
+func _pcam_added_to_scene(pcam: Node) -> void:
+ if not pcam.is_node_ready(): await pcam.ready
+ _check_pcam_priority(pcam)
+
+
+## Called when a [param PhantomCamera] is removed from the scene.[br]
+## [b]Note:[/b] This can only be called internally from a
+## [param PhantomCamera] node.
+func _pcam_removed_from_scene(pcam: Node) -> void:
+ if _is_2d:
+ if pcam == _active_pcam_2d:
+ _active_pcam_2d = null
+ _active_pcam_missing = true
+ _active_pcam_priority = -1
+ _find_pcam_with_highest_priority()
+ else:
+ if pcam == _active_pcam_3d:
+ _active_pcam_3d = null
+ _active_pcam_missing = true
+ _active_pcam_priority = -1
+ _find_pcam_with_highest_priority()
+
+
+func _pcam_visibility_changed(pcam: Node) -> void:
+ if pcam == _active_pcam_2d or pcam == _active_pcam_3d:
+ _active_pcam_priority = -1
+ _find_pcam_with_highest_priority()
+ return
+ _check_pcam_priority(pcam)
+
+
+func _pcam_teleported(pcam: Node) -> void:
+ if _is_2d:
+ if not pcam == _active_pcam_2d: return
+ if not is_instance_valid(camera_2d): return
+ camera_2d.global_position = _active_pcam_2d.get_transform_output().origin
+ camera_2d.call("reset_physics_interpolation")
+# camera_2d.reset_physics_interpolation() # TODO - For when Godot 4.3 becomes the minimum version
+ else:
+ if not pcam == _active_pcam_3d: return
+ if not is_instance_valid(camera_3d): return
+ camera_3d.global_position = _active_pcam_3d.get_transform_output().origin
+ camera_3d.call("reset_physics_interpolation")
+# camera_3d.reset_physics_interpolation() # TODO - For when Godot 4.3 becomes the minimum version
+
+
+func _set_layer(current_layers: int, layer_number: int, value: bool) -> int:
+ var mask: int = current_layers
+
+ # From https://github.com/godotengine/godot/blob/51991e20143a39e9ef0107163eaf283ca0a761ea/scene/3d/camera_3d.cpp#L638
+ if layer_number < 1 or layer_number > 20:
+ printerr("Render layer must be between 1 and 20.")
+ else:
+ if value:
+ mask |= 1 << (layer_number - 1)
+ else:
+ mask &= ~(1 << (layer_number - 1))
+
+ return mask
+
+#endregion
+
+#region Public Functions
+
+## Triggers a recalculation to determine which PhantomCamera has the highest priority.
+func pcam_priority_updated(pcam: Node) -> void:
+ if not is_instance_valid(pcam): return
+ if not _pcam_is_in_host_layer(pcam): return
+
+ if pcam == _active_pcam_2d or pcam == _active_pcam_3d:
+ if not pcam.visible:
+ refresh_pcam_list_priorty()
+
+ if Engine.is_editor_hint():
+ if _is_2d:
+ if not is_instance_valid(_active_pcam_2d): return
+ if _active_pcam_2d.priority_override: return
+ else:
+ if not is_instance_valid(_active_pcam_3d): return
+ if _active_pcam_3d.priority_override: return
+
+ var current_pcam_priority: int = pcam.priority
+
+ if current_pcam_priority >= _active_pcam_priority:
+ if _is_2d:
+ if pcam != _active_pcam_2d:
+ _assign_new_active_pcam(pcam)
+ else:
+ if pcam != _active_pcam_3d:
+ _assign_new_active_pcam(pcam)
+ pcam.set_tween_skip(self, false)
+ _active_pcam_missing = false
+
+ if pcam == _active_pcam_2d or pcam == _active_pcam_3d:
+ if current_pcam_priority <= _active_pcam_priority:
+ _active_pcam_priority = current_pcam_priority
+ _find_pcam_with_highest_priority()
+ else:
+ _active_pcam_priority = current_pcam_priority
+
+
+## Updates the viewfinder when a [param PhantomCamera] has its
+## [param priority_ovrride] enabled.[br]
+## [b]Note:[/b] This only affects the editor.
+func _pcam_priority_override(pcam: Node, should_override: bool) -> void:
+ if not Engine.is_editor_hint(): return
+ if not _pcam_is_in_host_layer(pcam): return
+ if should_override:
+ if _is_2d:
+ if is_instance_valid(_active_pcam_2d):
+ if _active_pcam_2d.priority_override:
+ _active_pcam_2d.priority_override = false
+ else:
+ if is_instance_valid(_active_pcam_3d):
+ if _active_pcam_3d.priority_override:
+ _active_pcam_3d.priority_override = false
+ _assign_new_active_pcam(pcam)
+ else:
+ _find_pcam_with_highest_priority()
+
+ viewfinder_update.emit(false)
+
+
+## Updates the viewfinder when a [param PhantomCamera] has its
+## [param priority_ovrride] disabled.[br]
+## [b]Note:[/b] This only affects the editor.
+func pcam_priority_override_disabled() -> void:
+ viewfinder_update.emit(false)
+
+
+## Returns the currently active [param PhantomCamera]
+func get_active_pcam() -> Node:
+ if _is_2d:
+ return _active_pcam_2d
+ else:
+ return _active_pcam_3d
+
+
+## Returns whether if a [param PhantomCamera] should tween when it becomes
+## active. If it's already active, the value will always be false.
+## [b]Note:[/b] This can only be called internally from a
+## [param PhantomCamera] node.
+func get_trigger_pcam_tween() -> bool:
+ return _trigger_pcam_tween
+
+
+## Refreshes the [param PhantomCamera] list and checks for the highest priority. [br]
+## [b]Note:[/b] This should [b]not[/b] be necessary to call manually.
+func refresh_pcam_list_priorty() -> void:
+ _active_pcam_priority = -1
+ _find_pcam_with_highest_priority()
+
+#endregion
+
+#region Setters / Getters
+
+#func set_interpolation_mode(value: int) -> void:
+ #interpolation_mode = value
+#func get_interpolation_mode() -> int:
+ #return interpolation_mode
+
+## Sets the [member host_layers] value.
+func set_host_layers(value: int) -> void:
+ host_layers = value
+
+ if not _is_child_of_camera: return
+
+ if not _active_pcam_missing:
+ if _is_2d:
+ _pcam_host_layer_changed(_active_pcam_2d)
+ else:
+ _pcam_host_layer_changed(_active_pcam_3d)
+ else:
+ _find_pcam_with_highest_priority()
+
+## Enables or disables a given layer of [member host_layers].
+func set_host_layers_value(layer: int, value: bool) -> void:
+ host_layers = _set_layer(host_layers, layer, value)
+
+## Returns the [member host_layers] value.
+func get_host_layers() -> int:
+ return host_layers
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/resources/Camera3DResource.cs b/godot/addons/phantom_camera/scripts/resources/Camera3DResource.cs
new file mode 100644
index 0000000..7bd00b5
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/Camera3DResource.cs
@@ -0,0 +1,117 @@
+using Godot;
+
+namespace PhantomCamera;
+
+public enum KeepAspect
+{
+ KeepWidth,
+ KeepHeight
+}
+
+public enum ProjectionType
+{
+ Perspective,
+ Orthogonal,
+ Frustum
+}
+
+public class Camera3DResource(Resource resource)
+{
+ public readonly Resource Resource = resource;
+
+ public KeepAspect KeepAspect
+ {
+ get => (KeepAspect)(int)Resource.Call(MethodName.GetKeepAspect);
+ set => Resource.Call(MethodName.SetKeepAspect, (int)value);
+ }
+
+ public int CullMask
+ {
+ get => (int)Resource.Call(MethodName.GetCullMask);
+ set => Resource.Call(MethodName.SetCullMask, value);
+ }
+
+ public void SetCullMaskValue(int layer, bool value) => Resource.Call(MethodName.SetCullMaskValue, layer, value);
+
+ public float HOffset
+ {
+ get => (float)Resource.Call(MethodName.GetHOffset);
+ set => Resource.Call(MethodName.SetHOffset, value);
+ }
+
+ public float VOffset
+ {
+ get => (float)Resource.Call(MethodName.GetVOffset);
+ set => Resource.Call(MethodName.SetVOffset, value);
+ }
+
+ public ProjectionType Projection
+ {
+ get => (ProjectionType)(int)Resource.Call(MethodName.GetProjection);
+ set => Resource.Call(MethodName.SetProjection, (int)value);
+ }
+
+ public float Fov
+ {
+ get => (float)Resource.Call(MethodName.GetFov);
+ set => Resource.Call(MethodName.SetFov, Mathf.Clamp(value, 1, 179));
+ }
+
+ public float Size
+ {
+ get => (float)Resource.Call(MethodName.GetSize);
+ set => Resource.Call(MethodName.SetSize, Mathf.Clamp(value, 0.001f, float.PositiveInfinity));
+ }
+
+ public Vector2 FrustumOffset
+ {
+ get => (Vector2)Resource.Call(MethodName.GetFrustumOffset);
+ set => Resource.Call(MethodName.SetFrustumOffset, value);
+ }
+
+ public float Near
+ {
+ get => (float)Resource.Call(MethodName.GetNear);
+ set => Resource.Call(MethodName.SetNear, Mathf.Clamp(value, 0.001f, float.PositiveInfinity));
+ }
+
+ public float Far
+ {
+ get => (float)Resource.Call(MethodName.GetFar);
+ set => Resource.Call(MethodName.SetFar, Mathf.Clamp(value, 0.01f, float.PositiveInfinity));
+ }
+
+ public static class MethodName
+ {
+ public const string GetKeepAspect = "get_keep_aspect";
+ public const string SetKeepAspect = "set_keep_aspect";
+
+ public const string GetCullMask = "get_cull_mask";
+ public const string SetCullMask = "set_cull_mask";
+ public const string SetCullMaskValue = "set_cull_mask_value";
+
+ public const string GetHOffset = "get_h_offset";
+ public const string SetHOffset = "set_h_offset";
+
+ public const string GetVOffset = "get_v_offset";
+ public const string SetVOffset = "set_v_offset";
+
+ public const string GetProjection = "get_projection";
+ public const string SetProjection = "set_projection";
+
+ public const string GetFov = "get_fov";
+ public const string SetFov = "set_fov";
+
+ public const string GetSize = "get_size";
+ public const string SetSize = "set_size";
+
+ public const string GetFrustumOffset = "get_frustum_offset";
+ public const string SetFrustumOffset = "set_frustum_offset";
+
+ public const string GetNear = "get_near";
+ public const string SetNear = "set_near";
+
+ public const string GetFar = "get_far";
+ public const string SetFar = "set_far";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/resources/PhantomCameraNoise2D.cs b/godot/addons/phantom_camera/scripts/resources/PhantomCameraNoise2D.cs
new file mode 100644
index 0000000..16b7273
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/PhantomCameraNoise2D.cs
@@ -0,0 +1,92 @@
+using Godot;
+
+namespace PhantomCamera.Noise;
+
+public class PhantomCameraNoise2D(Resource resource)
+{
+ public readonly Resource Resource = resource;
+
+ public float Amplitude
+ {
+ get => (float)Resource.Call(MethodName.GetAmplitude);
+ set => Resource.Call(MethodName.SetAmplitude, value);
+ }
+
+ public float Frequency
+ {
+ get => (float)Resource.Call(MethodName.GetFrequency);
+ set => Resource.Call(MethodName.SetFrequency, value);
+ }
+
+ public bool RandomizeNoiseSeed
+ {
+ get => (bool)Resource.Call(MethodName.GetRandomizeNoiseSeed);
+ set => Resource.Call(MethodName.SetRandomizeNoiseSeed, value);
+ }
+
+ public int NoiseSeed
+ {
+ get => (int)Resource.Call(MethodName.GetNoiseSeed);
+ set => Resource.Call(MethodName.SetNoiseSeed, value);
+ }
+
+ public bool RotationalNoise
+ {
+ get => (bool)Resource.Call(MethodName.GetRotationalNoise);
+ set => Resource.Call(MethodName.SetRotationalNoise, value);
+ }
+
+ public bool PositionalNoise
+ {
+ get => (bool)Resource.Call(MethodName.GetPositionalNoise);
+ set => Resource.Call(MethodName.SetPositionalNoise, value);
+ }
+
+ public float RotationalMultiplier
+ {
+ get => (float)Resource.Call(MethodName.GetRotationalMultiplier);
+ set => Resource.Call(MethodName.SetRotationalMultiplier, value);
+ }
+
+ public float PositionalMultiplierX
+ {
+ get => (float)Resource.Call(MethodName.GetPositionalMultiplierX);
+ set => Resource.Call(MethodName.SetPositionalMultiplierX, value);
+ }
+
+ public float PositionalMultiplierY
+ {
+ get => (float)Resource.Call(MethodName.GetPositionalMultiplierY);
+ set => Resource.Call(MethodName.SetPositionalMultiplierY, value);
+ }
+
+ public static class MethodName
+ {
+ public const string GetAmplitude = "get_amplitude";
+ public const string SetAmplitude = "set_amplitude";
+
+ public const string GetFrequency = "get_frequency";
+ public const string SetFrequency = "set_frequency";
+
+ public const string GetRandomizeNoiseSeed = "get_randomize_noise_seed";
+ public const string SetRandomizeNoiseSeed = "set_randomize_noise_seed";
+
+ public const string GetNoiseSeed = "get_noise_seed";
+ public const string SetNoiseSeed = "set_noise_seed";
+
+ public const string GetRotationalNoise = "get_rotational_noise";
+ public const string SetRotationalNoise = "set_rotational_noise";
+
+ public const string GetPositionalNoise = "get_positional_noise";
+ public const string SetPositionalNoise = "set_positional_noise";
+
+ public const string GetRotationalMultiplier = "get_rotational_multiplier";
+ public const string SetRotationalMultiplier = "set_rotational_multiplier";
+
+ public const string GetPositionalMultiplierX = "get_positional_multiplier_x";
+ public const string SetPositionalMultiplierX = "set_positional_multiplier_x";
+
+ public const string GetPositionalMultiplierY = "get_positional_multiplier_y";
+ public const string SetPositionalMultiplierY = "set_positional_multiplier_y";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/resources/PhantomCameraNoise3D.cs b/godot/addons/phantom_camera/scripts/resources/PhantomCameraNoise3D.cs
new file mode 100644
index 0000000..175a427
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/PhantomCameraNoise3D.cs
@@ -0,0 +1,119 @@
+using Godot;
+
+namespace PhantomCamera.Noise;
+
+public class PhantomCameraNoise3D(Resource resource)
+{
+ public readonly Resource Resource = resource;
+
+ public float Amplitude
+ {
+ get => (float)Resource.Call(MethodName.GetAmplitude);
+ set => Resource.Call(MethodName.SetAmplitude, value);
+ }
+
+ public float Frequency
+ {
+ get => (float)Resource.Call(MethodName.GetFrequency);
+ set => Resource.Call(MethodName.SetFrequency, value);
+ }
+
+ public bool RandomizeNoiseSeed
+ {
+ get => (bool)Resource.Call(MethodName.GetRandomizeNoiseSeed);
+ set => Resource.Call(MethodName.SetRandomizeNoiseSeed, value);
+ }
+
+ public int NoiseSeed
+ {
+ get => (int)Resource.Call(MethodName.GetNoiseSeed);
+ set => Resource.Call(MethodName.SetNoiseSeed, value);
+ }
+
+ public bool RotationalNoise
+ {
+ get => (bool)Resource.Call(MethodName.GetRotationalNoise);
+ set => Resource.Call(MethodName.SetRotationalNoise, value);
+ }
+
+ public bool PositionalNoise
+ {
+ get => (bool)Resource.Call(MethodName.GetPositionalNoise);
+ set => Resource.Call(MethodName.SetPositionalNoise, value);
+ }
+
+ public float RotationalMultiplierX
+ {
+ get => (float)Resource.Call(MethodName.GetRotationalMultiplierX);
+ set => Resource.Call(MethodName.SetRotationalMultiplierX, value);
+ }
+
+ public float RotationalMultiplierY
+ {
+ get => (float)Resource.Call(MethodName.GetRotationalMultiplierY);
+ set => Resource.Call(MethodName.SetRotationalMultiplierY, value);
+ }
+
+ public float RotationalMultiplierZ
+ {
+ get => (float)Resource.Call(MethodName.GetRotationalMultiplierZ);
+ set => Resource.Call(MethodName.SetRotationalMultiplierZ, value);
+ }
+
+ public float PositionalMultiplierX
+ {
+ get => (float)Resource.Call(MethodName.GetPositionalMultiplierX);
+ set => Resource.Call(MethodName.SetPositionalMultiplierX, value);
+ }
+
+ public float PositionalMultiplierY
+ {
+ get => (float)Resource.Call(MethodName.GetPositionalMultiplierY);
+ set => Resource.Call(MethodName.SetPositionalMultiplierY, value);
+ }
+
+ public float PositionalMultiplierZ
+ {
+ get => (float)Resource.Call(MethodName.GetPositionalMultiplierZ);
+ set => Resource.Call(MethodName.SetPositionalMultiplierZ, value);
+ }
+
+ public static class MethodName
+ {
+ public const string GetAmplitude = "get_amplitude";
+ public const string SetAmplitude = "set_amplitude";
+
+ public const string GetFrequency = "get_frequency";
+ public const string SetFrequency = "set_frequency";
+
+ public const string GetRandomizeNoiseSeed = "get_randomize_noise_seed";
+ public const string SetRandomizeNoiseSeed = "set_randomize_noise_seed";
+
+ public const string GetNoiseSeed = "get_noise_seed";
+ public const string SetNoiseSeed = "set_noise_seed";
+
+ public const string GetRotationalNoise = "get_rotational_noise";
+ public const string SetRotationalNoise = "set_rotational_noise";
+
+ public const string GetPositionalNoise = "get_positional_noise";
+ public const string SetPositionalNoise = "set_positional_noise";
+
+ public const string GetRotationalMultiplierX = "get_rotational_multiplier_x";
+ public const string SetRotationalMultiplierX = "set_rotational_multiplier_x";
+
+ public const string GetRotationalMultiplierY = "get_rotational_multiplier_y";
+ public const string SetRotationalMultiplierY = "set_rotational_multiplier_y";
+
+ public const string GetRotationalMultiplierZ = "get_rotational_multiplier_z";
+ public const string SetRotationalMultiplierZ = "set_rotational_multiplier_z";
+
+ public const string GetPositionalMultiplierX = "get_positional_multiplier_x";
+ public const string SetPositionalMultiplierX = "set_positional_multiplier_x";
+
+ public const string GetPositionalMultiplierY = "get_positional_multiplier_y";
+ public const string SetPositionalMultiplierY = "set_positional_multiplier_y";
+
+ public const string GetPositionalMultiplierZ = "get_positional_multiplier_z";
+ public const string SetPositionalMultiplierZ = "set_positional_multiplier_z";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/resources/PhantomCameraTween.cs b/godot/addons/phantom_camera/scripts/resources/PhantomCameraTween.cs
new file mode 100644
index 0000000..1c332b7
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/PhantomCameraTween.cs
@@ -0,0 +1,64 @@
+using Godot;
+
+namespace PhantomCamera;
+
+public enum TransitionType
+{
+ Linear,
+ Sine,
+ Quint,
+ Quart,
+ Quad,
+ Expo,
+ Elastic,
+ Cubic,
+ Circ,
+ Bounce,
+ Back
+}
+
+public enum EaseType
+{
+ EaseIn,
+ EaseOut,
+ EaseInOut,
+ EaseOutIn
+}
+
+public static class PhantomCameraTweenExtensions
+{
+ public static PhantomCameraTween AsPhantomCameraTween(this Resource resource)
+ {
+ return new PhantomCameraTween(resource);
+ }
+}
+
+public class PhantomCameraTween(Resource tweenResource)
+{
+ public Resource Resource { get; } = tweenResource;
+
+ public float Duration
+ {
+ get => (float)Resource.Get(PropertyName.Duration);
+ set => Resource.Set(PropertyName.Duration, value);
+ }
+
+ public TransitionType Transition
+ {
+ get => (TransitionType)(int)Resource.Get(PropertyName.Transition);
+ set => Resource.Set(PropertyName.Transition, (int)value);
+ }
+
+ public EaseType Ease
+ {
+ get => (EaseType)(int)Resource.Get(PropertyName.Ease);
+ set => Resource.Set(PropertyName.Ease, (int)value);
+ }
+
+ public static class PropertyName
+ {
+ public const string Duration = "duration";
+ public const string Transition = "transition";
+ public const string Ease = "ease";
+ }
+}
diff --git a/godot/addons/phantom_camera/scripts/resources/camera_3d_resource.gd b/godot/addons/phantom_camera/scripts/resources/camera_3d_resource.gd
new file mode 100644
index 0000000..c630e16
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/camera_3d_resource.gd
@@ -0,0 +1,110 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg")
+class_name Camera3DResource
+extends Resource
+
+## Resource for [PhantomCamera3D] to override various [Camera3D] properties.
+##
+## The overrides defined here will be applied to the [Camera3D] upon the
+## [PhantomCamera3D] becoming active.
+
+enum KeepAspect {
+ KEEP_WIDTH = 0, ## Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV.
+ KEEP_HEIGHT = 1, ## Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV.
+}
+
+enum ProjectionType {
+ PERSPECTIVE = 0, ## Perspective projection. Objects on the screen becomes smaller when they are far away.
+ ORTHOGONAL = 1, ## Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
+ FRUSTUM = 2, ## Frustum projection. This mode allows adjusting frustum_offset to create "tilted frustum" effects.
+}
+
+## Overrides [member Camera3D.keep_aspect].
+@export var keep_aspect: KeepAspect = KeepAspect.KEEP_HEIGHT:
+ set(value):
+ keep_aspect = value
+ emit_changed()
+ get:
+ return keep_aspect
+
+## Overrides [member Camera3D.cull_mask].
+@export_flags_3d_render var cull_mask: int = 1048575:
+ set(value):
+ cull_mask = value
+ emit_changed()
+ get:
+ return cull_mask
+
+## Overrides [member Camera3D.h_offset].
+@export_range(0, 1, 0.001, "or_greater", "or_less", "hide_slider", "suffix:m") var h_offset: float = 0:
+ set(value):
+ h_offset = value
+ emit_changed()
+ get:
+ return h_offset
+
+## Overrides [member Camera3D.v_offset].
+@export_range(0, 1, 0.001, "or_greater", "or_less", "hide_slider", "suffix:m") var v_offset: float = 0:
+ set(value):
+ v_offset = value
+ emit_changed()
+
+## Overrides [member Camera3D.projection].
+@export var projection: ProjectionType = ProjectionType.PERSPECTIVE:
+ set(value):
+ projection = value
+ notify_property_list_changed()
+ emit_changed()
+ get:
+ return projection
+
+## Overrides [member Camera3D.fov].
+@export_range(1, 179, 0.1, "degrees") var fov: float = 75:
+ set(value):
+ fov = value
+ emit_changed()
+ get:
+ return fov
+
+## Overrides [member Camera3D.size].
+@export_range(0.001, 100, 0.001, "suffix:m", "or_greater") var size: float = 1:
+ set(value):
+ size = value
+ emit_changed()
+ get:
+ return size
+
+## Overrides [member Camera3d.frustum_offset].
+@export var frustum_offset: Vector2 = Vector2.ZERO:
+ set(value):
+ frustum_offset = value
+ emit_changed()
+ get:
+ return frustum_offset
+
+## Overrides [member Camera3D.near].
+@export_range(0.001, 10, 0.001, "suffix:m", "or_greater") var near: float = 0.05:
+ set(value):
+ near = value
+ emit_changed()
+ get:
+ return near
+
+## Overrides [member Camera3D.far].
+@export_range(0.01, 4000, 0.001, "suffix:m","or_greater") var far: float = 4000:
+ set(value):
+ far = value
+ emit_changed()
+ get:
+ return far
+
+
+func _validate_property(property: Dictionary) -> void:
+ if property.name == "fov" and not projection == ProjectionType.PERSPECTIVE:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "size" and projection == ProjectionType.PERSPECTIVE:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "frustum_offset" and not projection == ProjectionType.FRUSTUM:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
diff --git a/godot/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd b/godot/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd
new file mode 100644
index 0000000..cc87dba
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/phantom_camera_noise_2d.gd
@@ -0,0 +1,228 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_noise_resource.svg")
+class_name PhantomCameraNoise2D
+extends Resource
+
+## A resource type used to apply noise, or shake, to [Camera2D]s that have a [PhantomCameraHost] as a child.
+##
+## Is a resource type that defines, calculates and outputs the noise values to a [Camera2D] through active
+## [PhantomCamera3D].[br]
+## It can be applied to either [PhantomCameraNoiseEmitter2D] or a [PhantomCamera2D] noise property directly
+
+#region Exported Properties
+
+## Defines the size of the noise pattern.[br]
+## Higher values will increase the range the noise can reach.
+@export_range(0, 1000, 0.001, "or_greater") var amplitude: float = 10:
+ set = set_amplitude,
+ get = get_amplitude
+
+## Sets the density of the noise pattern.[br]
+## Higher values will result in more erratic noise.
+@export_range(0, 10, 0.001, "or_greater") var frequency: float = 0.5:
+ set = set_frequency,
+ get = get_frequency
+
+## If true, randomizes the noise pattern every time the noise is run.[br]
+## If disabled, [member seed] can be used to define a fixed noise pattern.
+@export var randomize_noise_seed: bool = true:
+ set = set_randomize_noise_seed,
+ get = get_randomize_noise_seed
+
+## Sets a predetermined seed noise value.[br]
+## Useful if wanting to achieve a persistent noise pattern every time the noise is emitted.
+@export var noise_seed: int = 0:
+ set = set_noise_seed,
+ get = get_noise_seed
+
+## Enables noise changes to the [member Camera2D.offset] position.
+@export var positional_noise: bool = true:
+ set = set_positional_noise,
+ get = get_positional_noise
+
+## Enables noise changes to the [Camera2D]'s rotation.
+@export var rotational_noise: bool = false:
+ set = set_rotational_noise,
+ get = get_rotational_noise
+
+@export_group("Positional Multiplier")
+## Multiplies positional noise amount in the X-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.
+@export_range(0, 1, 0.001, "or_greater") var positional_multiplier_x: float = 1:
+ set = set_positional_multiplier_x,
+ get = get_positional_multiplier_x
+
+## Multiplies positional noise amount in the Y-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.
+@export_range(0, 1, 0.001, "or_greater") var positional_multiplier_y: float = 1:
+ set = set_positional_multiplier_y,
+ get = get_positional_multiplier_y
+
+@export_group("Rotational Multiplier")
+## Multiplies rotational noise amount.
+@export_range(0, 1, 0.001, "or_greater") var rotational_multiplier: float = 1:
+ set = set_rotational_multiplier,
+ get = get_rotational_multiplier
+
+#endregion
+
+#region Private Variables
+
+var _noise_algorithm: FastNoiseLite = FastNoiseLite.new()
+
+var _noise_positional_multiplier: Vector2 = Vector2(
+ positional_multiplier_x,
+ positional_multiplier_y
+)
+
+var _trauma: float = 0.0:
+ set(value):
+ _trauma = value
+
+var _noise_time: float = 0.0
+
+#endregion
+
+#region Private Functions
+
+func _init():
+ _noise_algorithm.noise_type = FastNoiseLite.TYPE_PERLIN
+ if randomize_noise_seed: _noise_algorithm.seed = randi()
+ _noise_algorithm.frequency = frequency
+
+
+func _validate_property(property: Dictionary) -> void:
+ if randomize_noise_seed and property.name == "noise_seed":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not rotational_noise and property.name == "rotational_multiplier":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not positional_noise:
+ match property.name:
+ "positional_multiplier_x", \
+ "positional_multiplier_y":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _get_noise_from_seed(noise_seed: int) -> float:
+ return _noise_algorithm.get_noise_2d(noise_seed, _noise_time) * amplitude
+
+
+func set_trauma(value: float) -> void:
+ _trauma = value
+
+#endregion
+
+#region Public Functions
+
+func get_noise_transform(delta: float) -> Transform2D:
+ var output_position: Vector2 = Vector2.ZERO
+ var output_rotation: float = 0.0
+ _noise_time += delta
+ _trauma = maxf(_trauma, 0.0)
+
+ if positional_noise:
+ for i in 2:
+ output_position[i] = _noise_positional_multiplier[i] * pow(_trauma, 2) * _get_noise_from_seed(i + noise_seed)
+ if rotational_noise:
+ output_rotation = rotational_multiplier / 100 * pow(_trauma, 2) * _get_noise_from_seed(noise_seed)
+
+ return Transform2D(output_rotation, output_position)
+
+
+func reset_noise_time() -> void:
+ _noise_time = 0
+
+#endregion
+
+#region Setters & Getters
+
+## Sets the [member amplitude] value.
+func set_amplitude(value: float) -> void:
+ amplitude =value
+
+## Returns the [member amplitude] value.
+func get_amplitude() -> float:
+ return amplitude
+
+
+## Sets the [member frequency] value.
+func set_frequency(value: float) -> void:
+ frequency = value
+ _noise_algorithm.frequency = value
+
+## Returns the [member frequency] value.
+func get_frequency() -> float:
+ return frequency
+
+
+## Sets the [member randomize_seed] value.
+func set_randomize_noise_seed(value: int) -> void:
+ randomize_noise_seed = value
+ if value: _noise_algorithm.seed = randi()
+ notify_property_list_changed()
+
+## Returns the [member randomize_seed] value.
+func get_randomize_noise_seed() -> int:
+ return randomize_noise_seed
+
+
+## Sets the [member randomize_seed] value.
+func set_noise_seed(value: int) -> void:
+ noise_seed = value
+
+## Returns the [member seed] value.
+func get_noise_seed() -> int:
+ return noise_seed
+
+
+## Sets the [member positional_noise] value.
+func set_positional_noise(value: bool) -> void:
+ positional_noise = value
+ notify_property_list_changed()
+
+## Returns the [member positional_noise] value.
+func get_positional_noise() -> bool:
+ return positional_noise
+
+
+## Sets the [member rotational_noise] value.
+func set_rotational_noise(value: bool) -> void:
+ rotational_noise = value
+ notify_property_list_changed()
+
+## Returns the [member rotational_noise] value.
+func get_rotational_noise() -> bool:
+ return rotational_noise
+
+
+## Sets the [member positional_multiplier_x] value.
+func set_positional_multiplier_x(value: float) -> void:
+ positional_multiplier_x = value
+ _noise_positional_multiplier.x = value
+
+## Returns the [member positional_multiplier_x] value.
+func get_positional_multiplier_x() -> float:
+ return positional_multiplier_x
+
+
+## Sets the [member positional_multiplier_y] value.
+func set_positional_multiplier_y(value: float) -> void:
+ positional_multiplier_y = value
+ _noise_positional_multiplier.y = value
+
+## Returns the [member positional_multiplier_y] value.
+func get_positional_multiplier_y() -> float:
+ return positional_multiplier_y
+
+
+## Sets the [member rotational_multiplier] value.
+func set_rotational_multiplier(value: float) -> void:
+ rotational_multiplier = value
+
+## Returns the [member rotational_multiplier] value.
+func get_rotational_multiplier() -> float:
+ return rotational_multiplier
+
+#endregion
diff --git a/godot/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd b/godot/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd
new file mode 100644
index 0000000..6cf840f
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/phantom_camera_noise_3d.gd
@@ -0,0 +1,301 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_noise_resource.svg")
+class_name PhantomCameraNoise3D
+extends Resource
+
+## A resource type used to apply noise, or shake, to [Camera3D]s that have a [PhantomCameraHost] as a child.
+##
+## Is a resource type that defines, calculates and outputs the noise values to a [Camera3D] through active
+## [PhantomCamera3D].[br]
+## It can be applied to either [PhantomCameraNoiseEmitter3D] or a [PhantomCamera3D] noise property directly
+
+#region Exported Properties
+
+## Defines the size of the noise pattern.[br]
+## Higher values will increase the range the noise can reach.
+@export_range(0, 100, 0.001, "or_greater") var amplitude: float = 10:
+ set = set_amplitude,
+ get = get_amplitude
+
+## Sets the density of the noise pattern.[br]
+## Higher values will result in more erratic noise.
+@export_range(0, 10, 0.001, "or_greater") var frequency: float = 0.2:
+ set = set_frequency,
+ get = get_frequency
+
+## If true, randomizes the noise pattern every time the noise is run.[br]
+## If disabled, [member seed] can be used to define a fixed noise pattern.
+@export var randomize_noise_seed: bool = true:
+ set = set_randomize_noise_seed,
+ get = get_randomize_noise_seed
+
+## Sets a predetermined seed noise value.[br]
+## Useful if wanting to achieve a persistent noise pattern every time the noise is emitted.
+@export var noise_seed: int = 0:
+ set = set_noise_seed,
+ get = get_noise_seed
+
+## Enables noise changes to the [Camera3D]'s rotation.
+@export var rotational_noise: bool = true:
+ set = set_rotational_noise,
+ get = get_rotational_noise
+
+## Enables noise changes to the camera's position.[br][br]
+## [b]Important[/b][br]This can cause geometry clipping if the camera gets too close while this is active.
+@export var positional_noise: bool = false:
+ set = set_positional_noise,
+ get = get_positional_noise
+
+@export_group("Rotational Multiplier")
+## Multiplies rotational noise amount in the X-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.
+@export_range(0, 1, 0.001, "or_greater") var rotational_multiplier_x: float = 1:
+ set = set_rotational_multiplier_x,
+ get = get_rotational_multiplier_x
+
+## Multiplies rotational noise amount in the Y-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.
+@export_range(0, 1, 0.001, "or_greater") var rotational_multiplier_y: float = 1:
+ set = set_rotational_multiplier_y,
+ get = get_rotational_multiplier_y
+
+## Multiplies rotational noise amount in the Z-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.
+@export_range(0, 1, 0.001, "or_greater") var rotational_multiplier_z: float = 1:
+ set = set_rotational_multiplier_z,
+ get = get_rotational_multiplier_z
+
+@export_group("Positional Multiplier")
+## Multiplies positional noise amount in the X-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.[br]
+## [b]Note:[/b] Rotational Offset is recommended to avoid potential camera clipping with the environment.
+@export_range(0, 1, 0.001, "or_greater") var positional_multiplier_x: float = 1:
+ set = set_positional_multiplier_x,
+ get = get_positional_multiplier_x
+
+## Multiplies positional noise amount in the Y-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.[br]
+## [b]Note:[/b] Rotational Offset is recommended to avoid potential camera clipping with the environment.
+@export_range(0, 1, 0.001, "or_greater") var positional_multiplier_y: float = 1:
+ set = set_positional_multiplier_y,
+ get = get_positional_multiplier_y
+
+## Multiplies positional noise amount in the Z-axis.[br]
+## Set the value to [param 0] to disable noise in the axis.[br]
+## [b]Note:[/b] Rotational Offset is recommended to avoid potential camera clipping with the environment.
+@export_range(0, 1, 0.001, "or_greater") var positional_multiplier_z: float = 1:
+ set = set_positional_multiplier_z,
+ get = get_positional_multiplier_z
+
+#endregion
+
+#region Private Variables
+
+var _noise_algorithm: FastNoiseLite = FastNoiseLite.new()
+
+var _noise_rotational_multiplier: Vector3 = Vector3(
+ rotational_multiplier_x,
+ rotational_multiplier_y,
+ rotational_multiplier_z,
+)
+
+var _noise_positional_multiplier: Vector3 = Vector3(
+ positional_multiplier_x,
+ positional_multiplier_y,
+ positional_multiplier_z,
+)
+
+var _trauma: float = 0.0:
+ set(value):
+ _trauma = value
+ if _trauma == 0.0:
+ _noise_time = 0.0
+
+var _noise_time: float = 0.0
+
+#endregion
+
+#region Private Functions
+
+func _init():
+ _noise_algorithm.noise_type = FastNoiseLite.TYPE_PERLIN
+
+ if randomize_noise_seed: _noise_algorithm.seed = randi()
+ _noise_algorithm.frequency = frequency
+
+
+func _validate_property(property: Dictionary) -> void:
+ if randomize_noise_seed and property.name == "noise_seed":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not rotational_noise:
+ match property.name:
+ "rotational_multiplier_x", \
+ "rotational_multiplier_y", \
+ "rotational_multiplier_z":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not positional_noise:
+ match property.name:
+ "positional_multiplier_x", \
+ "positional_multiplier_y", \
+ "positional_multiplier_z":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _get_noise_from_seed(noise_seed: int) -> float:
+ return _noise_algorithm.get_noise_2d(noise_seed, _noise_time) * amplitude
+
+
+func set_trauma(value: float) -> void:
+ _trauma = value
+
+#endregion
+
+#region Public Functions
+
+func get_noise_transform(delta: float) -> Transform3D:
+ var output_rotation: Vector3 = Vector3.ZERO
+ var output_position: Vector3 = Vector3.ZERO
+ _noise_time += delta
+ _trauma = maxf(_trauma, 0.0)
+
+ for i in 3:
+ if rotational_noise:
+ output_rotation[i] = deg_to_rad(
+ _noise_rotational_multiplier[i] * pow(_trauma, 2) * _get_noise_from_seed(i + noise_seed)
+ )
+
+ if positional_noise:
+ output_position[i] += _noise_positional_multiplier[i] / 10 * \
+ pow(_trauma, 2) * _get_noise_from_seed(i + noise_seed)
+
+ return Transform3D(Quaternion.from_euler(output_rotation), output_position)
+
+
+func reset_noise_time() -> void:
+ _noise_time = 0
+
+#endregion
+
+#region Setters & Getters
+
+## Sets the [member amplitude] value.
+func set_amplitude(value: float) -> void:
+ amplitude =value
+
+## Returns the [member amplitude] value.
+func get_amplitude() -> float:
+ return amplitude
+
+
+## Sets the [member frequency] value.
+func set_frequency(value: float) -> void:
+ frequency = value
+ _noise_algorithm.frequency = value
+
+## Returns the [member frequency] value.
+func get_frequency() -> float:
+ return frequency
+
+
+## Sets the [member randomize_seed] value.
+func set_randomize_noise_seed(value: int) -> void:
+ randomize_noise_seed = value
+ if value: _noise_algorithm.seed = randi()
+ notify_property_list_changed()
+
+## Returns the [member randomize_seed] value.
+func get_randomize_noise_seed() -> int:
+ return randomize_noise_seed
+
+
+## Sets the [member randomize_seed] value.
+func set_noise_seed(value: int) -> void:
+ noise_seed = value
+
+## Returns the [member seed] value.
+func get_noise_seed() -> int:
+ return noise_seed
+
+
+## Sets the [member positional_noise] value.
+func set_positional_noise(value: bool) -> void:
+ positional_noise = value
+ notify_property_list_changed()
+
+## Returns the [member positional_noise] value.
+func get_positional_noise() -> bool:
+ return positional_noise
+
+
+## Sets the [member rotational_noise] value.
+func set_rotational_noise(value: bool) -> void:
+ rotational_noise = value
+ notify_property_list_changed()
+
+## Returns the [member rotational_noise] value.
+func get_rotational_noise() -> bool:
+ return rotational_noise
+
+
+## Sets the [member positional_multiplier_x] value.
+func set_positional_multiplier_x(value: float) -> void:
+ positional_multiplier_x = value
+ _noise_positional_multiplier.x = value
+
+## Returns the [member positional_multiplier_x] value.
+func get_positional_multiplier_x() -> float:
+ return positional_multiplier_x
+
+
+## Sets the [member positional_multiplier_y] value.
+func set_positional_multiplier_y(value: float) -> void:
+ positional_multiplier_y = value
+ _noise_positional_multiplier.y = value
+
+## Returns the [member positional_multiplier_y] value.
+func get_positional_multiplier_y() -> float:
+ return positional_multiplier_y
+
+
+## Sets the [member positional_multiplier_z] value.
+func set_positional_multiplier_z(value: float) -> void:
+ positional_multiplier_z = value
+ _noise_positional_multiplier.z = value
+
+## Returns the [member positional_multiplier_z] value.
+func get_positional_multiplier_z() -> float:
+ return positional_multiplier_z
+
+
+## Sets the [member rotational_multiplier_x] value.
+func set_rotational_multiplier_x(value: float) -> void:
+ rotational_multiplier_x = value
+ _noise_rotational_multiplier.x = value
+
+## Returns the [member rotational_multiplier_x] value.
+func get_rotational_multiplier_x() -> float:
+ return rotational_multiplier_x
+
+
+## Sets the [member rotational_multiplier_y] value.
+func set_rotational_multiplier_y(value: float) -> void:
+ rotational_multiplier_y = value
+ _noise_rotational_multiplier.y = value
+
+## Returns the [member rotational_multiplier_y] value.
+func get_rotational_multiplier_y() -> float:
+ return rotational_multiplier_y
+
+
+## Sets the [member rotational_multiplier_z] value.
+func set_rotational_multiplier_z(value: float) -> void:
+ rotational_multiplier_z = value
+ _noise_rotational_multiplier.z = value
+
+## Returns the [member rotational_multiplier_z] value.
+func get_rotational_multiplier_z() -> float:
+ return rotational_multiplier_z
+
+ #endregion
diff --git a/godot/addons/phantom_camera/scripts/resources/tween_resource.gd b/godot/addons/phantom_camera/scripts/resources/tween_resource.gd
new file mode 100644
index 0000000..0a3b46f
--- /dev/null
+++ b/godot/addons/phantom_camera/scripts/resources/tween_resource.gd
@@ -0,0 +1,41 @@
+@icon("res://addons/phantom_camera/icons/phantom_camera_tween.svg")
+class_name PhantomCameraTween
+extends Resource
+
+## Tweening resource for [PhantomCamera2D] and [PhantomCamera3D].
+##
+## Defines how [param PhantomCameras] transition between one another.
+## Changing the tween values for a given [param PhantomCamera] determines how
+## transitioning to that instance will look like.
+
+enum TransitionType {
+ LINEAR = 0, ## The animation is interpolated linearly.
+ SINE = 1, ## The animation is interpolated using a sine function.
+ QUINT = 2, ## The animation is interpolated with a quintic (to the power of 5) function.
+ QUART = 3, ## The animation is interpolated with a quartic (to the power of 4) function.
+ QUAD = 4, ## The animation is interpolated with a quadratic (to the power of 2) function.
+ EXPO = 5, ## The animation is interpolated with an exponential (to the power of x) function.
+ ELASTIC = 6, ## The animation is interpolated with elasticity, wiggling around the edges.
+ CUBIC = 7, ## The animation is interpolated with a cubic (to the power of 3) function.
+ CIRC = 8, ## The animation is interpolated with a function using square roots.
+ BOUNCE = 9, ## The animation is interpolated by bouncing at the end.
+ BACK = 10, ## The animation is interpolated backing out at ends.
+# CUSTOM = 11,
+# NONE = 12,
+}
+
+enum EaseType {
+ EASE_IN = 0, ## The interpolation starts slowly and speeds up towards the end.
+ EASE_OUT = 1, ## The interpolation starts quickly and slows down towards the end.
+ EASE_IN_OUT = 2, ## A combination of EASE_IN and EASE_OUT. The interpolation is slowest at both ends.
+ EASE_OUT_IN = 3, ## A combination of EASE_IN and EASE_OUT. The interpolation is fastest at both ends.
+}
+
+## The time it takes to tween to this PhantomCamera in [param seconds].
+@export var duration: float = 1.0
+
+## The transition bezier type for the tween. The options are defined in the [enum TransitionType].
+@export var transition: TransitionType = TransitionType.LINEAR
+
+## The ease type for the tween. The options are defined in the [enum EaseType].
+@export var ease: EaseType = EaseType.EASE_IN_OUT
diff --git a/godot/addons/phantom_camera/themes/button_focus.tres b/godot/addons/phantom_camera/themes/button_focus.tres
new file mode 100644
index 0000000..e6fcc45
--- /dev/null
+++ b/godot/addons/phantom_camera/themes/button_focus.tres
@@ -0,0 +1,17 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://p058hmj3uut0"]
+
+[resource]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
diff --git a/godot/addons/phantom_camera/themes/button_hover.tres b/godot/addons/phantom_camera/themes/button_hover.tres
new file mode 100644
index 0000000..9d37a86
--- /dev/null
+++ b/godot/addons/phantom_camera/themes/button_hover.tres
@@ -0,0 +1,13 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://5weqvkjsfso3"]
+
+[resource]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.960784, 0.960784, 0.960784, 1)
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
diff --git a/godot/addons/phantom_camera/themes/button_normal.tres b/godot/addons/phantom_camera/themes/button_normal.tres
new file mode 100644
index 0000000..4eae33d
--- /dev/null
+++ b/godot/addons/phantom_camera/themes/button_normal.tres
@@ -0,0 +1,17 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://bclbwo3xrdat0"]
+
+[resource]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
diff --git a/godot/addons/phantom_camera/themes/theme.tres b/godot/addons/phantom_camera/themes/theme.tres
new file mode 100644
index 0000000..7ce53d8
--- /dev/null
+++ b/godot/addons/phantom_camera/themes/theme.tres
@@ -0,0 +1,102 @@
+[gd_resource type="Theme" load_steps=12 format=3 uid="uid://bhppejri5dbsf"]
+
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="1_5rtjh"]
+[ext_resource type="StyleBox" uid="uid://5weqvkjsfso3" path="res://addons/phantom_camera/themes/button_hover.tres" id="2_du6h5"]
+[ext_resource type="StyleBox" uid="uid://bclbwo3xrdat0" path="res://addons/phantom_camera/themes/button_normal.tres" id="3_a8j1f"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ek0y3"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rjkuq"]
+content_margin_left = 8.0
+content_margin_top = 4.0
+content_margin_right = 8.0
+content_margin_bottom = 4.0
+bg_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_x7u0w"]
+content_margin_top = 2.0
+content_margin_right = 8.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_top = 2
+border_width_right = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_right = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dln2q"]
+content_margin_top = 8.0
+content_margin_bottom = 8.0
+draw_center = false
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_wk7ot"]
+bg_color = Color(0.227451, 0.72549, 0.603922, 1)
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_jidrt"]
+bg_color = Color(0.960784, 0.960784, 0.960784, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_o2xwc"]
+bg_color = Color(0.960784, 0.960784, 0.960784, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+corner_radius_top_left = 8
+corner_radius_top_right = 8
+corner_radius_bottom_right = 8
+corner_radius_bottom_left = 8
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ul127"]
+draw_center = false
+border_width_left = 4
+border_width_right = 4
+border_color = Color(0.8, 0.8, 0.8, 0)
+
+[resource]
+default_font = ExtResource("1_5rtjh")
+Button/colors/font_color = Color(0.227451, 0.72549, 0.603922, 1)
+Button/colors/font_focus_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/font_hover_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/font_hover_pressed_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/font_pressed_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/icon_focus_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/icon_hover_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/icon_hover_pressed_color = Color(0.227451, 0.72549, 0.603922, 1)
+Button/colors/icon_normal_color = Color(0.0784314, 0.109804, 0.129412, 1)
+Button/colors/icon_pressed_color = Color(0.227451, 0.72549, 0.603922, 1)
+Button/styles/focus = SubResource("StyleBoxFlat_ek0y3")
+Button/styles/hover = ExtResource("2_du6h5")
+Button/styles/hover_pressed = null
+Button/styles/normal = ExtResource("3_a8j1f")
+Button/styles/pressed = SubResource("StyleBoxFlat_rjkuq")
+PanelContainer/styles/panel = SubResource("StyleBoxFlat_x7u0w")
+ScrollContainer/styles/panel = SubResource("StyleBoxFlat_dln2q")
+VBoxContainer/constants/separation = 8
+VScrollBar/styles/grabber = SubResource("StyleBoxFlat_wk7ot")
+VScrollBar/styles/grabber_highlight = SubResource("StyleBoxFlat_jidrt")
+VScrollBar/styles/grabber_pressed = SubResource("StyleBoxFlat_o2xwc")
+VScrollBar/styles/scroll = SubResource("StyleBoxFlat_ul127")
diff --git a/godot/addons/range/integer.gd b/godot/addons/range/integer.gd
new file mode 100644
index 0000000..8e22f1f
--- /dev/null
+++ b/godot/addons/range/integer.gd
@@ -0,0 +1,20 @@
+class_name IntRange extends RefCounted
+
+var min: int
+var max: int
+
+func _init(start: int, end: int, inclusive: bool = false) -> void:
+ min = start
+ max = end if not inclusive else end + 1
+
+func length() -> int:
+ return absi(max - min)
+
+func clamp(value: int) -> int:
+ return clampi(value, min, max)
+
+func wrap(value: int) -> int:
+ return wrapi(value, min, max)
+
+func contains(value: int) -> bool:
+ return value >= min and value < max
diff --git a/godot/project.godot b/godot/project.godot
index f080d3e..8aa8e78 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -15,6 +15,14 @@ run/main_scene="uid://dttyp3682enn7"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
+[autoload]
+
+PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
+
+[editor_plugins]
+
+enabled=PackedStringArray("res://addons/godot_object_serializer/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
+
[global_group]
persist=""
@@ -95,7 +103,17 @@ reload={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}
+inventory={
+"deadzone": 0.2,
+"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":true,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
[layer_names]
3d_physics/layer_2="interaction"
+
+[physics]
+
+common/physics_interpolation=true
diff --git a/godot/resources/items/key.tres b/godot/resources/items/key.tres
new file mode 100644
index 0000000..563d74b
--- /dev/null
+++ b/godot/resources/items/key.tres
@@ -0,0 +1,12 @@
+[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://cqfnwpmo4fyv4"]
+
+[ext_resource type="Script" uid="uid://bqprls343ue6e" path="res://src/item.gd" id="1_7ur50"]
+[ext_resource type="Texture2D" uid="uid://djmxd4580q6xs" path="res://icon.svg" id="1_ykwyx"]
+
+[resource]
+script = ExtResource("1_7ur50")
+name = "DebugKey"
+description = "whatever"
+max_stack = 1
+icon = ExtResource("1_ykwyx")
+metadata/_custom_type_script = "uid://bqprls343ue6e"
diff --git a/godot/resources/player_inventory.tres b/godot/resources/player_inventory.tres
new file mode 100644
index 0000000..fd529ef
--- /dev/null
+++ b/godot/resources/player_inventory.tres
@@ -0,0 +1,10 @@
+[gd_resource type="Resource" script_class="Inventory" load_steps=4 format=3 uid="uid://bllq6ri54q3ne"]
+
+[ext_resource type="Script" uid="uid://bqprls343ue6e" path="res://src/item.gd" id="1_uptie"]
+[ext_resource type="Script" uid="uid://dh4ytedxidq0x" path="res://src/inventory.gd" id="2_1njko"]
+[ext_resource type="Resource" uid="uid://cqfnwpmo4fyv4" path="res://resources/items/key.tres" id="2_85a8j"]
+
+[resource]
+script = ExtResource("2_1njko")
+items = Array[ExtResource("1_uptie")]([ExtResource("2_85a8j"), null, null, null, null, null])
+metadata/_custom_type_script = "uid://dh4ytedxidq0x"
diff --git a/godot/scenes/inventory.tscn b/godot/scenes/inventory.tscn
new file mode 100644
index 0000000..d0d9f0a
--- /dev/null
+++ b/godot/scenes/inventory.tscn
@@ -0,0 +1,57 @@
+[gd_scene load_steps=6 format=3 uid="uid://bshvduqysqivm"]
+
+[ext_resource type="Script" uid="uid://ct5na682hxc6g" path="res://src/input_listener.gd" id="1_qw0r6"]
+[ext_resource type="Script" uid="uid://qvoqvonnxwfc" path="res://src/inventory_ui.gd" id="2_hj2ta"]
+[ext_resource type="Resource" uid="uid://bllq6ri54q3ne" path="res://resources/player_inventory.tres" id="3_ty45s"]
+[ext_resource type="Script" uid="uid://c62nslejr74jw" path="res://src/h_item_list.gd" id="4_yyk2a"]
+[ext_resource type="PackedScene" uid="uid://gn8k2ir47n1m" path="res://scenes/inventory_item.tscn" id="5_uae8j"]
+
+[node name="Control" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_qw0r6")
+action = "inventory"
+
+[node name="ColorRect" type="ColorRect" parent="."]
+visible = false
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+color = Color(0.10748, 0.10748, 0.10748, 1)
+
+[node name="VBoxContainer" type="VBoxContainer" parent="." node_paths=PackedStringArray("item_list")]
+clip_contents = true
+layout_mode = 1
+anchors_preset = 10
+anchor_right = 1.0
+offset_bottom = 4.0
+grow_horizontal = 2
+script = ExtResource("2_hj2ta")
+inventory = ExtResource("3_ty45s")
+item_list = NodePath("HItemList")
+
+[node name="HItemList" type="HBoxContainer" parent="VBoxContainer"]
+layout_mode = 2
+script = ExtResource("4_yyk2a")
+item_scene = ExtResource("5_uae8j")
+
+[node name="Details" type="HBoxContainer" parent="VBoxContainer"]
+layout_mode = 2
+
+[node name="Status" type="VBoxContainer" parent="VBoxContainer/Details"]
+layout_mode = 2
+
+[node name="ItemDisplay" type="Control" parent="VBoxContainer/Details"]
+layout_mode = 2
+
+[node name="ItemDescription" type="Control" parent="VBoxContainer/Details"]
+layout_mode = 2
+
+[connection signal="pressed" from="." to="." method="show"]
diff --git a/godot/scenes/inventory_item.tscn b/godot/scenes/inventory_item.tscn
new file mode 100644
index 0000000..a13a3bd
--- /dev/null
+++ b/godot/scenes/inventory_item.tscn
@@ -0,0 +1,15 @@
+[gd_scene load_steps=3 format=3 uid="uid://gn8k2ir47n1m"]
+
+[ext_resource type="Script" uid="uid://dt67n4jti376d" path="res://src/item_ui.gd" id="1_letey"]
+[ext_resource type="Texture2D" uid="uid://djmxd4580q6xs" path="res://icon.svg" id="2_y87vu"]
+
+[node name="Item" type="VBoxContainer"]
+script = ExtResource("1_letey")
+
+[node name="Name" type="Label" parent="."]
+layout_mode = 2
+text = "Test Item"
+
+[node name="Icon" type="TextureRect" parent="."]
+layout_mode = 2
+texture = ExtResource("2_y87vu")
diff --git a/godot/scenes/level.tscn b/godot/scenes/level.tscn
index be053a8..905ae20 100644
--- a/godot/scenes/level.tscn
+++ b/godot/scenes/level.tscn
@@ -1,14 +1,24 @@
-[gd_scene load_steps=9 format=3 uid="uid://dttyp3682enn7"]
+[gd_scene load_steps=14 format=3 uid="uid://dttyp3682enn7"]
[ext_resource type="PackedScene" uid="uid://crbrniwi6kd3p" path="res://scenes/player.tscn" id="1_2q6dc"]
+[ext_resource type="Script" uid="uid://csjccrhj5wnx7" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_klq6b"]
[ext_resource type="Script" uid="uid://ds8lef4lc6xuj" path="res://src/door.gd" id="2_w8frs"]
+[ext_resource type="Script" uid="uid://8umksf8e80fw" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_b121j"]
[ext_resource type="Script" uid="uid://dyghf5fq7s72x" path="res://src/interactable.gd" id="3_w8frs"]
+[ext_resource type="Script" uid="uid://bd046eokvcnu2" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_8c41q"]
[ext_resource type="Script" uid="uid://pdpejp2xor23" path="res://src/persistence.gd" id="4_mx8sn"]
+[ext_resource type="PackedScene" uid="uid://bshvduqysqivm" path="res://scenes/inventory.tscn" id="8_b121j"]
[sub_resource type="PlaneMesh" id="PlaneMesh_rd3vj"]
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_w7c3h"]
+[sub_resource type="Resource" id="Resource_olg7q"]
+script = ExtResource("3_b121j")
+duration = 1.0
+transition = 0
+ease = 2
+
[sub_resource type="BoxMesh" id="BoxMesh_w8frs"]
[sub_resource type="BoxShape3D" id="BoxShape3D_mx8sn"]
@@ -27,11 +37,33 @@ shape = SubResource("WorldBoundaryShape3D_w7c3h")
[node name="Player" parent="." instance=ExtResource("1_2q6dc")]
+[node name="PhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+transform = Transform3D(1, 0, 0, 0, 0.707106, 0.707106, 0, -0.707106, 0.707106, 0, 10, 10)
+top_level = true
+script = ExtResource("2_klq6b")
+follow_mode = 2
+follow_target = NodePath("../Player")
+tween_resource = SubResource("Resource_olg7q")
+follow_offset = Vector3(0, 10, 10)
+follow_distance = 10.0
+dead_zone_width = 0.5
+dead_zone_height = 0.5
+show_viewfinder_in_play = true
+spring_length = 10.0
+metadata/_custom_type_script = "uid://csjccrhj5wnx7"
+
[node name="Camera3D" type="Camera3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 10, 15.3526)
+physics_interpolation_mode = 1
+transform = Transform3D(1, 0, 0, 0, 0.707106, 0.707106, 0, -0.707106, 0.707106, 0, 10, 10)
projection = 1
size = 15.0
+[node name="PhantomCameraHost" type="Node" parent="Camera3D"]
+process_priority = 300
+process_physics_priority = 300
+script = ExtResource("4_8c41q")
+metadata/_custom_type_script = "uid://bd046eokvcnu2"
+
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0)
@@ -51,30 +83,34 @@ shape = SubResource("BoxShape3D_mx8sn")
[node name="Interactable" type="Node3D" parent="Door"]
script = ExtResource("3_w8frs")
-[node name="Control" type="Control" parent="."]
+[node name="CanvasLayer" type="CanvasLayer" parent="."]
+
+[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
-[node name="Persistence" type="Node" parent="Control"]
+[node name="Persistence" type="Node" parent="CanvasLayer/Control"]
script = ExtResource("4_mx8sn")
metadata/_custom_type_script = "uid://pdpejp2xor23"
-[node name="HBoxContainer" type="HBoxContainer" parent="Control"]
+[node name="HBoxContainer" type="HBoxContainer" parent="CanvasLayer/Control"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
-[node name="SaveButton" type="Button" parent="Control/HBoxContainer"]
+[node name="SaveButton" type="Button" parent="CanvasLayer/Control/HBoxContainer"]
layout_mode = 2
text = "Save"
-[node name="LoadButton" type="Button" parent="Control/HBoxContainer"]
+[node name="LoadButton" type="Button" parent="CanvasLayer/Control/HBoxContainer"]
layout_mode = 2
text = "Load
"
+[node name="Control2" parent="CanvasLayer" instance=ExtResource("8_b121j")]
+
[connection signal="interacted" from="Door/Interactable" to="Door" method="_on_interact"]
-[connection signal="pressed" from="Control/HBoxContainer/SaveButton" to="Control/Persistence" method="save" binds= ["save1.sav"]]
-[connection signal="pressed" from="Control/HBoxContainer/LoadButton" to="Control/Persistence" method="load" binds= ["save1.sav"]]
+[connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/SaveButton" to="CanvasLayer/Control/Persistence" method="save" binds= ["save1.sav"]]
+[connection signal="pressed" from="CanvasLayer/Control/HBoxContainer/LoadButton" to="CanvasLayer/Control/Persistence" method="load" binds= ["save1.sav"]]
diff --git a/godot/src/h_item_list.gd b/godot/src/h_item_list.gd
new file mode 100644
index 0000000..c7f0c2c
--- /dev/null
+++ b/godot/src/h_item_list.gd
@@ -0,0 +1,75 @@
+class_name HItemList extends HBoxContainer
+
+@export var item_scene: PackedScene
+@export var max_items: int = 4
+@export var buffered_items: int = 2
+@onready var buffer_size = max_items + (buffered_items * 2)
+
+var items: Array = []
+var create_item: Callable = _create_item
+var bind_item: Callable = _bind_item
+var ring_buffer: RingBuffer
+
+func _ready() -> void:
+ ring_buffer = RingBuffer.new(items.size(), buffer_size)
+ ring_buffer.updated.connect(_on_updated)
+
+ for _i in range(max_items):
+ add_child(create_item.call())
+
+func _create_item() -> Node:
+ return item_scene.instantiate()
+
+func _bind_item(node: Node, item: Item):
+ if node.has_method('bind'):
+ node.call('bind', item)
+
+func _on_updated(_current_range: IntRange, _previous_range: IntRange):
+ _update_display()
+
+func _update_display():
+ var indices: Array = ring_buffer.range().collect()
+
+ for i in range(min(indices.size(), ring_buffer.capacity)):
+ var node = get_child(i)
+ var item = items[indices[i]]
+ bind_item.call(node, item)
+
+func add_item(item: Variant):
+ items.append(item)
+ ring_buffer.source_size = items.size()
+ _update_display()
+
+func add_items(new_items: Array):
+ items.append_array(new_items)
+ ring_buffer.source_size = items.size()
+ _update_display()
+
+
+# inventory ui
+# two parts
+# * list of items
+# * selected item details
+#
+# list of items is a window into the inventory
+# eg. a list of 5 items with a ui that can display 3 where the third item is selected:
+# [1, (2, 3, 4), 5]
+#
+# add_item(item):
+ # append item to item array
+ # if new index occurs in display window:
+ # bind element
+
+# remove_item(item):
+ # index = find index
+ # remove_index(index)
+
+# remove_index(index):
+ # remove item at index
+
+# move(direction):
+ # if direction is left:
+ # move last element to first
+ # else:
+ # move first element to last
+ # bind new element
diff --git a/godot/src/input_listener.gd b/godot/src/input_listener.gd
new file mode 100644
index 0000000..be1d928
--- /dev/null
+++ b/godot/src/input_listener.gd
@@ -0,0 +1,13 @@
+class_name InputListener extends Node
+
+signal pressed
+signal released
+
+@export var action: String
+
+func _input(event: InputEvent) -> void:
+ if event.is_action_pressed(action):
+ pressed.emit()
+
+ if event.is_action_released(action):
+ released.emit()
diff --git a/godot/src/inventory.gd b/godot/src/inventory.gd
new file mode 100644
index 0000000..48500eb
--- /dev/null
+++ b/godot/src/inventory.gd
@@ -0,0 +1,17 @@
+class_name Inventory extends Resource
+
+@export var items: Array[Item]
+
+func _iter_continue(iter: Array) -> bool:
+ return iter[0] < len(items)
+
+func _iter_init(iter: Array) -> bool:
+ iter[0] = 0
+ return _iter_continue(iter)
+
+func _iter_next(iter: Array) -> bool:
+ iter[0] += 1
+ return _iter_continue(iter)
+
+func _iter_get(iter: Variant) -> Item:
+ return items[iter]
diff --git a/godot/src/inventory_ui.gd b/godot/src/inventory_ui.gd
new file mode 100644
index 0000000..ae70371
--- /dev/null
+++ b/godot/src/inventory_ui.gd
@@ -0,0 +1,9 @@
+class_name InventoryUI extends VBoxContainer
+
+@export var inventory: Inventory
+@export var item_list: HItemList
+
+func _ready() -> void:
+ print(inventory)
+ print(inventory.items)
+ item_list.add_items(inventory.items)
diff --git a/godot/src/item.gd b/godot/src/item.gd
new file mode 100644
index 0000000..7ad45f3
--- /dev/null
+++ b/godot/src/item.gd
@@ -0,0 +1,12 @@
+class_name Item extends Resource
+
+@export var name: String
+@export var description: String
+@export var max_stack: int
+@export var icon: Texture2D
+
+func combine(_with: Item) -> bool:
+ return false
+
+func use() -> bool:
+ return false
diff --git a/godot/src/item_ui.gd b/godot/src/item_ui.gd
new file mode 100644
index 0000000..e5a5ae5
--- /dev/null
+++ b/godot/src/item_ui.gd
@@ -0,0 +1,8 @@
+class_name ItemUI extends Control
+
+@onready var name_label: Label = $Name
+@onready var icon_texture: TextureRect = $Icon
+
+func bind(item: Item):
+ name_label.text = item.name
+ icon_texture.texture = item.icon
diff --git a/godot/src/player.gd b/godot/src/player.gd
index e1acff5..26bbca9 100644
--- a/godot/src/player.gd
+++ b/godot/src/player.gd
@@ -38,6 +38,7 @@ func rotate_toward_look(_delta: float):
func _on_interact():
interactor.interact_nearest()
+
func _on_fire():
if is_weapon_ready:
print('firing weapon')
diff --git a/godot/src/ring_buffer.gd b/godot/src/ring_buffer.gd
new file mode 100644
index 0000000..42592d7
--- /dev/null
+++ b/godot/src/ring_buffer.gd
@@ -0,0 +1,69 @@
+class_name RingBuffer extends RefCounted
+
+enum Direction {
+ Left = -1,
+ Right = 1
+}
+
+signal updated(new_range: IntRange, previous_range: IntRange)
+
+var _source_size: int
+var source_size: int:
+ get: return _source_size
+ set(value): set_source_size(value)
+
+func set_source_size(value: int):
+ assert(value >= 0, "source size must be a non-negative integer")
+ _source_size = value
+
+var _capacity: int
+var capacity: int:
+ get: return _capacity
+ set(value): set_capacity(value)
+
+func set_capacity(value: int):
+ _capacity = value
+
+var _index: int
+
+var selected_index: int:
+ get: return _index
+ set(value): set_selected(value)
+
+func set_selected(value: int):
+ _index = self.wrap(value)
+
+var start_index: int:
+ get: return _index
+
+var end_index: int:
+ get: return self.wrap(_index + _capacity - 1)
+
+@warning_ignore("shadowed_variable")
+func _init(source_size: int, capacity: int, start_index: int = 0) -> void:
+ self.source_size = source_size
+ self.capacity = capacity
+ selected_index = start_index
+
+func wrap(value: int) -> int:
+ if _source_size == 0:
+ return 0
+ else:
+ return value % _source_size
+
+func range() -> RangeIterator:
+ return RangeIterator.new(IntRange.new(start_index, end_index))
+
+func move(direction: Direction) -> Result:
+ if _source_size <= _capacity:
+ return Result.err("source size is smaller than buffer capacity")
+ var previous = range()
+ _index = self.wrap(_index + direction)
+ updated.emit(range(), previous)
+ return Result.Unit
+
+func move_right() -> Result:
+ return move(Direction.Right)
+
+func move_left() -> Result:
+ return move(Direction.Left)