using Godot; namespace PhantomCamera.Noise; public class PhantomCameraNoise3D(Resource resource) { public readonly Resource Resource = resource; public float Amplitude { get => (float)Resource.Call(MethodName.GetAmplitude); set => Resource.Call(MethodName.SetAmplitude, value); } public float Frequency { get => (float)Resource.Call(MethodName.GetFrequency); set => Resource.Call(MethodName.SetFrequency, value); } public bool RandomizeNoiseSeed { get => (bool)Resource.Call(MethodName.GetRandomizeNoiseSeed); set => Resource.Call(MethodName.SetRandomizeNoiseSeed, value); } public int NoiseSeed { get => (int)Resource.Call(MethodName.GetNoiseSeed); set => Resource.Call(MethodName.SetNoiseSeed, value); } public bool RotationalNoise { get => (bool)Resource.Call(MethodName.GetRotationalNoise); set => Resource.Call(MethodName.SetRotationalNoise, value); } public bool PositionalNoise { get => (bool)Resource.Call(MethodName.GetPositionalNoise); set => Resource.Call(MethodName.SetPositionalNoise, value); } public float RotationalMultiplierX { get => (float)Resource.Call(MethodName.GetRotationalMultiplierX); set => Resource.Call(MethodName.SetRotationalMultiplierX, value); } public float RotationalMultiplierY { get => (float)Resource.Call(MethodName.GetRotationalMultiplierY); set => Resource.Call(MethodName.SetRotationalMultiplierY, value); } public float RotationalMultiplierZ { get => (float)Resource.Call(MethodName.GetRotationalMultiplierZ); set => Resource.Call(MethodName.SetRotationalMultiplierZ, value); } public float PositionalMultiplierX { get => (float)Resource.Call(MethodName.GetPositionalMultiplierX); set => Resource.Call(MethodName.SetPositionalMultiplierX, value); } public float PositionalMultiplierY { get => (float)Resource.Call(MethodName.GetPositionalMultiplierY); set => Resource.Call(MethodName.SetPositionalMultiplierY, value); } public float PositionalMultiplierZ { get => (float)Resource.Call(MethodName.GetPositionalMultiplierZ); set => Resource.Call(MethodName.SetPositionalMultiplierZ, value); } public static class MethodName { public const string GetAmplitude = "get_amplitude"; public const string SetAmplitude = "set_amplitude"; public const string GetFrequency = "get_frequency"; public const string SetFrequency = "set_frequency"; public const string GetRandomizeNoiseSeed = "get_randomize_noise_seed"; public const string SetRandomizeNoiseSeed = "set_randomize_noise_seed"; public const string GetNoiseSeed = "get_noise_seed"; public const string SetNoiseSeed = "set_noise_seed"; public const string GetRotationalNoise = "get_rotational_noise"; public const string SetRotationalNoise = "set_rotational_noise"; public const string GetPositionalNoise = "get_positional_noise"; public const string SetPositionalNoise = "set_positional_noise"; public const string GetRotationalMultiplierX = "get_rotational_multiplier_x"; public const string SetRotationalMultiplierX = "set_rotational_multiplier_x"; public const string GetRotationalMultiplierY = "get_rotational_multiplier_y"; public const string SetRotationalMultiplierY = "set_rotational_multiplier_y"; public const string GetRotationalMultiplierZ = "get_rotational_multiplier_z"; public const string SetRotationalMultiplierZ = "set_rotational_multiplier_z"; public const string GetPositionalMultiplierX = "get_positional_multiplier_x"; public const string SetPositionalMultiplierX = "set_positional_multiplier_x"; public const string GetPositionalMultiplierY = "get_positional_multiplier_y"; public const string SetPositionalMultiplierY = "set_positional_multiplier_y"; public const string GetPositionalMultiplierZ = "get_positional_multiplier_z"; public const string SetPositionalMultiplierZ = "set_positional_multiplier_z"; } }