signalis-eb/godot/scenes
2025-06-29 22:13:30 -04:00
..
box_ui.tres add item equipping/unequipping 2025-06-29 22:13:30 -04:00
box_ui.tscn add item equipping/unequipping 2025-06-29 22:13:30 -04:00
enemy.tscn equipped weapon; health; death; test enemy; weapon cooldown 2025-06-21 10:00:20 -04:00
game_menu.tres add item equipping/unequipping 2025-06-29 22:13:30 -04:00
h_item_list.gd.uid apparently uids are important lmao 2025-06-17 04:58:48 -04:00
inventory.tscn add item equipping/unequipping 2025-06-29 22:13:30 -04:00
inventory_item.tscn add item equipping/unequipping 2025-06-29 22:13:30 -04:00
level.tscn item pickups 2025-06-28 10:30:12 -04:00
pistol.tscn add pistol item; add equipment handler and switching 2025-06-21 14:08:43 -04:00
pistol_pickup.tscn item pickups 2025-06-28 10:30:12 -04:00
pistol_preview.tscn add item equipping/unequipping 2025-06-29 22:13:30 -04:00
player.tscn add yet another layer of abstraction to equipment 2025-06-28 09:37:11 -04:00
player_mesh.tscn initial commit 2025-06-06 01:49:16 -04:00