181 lines
7.8 KiB
GDScript
181 lines
7.8 KiB
GDScript
@tool
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extends EditorPlugin
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#region Constants
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const PCAM_HOST: String = "PhantomCameraHost"
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const PCAM_2D: String = "PhantomCamera2D"
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const PCAM_3D: String = "PhantomCamera3D"
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const PCAM_NOISE_EMITTER_2D: String = "PhantomCameraNoiseEmitter2D"
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const PCAM_NOISE_EMITTER_3D: String = "PhantomCameraNoiseEmitter3D"
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const PCam3DPlugin: Script = preload("res://addons/phantom_camera/scripts/gizmos/phantom_camera_3d_gizmo_plugin.gd")
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const PCam3DNoiseEmitterPlugin: Script = preload("res://addons/phantom_camera/scripts/gizmos/phantom_camera_noise_emitter_gizmo_plugin_3d.gd")
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const EditorPanel: PackedScene = preload("res://addons/phantom_camera/panel/editor.tscn")
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const updater_constants: Script = preload("res://addons/phantom_camera/scripts/panel/updater/updater_constants.gd")
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const PHANTOM_CAMERA_MANAGER: StringName = "PhantomCameraManager"
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#endregion
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#region Private Variables
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var _settings_show_jitter_tips: String = "phantom_camera/tips/show_jitter_tips"
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var _settings_enable_editor_shortcut: String = "phantom_camera/general/enable_editor_shortcut"
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var _settings_editor_shortcut: String = "phantom_camera/general/editor_shortcut"
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# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after the release that is featured in
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#var _editor_shortcut: Shortcut = Shortcut.new()
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#var _editor_shortcut_input: InputEventKey
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#endregion
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#region Public Variables
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var pcam_3d_gizmo_plugin = PCam3DPlugin.new()
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var pcam_3d_noise_emitter_gizmo_plugin = PCam3DNoiseEmitterPlugin.new()
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var editor_panel_instance: Control
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var panel_button: Button
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#var viewfinder_panel_instance
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#endregion
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#region Private Functions
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func _enable_plugin() -> void:
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print_rich("Phantom Camera documentation can be found at: [url=https://phantom-camera.dev]https://phantom-camera.dev[/url]")
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if not Engine.has_singleton(PHANTOM_CAMERA_MANAGER):
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add_autoload_singleton(PHANTOM_CAMERA_MANAGER, "res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd")
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func _disable_plugin() -> void:
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remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
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func _enter_tree() -> void:
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add_autoload_singleton(PHANTOM_CAMERA_MANAGER, "res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd")
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# Phantom Camera Nodes
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add_custom_type(PCAM_2D, "Node2D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
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add_custom_type(PCAM_3D, "Node3D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
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add_custom_type(PCAM_HOST, "Node", preload("res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
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add_custom_type(PCAM_NOISE_EMITTER_2D, "Node2D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_2d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_2d.svg"))
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add_custom_type(PCAM_NOISE_EMITTER_3D, "Node3D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_noise_emitter_3d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_noise_emitter_3d.svg"))
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# Phantom Camera 3D Gizmo
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add_node_3d_gizmo_plugin(pcam_3d_gizmo_plugin)
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add_node_3d_gizmo_plugin(pcam_3d_noise_emitter_gizmo_plugin)
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var setting_updater_mode: String
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var setting_updater_mode_default: int
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if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn"): # For forks
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setting_updater_mode = "Off, Console Output"
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setting_updater_mode_default = 1
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else: # For end-users
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setting_updater_mode = "Off, Console Output, Updater Window"
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setting_updater_mode_default = 2
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if not ProjectSettings.has_setting(updater_constants.setting_updater_mode):
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ProjectSettings.set_setting(updater_constants.setting_updater_mode, setting_updater_mode_default)
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ProjectSettings.add_property_info({
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"name": updater_constants.setting_updater_mode,
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": setting_updater_mode,
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})
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ProjectSettings.set_initial_value(updater_constants.setting_updater_mode, setting_updater_mode_default)
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ProjectSettings.set_as_basic(updater_constants.setting_updater_mode, true)
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## Setting for enabling / disabling Jitter tips in the Output
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if not ProjectSettings.has_setting(_settings_show_jitter_tips):
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ProjectSettings.set_setting(_settings_show_jitter_tips, true)
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ProjectSettings.add_property_info({
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"name": _settings_show_jitter_tips,
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"type": TYPE_BOOL,
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})
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ProjectSettings.set_initial_value(_settings_show_jitter_tips, true)
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ProjectSettings.set_as_basic(_settings_show_jitter_tips, true)
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# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after this release
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# if not ProjectSettings.has_setting(_settings_enable_editor_shortcut):
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# ProjectSettings.set_setting(_settings_enable_editor_shortcut, false)
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# ProjectSettings.set_initial_value(_settings_enable_editor_shortcut, false)
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# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after this release
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# _viewfinder_shortcut_default.events = [editor_shortcut]
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# if ProjectSettings.get_setting(_settings_enable_editor_shortcut):
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# if not ProjectSettings.has_setting(_settings_editor_shortcut):
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# ProjectSettings.set_setting(_settings_editor_shortcut, _editor_shortcut)
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# ProjectSettings.set_initial_value(_settings_editor_shortcut, _editor_shortcut)
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# TODO - Should be disabled unless in editor
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# Viewfinder
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editor_panel_instance = EditorPanel.instantiate()
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editor_panel_instance.editor_plugin = self
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panel_button = add_control_to_bottom_panel(editor_panel_instance, "Phantom Camera")
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panel_button.toggled.connect(_btn_toggled)
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if panel_button.toggle_mode: _btn_toggled(true)
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scene_changed.connect(editor_panel_instance.viewfinder.scene_changed)
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scene_changed.connect(_scene_changed)
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func _exit_tree() -> void:
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panel_button.toggled.disconnect(_btn_toggled)
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scene_changed.disconnect(editor_panel_instance.viewfinder.scene_changed)
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scene_changed.disconnect(_scene_changed)
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remove_control_from_bottom_panel(editor_panel_instance)
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editor_panel_instance.queue_free()
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remove_node_3d_gizmo_plugin(pcam_3d_gizmo_plugin)
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remove_node_3d_gizmo_plugin(pcam_3d_noise_emitter_gizmo_plugin)
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remove_custom_type(PCAM_2D)
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remove_custom_type(PCAM_3D)
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remove_custom_type(PCAM_HOST)
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remove_custom_type(PCAM_NOISE_EMITTER_2D)
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remove_custom_type(PCAM_NOISE_EMITTER_3D)
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remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
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# if get_tree().root.get_node_or_null(String(PHANTOM_CAMERA_MANAGER)):
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# remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
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func _btn_toggled(toggled_on: bool):
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editor_panel_instance.viewfinder.set_visibility(toggled_on)
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# if toggled_on:
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# editor_panel_instance.viewfinder.viewfinder_visible = true
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# editor_panel_instance.viewfinder.visibility_check()
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# else:
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# editor_panel_instance.viewfinder.viewfinder_visible = false
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func _make_visible(visible):
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if editor_panel_instance:
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editor_panel_instance.set_visible(visible)
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## TODO - Signal can be added directly to the editor_panel with the changes in Godot 4.5 (https://github.com/godotengine/godot/pull/102986)
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func _scene_changed(scene_root: Node) -> void:
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editor_panel_instance.viewfinder.scene_changed(scene_root)
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# TODO - Pending merge of https://github.com/godotengine/godot/pull/102889 - Should only support Godot version after this release
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#func _set_editor_shortcut() -> InputEventKey:
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# var shortcut: InputEventKey = InputEventKey.new()
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# shortcut.keycode = 67 # Key = C
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# shortcut.alt_pressed = true
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# return shortcut
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#endregion
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#region Public Functions
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func get_version() -> String:
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var config: ConfigFile = ConfigFile.new()
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config.load(get_script().resource_path.get_base_dir() + "/plugin.cfg")
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return config.get_value("plugin", "version")
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#endregion
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