signalis-eb/godot/addons/phantom_camera/scripts/phantom_camera/PhantomCameraNoiseEmitter3D.cs
2025-06-09 23:12:19 -04:00

83 lines
2.6 KiB
C#

using Godot;
namespace PhantomCamera.Noise;
public class PhantomCameraNoiseEmitter3D(GodotObject node)
{
public Node3D Node3D = (Node3D)node;
public PhantomCameraNoise3D Noise
{
get => new((Resource)Node3D.Call(MethodName.GetNoise));
set => Node3D.Call(MethodName.SetNoise, (GodotObject)value.Resource);
}
public bool Continuous
{
get => (bool)Node3D.Call(MethodName.GetContinuous);
set => Node3D.Call(MethodName.SetContinuous, value);
}
public float GrowthTime
{
get => (float)Node3D.Call(MethodName.GetGrowthTime);
set => Node3D.Call(MethodName.SetGrowthTime, value);
}
public float Duration
{
get => (float)Node3D.Call(MethodName.GetDuration);
set => Node3D.Call(MethodName.SetDuration, value);
}
public float DecayTime
{
get => (float)Node3D.Call(MethodName.GetDecayTime);
set => Node3D.Call(MethodName.SetDecayTime, value);
}
public int NoiseEmitterLayer
{
get => (int)Node3D.Call(MethodName.GetNoiseEmitterLayer);
set => Node3D.Call(MethodName.SetNoiseEmitterLayer, value);
}
public void SetNoiseEmitterLayerValue(int layer, bool value) =>
Node3D.Call(MethodName.SetNoiseEmitterLayerValue, layer, value);
public void Emit() => Node3D.Call(MethodName.Emit);
public bool IsEmitting() => (bool)Node3D.Call(MethodName.IsEmitting);
public void Stop() => Node3D.Call(MethodName.Stop);
public void Toggle() => Node3D.Call(MethodName.Toggle);
public static class MethodName
{
public const string GetNoise = "get_noise";
public const string SetNoise = "set_noise";
public const string GetContinuous = "get_continuous";
public const string SetContinuous = "set_continuous";
public const string GetGrowthTime = "get_growth_time";
public const string SetGrowthTime = "set_growth_time";
public const string GetDuration = "get_duration";
public const string SetDuration = "set_duration";
public const string GetDecayTime = "get_decay_time";
public const string SetDecayTime = "set_decay_time";
public const string GetNoiseEmitterLayer = "get_noise_emitter_layer";
public const string SetNoiseEmitterLayer = "set_noise_emitter_layer";
public const string SetNoiseEmitterLayerValue = "set_noise_emitter_layer_value";
public const string Emit = "emit";
public const string IsEmitting = "is_emitting";
public const string Stop = "stop";
public const string Toggle = "toggle";
}
}