fix item pickups wtf
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d7e7a6156a
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0f1d693be6
2 changed files with 2 additions and 5 deletions
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@ -52,7 +52,6 @@ transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107,
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[node name="Door" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 1, 0)
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visible = false
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script = ExtResource("3_imxmk")
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locked = true
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requires_key = true
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@ -78,7 +77,6 @@ outline_size = 32
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[node name="DoorKey" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -5)
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visible = false
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script = ExtResource("6_qe67v")
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resource = ExtResource("4_3rynd")
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@ -2,6 +2,7 @@ import { clampi, Node, StringName } from 'godot'
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import ItemData from './item'
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import { GArrayEnumerator } from './collection/enumerable'
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import { Enumerable } from '../addons/enumerable-ts/src/index'
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import { find_in_descendents } from './node'
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class ItemInstance {
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readonly resource: ItemData
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@ -48,9 +49,7 @@ export default class Inventory extends Node {
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return Inventory.cache.get(root)
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}
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const child_enumerator: GArrayEnumerator<Node> = new GArrayEnumerator(root.get_children())
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const children = Enumerable.from(child_enumerator)
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const inventory = children.find(child => child instanceof Inventory) as Inventory
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const inventory = find_in_descendents(root, n => n instanceof Inventory) as Inventory
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if (inventory != null) {
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Inventory.cache.set(root, inventory)
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