declare module "godot" {
    interface SceneNodes {
        "scenes/player_mesh3.tscn": {
            AuxScene: Node3D<
                {
                    Scene: Node3D<
                        {
                            Armature: Node3D<
                                {
                                    Skeleton3D: Skeleton3D<
                                        {
                                            Beta_Joints: MeshInstance3D<{}>,
                                            Beta_Surface: MeshInstance3D<{}>,
                                            RightHand: BoneAttachment3D<{}>,
                                        }
                                    >,
                                }
                            >,
                        }
                    >,
                }
            >,
            AnimationPlayer: AnimationPlayer<{}>,
        },
    }
}