declare module "godot" { interface SceneNodes { "player.tscn": { CollisionShape3D: CollisionShape3D<{}>, player: Node3D< { Armature: Node3D< { Skeleton3D: Skeleton3D< { Beta_Joints: MeshInstance3D<{}>, Beta_Surface: MeshInstance3D<{}>, } >, } >, AnimationPlayer: AnimationPlayer<{}>, } >, Input: Node<{}>, Animation: Node<{}>, }, } }