import { Node, Variant } from 'godot' import { export_, export_range } from 'godot.annotations' import ItemData from './item_data' import Interactor from './interactor' import Inventory from './inventory' export default class ItemPickup extends Node { @export_(Variant.Type.TYPE_OBJECT, { class_: ItemData }) readonly resource!: ItemData @export_range(0, 99) readonly quantity: number = 1 add_to_inventory(interactor: Interactor) { const inventory = Inventory.find_inventory(interactor.root_node) if (inventory) { inventory.add(this.resource, this.quantity) } else { console.error(interactor.root_node.get_name(), 'has no inventory') } this.queue_free() } }