import { AnimationTree, float64 } from 'godot' import Player from './player' import PlayerInput from './player_input' import { onready } from 'godot.annotations' export const PlayerAnimationName = Object.freeze({ Idle: 'Idle', Walk: 'Walking', Run: 'SlowRun', Interact: 'Interact', Aim: 'PistolIdle', Fire: 'Shooting' } as const) export default class PlayerAnimation extends AnimationTree { //private static Interact = 'parameters/conditions/interact' private static Movement = 'parameters/Movement/blend_position' @onready('../') player!: Player @onready('../Input') readonly player_input!: PlayerInput _process(_delta: float64): void { this.set(PlayerAnimation.Movement, this.player.velocity.length_squared()) } }