declare module "godot" { interface SceneNodes { "scenes/player.tscn": { Mesh: Node3D< { AuxScene: Node3D< { Scene: Node3D< { Armature: Node3D< { Skeleton3D: Skeleton3D< { Beta_Joints: MeshInstance3D<{}>, Beta_Surface: MeshInstance3D<{}>, RightHand: BoneAttachment3D< { Node3D: Node3D<{}>, } >, } >, } >, } >, } >, AnimationPlayer: AnimationPlayer<{}>, } >, CollisionShape3D: CollisionShape3D<{}>, Input: Node3D<{}>, Interactor: Area3D< { CollisionShape3D: CollisionShape3D<{}>, } >, Inventory: Node<{}>, EquippedWeapon: Node< { FireRate: Timer<{}>, } >, AnimationTree: AnimationTree<{}>, }, } }