declare module "godot" { interface SceneNodes { "assets/player2.glb": { AuxScene: Node3D< { Scene: Node3D< { Armature: Node3D< { Skeleton3D: Skeleton3D< { Beta_Joints: MeshInstance3D<{}>, Beta_Surface: MeshInstance3D<{}>, } >, } >, } >, } >, AnimationPlayer: AnimationPlayer<{}>, }, } }