[gd_scene load_steps=24 format=3 uid="uid://cersx8w4ps2sr"] [ext_resource type="Script" path="res://src/player.ts" id="2_pdrhn"] [ext_resource type="PackedScene" uid="uid://b1vb3py5av0e3" path="res://scenes/player_mesh2.tscn" id="2_rje1f"] [ext_resource type="Script" path="res://src/player_animation.ts" id="3_26yay"] [ext_resource type="Script" path="res://src/player_input.ts" id="3_x6527"] [ext_resource type="Script" path="res://src/interactor.ts" id="5_uk7c1"] [ext_resource type="Script" path="res://src/inventory.ts" id="6_jscba"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1kx10"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vilbe"] animation = &"Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kjlhm"] animation = &"PistolIdle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_84wxe"] animation = &"Shooting" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d7cro"] animation = &"SlowRun" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w5ck1"] animation = &"Walking" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_twhp3"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p6dv3"] xfade_time = 0.1 reset = false advance_mode = 2 advance_expression = "velocity" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xh0w6"] xfade_time = 0.1 reset = false switch_mode = 1 advance_mode = 2 advance_expression = "is_running()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vse2m"] xfade_time = 0.1 reset = false switch_mode = 1 advance_mode = 2 advance_expression = "not is_running()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yh7m2"] xfade_time = 0.1 reset = false advance_mode = 2 advance_expression = "not velocity" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_h1vpo"] xfade_time = 0.05 advance_mode = 2 advance_expression = "is_aiming()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wqng5"] xfade_time = 0.1 advance_mode = 2 advance_expression = "not is_aiming()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n5lxw"] advance_mode = 2 advance_expression = "is_firing()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3tstq"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_8s3qg"] states/Idle/node = SubResource("AnimationNodeAnimation_vilbe") states/Idle/position = Vector2(311, 100) states/PistolIdle/node = SubResource("AnimationNodeAnimation_kjlhm") states/PistolIdle/position = Vector2(311, 207) states/Shooting/node = SubResource("AnimationNodeAnimation_84wxe") states/Shooting/position = Vector2(454, 207) states/SlowRun/node = SubResource("AnimationNodeAnimation_d7cro") states/SlowRun/position = Vector2(572, 100) states/Walking/node = SubResource("AnimationNodeAnimation_w5ck1") states/Walking/position = Vector2(434, 100) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_twhp3"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_p6dv3"), "Walking", "SlowRun", SubResource("AnimationNodeStateMachineTransition_xh0w6"), "SlowRun", "Walking", SubResource("AnimationNodeStateMachineTransition_vse2m"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_yh7m2"), "Idle", "PistolIdle", SubResource("AnimationNodeStateMachineTransition_h1vpo"), "PistolIdle", "Idle", SubResource("AnimationNodeStateMachineTransition_wqng5"), "PistolIdle", "Shooting", SubResource("AnimationNodeStateMachineTransition_n5lxw"), "Shooting", "PistolIdle", SubResource("AnimationNodeStateMachineTransition_3tstq")] graph_offset = Vector2(-79, 53) [sub_resource type="SphereShape3D" id="SphereShape3D_64co4"] [node name="Player" type="CharacterBody3D"] script = ExtResource("2_pdrhn") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1.25, 0, 0, 0, 1.25, 0, 0, 0, 1.25, 0, 1.25, 0) shape = SubResource("CapsuleShape3D_1kx10") [node name="PlayerMesh" parent="." instance=ExtResource("2_rje1f")] [node name="Skeleton3D" parent="PlayerMesh/Scene/Armature" index="0"] bones/0/position = Vector3(0.176833, 101.07, 0.38662) bones/0/rotation = Quaternion(-0.0150423, -0.0236543, -0.0875217, 0.995768) bones/1/position = Vector3(-1.08778e-06, 8.00974e-08, -5.45755e-07) bones/2/rotation = Quaternion(-0.0838748, -0.0165437, 0.0900337, 0.992263) bones/3/position = Vector3(1.2666e-07, 1.38208e-06, 4.63426e-06) bones/4/rotation = Quaternion(-0.0327278, -0.0169828, 0.0188224, 0.999143) bones/5/position = Vector3(-8.19564e-07, -1.46851e-05, 4.30644e-06) bones/6/rotation = Quaternion(-0.0198691, -0.0167323, 0.0188106, 0.999486) bones/7/position = Vector3(3.57632e-07, -2.42144e-05, -3.53158e-06) bones/8/rotation = Quaternion(0.517718, -0.542349, 0.561101, 0.3507) bones/9/position = Vector3(1.93715e-07, -8.76188e-06, -1.82156e-05) bones/10/position = Vector3(-2.22259e-06, 10.8382, 6.657e-05) bones/10/rotation = Quaternion(0.522503, -0.16331, -0.0171283, 0.836676) bones/11/position = Vector3(1.66958e-06, -2.30764e-05, 5.90135e-07) bones/12/rotation = Quaternion(2.10712e-07, -4.57769e-08, -0.23756, 0.971373) bones/13/position = Vector3(7.10815e-06, 2.49848e-06, -3.67706e-07) bones/14/position = Vector3(1.00884e-05, 28.3289, 1.42043e-06) bones/14/rotation = Quaternion(-0.00790403, -0.149643, -0.0113763, 0.988643) bones/15/position = Vector3(1.43223e-06, -9.47448e-06, -3.04991e-06) bones/16/rotation = Quaternion(0.182234, 0.000843696, 0.0176438, 0.983096) bones/17/position = Vector3(2.78027e-07, -1.63051e-05, 2.7709e-07) bones/18/position = Vector3(-7.17311e-07, 3.6, -4.46059e-05) bones/18/rotation = Quaternion(0.176815, 5.96047e-08, 0.0215495, 0.984008) bones/19/position = Vector3(-1.09796e-06, -1.6639e-05, -1.30592e-05) bones/20/rotation = Quaternion(0.241434, 3.59646e-08, 0.0294243, 0.969971) bones/21/position = Vector3(-3.42208e-06, -3.57069e-06, -7.88492e-06) bones/22/position = Vector3(-2.66578e-06, 2.11579, -6.80612e-06) bones/23/position = Vector3(1.99676e-06, 2.3176e-06, 1.13522e-06) bones/24/position = Vector3(-2.81929e-05, 9.5325, 4.46934e-05) bones/24/rotation = Quaternion(0.161329, 0.00289724, 0.00169867, 0.986895) bones/25/position = Vector3(-2.64221e-06, 1.33002e-05, 9.27813e-06) bones/26/position = Vector3(-3.12982e-06, 3.70001, -1.88553e-05) bones/26/rotation = Quaternion(0.185563, 1.19209e-07, 0.0226154, 0.982372) bones/27/position = Vector3(4.8121e-06, -1.06792e-05, -1.50226e-05) bones/28/position = Vector3(3.86115e-06, 2.95001, -1.38305e-05) bones/28/rotation = Quaternion(0.309155, 0.0152924, 0.0427385, 0.949928) bones/31/position = Vector3(1.86637e-06, 5.9802e-06, -1.467e-05) bones/32/rotation = Quaternion(0.226315, 0.00251, 0.0167186, 0.973907) bones/33/position = Vector3(-2.25109e-06, -9.16777e-06, 1.35742e-05) bones/34/position = Vector3(-1.61634e-06, 3.37927, -2.16157e-06) bones/34/rotation = Quaternion(0.141885, -3.35276e-08, 0.017292, 0.989732) bones/36/position = Vector3(-1.34902e-06, 2.88968, 1.45266e-05) bones/36/rotation = Quaternion(0.212741, 0.0999272, 0.0484335, 0.970778) bones/37/position = Vector3(7.45909e-07, -8.48482e-06, 1.51202e-05) bones/38/position = Vector3(-7.0702e-07, 2.63882, -1.46823e-05) bones/39/position = Vector3(-4.24683e-07, -3.16713e-06, -1.23643e-05) bones/40/position = Vector3(2.25983, 9.10828, 0.517866) bones/40/rotation = Quaternion(0.221989, -0.0014101, 0.0332243, 0.974482) bones/41/position = Vector3(5.8333e-07, 6.3235e-07, 1.57826e-05) bones/42/rotation = Quaternion(0.118753, 4.00469e-08, 0.0144729, 0.992818) bones/43/position = Vector3(-1.30539e-06, 1.28774e-05, 4.90486e-08) bones/44/rotation = Quaternion(0.215965, -3.09388e-08, 0.0263204, 0.976046) bones/45/position = Vector3(-2.28086e-07, -1.45823e-06, -4.29744e-07) bones/48/position = Vector3(2.68185, 2.4648, 1.57399) bones/48/rotation = Quaternion(0.123917, 0.0616336, -0.155966, 0.978019) bones/49/position = Vector3(-3.57628e-06, -1.16825e-05, 6.73833e-06) bones/50/position = Vector3(-7.17277e-06, 4.18897, 1.07578e-06) bones/50/rotation = Quaternion(-0.0663874, 0.0359793, 0.212625, 0.974212) bones/52/position = Vector3(-8.77766e-06, 3.41628, -4.79003e-06) bones/52/rotation = Quaternion(0.0182148, -0.00101305, -0.0121222, 0.99976) bones/53/position = Vector3(-3.03984e-06, 2.01762e-05, -1.93187e-06) bones/56/rotation = Quaternion(0.0499111, 0.0123092, -0.0543172, 0.9972) bones/57/position = Vector3(1.19211e-07, -2.28947e-05, -3.36394e-06) bones/58/rotation = Quaternion(-0.052403, -0.00615721, 0.00977397, 0.998559) bones/59/position = Vector3(-1.0431e-07, -1.54506e-05, -1.49384e-06) bones/61/rotation = Quaternion(0.542862, 0.525191, -0.544763, 0.364292) bones/62/position = Vector3(5.96046e-08, -6.10948e-07, -7.88433e-06) bones/63/position = Vector3(3.42725e-07, 10.8377, 3.26269e-05) bones/63/rotation = Quaternion(0.620858, 0.0663184, -0.093396, 0.775509) bones/64/position = Vector3(2.4772e-06, 1.24322e-06, 3.17702e-06) bones/65/position = Vector3(7.81477e-06, 27.8415, 3.26074e-05) bones/65/rotation = Quaternion(-2.79397e-08, 3.56424e-08, 0.182562, 0.983194) bones/66/position = Vector3(-3.25318e-06, -4.67625e-06, -1.50252e-06) bones/67/rotation = Quaternion(0.00482527, 0.107156, 0.0792239, 0.991069) bones/68/position = Vector3(7.47968e-08, -6.91227e-07, -2.51579e-06) bones/69/rotation = Quaternion(0.124609, -0.0689143, 0.110773, 0.983592) bones/70/position = Vector3(1.18017e-05, 1.18017e-05, 1.03254e-05) bones/71/position = Vector3(-7.12144e-07, 4.18709, 2.40078e-06) bones/71/rotation = Quaternion(-0.0119962, 0.00347376, -0.104031, 0.994496) bones/72/position = Vector3(5.48363e-06, -9.44734e-06, -1.48937e-05) bones/73/position = Vector3(-6.19066e-06, 3.41839, -3.25305e-05) bones/73/rotation = Quaternion(-0.0740225, -0.0923392, -0.0508103, 0.991672) bones/74/position = Vector3(3.75509e-06, 1.69277e-05, 9.12723e-07) bones/75/position = Vector3(2.59013e-06, 2.5806, 1.43079e-06) bones/77/rotation = Quaternion(0.156512, -0.00225023, -0.00453302, 0.987663) bones/78/position = Vector3(2.34035e-07, 6.61208e-07, -1.22018e-06) bones/79/position = Vector3(-2.66701e-07, 3.7, -4.303e-07) bones/79/rotation = Quaternion(0.190766, -3.40398e-07, -0.0230217, 0.981366) bones/80/position = Vector3(-3.04282e-06, -2.24161e-06, -1.52532e-05) bones/81/rotation = Quaternion(0.258172, -4.55405e-07, -0.0311564, 0.965596) bones/84/position = Vector3(-1.56742e-06, -5.37828e-06, 1.60567e-05) bones/85/rotation = Quaternion(0.106515, -0.00125608, -0.00100455, 0.99431) bones/86/position = Vector3(-2.09158e-07, 7.10476e-06, -1.37234e-05) bones/87/rotation = Quaternion(0.197488, -2.75672e-07, -0.0238329, 0.980016) bones/88/position = Vector3(-1.44259e-06, -2.81852e-06, -1.08586e-06) bones/89/rotation = Quaternion(0.248664, -3.51151e-07, -0.0300088, 0.968125) bones/90/position = Vector3(-1.67251e-06, -5.69229e-06, 4.16067e-06) bones/92/position = Vector3(-2.07638e-06, -8.50701e-06, 1.83102e-06) bones/93/rotation = Quaternion(0.165938, -0.000525475, -0.0168974, 0.985991) bones/94/position = Vector3(-1.24702e-06, -4.42364e-06, 5.52884e-07) bones/95/rotation = Quaternion(0.183817, -3.25963e-07, -0.022183, 0.98271) bones/96/position = Vector3(-2.19045e-06, -7.68091e-06, -2.55365e-06) bones/97/position = Vector3(1.62425e-06, 2.95, 1.38972e-05) bones/97/rotation = Quaternion(0.279327, -3.98396e-07, -0.0337093, 0.959604) bones/98/position = Vector3(-2.69965e-06, -1.43062e-07, 1.26105e-06) bones/99/position = Vector3(-2.845e-05, 2.64431, 1.98053e-06) bones/100/position = Vector3(6.57979e-07, -4.74934e-06, 1.44472e-05) bones/101/position = Vector3(3.80627, 8.07779, 0.486894) bones/101/rotation = Quaternion(0.167287, 0.00473829, -0.0475308, 0.984751) bones/102/position = Vector3(-2.33662e-06, 1.08604e-05, 1.6658e-05) bones/103/rotation = Quaternion(0.213501, 0.0075146, 0.00933899, 0.976869) bones/104/position = Vector3(1.84285e-06, 5.76279e-06, -1.71906e-05) bones/105/rotation = Quaternion(0.236478, -2.93264e-07, -0.028538, 0.971218) bones/106/position = Vector3(1.48522e-06, -3.60209e-06, 1.44012e-05) bones/107/position = Vector3(4.3816e-06, 2.12554, -2.07618e-05) bones/108/position = Vector3(-4.91738e-07, 8.79425e-06, -1.38031e-06) bones/109/rotation = Quaternion(-0.0630378, 0.0598809, 0.992443, -0.0865868) bones/110/position = Vector3(-1.06222e-06, 3.19319e-05, -1.56533e-06) bones/111/rotation = Quaternion(-0.196435, 0.0643838, 0.0150037, 0.978286) bones/112/position = Vector3(2.91388e-07, 4.25241e-06, -2.20301e-06) bones/113/rotation = Quaternion(0.531598, -0.0326135, -0.0080297, 0.846331) bones/115/rotation = Quaternion(0.341414, 3.45756e-05, 1.21776e-05, 0.939913) bones/119/rotation = Quaternion(0.0470296, 0.147565, 0.980808, -0.118443) bones/120/position = Vector3(-8.23132e-07, -4.34501e-06, -1.59527e-06) bones/121/rotation = Quaternion(-0.322286, -0.0563026, -0.0190235, 0.944775) bones/122/position = Vector3(-6.62286e-07, 6.482e-06, 2.36121e-07) bones/123/rotation = Quaternion(0.575107, -0.0263868, 0.00510642, 0.817637) bones/125/rotation = Quaternion(0.324665, 3.72159e-05, 1.37132e-05, 0.945829) [node name="Input" type="Node3D" parent="."] script = ExtResource("3_x6527") min_range = 0.5 [node name="AnimationTree" type="AnimationTree" parent="."] root_node = NodePath("../PlayerMesh") tree_root = SubResource("AnimationNodeStateMachine_8s3qg") advance_expression_base_node = NodePath("..") anim_player = NodePath("../PlayerMesh/AnimationPlayer") script = ExtResource("3_26yay") [node name="Interactor" type="Area3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 1) input_ray_pickable = false script = ExtResource("5_uk7c1") _root_node = NodePath("..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Interactor"] shape = SubResource("SphereShape3D_64co4") [node name="Inventory" type="Node" parent="."] script = ExtResource("6_jscba") [editable path="PlayerMesh"]