signalis/typings/assets/player.glb

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Text

declare module "godot" {
interface SceneNodes {
"assets/player.glb": {
Armature: Node3D<
{
Skeleton3D: Skeleton3D<
{
Beta_Joints: MeshInstance3D<{}>,
Beta_Surface: MeshInstance3D<{}>,
}
>,
}
>,
AnimationPlayer: AnimationPlayer<{}>,
},
}
}