"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const godot_1 = require("godot");
class PlayerAnimation extends godot_1.AnimationTree {
    _ready() {
        this.player = this.get_parent();
        this.player_input = this.player.get_node(this.player.player_input);
    }
}
PlayerAnimation.Interact = 'parameters/interact';
PlayerAnimation.WalkSpeed = 'parameters/Walk/blend_position';
exports.default = PlayerAnimation;
//# sourceMappingURL=player_animation.js.map