[gd_scene load_steps=19 format=3 uid="uid://b46lmxhgyg5fh"] [ext_resource type="Script" path="res://src/player.ts" id="1_a88ao"] [ext_resource type="Script" path="res://src/player_animation.ts" id="2_ypldj"] [ext_resource type="Script" path="res://src/player_input.ts" id="3_b7c8b"] [ext_resource type="PackedScene" uid="uid://dv1aoe06v6dbo" path="res://scenes/player_mesh.tscn" id="4_27blp"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_x8bhs"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_oenqu"] animation = &"Idle" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_it6i4"] animation = &"PushButton" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_sl6il"] animation = &"SlowRun" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_3b84f"] animation = &"Walking" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_a51th"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lhuck"] advance_mode = 2 advance_condition = &"interact" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jf23w"] switch_mode = 2 advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dxcas"] xfade_time = 0.1 advance_mode = 2 advance_expression = "velocity" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_5x23f"] advance_mode = 2 advance_condition = &"interact" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mq4ne"] xfade_time = 0.1 advance_mode = 2 advance_expression = "!velocity" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rx5qf"] xfade_time = 0.1 advance_mode = 2 advance_expression = "is_running()" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yo8po"] xfade_time = 0.1 advance_mode = 2 advance_expression = "!is_running()" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_u1egq"] states/Idle/node = SubResource("AnimationNodeAnimation_oenqu") states/Idle/position = Vector2(365, 100) states/Interact/node = SubResource("AnimationNodeAnimation_it6i4") states/Interact/position = Vector2(466, 204) states/SlowRun/node = SubResource("AnimationNodeAnimation_sl6il") states/SlowRun/position = Vector2(735, 98) states/Walking/node = SubResource("AnimationNodeAnimation_3b84f") states/Walking/position = Vector2(579, 98) transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_a51th"), "Idle", "Interact", SubResource("AnimationNodeStateMachineTransition_lhuck"), "Interact", "Idle", SubResource("AnimationNodeStateMachineTransition_jf23w"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_dxcas"), "Walking", "Interact", SubResource("AnimationNodeStateMachineTransition_5x23f"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_mq4ne"), "Walking", "SlowRun", SubResource("AnimationNodeStateMachineTransition_rx5qf"), "SlowRun", "Walking", SubResource("AnimationNodeStateMachineTransition_yo8po")] graph_offset = Vector2(264, 15) [node name="CharacterBody3D" type="CharacterBody3D"] script = ExtResource("1_a88ao") player_input = NodePath("Input") walk_speed = 2.5 run_speed = 4.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1.25, 0, 0, 0, 1.25, 0, 0, 0, 1.25, 0, 1.25, 0) shape = SubResource("CylinderShape3D_x8bhs") [node name="AnimationTree" type="AnimationTree" parent="."] root_node = NodePath("../PlayerMesh") tree_root = SubResource("AnimationNodeStateMachine_u1egq") advance_expression_base_node = NodePath("..") anim_player = NodePath("../PlayerMesh/AnimationPlayer") parameters/conditions/interact = false script = ExtResource("2_ypldj") [node name="Input" type="Node3D" parent="."] script = ExtResource("3_b7c8b") [node name="PlayerMesh" parent="." instance=ExtResource("4_27blp")] [node name="Skeleton3D" parent="PlayerMesh/Armature" index="0"] bones/0/position = Vector3(10.8323, 100.566, 1.76934) bones/0/rotation = Quaternion(-0.0230531, -0.134826, 0.0330271, 0.99005) bones/1/position = Vector3(-1.08778e-06, 8.00974e-08, -5.45755e-07) bones/2/rotation = Quaternion(-0.126312, 0.00390559, -0.0612111, 0.990093) bones/3/position = Vector3(1.2666e-07, 1.38208e-06, 4.63426e-06) bones/4/rotation = Quaternion(0.0179489, -0.00825122, -0.0178849, 0.999645) bones/5/position = Vector3(-8.19564e-07, -1.46851e-05, 4.30644e-06) bones/6/rotation = Quaternion(0.0308461, -0.00732419, -0.0178495, 0.999338) bones/7/position = Vector3(3.57632e-07, -2.42144e-05, -3.53158e-06) bones/8/rotation = Quaternion(-0.556759, 0.512207, -0.549306, -0.354861) bones/9/position = Vector3(1.93715e-07, -8.76188e-06, -1.82156e-05) bones/10/position = Vector3(-2.22259e-06, 10.8382, 6.657e-05) bones/10/rotation = Quaternion(0.535951, -0.123005, -0.0947963, 0.829844) bones/11/position = Vector3(1.66958e-06, -2.30764e-05, 5.90135e-07) bones/12/rotation = Quaternion(6.63038e-08, 4.62427e-08, -0.238361, 0.971177) bones/13/position = Vector3(7.10815e-06, 2.49848e-06, -3.67706e-07) bones/14/position = Vector3(1.00884e-05, 28.3289, 1.42043e-06) bones/14/rotation = Quaternion(-0.00100366, -0.153901, -0.0163265, 0.987951) bones/15/position = Vector3(1.43223e-06, -9.47448e-06, -3.04991e-06) bones/16/rotation = Quaternion(0.130922, -0.000536525, 0.0200024, 0.991191) bones/17/position = Vector3(2.78027e-07, -1.63051e-05, 2.7709e-07) bones/18/position = Vector3(-7.17311e-07, 3.6, -4.46059e-05) bones/18/rotation = Quaternion(0.125981, 7.59033e-08, 0.0153541, 0.991914) bones/19/position = Vector3(-1.09796e-06, -1.6639e-05, -1.30592e-05) bones/20/rotation = Quaternion(0.19325, 7.59658e-09, 0.0235519, 0.980867) bones/21/position = Vector3(-3.42208e-06, -3.57069e-06, -7.88492e-06) bones/22/position = Vector3(-2.66578e-06, 2.11579, -6.80612e-06) bones/23/position = Vector3(1.99676e-06, 2.3176e-06, 1.13522e-06) bones/24/position = Vector3(-2.81929e-05, 9.5325, 4.46934e-05) bones/24/rotation = Quaternion(0.118124, 0.00017292, 0.0129408, 0.992915) bones/25/position = Vector3(-2.64221e-06, 1.33002e-05, 9.27813e-06) bones/26/position = Vector3(-3.12982e-06, 3.70001, -1.88553e-05) bones/26/rotation = Quaternion(0.118005, -1.8283e-08, 0.0143819, 0.992909) bones/27/position = Vector3(4.8121e-06, -1.06792e-05, -1.50226e-05) bones/28/position = Vector3(3.86115e-06, 2.95001, -1.38305e-05) bones/28/rotation = Quaternion(0.221719, 0.0356031, 0.035285, 0.973821) bones/31/position = Vector3(1.86637e-06, 5.9802e-06, -1.467e-05) bones/32/rotation = Quaternion(0.173185, -0.000326617, 0.0229624, 0.984622) bones/33/position = Vector3(-2.25109e-06, -9.16777e-06, 1.35742e-05) bones/34/position = Vector3(-1.61634e-06, 3.37927, -2.16157e-06) bones/34/rotation = Quaternion(0.0978745, -6.00722e-08, 0.0119283, 0.995127) bones/36/position = Vector3(-1.34902e-06, 2.88968, 1.45266e-05) bones/36/rotation = Quaternion(0.1665, 0.102706, 0.0382309, 0.979933) bones/37/position = Vector3(7.45909e-07, -8.48482e-06, 1.51202e-05) bones/38/position = Vector3(-7.0702e-07, 2.63882, -1.46823e-05) bones/39/position = Vector3(-4.24683e-07, -3.16713e-06, -1.23643e-05) bones/40/position = Vector3(2.25983, 9.10828, 0.517866) bones/40/rotation = Quaternion(0.190553, -0.00191066, 0.0330006, 0.98112) bones/41/position = Vector3(5.8333e-07, 6.3235e-07, 1.57826e-05) bones/42/rotation = Quaternion(0.0903997, 7.32054e-08, 0.0110174, 0.995845) bones/43/position = Vector3(-1.30539e-06, 1.28774e-05, 4.90486e-08) bones/44/rotation = Quaternion(0.134768, -7.61413e-08, 0.0164247, 0.990741) bones/45/position = Vector3(-2.28086e-07, -1.45823e-06, -4.29744e-07) bones/48/position = Vector3(2.68185, 2.4648, 1.57399) bones/48/rotation = Quaternion(0.123738, 0.0614859, -0.162114, 0.97705) bones/49/position = Vector3(-3.57628e-06, -1.16825e-05, 6.73833e-06) bones/50/position = Vector3(-7.17277e-06, 4.18897, 1.07578e-06) bones/50/rotation = Quaternion(-0.065068, 0.0341859, 0.191511, 0.978734) bones/52/position = Vector3(-8.77766e-06, 3.41628, -4.79003e-06) bones/52/rotation = Quaternion(0.0223925, -0.00350703, -0.0584347, 0.998034) bones/53/position = Vector3(-3.03984e-06, 2.01762e-05, -1.93187e-06) bones/56/rotation = Quaternion(0.0531727, 0.00267766, 0.0303457, 0.998121) bones/57/position = Vector3(1.19211e-07, -2.28947e-05, -3.36394e-06) bones/58/rotation = Quaternion(-0.101476, 0.020969, 0.0128598, 0.994534) bones/59/position = Vector3(-1.0431e-07, -1.54506e-05, -1.49384e-06) bones/61/rotation = Quaternion(0.576319, 0.496831, -0.542606, 0.355801) bones/62/position = Vector3(5.96046e-08, -6.10948e-07, -7.88433e-06) bones/63/position = Vector3(3.42725e-07, 10.8377, 3.26269e-05) bones/63/rotation = Quaternion(0.514101, 0.0626199, 0.0220347, 0.855157) bones/64/position = Vector3(2.4772e-06, 1.24322e-06, 3.17702e-06) bones/65/position = Vector3(7.81477e-06, 27.8415, 3.26074e-05) bones/65/rotation = Quaternion(-1.80993e-08, -3.41039e-08, 0.199691, 0.979859) bones/66/position = Vector3(-3.25318e-06, -4.67625e-06, -1.50252e-06) bones/67/rotation = Quaternion(0.0551003, 0.135529, 0.0470682, 0.98812) bones/68/position = Vector3(7.47968e-08, -6.91227e-07, -2.51579e-06) bones/69/rotation = Quaternion(0.158909, -0.0734939, 0.0529653, 0.983128) bones/70/position = Vector3(1.18017e-05, 1.18017e-05, 1.03254e-05) bones/71/position = Vector3(-7.12144e-07, 4.18709, 2.40078e-06) bones/71/rotation = Quaternion(-0.0321456, -0.0368734, -0.198096, 0.978961) bones/72/position = Vector3(5.48363e-06, -9.44734e-06, -1.48937e-05) bones/73/position = Vector3(-6.19066e-06, 3.41839, -3.25305e-05) bones/73/rotation = Quaternion(-0.00653892, -0.129599, -0.140468, 0.981545) bones/74/position = Vector3(3.75509e-06, 1.69277e-05, 9.12723e-07) bones/75/position = Vector3(2.59013e-06, 2.5806, 1.43079e-06) bones/77/rotation = Quaternion(0.0945151, -0.00116771, 0.00108596, 0.995522) bones/78/position = Vector3(2.34035e-07, 6.61208e-07, -1.22018e-06) bones/79/position = Vector3(-2.66701e-07, 3.7, -4.303e-07) bones/79/rotation = Quaternion(0.113511, -1.25944e-07, -0.0136986, 0.993442) bones/80/position = Vector3(-3.04282e-06, -2.24161e-06, -1.52532e-05) bones/81/rotation = Quaternion(0.137959, -1.52381e-07, -0.0166491, 0.990298) bones/84/position = Vector3(-1.56742e-06, -5.37828e-06, 1.60567e-05) bones/85/rotation = Quaternion(0.0395193, -0.000171217, -0.000416618, 0.999219) bones/86/position = Vector3(-2.09158e-07, 7.10476e-06, -1.37234e-05) bones/87/rotation = Quaternion(0.125074, -2.31704e-07, -0.0150939, 0.992033) bones/88/position = Vector3(-1.44259e-06, -2.81852e-06, -1.08586e-06) bones/89/rotation = Quaternion(0.149466, -1.8287e-07, -0.0180375, 0.988602) bones/90/position = Vector3(-1.67251e-06, -5.69229e-06, 4.16067e-06) bones/92/position = Vector3(-2.07638e-06, -8.50701e-06, 1.83102e-06) bones/93/rotation = Quaternion(0.0934523, -0.00111243, 0.000755997, 0.995623) bones/94/position = Vector3(-1.24702e-06, -4.42364e-06, 5.52884e-07) bones/95/rotation = Quaternion(0.142515, -1.9556e-07, -0.0171987, 0.989643) bones/96/position = Vector3(-2.19045e-06, -7.68091e-06, -2.55365e-06) bones/97/position = Vector3(1.62425e-06, 2.95, 1.38972e-05) bones/97/rotation = Quaternion(0.21712, -3.15011e-07, -0.0262021, 0.975793) bones/98/position = Vector3(-2.69965e-06, -1.43062e-07, 1.26105e-06) bones/99/position = Vector3(-2.845e-05, 2.64431, 1.98053e-06) bones/100/position = Vector3(6.57979e-07, -4.74934e-06, 1.44472e-05) bones/101/position = Vector3(3.80627, 8.07779, 0.486894) bones/101/rotation = Quaternion(0.109405, 0.00431716, -0.0507793, 0.99269) bones/102/position = Vector3(-2.33662e-06, 1.08604e-05, 1.6658e-05) bones/103/rotation = Quaternion(0.123519, 0.00427894, 0.0207453, 0.992116) bones/104/position = Vector3(1.84285e-06, 5.76279e-06, -1.71906e-05) bones/105/rotation = Quaternion(0.0937019, -6.23296e-08, -0.0113077, 0.995536) bones/106/position = Vector3(1.48522e-06, -3.60209e-06, 1.44012e-05) bones/107/position = Vector3(4.3816e-06, 2.12554, -2.07618e-05) bones/108/position = Vector3(-4.91738e-07, 8.79425e-06, -1.38031e-06) bones/109/rotation = Quaternion(-0.0692737, 0.141006, 0.983921, 0.0849542) bones/110/position = Vector3(-1.06222e-06, 3.19319e-05, -1.56533e-06) bones/111/rotation = Quaternion(-0.295735, -0.0596685, -0.0123846, 0.953324) bones/112/position = Vector3(2.91388e-07, 4.25241e-06, -2.20301e-06) bones/113/rotation = Quaternion(0.555602, -0.0142493, 0.0561636, 0.829427) bones/115/rotation = Quaternion(0.338989, 3.45834e-05, 1.21499e-05, 0.94079) bones/119/rotation = Quaternion(0.0140214, 0.106701, 0.989156, 0.0999454) bones/120/position = Vector3(-8.23132e-07, -4.34501e-06, -1.59527e-06) bones/121/rotation = Quaternion(-0.250538, -0.0735148, 0.00494552, 0.965299) bones/122/position = Vector3(-6.62286e-07, 6.482e-06, 2.36121e-07) bones/123/rotation = Quaternion(0.534216, -0.139986, 0.120867, 0.824869) bones/125/rotation = Quaternion(0.342195, -0.0134352, -0.00466826, 0.939521) [editable path="PlayerMesh"]