untitled-game/godot/typings/godot.minimal.d.ts
2025-04-14 13:15:53 -05:00

282 lines
9.7 KiB
TypeScript

declare module "godot-jsb" {
import { Object as GDObject, PackedByteArray, PropertyUsageFlags, PropertyHint, MethodFlags, Variant, Callable0, Callable1, Callable2, Callable3, Callable4, Callable5, StringName, MultiplayerAPI, MultiplayerPeer } from "godot";
const DEV_ENABLED: boolean;
const TOOLS_ENABLED: boolean;
/** version of GodotJS */
const version: string;
/** impl currently used */
const impl: string;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<R = void>(self: GDObject, fn: () => R): Callable0<R>;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, R = void>(self: GDObject, fn: (v1: T1) => R): Callable1<T1, R>;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, R = void>(self: GDObject, fn: (v1: T1, v2: T2) => R): Callable2<T1, T2, R>;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, T3, R = void>(self: GDObject, fn: (v1: T1, v2: T2, v3: T3) => R): Callable3<T1, T2, T3, R>;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, T3, T4, R = void>(self: GDObject, fn: (v1: T1, v2: T2, v3: T3, v4: T4) => R): Callable4<T1, T2, T3, T4, R>;
/**
* Create godot Callable with a bound object `self`.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, T3, T4, T5, R = void>(self: GDObject, fn: (v1: T1, v2: T2, v3: T3, v4: T4, v5: T5) => R): Callable5<T1, T2, T3, T4, T5, R>;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<R = void>(fn: () => R): Callable0<R>;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, R = void>(fn: (v1: T1) => R): Callable1<T1, R>;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, R = void>(fn: (v1: T1, v2: T2) => R): Callable2<T1, T2, R>;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, T3, R = void>(fn: (v1: T1, v2: T2, v3: T3) => R): Callable3<T1, T2, T3, R>;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, T3, T4, R = void>(fn: (v1: T1, v2: T2, v3: T3, v4: T4) => R): Callable4<T1, T2, T3, T4, R>;
/**
* Create godot Callable without a bound object.
* @deprecated [WARNING] avoid using this function directly, use `Callable.create` instead.
*/
function callable<T1, T2, T3, T4, T5, R = void>(fn: (v1: T1, v2: T2, v3: T3, v4: T4, v5: T5) => R): Callable5<T1, T2, T3, T4, T5, R>;
/**
* Explicitly convert a `PackedByteArray`(aka `Vector<uint8_t>`) into a javascript `ArrayBuffer`
* @deprecated [WARNING] This free function '_to_array_buffer' is deprecated and will be removed in a future version, use 'PackedByteArray.to_array_buffer()' instead.
*/
function to_array_buffer(packed: PackedByteArray): ArrayBuffer;
interface ScriptPropertyInfo {
name: string;
type: Variant.Type;
class_?: Function;
hint?: number;
hint_string?: string;
usage?: number;
}
namespace internal {
type OnReadyEvaluatorFunc = (self: any) => any;
interface RPCConfig {
mode?: MultiplayerAPI.RPCMode,
sync?: boolean,
transfer_mode?: MultiplayerPeer.TransferMode,
transfer_channel?: number,
}
function add_script_signal(target: any, name: string): void;
function add_script_property(target: any, details: ScriptPropertyInfo): void;
function add_script_ready(target: any, details: { name: string, evaluator: string | OnReadyEvaluatorFunc }): void;
function add_script_tool(target: any): void;
function add_script_icon(target: any, path: string): void;
function add_script_rpc(target: any, propertyKey: string, config: RPCConfig): void;
// 0: deprecated, 1: experimental, 2: help
function set_script_doc(target: any, propertyKey?: string, field: 0 | 1 | 2, message: string): void;
function add_module(id: string, obj: any): void;
function find_module(id: string): any;
function notify_microtasks_run(): void;
/**
* Get the transformed type name of a Variant.Type
*/
function get_type_name(type: Variant.Type): StringName;
}
namespace editor {
interface PrimitiveConstantInfo {
name: string;
type: Variant.Type;
value: number; /* only if type is literal */
}
interface ConstantInfo {
name: string;
value: number; /** int64_t */
}
interface EnumInfo {
name: string;
literals: Array<string>;
is_bitfield: boolean;
}
interface DefaultArgumentInfo {
type: Variant.Type;
value: any;
}
// we treat godot MethodInfo/MethodBind as the same thing here for simplicity
//NOTE some fields will not be set if it's actually a MethodInfo struct
interface MethodBind {
id: number;
name: string;
hint_flags: MethodFlags;
is_static: boolean;
is_const: boolean;
is_vararg: boolean;
argument_count: number; /** int32_t */
args_: Array<PropertyInfo>;
default_arguments?: Array<DefaultArgumentInfo>;
return_: PropertyInfo | undefined;
}
interface PropertyInfo {
name: string;
type: Variant.Type;
class_name: string;
hint: PropertyHint;
hint_string: string;
usage: PropertyUsageFlags;
}
interface PropertySetGetInfo {
name: string;
type: Variant.Type;
index: number;
setter: string;
getter: string;
info: PropertyInfo;
}
interface PrimitiveGetSetInfo {
name: string;
type: Variant.Type;
}
interface SignalInfo {
name: string;
method_: MethodBind;
}
interface ArgumentInfo {
name: string;
type: Variant.Type;
}
interface ConstructorInfo {
arguments: Array<ArgumentInfo>
}
interface OperatorInfo {
name: string;
return_type: Variant.Type;
left_type: Variant.Type;
right_type: Variant.Type;
}
interface BasicClassInfo {
name: string;
methods: Array<MethodBind>;
enums?: Array<EnumInfo>;
}
// godot class
interface ClassInfo extends BasicClassInfo {
super: string;
properties: Array<PropertySetGetInfo>;
virtual_methods: Array<MethodBind>;
signals: Array<SignalInfo>;
constants?: Array<ConstantInfo>;
}
// variant class
interface PrimitiveClassInfo extends BasicClassInfo {
// self type
type: Variant.Type;
// valid only if has_indexing
element_type?: Variant.Type;
// true only if is_keyed
is_keyed: boolean;
constructors: Array<ConstructorInfo>;
operators: Array<OperatorInfo>;
properties: Array<PrimitiveGetSetInfo>;
constants?: Array<PrimitiveConstantInfo>;
}
interface SingletonInfo {
name: string;
class_name: string;
user_created: boolean;
editor_only: boolean;
}
interface GlobalConstantInfo {
name: string;
values: { [name: string]: number /** int64_t */ };
}
interface ClassDoc {
brief_description: string;
constants: { [name: string]: { description: string } };
methods: { [name: string]: { description: string } };
properties: { [name: string]: { description: string } };
signals: { [name: string]: { description: string } };
}
function get_class_doc(class_name: string): ClassDoc | undefined;
/**
* get a list of all classes registered in ClassDB
*/
function get_classes(): Array<ClassInfo>;
function get_primitive_types(): Array<PrimitiveClassInfo>;
function get_singletons(): Array<SingletonInfo>;
function get_global_constants(): Array<GlobalConstantInfo>;
function get_utility_functions(): Array<MethodBind>;
function delete_file(filepath: string): void;
const VERSION_DOCS_URL: string;
}
}