68 lines
3.6 KiB
TypeScript
68 lines
3.6 KiB
TypeScript
declare module "godot.annotations" {
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import { PropertyHint, PropertyUsageFlags, Variant, MultiplayerAPI, MultiplayerPeer } from "godot";
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import * as jsb from "godot-jsb";
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/**
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*
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*/
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export function signal(): (target: any, key: string) => void;
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export function export_multiline(): (target: any, key: string) => void;
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export function export_range(min: number, max: number, step?: number, ...extra_hints: string[]): (target: any, key: string) => void;
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export function export_range_i(min: number, max: number, step?: number, ...extra_hints: string[]): (target: any, key: string) => void;
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/** String as a path to a file, custom filter provided as hint. */
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export function export_file(filter: string): (target: any, key: string) => void;
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export function export_dir(filter: string): (target: any, key: string) => void;
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export function export_global_file(filter: string): (target: any, key: string) => void;
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export function export_global_dir(filter: string): (target: any, key: string) => void;
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export function export_exp_easing(hint?: "" | "attenuation" | "positive_only" | "attenuation,positive_only"): (target: any, key: string) => void;
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export function export_(type: Variant.Type, details?: {
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class_?: Function;
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hint?: PropertyHint;
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hint_string?: string;
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usage?: PropertyUsageFlags;
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}): (target: any, key: string) => void;
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/**
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* In Godot, class members can be exported.
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* This means their value gets saved along with the resource (such as the scene) they're attached to.
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* They will also be available for editing in the property editor.
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* Exporting is done by using the `@export_var` (or `@export_`) annotation.
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*/
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export function export_var(type: Variant.Type, details?: {
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class_?: Function;
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hint?: PropertyHint;
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hint_string?: string;
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usage?: PropertyUsageFlags;
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}): (target: any, key: string) => void;
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/**
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* NOTE only int value enums are allowed
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*/
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export function export_enum(enum_type: any): (target: any, key: string) => void;
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/**
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* NOTE only int value enums are allowed
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*/
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export function export_flags(enum_type: any): (target: any, key: string) => void;
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export interface RPCConfig {
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mode?: MultiplayerAPI.RPCMode;
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sync?: "call_remote" | "call_local";
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transfer_mode?: MultiplayerPeer.TransferMode;
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transfer_channel?: number;
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}
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export function rpc(config?: RPCConfig): (target: any, propertyKey?: PropertyKey, descriptor?: PropertyDescriptor) => void;
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/**
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* auto initialized on ready (before _ready called)
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* @param evaluator for now, only string is accepted
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*/
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export function onready(evaluator: string | jsb.internal.OnReadyEvaluatorFunc): (target: any, key: string) => void;
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export function tool(): (target: any) => void;
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export function icon(path: string): (target: any) => void;
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export function deprecated(message?: string): (target: any, propertyKey?: PropertyKey, descriptor?: PropertyDescriptor) => void;
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export function experimental(message?: string): (target: any, propertyKey?: PropertyKey, descriptor?: PropertyDescriptor) => void;
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export function help(message?: string): (target: any, propertyKey?: PropertyKey, descriptor?: PropertyDescriptor) => void;
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}
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declare module "godot.typeloader" {
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/**
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* @param type the loaded type or function in godot module
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*/
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export type TypeLoadedCallback = (type: any) => void;
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export function on_type_loaded(type_name: string | string[], callback: TypeLoadedCallback): void;
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}
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declare module "jsb.core" { }
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