xsivgnazlixs/scenes/player.tscn
2025-05-03 04:39:10 -05:00

252 lines
14 KiB
Text

[gd_scene load_steps=24 format=3 uid="uid://cersx8w4ps2sr"]
[ext_resource type="Script" path="res://src/player.ts" id="2_pdrhn"]
[ext_resource type="PackedScene" path="res://scenes/player_mesh2.tscn" id="2_rje1f"]
[ext_resource type="Script" path="res://src/player_animation.ts" id="3_26yay"]
[ext_resource type="Script" path="res://src/player_input.ts" id="3_x6527"]
[ext_resource type="Script" path="res://src/interactor.ts" id="5_uk7c1"]
[ext_resource type="Script" path="res://src/inventory.ts" id="6_jscba"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1kx10"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vilbe"]
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kjlhm"]
animation = &"PistolIdle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_84wxe"]
animation = &"Shooting"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_d7cro"]
animation = &"SlowRun"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_w5ck1"]
animation = &"Walking"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_twhp3"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_p6dv3"]
xfade_time = 0.1
reset = false
advance_mode = 2
advance_expression = "velocity"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xh0w6"]
xfade_time = 0.1
reset = false
switch_mode = 1
advance_mode = 2
advance_expression = "is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vse2m"]
xfade_time = 0.1
reset = false
switch_mode = 1
advance_mode = 2
advance_expression = "not is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_yh7m2"]
xfade_time = 0.1
reset = false
advance_mode = 2
advance_expression = "not velocity"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_h1vpo"]
xfade_time = 0.05
advance_mode = 2
advance_expression = "is_aiming()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wqng5"]
xfade_time = 0.1
advance_mode = 2
advance_expression = "not is_aiming()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_n5lxw"]
advance_mode = 2
advance_expression = "is_firing()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_3tstq"]
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_8s3qg"]
states/Idle/node = SubResource("AnimationNodeAnimation_vilbe")
states/Idle/position = Vector2(311, 100)
states/PistolIdle/node = SubResource("AnimationNodeAnimation_kjlhm")
states/PistolIdle/position = Vector2(311, 207)
states/Shooting/node = SubResource("AnimationNodeAnimation_84wxe")
states/Shooting/position = Vector2(454, 207)
states/SlowRun/node = SubResource("AnimationNodeAnimation_d7cro")
states/SlowRun/position = Vector2(572, 100)
states/Walking/node = SubResource("AnimationNodeAnimation_w5ck1")
states/Walking/position = Vector2(434, 100)
transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_twhp3"), "Idle", "Walking", SubResource("AnimationNodeStateMachineTransition_p6dv3"), "Walking", "SlowRun", SubResource("AnimationNodeStateMachineTransition_xh0w6"), "SlowRun", "Walking", SubResource("AnimationNodeStateMachineTransition_vse2m"), "Walking", "Idle", SubResource("AnimationNodeStateMachineTransition_yh7m2"), "Idle", "PistolIdle", SubResource("AnimationNodeStateMachineTransition_h1vpo"), "PistolIdle", "Idle", SubResource("AnimationNodeStateMachineTransition_wqng5"), "PistolIdle", "Shooting", SubResource("AnimationNodeStateMachineTransition_n5lxw"), "Shooting", "PistolIdle", SubResource("AnimationNodeStateMachineTransition_3tstq")]
graph_offset = Vector2(-79, 53)
[sub_resource type="SphereShape3D" id="SphereShape3D_64co4"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("2_pdrhn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1.25, 0, 0, 0, 1.25, 0, 0, 0, 1.25, 0, 1.25, 0)
shape = SubResource("CapsuleShape3D_1kx10")
[node name="PlayerMesh" parent="." instance=ExtResource("2_rje1f")]
[node name="Skeleton3D" parent="PlayerMesh/Scene/Armature" index="0"]
bones/0/position = Vector3(-0.00156784, 100.856, 1.24733)
bones/0/rotation = Quaternion(-0.0241959, -0.0266158, -0.087857, 0.995484)
bones/1/position = Vector3(-1.08778e-06, 8.00974e-08, -5.45755e-07)
bones/2/rotation = Quaternion(-0.109554, -0.0139843, 0.0897288, 0.989824)
bones/3/position = Vector3(1.2666e-07, 1.38208e-06, 4.63426e-06)
bones/4/rotation = Quaternion(0.018472, -0.00360436, 0.0223806, 0.999572)
bones/5/position = Vector3(-8.19564e-07, -1.46851e-05, 4.30644e-06)
bones/6/rotation = Quaternion(0.0316743, -0.00504806, 0.0216011, 0.999252)
bones/7/position = Vector3(3.57632e-07, -2.42144e-05, -3.53158e-06)
bones/8/rotation = Quaternion(0.580046, -0.492109, 0.548672, 0.346892)
bones/9/position = Vector3(1.93715e-07, -8.76188e-06, -1.82156e-05)
bones/10/position = Vector3(-2.22259e-06, 10.8382, 6.657e-05)
bones/10/rotation = Quaternion(0.459096, -0.121495, -0.0810144, 0.876303)
bones/11/position = Vector3(1.66958e-06, -2.30764e-05, 5.90135e-07)
bones/12/rotation = Quaternion(8.73115e-08, -7.06018e-09, -0.24541, 0.96942)
bones/13/position = Vector3(7.10815e-06, 2.49848e-06, -3.67706e-07)
bones/14/position = Vector3(1.00884e-05, 28.3289, 1.42043e-06)
bones/14/rotation = Quaternion(0.0143011, -0.137731, -0.00664099, 0.990344)
bones/15/position = Vector3(1.43223e-06, -9.47448e-06, -3.04991e-06)
bones/16/rotation = Quaternion(0.162122, 0.00019677, 0.0185594, 0.986596)
bones/17/position = Vector3(2.78027e-07, -1.63051e-05, 2.7709e-07)
bones/18/position = Vector3(-7.17311e-07, 3.6, -4.46059e-05)
bones/18/rotation = Quaternion(0.156883, 1.49012e-08, 0.0191203, 0.987432)
bones/19/position = Vector3(-1.09796e-06, -1.6639e-05, -1.30592e-05)
bones/20/rotation = Quaternion(0.222645, -1.765e-09, 0.0271343, 0.974522)
bones/21/position = Vector3(-3.42208e-06, -3.57069e-06, -7.88492e-06)
bones/22/position = Vector3(-2.66578e-06, 2.11579, -6.80612e-06)
bones/23/position = Vector3(1.99676e-06, 2.3176e-06, 1.13522e-06)
bones/24/position = Vector3(-2.81929e-05, 9.5325, 4.46934e-05)
bones/24/rotation = Quaternion(0.144465, 0.0016678, 0.00607341, 0.98949)
bones/25/position = Vector3(-2.64221e-06, 1.33002e-05, 9.27813e-06)
bones/26/position = Vector3(-3.12982e-06, 3.70001, -1.88553e-05)
bones/26/rotation = Quaternion(0.159018, -4.47035e-08, 0.0193803, 0.987086)
bones/27/position = Vector3(4.8121e-06, -1.06792e-05, -1.50226e-05)
bones/28/position = Vector3(3.86115e-06, 2.95001, -1.38305e-05)
bones/28/rotation = Quaternion(0.274908, 0.0232031, 0.040264, 0.960347)
bones/31/position = Vector3(1.86637e-06, 5.9802e-06, -1.467e-05)
bones/32/rotation = Quaternion(0.205882, 0.00125593, 0.0191031, 0.97839)
bones/33/position = Vector3(-2.25109e-06, -9.16777e-06, 1.35742e-05)
bones/34/position = Vector3(-1.61634e-06, 3.37927, -2.16157e-06)
bones/34/rotation = Quaternion(0.124678, 3.72529e-09, 0.0151949, 0.992081)
bones/36/position = Vector3(-1.34902e-06, 2.88968, 1.45266e-05)
bones/36/rotation = Quaternion(0.194697, 0.101037, 0.0444738, 0.974632)
bones/37/position = Vector3(7.45909e-07, -8.48482e-06, 1.51202e-05)
bones/38/position = Vector3(-7.0702e-07, 2.63882, -1.46823e-05)
bones/39/position = Vector3(-4.24683e-07, -3.16713e-06, -1.23643e-05)
bones/40/position = Vector3(2.25983, 9.10828, 0.517866)
bones/40/rotation = Quaternion(0.209959, -0.00162836, 0.0331345, 0.977147)
bones/41/position = Vector3(5.8333e-07, 6.3235e-07, 1.57826e-05)
bones/42/rotation = Quaternion(0.107792, -3.57104e-08, 0.0131371, 0.994087)
bones/43/position = Vector3(-1.30539e-06, 1.28774e-05, 4.90486e-08)
bones/44/rotation = Quaternion(0.184101, -6.2101e-09, 0.022437, 0.982651)
bones/45/position = Vector3(-2.28086e-07, -1.45823e-06, -4.29744e-07)
bones/48/position = Vector3(2.68185, 2.4648, 1.57399)
bones/48/rotation = Quaternion(0.123863, 0.0615859, -0.157938, 0.977712)
bones/49/position = Vector3(-3.57628e-06, -1.16825e-05, 6.73833e-06)
bones/50/position = Vector3(-7.17277e-06, 4.18897, 1.07578e-06)
bones/50/rotation = Quaternion(-0.065908, 0.0353134, 0.205088, 0.975883)
bones/52/position = Vector3(-8.77766e-06, 3.41628, -4.79003e-06)
bones/52/rotation = Quaternion(0.0198537, -0.00208779, -0.030255, 0.999343)
bones/53/position = Vector3(-3.03984e-06, 2.01762e-05, -1.93187e-06)
bones/56/rotation = Quaternion(0.0428424, 0.00373018, -0.0514745, 0.997748)
bones/57/position = Vector3(1.19211e-07, -2.28947e-05, -3.36394e-06)
bones/58/rotation = Quaternion(-0.09518, -0.0152199, 0.00725781, 0.995317)
bones/59/position = Vector3(-1.0431e-07, -1.54506e-05, -1.49384e-06)
bones/61/rotation = Quaternion(0.579899, 0.493993, -0.538761, 0.359757)
bones/62/position = Vector3(5.96046e-08, -6.10948e-07, -7.88433e-06)
bones/63/position = Vector3(3.42725e-07, 10.8377, 3.26269e-05)
bones/63/rotation = Quaternion(0.575826, 0.0678332, 0.0593197, 0.812591)
bones/64/position = Vector3(2.4772e-06, 1.24322e-06, 3.17702e-06)
bones/65/position = Vector3(7.81477e-06, 27.8415, 3.26074e-05)
bones/65/rotation = Quaternion(1.42027e-07, -1.46212e-07, 0.187139, 0.982333)
bones/66/position = Vector3(-3.25318e-06, -4.67625e-06, -1.50252e-06)
bones/67/rotation = Quaternion(0.0628093, 0.167989, 0.0452412, 0.982745)
bones/68/position = Vector3(7.47968e-08, -6.91227e-07, -2.51579e-06)
bones/69/rotation = Quaternion(0.124703, -0.0703717, 0.120712, 0.982306)
bones/70/position = Vector3(1.18017e-05, 1.18017e-05, 1.03254e-05)
bones/71/position = Vector3(-7.12144e-07, 4.18709, 2.40078e-06)
bones/71/rotation = Quaternion(-0.0114256, 0.00320561, -0.0964902, 0.995263)
bones/72/position = Vector3(5.48363e-06, -9.44734e-06, -1.48937e-05)
bones/73/position = Vector3(-6.19066e-06, 3.41839, -3.25305e-05)
bones/73/rotation = Quaternion(-0.0574109, -0.0921314, -0.0335194, 0.993525)
bones/74/position = Vector3(3.75509e-06, 1.69277e-05, 9.12723e-07)
bones/75/position = Vector3(2.59013e-06, 2.5806, 1.43079e-06)
bones/77/rotation = Quaternion(0.139461, -0.00192688, -0.00298727, 0.990221)
bones/78/position = Vector3(2.34035e-07, 6.61208e-07, -1.22018e-06)
bones/79/position = Vector3(-2.66701e-07, 3.7, -4.303e-07)
bones/79/rotation = Quaternion(0.169768, -2.14204e-07, -0.0204877, 0.985271)
bones/80/position = Vector3(-3.04282e-06, -2.24161e-06, -1.52532e-05)
bones/81/rotation = Quaternion(0.225351, -3.97203e-07, -0.0271954, 0.973898)
bones/84/position = Vector3(-1.56742e-06, -5.37828e-06, 1.60567e-05)
bones/85/rotation = Quaternion(0.0880754, -0.000857467, -0.000835853, 0.996113)
bones/86/position = Vector3(-2.09158e-07, 7.10476e-06, -1.37234e-05)
bones/87/rotation = Quaternion(0.177624, -2.45869e-07, -0.0214357, 0.983865)
bones/88/position = Vector3(-1.44259e-06, -2.81852e-06, -1.08586e-06)
bones/89/rotation = Quaternion(0.221521, -2.89766e-07, -0.0267331, 0.974789)
bones/90/position = Vector3(-1.67251e-06, -5.69229e-06, 4.16067e-06)
bones/92/position = Vector3(-2.07638e-06, -8.50701e-06, 1.83102e-06)
bones/93/rotation = Quaternion(0.146033, -0.000818407, -0.0120549, 0.989206)
bones/94/position = Vector3(-1.24702e-06, -4.42364e-06, 5.52884e-07)
bones/95/rotation = Quaternion(0.172628, -2.70084e-07, -0.0208327, 0.984767)
bones/96/position = Vector3(-2.19045e-06, -7.68091e-06, -2.55365e-06)
bones/97/position = Vector3(1.62425e-06, 2.95, 1.38972e-05)
bones/97/rotation = Quaternion(0.262432, -4.03317e-07, -0.0316705, 0.964431)
bones/98/position = Vector3(-2.69965e-06, -1.43062e-07, 1.26105e-06)
bones/99/position = Vector3(-2.845e-05, 2.64431, 1.98053e-06)
bones/100/position = Vector3(6.57979e-07, -4.74934e-06, 1.44472e-05)
bones/101/position = Vector3(3.80627, 8.07779, 0.486894)
bones/101/rotation = Quaternion(0.151669, 0.0047456, -0.0484545, 0.987232)
bones/102/position = Vector3(-2.33662e-06, 1.08604e-05, 1.6658e-05)
bones/103/rotation = Quaternion(0.188861, 0.00662838, 0.0124932, 0.981902)
bones/104/position = Vector3(1.84285e-06, 5.76279e-06, -1.71906e-05)
bones/105/rotation = Quaternion(0.197459, -2.64662e-07, -0.0238293, 0.980021)
bones/106/position = Vector3(1.48522e-06, -3.60209e-06, 1.44012e-05)
bones/107/position = Vector3(4.3816e-06, 2.12554, -2.07618e-05)
bones/108/position = Vector3(-4.91738e-07, 8.79425e-06, -1.38031e-06)
bones/109/rotation = Quaternion(-0.0738262, 0.049394, 0.991854, -0.0912968)
bones/110/position = Vector3(-1.06222e-06, 3.19319e-05, -1.56533e-06)
bones/111/rotation = Quaternion(-0.20816, 0.0478937, 0.00235816, 0.976919)
bones/112/position = Vector3(2.91388e-07, 4.25241e-06, -2.20301e-06)
bones/113/rotation = Quaternion(0.540309, -0.0295822, -0.00332286, 0.84094)
bones/115/rotation = Quaternion(0.340128, 3.45669e-05, 1.22083e-05, 0.940379)
bones/119/rotation = Quaternion(0.0578879, 0.138588, 0.982719, -0.10819)
bones/120/position = Vector3(-8.23132e-07, -4.34501e-06, -1.59527e-06)
bones/121/rotation = Quaternion(-0.32988, -0.0696334, 0.0128686, 0.941363)
bones/122/position = Vector3(-6.62286e-07, 6.482e-06, 2.36121e-07)
bones/123/rotation = Quaternion(0.582159, -0.01921, -0.0181531, 0.812645)
bones/125/rotation = Quaternion(0.323963, 3.82889e-05, 1.40474e-05, 0.94607)
[node name="Input" type="Node3D" parent="."]
script = ExtResource("3_x6527")
min_range = 0.5
[node name="AnimationTree" type="AnimationTree" parent="."]
root_node = NodePath("../PlayerMesh")
tree_root = SubResource("AnimationNodeStateMachine_8s3qg")
advance_expression_base_node = NodePath("..")
anim_player = NodePath("../PlayerMesh/AnimationPlayer")
script = ExtResource("3_26yay")
[node name="Interactor" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 1)
input_ray_pickable = false
script = ExtResource("5_uk7c1")
_root_node = NodePath("..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Interactor"]
shape = SubResource("SphereShape3D_64co4")
[node name="Inventory" type="Node" parent="."]
script = ExtResource("6_jscba")
[editable path="PlayerMesh"]