bitburner-filesync/src/index.ts
2022-09-30 20:17:00 -04:00

58 lines
2.2 KiB
TypeScript

import { setupWatch } from "./fileWatch";
import { config, loadConfig } from "./config";
import { setupSocket } from "./networking/webSocket";
import signal from "signal-js";
import { fileChangeEventToMsg, fileRemovalEventToMsg, requestFilenames, requestDefinitionFile } from "./networking/messageGenerators";
import { EventType } from "./eventTypes";
import { messageHandler } from "./networking/messageHandler";
import { FileEvent, Message } from './interfaces';
export async function start() {
loadConfig();
const watch = await setupWatch(signal);
const socket = setupSocket(signal);
// Add a handler for received messages.
signal.on(EventType.MessageReceived, (msg: Message) => messageHandler(signal, msg, watch.paths));
// Add a handler for when a connection to a game is made.
signal.on(EventType.ConnectionMade, () => {
console.log("Connection made!");
if (config.get("definitionFile").update) {
signal.emit(EventType.MessageSend, requestDefinitionFile());
}
if (config.get("pushAllOnConnection")) {
const extensions = config.get("allowedFiletypes");
for (const path of watch.paths.keys()) {
if (extensions.some(extension => path.endsWith(extension)))
signal.emit(EventType.MessageSend, fileChangeEventToMsg({ path }))
}
} else {
// Upload missing files to the game.
signal.emit(EventType.MessageSend, requestFilenames());
}
})
// Add a handler for changed files.
signal.on(EventType.FileChanged, (fileEvent: FileEvent) => {
if (!config.get("quiet")) console.log(fileEvent.path + " changed");
signal.emit(EventType.MessageSend, fileChangeEventToMsg(fileEvent))
});
// Add a handler for removed files, if allowed.
if (config.get("allowDeletingFiles"))
signal.on(EventType.FileDeleted, (fileEvent: FileEvent) =>
signal.emit(EventType.MessageSend, fileRemovalEventToMsg(fileEvent)));
console.log(`Server is ready, running on ${config.get("port")}!`)
process.on('SIGINT', function () {
console.log("Shutting down!");
watch.close();
socket.close();
process.exit();
});
}