Define equipment requirements #24

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opened 2025-08-01 20:54:46 +02:00 by rowan · 1 comment
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The game needs the ability to have equippable items, making it a subsystem of the inventory.

The game needs the ability to have equippable items, making it a subsystem of the inventory.
rowan added this to the Prototype 2 milestone 2025-08-01 20:54:46 +02:00
rowan added the
research
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rowan self-assigned this 2025-08-01 20:54:46 +02:00
rowan added this to the Inventory project 2025-08-01 20:54:46 +02:00
rowan added the
requirements
label 2025-08-03 04:03:05 +02:00
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There are two types of equipment: primary and secondary.

  • Primary equipment are held-in-hands items that are typically firearms and other weapons.
    • Primary equipment will typically have some ammunition cost or capacity which decreases per use.
    • Most firearms will need to be reloaded with more ammunition when their capacity is spent. On reload, the inventory will be searched for the appropriate ammunition type to refill the firearm's capacity. If found, a reload animation will play and the firearm will be usable again once complete. If not found, the player will be notified that there is no ammunition.
  • Secondary equipment can be active or passive. Active secondary equipment will be used when the appropriate key is pressed, consuming its ammunition/capacity where appropriate. Passive secondary equipment will apply a constant passive effect.
There are two types of equipment: primary and secondary. * Primary equipment are held-in-hands items that are typically firearms and other weapons. * Primary equipment will typically have some ammunition cost or capacity which decreases per use. * Most firearms will need to be reloaded with more ammunition when their capacity is spent. On reload, the inventory will be searched for the appropriate ammunition type to refill the firearm's capacity. If found, a reload animation will play and the firearm will be usable again once complete. If not found, the player will be notified that there is no ammunition. * Secondary equipment can be active or passive. Active secondary equipment will be used when the appropriate key is pressed, consuming its ammunition/capacity where appropriate. Passive secondary equipment will apply a constant passive effect.
rowan closed this issue 2025-08-10 00:02:54 +02:00
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Reference: rowan/canto#24
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