• Reactive Objects

    1 Open
    0 Closed
  • Level Design

    1 Open
    0 Closed
  • Combat

    0 Open
    2 Closed
  • UI

    0 Open
    9 Closed
  • Blackboard

    1 Open
    0 Closed
  • Interaction

    0 Open
    2 Closed

    Player interaction with the environment

  • State Persistence

    1 Open
    0 Closed

    Game state persistence to disk for saving and loading

  • Inventory

    0 Open
    2 Closed
  • World Space UI

    4 Open
    8 Closed

    Spawning and despawning generic UI elements in world space