55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using UnityAtoms.BaseAtoms;
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using UnityAtoms.Tags;
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using UnityEngine;
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using UnityEngine.Events;
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namespace KitsuneCafe.Event
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{
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public class EventTrigger : MonoBehaviour
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{
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[SerializeField]
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private UnityEvent onEnter;
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[SerializeField]
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private UnityEvent onExit;
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[SerializeField]
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private StringConstant[] tags;
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private bool useTags => tags.Length > 0;
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private bool IsValidCollision(Collider collider)
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{
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return !useTags || collider.TryGetComponent(out AtomTags tags) && HasTags(tags);
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}
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private bool HasTags(AtomTags tags)
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{
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foreach (var tag in this.tags)
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{
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if (!tags.HasTag(tag.Value))
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{
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return false;
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}
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}
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return true;
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (IsValidCollision(collider))
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{
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onEnter.Invoke();
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}
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}
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private void OnTriggerExit(Collider collider)
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{
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if (IsValidCollision(collider))
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{
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onExit.Invoke();
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}
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}
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}
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}
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