canto/Assets/Scripts/Extension/R3/R3Extensions.cs
2025-10-02 15:28:03 -04:00

356 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using KitsuneCafe.Sys;
using R3;
using UnityEngine;
using UnityEngine.UIElements;
namespace KitsuneCafe.Extension
{
public static class R3Extensions
{
public static Observable<TResult> Compose<TSource, TResult>(this Observable<TSource> source, Func<Observable<TSource>, Observable<TResult>> transform) =>
transform(source);
private struct SmoothDampState
{
public float Value;
public float Velocity;
public SmoothDampState(float initialValue, float initialVelocity)
{
Value = initialValue;
Velocity = initialVelocity;
}
public SmoothDampState(float initialValue) : this(initialValue, 0) { }
}
public static Observable<float> EveryUpdateDelta(this TimeProvider provider)
{
provider ??= UnityTimeProvider.Update;
return provider.TryGetFrameProvider(out var frameProvider) ?
Observable.EveryUpdate(frameProvider)
.Select(_ => provider.GetDeltaTime(Time.deltaTime)) :
Observable.Empty<float>();
}
private static readonly Lazy<IEqualityComparer<float>> floatComparer = new(
() => FEqualityComparer<float>.Create(KMath.IsApproxEqual)
);
public static Observable<float> SmoothDamp(
this Observable<float> source,
Func<float> valueGetter,
float smoothTime,
float maxSpeed,
TimeProvider provider) =>
source
.DistinctUntilChanged(floatComparer.Value)
.Select(target => Observable.EveryUpdate(provider.GetFrameProvider())
.Scan(new SmoothDampState(valueGetter()),
(state, _) =>
{
var currentVelocity = state.Velocity;
var nextValue = Mathf.SmoothDamp(
state.Value,
target,
ref currentVelocity,
smoothTime,
maxSpeed,
provider.GetDeltaTime()
);
return new SmoothDampState(nextValue, currentVelocity);
})
.Select(state => state.Value)
.TakeWhile(val => Mathf.Abs(val - target) > float.Epsilon)
.Concat(Observable.Return(target)))
.Switch();
public static Observable<float> SmoothDamp(
this Observable<float> source,
Func<float> valueGetter,
float smoothTime) =>
SmoothDamp(source, valueGetter, smoothTime, Mathf.Infinity, UnityTimeProvider.Update);
public static Observable<float> SmoothDamp(
this Observable<float> source,
Func<float> valueGetter,
float smoothTime,
float maxSpeed) =>
SmoothDamp(source, valueGetter, smoothTime, maxSpeed, UnityTimeProvider.Update);
public static Observable<float> SmoothDamp(
this Observable<float> source,
Func<float> valueGetter,
float smoothTime,
TimeProvider provider) =>
SmoothDamp(source, valueGetter, smoothTime, Mathf.Infinity, provider);
public static TSource MinBy<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
where TKey : IComparable<TKey>
{
if (source == null) throw new ArgumentNullException(nameof(source));
if (keySelector == null) throw new ArgumentNullException(nameof(keySelector));
using var enumerator = source.GetEnumerator();
if (!enumerator.MoveNext())
{
return default;
}
TSource minElement = enumerator.Current;
TKey minKey = keySelector(minElement);
while (enumerator.MoveNext())
{
TSource currentElement = enumerator.Current;
TKey currentKey = keySelector(currentElement);
if (currentKey.CompareTo(minKey) < 0)
{
minKey = currentKey;
minElement = currentElement;
}
}
return minElement;
}
public static Observable<TResult> SelectSwitch<T, TResult>(this Observable<T> source, Func<T, Observable<TResult>> selector) =>
source.Select(selector).Switch();
public static Observable<T> SwitchIfElse<T>(this Observable<bool> source, Func<Observable<T>> ifTrue, Observable<T> ifFalse) =>
SwitchIf(ifFalse, source, ifTrue);
public static Observable<T> SwitchIfElse<T>(this Observable<bool> source, Observable<T> ifTrue, Observable<T> ifFalse) =>
SwitchIf(ifFalse, source, ifTrue);
public static Observable<T> SwitchIf<T>(this Observable<T> source, Observable<bool> selectionSource, Observable<T> other) =>
selectionSource.SelectSwitch(value => value ? other : source);
public static Observable<T> SwitchIf<T>(this Observable<T> source, Observable<bool> selectionSource, Func<Observable<T>> other) =>
selectionSource.SelectSwitch(value => value ? other() : source);
public static Observable<T> WhereEquals<T>(this Observable<T> source, T value) where T : IEquatable<T> =>
source.Where(value.Equals);
public static Observable<bool> WhereTrue(this Observable<bool> source) =>
source.Where(Func.Identity);
public static Observable<bool> WhereFalse(this Observable<bool> source) =>
WhereEquals(source, false);
public static Observable<T> ObserveBool<T>(this T component, Func<T, bool> predicate) where T : MonoBehaviour
{
if (predicate(component))
{
return Observable.Return(component);
}
return Observable.EveryValueChanged(component, predicate)
.Where(Func.Identity)
.Take(1)
.Select(_ => component);
}
public static Observable<T> ObserveAwake<T>(this T component) where T : MonoBehaviour =>
component.ObserveBool(c => c.didAwake);
public static Observable<T> ObserveStart<T>(this T component) where T : MonoBehaviour =>
component.ObserveBool(c => c.didStart);
public static Observable<TResult> SelectOrDefault<TValue, TResult>(this Observable<TValue> source, Func<TValue, TResult> selector) =>
source.Select(value => EqualityComparer<TValue>.Default.Equals(value, default) ? default : selector(value));
public static Observable<TResult> ObserveValueChanged<TResult>(this VisualElement ve)
{
var subject = new Subject<TResult>();
void OnNext(ChangeEvent<TResult> evt)
{
subject.OnNext(evt.newValue);
}
ve.RegisterCallback<ChangeEvent<TResult>>(OnNext);
return subject.AsObservable();
}
private readonly struct TimeProviderInfo
{
public readonly FrameProvider FrameProvider;
public readonly TimeKind TimeKind;
public TimeProviderInfo(FrameProvider frameProvider, TimeKind timeKind)
{
FrameProvider = frameProvider;
TimeKind = timeKind;
}
}
private static readonly Dictionary<TimeProvider, TimeProviderInfo> timeProviderInfo = new()
{
{ UnityTimeProvider.Initialization, new (UnityFrameProvider.Initialization, TimeKind.Time) },
{ UnityTimeProvider.EarlyUpdate, new (UnityFrameProvider.EarlyUpdate, TimeKind.Time) },
{ UnityTimeProvider.FixedUpdate, new (UnityFrameProvider.FixedUpdate, TimeKind.Time) },
{ UnityTimeProvider.PreUpdate, new (UnityFrameProvider.PreUpdate, TimeKind.Time) },
{ UnityTimeProvider.Update, new (UnityFrameProvider.Update, TimeKind.Time) },
{ UnityTimeProvider.PreLateUpdate, new (UnityFrameProvider.PreLateUpdate, TimeKind.Time) },
{ UnityTimeProvider.PostLateUpdate, new (UnityFrameProvider.PostLateUpdate, TimeKind.Time) },
{ UnityTimeProvider.TimeUpdate, new (UnityFrameProvider.TimeUpdate, TimeKind.Time) },
{ UnityTimeProvider.InitializationIgnoreTimeScale, new (UnityFrameProvider.Initialization, TimeKind.UnscaledTime) },
{ UnityTimeProvider.EarlyUpdateIgnoreTimeScale, new (UnityFrameProvider.EarlyUpdate, TimeKind.UnscaledTime) },
{ UnityTimeProvider.FixedUpdateIgnoreTimeScale, new (UnityFrameProvider.FixedUpdate, TimeKind.UnscaledTime) },
{ UnityTimeProvider.PreUpdateIgnoreTimeScale, new (UnityFrameProvider.PreUpdate, TimeKind.UnscaledTime) },
{ UnityTimeProvider.UpdateIgnoreTimeScale, new (UnityFrameProvider.Update, TimeKind.UnscaledTime) },
{ UnityTimeProvider.PreLateUpdateIgnoreTimeScale, new (UnityFrameProvider.PreLateUpdate, TimeKind.UnscaledTime) },
{ UnityTimeProvider.PostLateUpdateIgnoreTimeScale, new (UnityFrameProvider.PostLateUpdate, TimeKind.UnscaledTime) },
{ UnityTimeProvider.TimeUpdateIgnoreTimeScale, new (UnityFrameProvider.TimeUpdate, TimeKind.UnscaledTime) },
{ UnityTimeProvider.InitializationRealtime, new (UnityFrameProvider.Initialization, TimeKind.Realtime) },
{ UnityTimeProvider.EarlyUpdateRealtime, new (UnityFrameProvider.EarlyUpdate, TimeKind.Realtime) },
{ UnityTimeProvider.FixedUpdateRealtime, new (UnityFrameProvider.FixedUpdate, TimeKind.Realtime) },
{ UnityTimeProvider.PreUpdateRealtime, new (UnityFrameProvider.PreUpdate, TimeKind.Realtime) },
{ UnityTimeProvider.UpdateRealtime, new (UnityFrameProvider.Update, TimeKind.Realtime) },
{ UnityTimeProvider.PreLateUpdateRealtime, new (UnityFrameProvider.PreLateUpdate, TimeKind.Realtime) },
{ UnityTimeProvider.PostLateUpdateRealtime, new (UnityFrameProvider.PostLateUpdate, TimeKind.Realtime) },
{ UnityTimeProvider.TimeUpdateRealtime, new (UnityFrameProvider.TimeUpdate, TimeKind.Realtime) }
};
public enum PlayerLoopTiming
{
Initialization,
EarlyUpdate,
FixedUpdate,
PreUpdate,
Update,
PreLateUpdate,
PostLateUpdate,
TimeUpdate,
PostFixedUpdate
}
private static readonly Dictionary<FrameProvider, PlayerLoopTiming> frameProviderTiming = new()
{
{ UnityFrameProvider.Initialization, PlayerLoopTiming.Initialization },
{ UnityFrameProvider.EarlyUpdate, PlayerLoopTiming.EarlyUpdate },
{ UnityFrameProvider.FixedUpdate, PlayerLoopTiming.FixedUpdate },
{ UnityFrameProvider.PreUpdate, PlayerLoopTiming.PreUpdate },
{ UnityFrameProvider.Update, PlayerLoopTiming.Update },
{ UnityFrameProvider.PreLateUpdate, PlayerLoopTiming.PreLateUpdate },
{ UnityFrameProvider.PostLateUpdate, PlayerLoopTiming.PostLateUpdate },
{ UnityFrameProvider.TimeUpdate, PlayerLoopTiming.TimeUpdate },
{ UnityFrameProvider.PostFixedUpdate, PlayerLoopTiming.PostFixedUpdate },
};
public static bool TryGetFrameProvider(this TimeProvider provider, out FrameProvider frameProvider)
{
if (timeProviderInfo.TryGetValue(provider, out var info))
{
frameProvider = info.FrameProvider;
return true;
}
else
{
frameProvider = null;
return false;
}
}
public static FrameProvider GetFrameProvider(this TimeProvider provider) =>
TryGetFrameProvider(provider, out var frameProvider) ? frameProvider : null;
public static FrameProvider GetFrameProvider(this PlayerLoopTiming timing) =>
timing switch
{
PlayerLoopTiming.Initialization => UnityFrameProvider.Initialization,
PlayerLoopTiming.EarlyUpdate => UnityFrameProvider.EarlyUpdate,
PlayerLoopTiming.FixedUpdate => UnityFrameProvider.FixedUpdate,
PlayerLoopTiming.PreUpdate => UnityFrameProvider.PreUpdate,
PlayerLoopTiming.Update => UnityFrameProvider.Update,
PlayerLoopTiming.PreLateUpdate => UnityFrameProvider.PreLateUpdate,
PlayerLoopTiming.PostLateUpdate => UnityFrameProvider.PostLateUpdate,
PlayerLoopTiming.TimeUpdate => UnityFrameProvider.TimeUpdate,
PlayerLoopTiming.PostFixedUpdate => UnityFrameProvider.PostFixedUpdate,
_ => throw new ArgumentOutOfRangeException(timing.ToString()),
};
public static bool TryGetDeltaTime(this TimeProvider provider, out float deltaTime)
{
if (
timeProviderInfo.TryGetValue(provider, out var info)
&& info.FrameProvider.TryGetFrameTiming(out var timing)
&& (info.TimeKind != TimeKind.Realtime)
)
{
deltaTime = (timing, info.TimeKind) switch
{
(PlayerLoopTiming.FixedUpdate, TimeKind.Time) => Time.fixedDeltaTime,
(PlayerLoopTiming.FixedUpdate, TimeKind.UnscaledTime) => Time.fixedUnscaledDeltaTime,
(_, TimeKind.Time) => Time.deltaTime,
(_, TimeKind.UnscaledTime) => Time.unscaledDeltaTime,
(_, _) => default
};
return true;
}
else
{
deltaTime = default;
return false;
}
}
public static float GetDeltaTime(this TimeProvider provider, float defaultValue = default) =>
TryGetDeltaTime(provider, out var deltaTime) ? deltaTime : defaultValue;
public static bool TryGetFrameTiming(this FrameProvider provider, out PlayerLoopTiming timing) =>
frameProviderTiming.TryGetValue(provider, out timing);
public static PlayerLoopTiming? GetFrameTiming(this UnityFrameProvider provider) =>
provider.TryGetFrameTiming(out var timing) ? timing : null;
public static TimeProvider GetTimeProvider(PlayerLoopTiming timing, TimeKind kind) =>
(timing, kind) switch
{
(PlayerLoopTiming.Initialization, TimeKind.Time) => UnityTimeProvider.Initialization,
(PlayerLoopTiming.Initialization, TimeKind.UnscaledTime) => UnityTimeProvider.InitializationIgnoreTimeScale,
(PlayerLoopTiming.Initialization, TimeKind.Realtime) => UnityTimeProvider.InitializationRealtime,
(PlayerLoopTiming.EarlyUpdate, TimeKind.Time) => UnityTimeProvider.EarlyUpdate,
(PlayerLoopTiming.EarlyUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.EarlyUpdate,
(PlayerLoopTiming.EarlyUpdate, TimeKind.Realtime) => UnityTimeProvider.EarlyUpdate,
(PlayerLoopTiming.FixedUpdate, TimeKind.Time) => UnityTimeProvider.FixedUpdate,
(PlayerLoopTiming.FixedUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.FixedUpdate,
(PlayerLoopTiming.FixedUpdate, TimeKind.Realtime) => UnityTimeProvider.FixedUpdate,
(PlayerLoopTiming.PreUpdate, TimeKind.Time) => UnityTimeProvider.PreUpdate,
(PlayerLoopTiming.PreUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.PreUpdate,
(PlayerLoopTiming.PreUpdate, TimeKind.Realtime) => UnityTimeProvider.PreUpdate,
(PlayerLoopTiming.Update, TimeKind.Time) => UnityTimeProvider.Update,
(PlayerLoopTiming.Update, TimeKind.UnscaledTime) => UnityTimeProvider.Update,
(PlayerLoopTiming.Update, TimeKind.Realtime) => UnityTimeProvider.Update,
(PlayerLoopTiming.PreLateUpdate, TimeKind.Time) => UnityTimeProvider.PreLateUpdate,
(PlayerLoopTiming.PreLateUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.PreLateUpdate,
(PlayerLoopTiming.PreLateUpdate, TimeKind.Realtime) => UnityTimeProvider.PreLateUpdate,
(PlayerLoopTiming.PostLateUpdate, TimeKind.Time) => UnityTimeProvider.PostLateUpdate,
(PlayerLoopTiming.PostLateUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.PostLateUpdate,
(PlayerLoopTiming.PostLateUpdate, TimeKind.Realtime) => UnityTimeProvider.PostLateUpdate,
(PlayerLoopTiming.TimeUpdate, TimeKind.Time) => UnityTimeProvider.TimeUpdate,
(PlayerLoopTiming.TimeUpdate, TimeKind.UnscaledTime) => UnityTimeProvider.TimeUpdate,
(PlayerLoopTiming.TimeUpdate, TimeKind.Realtime) => UnityTimeProvider.TimeUpdate,
(var t, var k) => throw new ArgumentException("({t}, {k}) are not valid values.")
};
}
}