canto/Assets/Scripts/Item/Atoms/Conditions/EquipmentCondition.cs
2025-10-02 15:28:03 -04:00

9 lines
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317 B
C#

using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
/// <summary>
/// Condition of type `Equipment`. Inherits from `AtomCondition&lt;Equipment&gt;`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class EquipmentCondition : AtomCondition<Equipment> { }
}