canto/Assets/Scripts/Item/IEquipment.cs
2025-08-14 19:11:32 -04:00

16 lines
321 B
C#

using System;
using KitsuneCafe.Sys;
using UnityEngine;
namespace KitsuneCafe.ItemSystem
{
public interface IEquippable : IGameObject
{
event EventHandler<bool> Readied;
event EventHandler Attacked;
event EventHandler Reloaded;
void OnEquip(InventoryInstance inventory);
void OnUnequip();
}
}