16 lines
321 B
C#
16 lines
321 B
C#
using System;
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using KitsuneCafe.Sys;
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using UnityEngine;
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namespace KitsuneCafe.ItemSystem
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{
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public interface IEquippable : IGameObject
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{
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event EventHandler<bool> Readied;
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event EventHandler Attacked;
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event EventHandler Reloaded;
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void OnEquip(InventoryInstance inventory);
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void OnUnequip();
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}
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}
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