20 lines
397 B
C#
20 lines
397 B
C#
using System;
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using MessagePack;
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using UnityEngine;
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namespace KitsuneCafe.Serialization
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{
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[MessagePackObject(AllowPrivate = true)]
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public class Blackboard : ScriptableObject
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{
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public T TryRead<T>(string key, out T value)
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{
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throw new NotImplementedException();
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}
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public void Write(string key, object value)
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{
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throw new NotImplementedException();
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}
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}
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}
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