140 lines
No EOL
6.6 KiB
C#
140 lines
No EOL
6.6 KiB
C#
using System;
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using System.Collections.Generic;
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using R3;
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using UnityEngine;
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namespace KitsuneCafe.Extension
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{
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public static class R3Extensions
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{
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private readonly struct TimeProviderInfo
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{
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public readonly FrameProvider FrameProvider;
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public readonly TimeKind TimeKind;
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public TimeProviderInfo(FrameProvider frameProvider, TimeKind timeKind)
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{
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FrameProvider = frameProvider;
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TimeKind = timeKind;
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}
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}
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private static readonly Dictionary<TimeProvider, TimeProviderInfo> timeProviderInfo = new Dictionary<TimeProvider, TimeProviderInfo>()
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{
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{ UnityTimeProvider.Initialization, new (UnityFrameProvider.Initialization, TimeKind.Time) },
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{ UnityTimeProvider.EarlyUpdate, new (UnityFrameProvider.EarlyUpdate, TimeKind.Time) },
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{ UnityTimeProvider.FixedUpdate, new (UnityFrameProvider.FixedUpdate, TimeKind.Time) },
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{ UnityTimeProvider.PreUpdate, new (UnityFrameProvider.PreUpdate, TimeKind.Time) },
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{ UnityTimeProvider.Update, new (UnityFrameProvider.Update, TimeKind.Time) },
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{ UnityTimeProvider.PreLateUpdate, new (UnityFrameProvider.PreLateUpdate, TimeKind.Time) },
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{ UnityTimeProvider.PostLateUpdate, new (UnityFrameProvider.PostLateUpdate, TimeKind.Time) },
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{ UnityTimeProvider.TimeUpdate, new (UnityFrameProvider.TimeUpdate, TimeKind.Time) },
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{ UnityTimeProvider.InitializationIgnoreTimeScale, new (UnityFrameProvider.Initialization, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.EarlyUpdateIgnoreTimeScale, new (UnityFrameProvider.EarlyUpdate, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.FixedUpdateIgnoreTimeScale, new (UnityFrameProvider.FixedUpdate, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.PreUpdateIgnoreTimeScale, new (UnityFrameProvider.PreUpdate, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.UpdateIgnoreTimeScale, new (UnityFrameProvider.Update, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.PreLateUpdateIgnoreTimeScale, new (UnityFrameProvider.PreLateUpdate, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.PostLateUpdateIgnoreTimeScale, new (UnityFrameProvider.PostLateUpdate, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.TimeUpdateIgnoreTimeScale, new (UnityFrameProvider.TimeUpdate, TimeKind.UnscaledTime) },
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{ UnityTimeProvider.InitializationRealtime, new (UnityFrameProvider.Initialization, TimeKind.Realtime) },
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{ UnityTimeProvider.EarlyUpdateRealtime, new (UnityFrameProvider.EarlyUpdate, TimeKind.Realtime) },
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{ UnityTimeProvider.FixedUpdateRealtime, new (UnityFrameProvider.FixedUpdate, TimeKind.Realtime) },
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{ UnityTimeProvider.PreUpdateRealtime, new (UnityFrameProvider.PreUpdate, TimeKind.Realtime) },
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{ UnityTimeProvider.UpdateRealtime, new (UnityFrameProvider.Update, TimeKind.Realtime) },
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{ UnityTimeProvider.PreLateUpdateRealtime, new (UnityFrameProvider.PreLateUpdate, TimeKind.Realtime) },
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{ UnityTimeProvider.PostLateUpdateRealtime, new (UnityFrameProvider.PostLateUpdate, TimeKind.Realtime) },
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{ UnityTimeProvider.TimeUpdateRealtime, new (UnityFrameProvider.TimeUpdate, TimeKind.Realtime) }
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};
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public enum PlayerLoopTiming
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{
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Initialization,
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EarlyUpdate,
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FixedUpdate,
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PreUpdate,
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Update,
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PreLateUpdate,
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PostLateUpdate,
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TimeUpdate,
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PostFixedUpdate
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}
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private static readonly Dictionary<FrameProvider, PlayerLoopTiming> frameProviderTiming = new Dictionary<FrameProvider, PlayerLoopTiming>()
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{
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{ UnityFrameProvider.Initialization, PlayerLoopTiming.Initialization },
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{ UnityFrameProvider.EarlyUpdate, PlayerLoopTiming.EarlyUpdate },
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{ UnityFrameProvider.FixedUpdate, PlayerLoopTiming.FixedUpdate },
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{ UnityFrameProvider.PreUpdate, PlayerLoopTiming.PreUpdate },
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{ UnityFrameProvider.Update, PlayerLoopTiming.Update },
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{ UnityFrameProvider.PreLateUpdate, PlayerLoopTiming.PreLateUpdate },
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{ UnityFrameProvider.PostLateUpdate, PlayerLoopTiming.PostLateUpdate },
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{ UnityFrameProvider.TimeUpdate, PlayerLoopTiming.TimeUpdate },
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{ UnityFrameProvider.PostFixedUpdate, PlayerLoopTiming.PostFixedUpdate },
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};
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public static bool TryGetFrameProvider(this TimeProvider provider, out FrameProvider frameProvider)
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{
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if (timeProviderInfo.TryGetValue(provider, out var info))
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{
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frameProvider = info.FrameProvider;
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return true;
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}
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else
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{
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frameProvider = null;
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return false;
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}
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}
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public static FrameProvider GetFrameProvider(this TimeProvider provider)
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{
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return TryGetFrameProvider(provider, out var frameProvider) ? frameProvider : null;
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}
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public static bool TryGetDeltaTime(this TimeProvider provider, out float deltaTime)
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{
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if (
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timeProviderInfo.TryGetValue(provider, out var info)
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&& info.FrameProvider.TryGetFrameTiming(out var timing)
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&& (info.TimeKind != TimeKind.Realtime)
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)
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{
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deltaTime = (timing, info.TimeKind) switch
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{
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(PlayerLoopTiming.FixedUpdate, TimeKind.Time) => Time.fixedDeltaTime,
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(PlayerLoopTiming.FixedUpdate, TimeKind.UnscaledTime) => Time.fixedUnscaledDeltaTime,
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(_, TimeKind.Time) => Time.deltaTime,
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(_, TimeKind.UnscaledTime) => Time.unscaledDeltaTime,
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(_, _) => default
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};
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return true;
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}
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else
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{
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deltaTime = default;
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return false;
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}
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}
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public static float GetDeltaTime(this TimeProvider provider, float defaultValue = default)
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{
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return TryGetDeltaTime(provider, out var deltaTime) ? deltaTime : defaultValue;
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}
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public static bool TryGetFrameTiming(this FrameProvider provider, out PlayerLoopTiming timing)
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{
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return frameProviderTiming.TryGetValue(provider, out timing);
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}
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public static PlayerLoopTiming? GetFrameTiming(this UnityFrameProvider provider)
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{
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return provider.TryGetFrameTiming(out var timing) ? timing : null;
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}
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}
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} |