canto/Assets/Scripts/UI/Elements/ModalElement.cs
2025-07-18 20:38:44 -04:00

58 lines
1.6 KiB
C#

using System.Collections.Generic;
using KitsuneCafe.System;
using UnityEngine;
using UnityEngine.UIElements;
namespace KitsuneCafe.UI
{
public readonly struct ModalElementInstance : IUiElement
{
public readonly string Title;
public readonly string Content;
private readonly ModalElement so;
public readonly VisualTreeAsset VisualTreeAsset => so.VisualTreeAsset;
public ModalElementInstance(string title, string content, ModalElement so)
{
Title = title;
Content = content;
this.so = so;
}
public VisualElement Instantiate()
{
var instance = VisualTreeAsset.CloneTree();
Configure(instance);
return instance;
}
public void Configure(VisualElement ve)
{
ve.Q<Label>(so.TitleId).text = Title;
ve.Q<Label>(so.ContentId).text = Content;
}
public IEnumerable<BaseUiEffect> GetEffectsFor(UiEvent timing)
{
return so.GetEffectsFor(timing);
}
}
[CreateAssetMenu(menuName = KitsuneCafeMenu.UiElement + "Modal")]
public class ModalElement : UiElementSo
{
[SerializeField]
private string titleId = "title";
public string TitleId => titleId;
[SerializeField]
private string contentId = "content";
public string ContentId => contentId;
public ModalElementInstance Create(string title, string content)
{
return new ModalElementInstance(title, content, this);
}
}
}