36 lines
No EOL
860 B
C#
36 lines
No EOL
860 B
C#
using System;
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using KitsuneCafe.ItemSystem;
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using UnityEngine;
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namespace KitsuneCafe.Interaction
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{
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public class AddItem : MonoBehaviour
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{
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[SerializeField]
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private Item item;
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[SerializeField]
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private int count = 1;
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public void ToInventory<T>(IInventory<T> inventory) where T : IEquatable<Item>, ICountable
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{
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Debug.Log(inventory.Add(item, count));
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}
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public bool ToGameObject(GameObject gameObject)
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{
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if (gameObject != null && gameObject.TryGetComponent<InventoryInstance>(out var inventory))
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{
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ToInventory(inventory);
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return false;
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}
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return true;
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}
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public void ToInteractor(IInteractor interactor)
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{
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ToGameObject(interactor.Root);
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}
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}
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} |