37 lines
920 B
C#
37 lines
920 B
C#
using System;
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using System.Collections.Generic;
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using KitsuneCafe.System;
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using UnityEngine;
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namespace KitsuneCafe.ItemSystem
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{
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public class InventoryInstance : MonoBehaviour, IInventory<InventoryItem>
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{
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[SerializeField]
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private Inventory inventory;
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public int Capacity => inventory.Capacity;
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public int Count => inventory.Count;
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public IResult<Unit, InventoryError> Add(Item item, int count = 1)
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{
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return inventory.Add(item, count);
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}
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public IEnumerable<InventoryItem> Find(Func<InventoryItem, bool> predicate)
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{
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return inventory.Find(predicate);
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}
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public bool Has(Item item)
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{
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return inventory.Has(item);
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}
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public IResult<Unit, InventoryError> Remove(Item item, int count = 1)
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{
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return inventory.Remove(item, count);
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}
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}
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}
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