27 lines
720 B
C#
27 lines
720 B
C#
using KitsuneCafe.Sys;
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using UnityEngine;
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namespace KitsuneCafe.ItemSystem
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{
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[CreateAssetMenu(menuName = KitsuneCafeMenu.Item + "Equipment")]
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public class EquipmentItem : Item, IEquipmentItem
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{
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[SerializeField]
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private GameObject equippedPrefab;
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public GameObject EquippedPrefab => equippedPrefab;
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private void OnValidate()
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{
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if (equippedPrefab != null && equippedPrefab.GetComponent<IEquippable>() == null)
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{
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Debug.LogWarning($"Equipment prefab {equippedPrefab} has no instance of IEquipment.");
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equippedPrefab = null;
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}
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}
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public IEquippable CreateEquipment()
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{
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return Instantiate(equippedPrefab).GetComponent<IEquippable>();
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}
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}
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}
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