canto/Assets/Scripts/Item/InventoryInstance.cs
2025-08-14 19:11:32 -04:00

37 lines
917 B
C#

using System;
using System.Collections.Generic;
using KitsuneCafe.Sys;
using UnityEngine;
namespace KitsuneCafe.ItemSystem
{
public class InventoryInstance : MonoBehaviour, IInventory<InventoryItem>
{
[SerializeField]
private Inventory inventory;
public int Capacity => inventory.Capacity;
public int Count => inventory.Count;
public IResult<Unit, InventoryError> Add(Item item, int count = 1)
{
return inventory.Add(item, count);
}
public IEnumerable<InventoryItem> Find(Func<InventoryItem, bool> predicate)
{
return inventory.Find(predicate);
}
public bool Has(Item item)
{
return inventory.Has(item);
}
public IResult<Unit, InventoryError> Remove(Item item, int count = 1)
{
return inventory.Remove(item, count);
}
}
}