canto/Assets/Scripts/System/Unit.cs
2025-08-14 19:11:32 -04:00

68 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace KitsuneCafe.Sys
{
[StructLayout(LayoutKind.Sequential, Size = 1)]
public readonly struct Unit : IEquatable<Unit>, IEquatable<R3.Unit>
{
public static readonly Unit Default = default(Unit);
public static readonly object Box = default(Unit);
public static bool operator ==(Unit first, Unit second)
{
return true;
}
public static bool operator !=(Unit first, Unit second)
{
return false;
}
public static bool operator ==(Unit first, R3.Unit second)
{
return true;
}
public static bool operator !=(Unit first, R3.Unit second)
{
return false;
}
public static bool operator ==(R3.Unit first, Unit second)
{
return true;
}
public static bool operator !=(R3.Unit first, Unit second)
{
return false;
}
public bool Equals(Unit other)
{
return true;
}
public bool Equals(R3.Unit other)
{
return true;
}
public override bool Equals(object obj)
{
return obj is Unit;
}
public override int GetHashCode()
{
return 0;
}
public override string ToString()
{
return "()";
}
}
}