13 lines
258 B
C#
13 lines
258 B
C#
using KitsuneCafe.System;
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using UnityEngine;
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namespace KitsuneCafe.SOAP
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{
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[CreateAssetMenu(fileName = "GameObjectValue", menuName = KitsuneCafeMenu.SoapValue + "GameObject")]
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public class GameObjectValue : ReactiveValue<GameObject>
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{
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}
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}
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