26 lines
632 B
C#
26 lines
632 B
C#
using System.IO;
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using KitsuneCafe.SOAP;
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using UnityEngine;
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public class TestSerialize : MonoBehaviour
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{
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[SerializeField]
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private DataSerializer serializer;
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void Start()
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{
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var s = serializer.Serialize();
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WriteToFile("save.sav", s);
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serializer.Deserialize(ReadFromFile("save.sav"));
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}
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private void WriteToFile(string path, byte[] bytes)
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{
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File.WriteAllBytes(Path.Combine(Application.persistentDataPath, path), bytes);
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}
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private byte[] ReadFromFile(string path)
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{
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return File.ReadAllBytes(Path.Combine(Application.persistentDataPath, path));
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}
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}
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