canto/Assets/Scripts/Item/Atoms/Events/EquipmentEvent.cs
2025-10-02 15:28:03 -04:00

14 lines
424 B
C#

using UnityEngine;
using KitsuneCafe.ItemSystem;
namespace UnityAtoms.KitsuneCafe.Atom.ItemSystem
{
/// <summary>
/// Event of type `Equipment`. Inherits from `AtomEvent&lt;Equipment&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Equipment", fileName = "EquipmentEvent")]
public sealed class EquipmentEvent : AtomEvent<Equipment>
{
}
}