14 lines
266 B
C#
14 lines
266 B
C#
using System.IO;
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using KitsuneCafe.Serialization;
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using UnityEngine;
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public class TestSerialize : MonoBehaviour
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{
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[SerializeField]
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private DataSerializer serializer;
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private void Awake()
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{
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serializer.OverwriteFrom("debugsave.sav");
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}
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}
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