canto/Assets/Scripts/System/Attributes/DrawIfAttribute.cs
2025-10-02 15:28:03 -04:00

58 lines
2.2 KiB
C#

using System;
using UnityEngine;
namespace KitsuneCafe.Sys.Attributes
{
/// <summary>
/// Draws the field/property ONLY if the compared property compared by the comparison type with the value of comparedValue returns true.
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
/// </summary>
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
public class DrawIfAttribute : PropertyAttribute
{
#region Fields
public string ComparedPropertyName { get; private set; }
public object ComparedValue { get; private set; }
public DisablingType DisablingType { get; private set; }
public bool IsEnumWithFlags { get; private set; }
#endregion
/// <summary>
/// Only draws the field if the condition is true.<br></br>
/// Supports Boolean and Enum.
/// </summary>
/// <param name="comparedPropertyName">The name of the property that is being compared (case sensitive).</param>
/// <param name="comparedValue">The value the property is being compared to.</param>
/// <param name="disablingType">Determine if it will hide the field or make it read only if the condition is NOT met.
/// <param name="type">The type of the ComparedValue object to determine if it's an enum with the [Flags] attribute or not.
/// Defaulted to DisablingType.DontDraw.</param>
public DrawIfAttribute(string comparedPropertyName, object comparedValue, DisablingType disablingType = DisablingType.DontDraw, Type type = null)
{
ComparedPropertyName = comparedPropertyName;
ComparedValue = comparedValue;
DisablingType = disablingType;
IsEnumWithFlags = HasFlagsAttribute(type);
}
/// <summary>
/// Determine if an Enum type has the [Flags] attribute
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
private bool HasFlagsAttribute(Type type)
{
if (type == null || type.IsEnum == false) { return false; }
return type.IsDefined(typeof(FlagsAttribute), inherit: false);
}
}
/// <summary>
/// Types of comperisons.
/// </summary>
public enum DisablingType
{
ReadOnly = 2,
DontDraw = 3
}
}