UiEffects / UiElements aren't properly diposed #8
Labels
No labels
bug
duplicate
enhancement
help wanted
invalid
optimization
question
requirements
research
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: rowan/canto#8
Loading…
Add table
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
When spawning an element with a fade in effect, releasing it, and then spawning it again, it will have an opacity of 0.
The initial problem has been resolved but now there is an issue where elements aren't properly disposed of if they're spawned and despawned too quickly.
Cancellation token requests linger for some time which caused some issues when reusing a pooled object that had just been canceled. Made the Dispose implementation a bit looser and added a timeout to each despawn request to ensure that it never hangs forever.