15 lines
268 B
C#
15 lines
268 B
C#
using UnityEngine;
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namespace KitsuneCafe.Entities
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{
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public class BoneAttachment : MonoBehaviour
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{
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[SerializeField]
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private Transform bone;
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private void Start()
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{
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transform.SetParent(bone, false);
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}
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}
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}
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