30 lines
872 B
C#
30 lines
872 B
C#
using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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[CustomEditor(typeof(Object), true, isFallback = true)]
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public class DefaultEditor : Editor
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{
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public override VisualElement CreateInspectorGUI()
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{
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var container = new VisualElement();
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var iterator = serializedObject.GetIterator();
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if (iterator.NextVisible(true))
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{
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do
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{
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var propertyField = new PropertyField(iterator.Copy()) { name = "PropertyField:" + iterator.propertyPath };
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if (iterator.propertyPath == "m_Script" && serializedObject.targetObject != null)
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propertyField.SetEnabled(value: false);
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container.Add(propertyField);
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}
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while (iterator.NextVisible(false));
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}
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return container;
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}
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}
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