canto/Assets/Scripts/Entity
2025-09-17 03:51:42 -04:00
..
AimFeature.cs good enough #33 2025-08-16 16:17:16 -04:00
AimFeature.cs.meta basic equipment system #32 2025-08-14 19:11:32 -04:00
AirMotor.cs serialization; landing; start on item database 2025-09-17 03:51:42 -04:00
AirMotor.cs.meta serialization; landing; start on item database 2025-09-17 03:51:42 -04:00
BoneAttachment.cs good enough #33 2025-08-16 16:17:16 -04:00
BoneAttachment.cs.meta basic equipment system #32 2025-08-14 19:11:32 -04:00
DamageSource.cs good enough #33 2025-08-16 16:17:16 -04:00
DamageSource.cs.meta basic equipment system #32 2025-08-14 19:11:32 -04:00
DeathAnimator.cs good enough #33 2025-08-16 16:17:16 -04:00
DeathAnimator.cs.meta basic equipment system #32 2025-08-14 19:11:32 -04:00
EntityAnimator.cs serialization; landing; start on item database 2025-09-17 03:51:42 -04:00
EntityAnimator.cs.meta initial commit 2025-07-14 22:22:25 -04:00
Health.cs good enough #33 2025-08-16 16:17:16 -04:00
Health.cs.meta closes #21; closes #17 2025-08-02 14:34:29 -04:00
IDamageable.cs good enough #33 2025-08-16 16:17:16 -04:00
IDamageable.cs.meta basic equipment system #32 2025-08-14 19:11:32 -04:00
IDamaging.cs good enough #33 2025-08-16 16:17:16 -04:00
IDamaging.cs.meta basic equipment system #32 2025-08-14 19:11:32 -04:00
Input.cs good enough #33 2025-08-16 16:17:16 -04:00
Input.cs.meta initial commit 2025-07-14 22:22:25 -04:00
Motor.cs serialization; landing; start on item database 2025-09-17 03:51:42 -04:00
Motor.cs.meta initial commit 2025-07-14 22:22:25 -04:00
Spring.cs serialization; landing; start on item database 2025-09-17 03:51:42 -04:00
Spring.cs.meta initial commit 2025-07-14 22:22:25 -04:00
SprintFeature.cs good enough #33 2025-08-16 16:17:16 -04:00
SprintFeature.cs.meta initial commit 2025-07-14 22:22:25 -04:00